Perfect-Perfect Should Be Auto Homeruns
-
@codywolfgang_xbl said in Perfect-Perfect Should Be Auto Homeruns:
@jbiss23_xbl said in Perfect-Perfect Should Be Auto Homeruns:
Every year Perfect Perfects are messed up but this year it is worse than normal. SDS has got to fix perfect perfects and make them home runs every time or at least extra base hits. The game needs to reward players for the perfect timing hits. SDS Fix your game.
It does seem that perfect perfect swings end up in a line out to the corner infielder or corner outfielder in the exact same animation/outcome over half the time.
That's because 90+% of players spam inside pitches, and since everyone knows it's nothing but inside pitches coming...everyone is ready for it and those pitches get smashed.
I'm to the point that I get excited when people actually mix their pitches even though it definitely means less runs for me. Playing the same game of guys mixing sinkers/sliders/cutters on/off the inside corner and then quitting after I smash 2 for HR is extremely mundane at this point. -
The hardest hit ball of the statcast era was a double play
-
@jbiss23_xbl said in Perfect-Perfect Should Be Auto Homeruns:
Is this real life? No, it's a video game. I should be hitting these pitches to Neptune. Not to mention the game has no competition at the low level and maybe this could change that
Lets make pitching not matter at all
-
@bjd10048842_psn said in Perfect-Perfect Should Be Auto Homeruns:
I think this is what you meant to say:
Perfect perfect fly balls with batter above 105 Power vs L / R should be auto HR’s.
We can debate the power rating needed but there should be a threshold where it’s an auto jack if PP flyball.
No sane person should complain if frank Thomas and his 120+ PWR v L gets a dong on all perfect fly balls against lefties.
Pitchers with pitches outside the zone on a perfect perfect should be automatic swing and miss no foul balls.
-
@suntlacrimae50_mlbts said in Perfect-Perfect Should Be Auto Homeruns:
There's an argument to be made that PP's in a video game in competitive online mode should always be rewarded. Whether you agree or not, it's a valid POV. I don't agree, and the OP stated his case immaturely, but there's a case to be made.
It's not real life baseball. It's a video game. User input should trump all. People will disagree as to whether that means success 100% of the time, but it's a valid argument.
Pitchers have to matter to so nothing should be hit or foul on a pitch outside the zone.
-
Also, did we all forget there are 3 different types of perfect perfect? It corresponds to the dots on the center PCI. Some people hit a perfect grounder at the top of the zone and are angry its not a homerun
-
I want my perfect pitch timing and location to disintegrate not only my opponent's bat, but their controller as well.
-
@toast2thegodz_psn said in Perfect-Perfect Should Be Auto Homeruns:
@jonblaze2424_psn said in Perfect-Perfect Should Be Auto Homeruns:
@jbiss23_xbl said in Perfect-Perfect Should Be Auto Homeruns:
Every year Perfect Perfects are messed up but this year it is worse than normal. SDS has got to fix perfect perfects and make them home runs every time or at least extra base hits. The game needs to reward players for the perfect timing hits. SDS Fix your game.
Why though? Do you know how often batters square up balls with perfect timing only for them to be hard hit ground outs, line outs or even fly balls? As if this game wasn't riddled with too many home runs, let's keep it SOMEWHAT realistic.
I think a lot of people that play this game don’t watch baseball in irl
I watch a lot of baseball and you know what else I don’t see IRL? First basemen catching line drives and slap tagging the runner on first, pitchers knocking down every ball hit up the middle, contested plays at the plate on warning track sac flies (for even average speed runners), defenders reacting to the ball as it hits the bat instantaneously (and instantly getting up to top speed as well), etc.
Also, IRL, line drives have a .600 average in mlb. That isn’t even remotely close to what it is in game (way lower in game).
Once again, this is a video game not a “sim”. Zone hitting and sim do not and can not coexist.
-
@ericulous1_psn said in Perfect-Perfect Should Be Auto Homeruns:
I think they should get auto grand slams. Even when there is nobody on base. Then be served a tray of beer and Hor d'oeuvres when they cross home plate.
Hell yeah throw in some strippers and cocaine!
-
“We’ll get our own Perfect/Perfect … with blackjack … and hookers! In fact, forget the blackjack!” - Bending Unit 22
-
@gradekthebard said in Perfect-Perfect Should Be Auto Homeruns:
@toast2thegodz_psn said in Perfect-Perfect Should Be Auto Homeruns:
@jonblaze2424_psn said in Perfect-Perfect Should Be Auto Homeruns:
@jbiss23_xbl said in Perfect-Perfect Should Be Auto Homeruns:
Every year Perfect Perfects are messed up but this year it is worse than normal. SDS has got to fix perfect perfects and make them home runs every time or at least extra base hits. The game needs to reward players for the perfect timing hits. SDS Fix your game.
Why though? Do you know how often batters square up balls with perfect timing only for them to be hard hit ground outs, line outs or even fly balls? As if this game wasn't riddled with too many home runs, let's keep it SOMEWHAT realistic.
I think a lot of people that play this game don’t watch baseball in irl
I watch a lot of baseball and you know what else I don’t see IRL? First basemen catching line drives and slap tagging the runner on first, pitchers knocking down every ball hit up the middle, contested plays at the plate on warning track sac flies (for even average speed runners), defenders reacting to the ball as it hits the bat instantaneously (and instantly getting up to top speed as well), etc.
Also, IRL, line drives have a .600 average in mlb. That isn’t even remotely close to what it is in game (way lower in game).
Once again, this is a video game not a “sim”. Zone hitting and sim do not and can not coexist.
Ok so then tell SDS to make every single perfect perfect hit a HR- guarantee you guys will be complaining how boring or predictable the game is- what I do know is the MLB show community are some of the most complaining muddled aged mofos I’ve ever encountered in my life life- Jesus Christ
-
@diamondking_mlbts said in Perfect-Perfect Should Be Auto Homeruns:
@suntlacrimae50_mlbts said in Perfect-Perfect Should Be Auto Homeruns:
There's an argument to be made that PP's in a video game in competitive online mode should always be rewarded. Whether you agree or not, it's a valid POV. I don't agree, and the OP stated his case immaturely, but there's a case to be made.
It's not real life baseball. It's a video game. User input should trump all. People will disagree as to whether that means success 100% of the time, but it's a valid argument.
It’s not a valid argument though. To begin with, perfect/perfect hits are always rewarded - with high velo. But the only way to guarantee a hit of some kind would be to cause all P/P’s to have a scripted outcome in the form of a homerun or a hit that is guaranteed to avoid a fielder’s glove. Scripting of events like that is exactly the kind of thing a sports game should avoid - especially one that is ostensibly represented as a baseball sim.
I think zone hitting already gives the game more of an arcade/stick skills focus than I would personally like. Now some of you are acting like they should go even further in that direction. That’s the last thing SDS should be doing.
Sure it's valid, even if you don't like it. I don't prefer it, either, but it's still valid.
Because it's COMPETITIVE mode, and it's user skill vs. user skill. If you square up a PP, you won. But you still lose. In franchise mode, Conquest, etc., fine. But in RS or BR, it is a problem.
Again, I personally don't mind it, but I can see and understand how in a competitive mode it is a problem.
-
@wolfski0412_psn said in Perfect-Perfect Should Be Auto Homeruns:
@codywolfgang_xbl said in Perfect-Perfect Should Be Auto Homeruns:
@jbiss23_xbl said in Perfect-Perfect Should Be Auto Homeruns:
Every year Perfect Perfects are messed up but this year it is worse than normal. SDS has got to fix perfect perfects and make them home runs every time or at least extra base hits. The game needs to reward players for the perfect timing hits. SDS Fix your game.
It does seem that perfect perfect swings end up in a line out to the corner infielder or corner outfielder in the exact same animation/outcome over half the time.
That's because 90+% of players spam inside pitches, and since everyone knows it's nothing but inside pitches coming...everyone is ready for it and those pitches get smashed.
I'm to the point that I get excited when people actually mix their pitches even though it definitely means less runs for me. Playing the same game of guys mixing sinkers/sliders/cutters on/off the inside corner and then quitting after I smash 2 for HR is extremely mundane at this point.Good players don’t throw hard inside to other good players because it’s much easier to get good pci placement if the players aren’t behind the pitch.
Although even against bad players it seems inside hard stuff results in foul balls more often than easy outs or Ks.
-
@dbarmonstar_psn said in Perfect-Perfect Should Be Auto Homeruns:
@suntlacrimae50_mlbts said in Perfect-Perfect Should Be Auto Homeruns:
There's an argument to be made that PP's in a video game in competitive online mode should always be rewarded. Whether you agree or not, it's a valid POV. I don't agree, and the OP stated his case immaturely, but there's a case to be made.
It's not real life baseball. It's a video game. User input should trump all. People will disagree as to whether that means success 100% of the time, but it's a valid argument.
Pitchers have to matter to so nothing should be hit or foul on a pitch outside the zone.
Agreed! Nerf the outside PCI and make the inner PCI a bit bigger.
-
What should be a guaranteed reward for every perfect/perfect swing or pitch is having an extra added amount of ranked advancement points & extra overall XP earned at the end of the game. So atleast you are rewarded for the accomplishment of those perfect/perfect's even though the in game result does not work in your favor each time as it does in real life played games. The post screen showing your ranked points & XP earned also shows you the extra bonus ranked points & XP earned from all total perfect/perfect's you had that game. Can even work in a lost game. Instead of losing 43 in ranking, you only lost 31 in ranking due to the 3 perfect/perfect's you had that game.
-
I know I’m in the minority on this issue but let me present it in a different light. This is only a video game, and as such there is so much less control over how the ball is hit versus reality. The main factor on the game is swing timing, i can’t tell you how frustrating it is that there is only 1 green zone to hit the baseball in game because in reality there are multiple. You can pull, push or go to center with a perfectly timed swing, and all of those regions have what we would call a perfect perfect contact spot. Regardless of pitch location, these three options are always present in reality versus the show doesn’t put these into play. So, when you get a perfect perfect on a 95+ fastball and it turns into a groundball, that’s really frustrating. Not that I’m saying all should be auto homers, but even some of the weakest bats in the majors hit 5-10 homers a year. I’ve been saying it for years that the swing timing mechanic needs to be revisited. Just because a pitch is on the outer third of the dish doesn’t mean a batter HAS to push the pitch to make the best contact, and the same goes for inside pitches, and down the middle pitches. Just because it’s inside, doesn’t mean you have to pull it to hit 95+ exit velo
-
@suntlacrimae50_mlbts said in Perfect-Perfect Should Be Auto Homeruns:
@diamondking_mlbts said in Perfect-Perfect Should Be Auto Homeruns:
@suntlacrimae50_mlbts said in Perfect-Perfect Should Be Auto Homeruns:
There's an argument to be made that PP's in a video game in competitive online mode should always be rewarded. Whether you agree or not, it's a valid POV. I don't agree, and the OP stated his case immaturely, but there's a case to be made.
It's not real life baseball. It's a video game. User input should trump all. People will disagree as to whether that means success 100% of the time, but it's a valid argument.
It’s not a valid argument though. To begin with, perfect/perfect hits are always rewarded - with high velo. But the only way to guarantee a hit of some kind would be to cause all P/P’s to have a scripted outcome in the form of a homerun or a hit that is guaranteed to avoid a fielder’s glove. Scripting of events like that is exactly the kind of thing a sports game should avoid - especially one that is ostensibly represented as a baseball sim.
I think zone hitting already gives the game more of an arcade/stick skills focus than I would personally like. Now some of you are acting like they should go even further in that direction. That’s the last thing SDS should be doing.
Sure it's valid, even if you don't like it. I don't prefer it, either, but it's still valid.
Because it's COMPETITIVE mode, and it's user skill vs. user skill. If you square up a PP, you won. But you still lose. In franchise mode, Conquest, etc., fine. But in RS or BR, it is a problem.
Again, I personally don't mind it, but I can see and understand how in a competitive mode it is a problem.
It’s not valid because it’s not workable. How do you guarantee a hit that isn’t a homerun? The game would have to account for who is in the field, who is hitting, what the weather conditions are, what the defensive alignment is, etc., and manipulate the ball trajectory to avoid the defense, even if it results in a completely illogical outcome (illogical by the parameters of the game itself, not just real life baseball.) So the exact same hit by the exact same player will have to be manipulated by the game engine to behave in a way that guarantees it’s not caught or fielded. That is unrealistic, unreasonable, and unworkable. It’s not valid.
And surely you don’t think what would otherwise be a P/P ground balls should just be coded to become home runs.
It’s a suggestion that wasn’t thought through and doesn’t have a valid solution. It’s not a difference in philosophy, it’s simply fantasy vs fiction.
-
@the_dragon1912 said in Perfect-Perfect Should Be Auto Homeruns:
Also, did we all forget there are 3 different types of perfect perfect? It corresponds to the dots on the center PCI. Some people hit a perfect grounder at the top of the zone and are angry its not a homerun
I clearly said perfect fly ball in all my posts. Double check.
-
@gmoney-1234_psn said in Perfect-Perfect Should Be Auto Homeruns:
Just because a pitch is on the outer third of the dish doesn’t mean a batter HAS to push the pitch to make the best contact, and the same goes for inside pitches, and down the middle pitches. Just because it’s inside, doesn’t mean you have to pull it to hit 95+ exit velo
It actually does work that way. There may be a few real life exceptions, but you certainly don't see an outside pitch pulled with authority very often.
-
@hoboadam_psn said in Perfect-Perfect Should Be Auto Homeruns:
I want my perfect pitch timing and location to disintegrate not only my opponent's bat, but their controller as well.
A p/p pitch goes through the bat every time. Right down the pipe? Sorry Shorty, ghost bat for you.