Pinpoint Pitching Has Got to GO!
-
@nash_524_psn said in Pinpoint Pitching Has Got to GO!:
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@nash_524_psn said in Pinpoint Pitching Has Got to GO!:
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@eatyum_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@nanos_mcgregor said in Pinpoint Pitching Has Got to GO!:
Honestly if they’re skill involved keep it. I’d rather have this than 20’s gravity ball down the middle pitches.
I mean is it really skill? Seems kind of gimmicky to me. At least on the old 2K games the gesture corresponds to the wind up and release of the pitch. From what I see in practice you do the gesture and then just watch the pitcher throw dots.
Yes it is a skill, the gesture also corresponds to the release to, you don't just gesture and the pitcher pitches.
I respectfully disagree. Something needs to be tweaked. Shouldn’t be able to put it on the exact corner consistently.
There is skill involved, you need to do 3 things to have a perfect release, and even with a perfect release you can still miss the exact spot. So you aim for the corner, get a perfect release, and still throw a ball just outside the zone.
Especially in an online environment with latency being a factor, its not as easy as it seems. If you master it, it's greatly beneficial for sure. That's no reason to remove it or to tweak it. I prefer this over the meatballs down the middle on good input. I don't care if you paint corners, I'll pick up on your tendencies and punish you for being predictable. That's also how baseball works.
I personally think there isn’t much skill involved and that pin point is easier to get good input on than any other setting.
Yesterday I got a perfect release with a 77% accuracy on the gesture which is just crazy to me. I’d say I get a “perfect” on 80-90% in game but the real issue is where those 10-20% that aren’t perfect end up. My misses all end up in the dirt or so far outside the zone that I never have any fear that when I miss my pitch it’s going to hang. If I see I messed up the gesture enough where I can’t get a perfect, I just make sure I throw it late and to the side and it goes safely in the dirt. Then I’m ready to paint with my next pitch.
In my opinion they need to do 2 things:
-
Greatly tighten up the ranges for “perfect” input. I’d say no less than 92% accuracy on all pitch types.
-
Get rid of instant feedback on the gesture that lets you know before you ever start the pitch if you need to purposely throw late or early to make sure the ball sails way out of the zone to avoid hanging pitches.
92% is way too high of a number man. Currently its 85% for a fastball and 75% for everything else. I'd be okay with them upping the 75% to 80%, but 92% is too much of an increase.
Idk, I think I’d just like to see it require more skill. I thought pin point was going to be difficult but it feels just so easy at times.
Granted, I’ve played this game way too much and been using it since day 1 basically so maybe it’s not as easy for others yet. But a few months down the line and I’d imagine people are going to get used to it and never miss.
What makes me say that these numbers you proposed are too high, is because of the speed of the motion that varies per pitcher and also the speed of the release which does make it challenging to throw perfects from one pitcher to the next. Of course if you always use the same guys, you get accustomed to their motions better and you will make less mistakes.
But let's not forget where we came from in previous years, that even a perfect release could result in a meatball. If I would record my gameplay, I think I'd have a few hundred hours of gameplay where the horrendous pitching was the cause of me (almost) blowing games. Like I said before, I don't mind if you paint corners for 9 innings straight. I'll pick up on your tendencies and lurk in that spot where you'll try to beat me and I'll punish you. That's also baseball, it requires some more intelligence and less reactionary play.
-
-
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@nash_524_psn said in Pinpoint Pitching Has Got to GO!:
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@nash_524_psn said in Pinpoint Pitching Has Got to GO!:
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@eatyum_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@nanos_mcgregor said in Pinpoint Pitching Has Got to GO!:
Honestly if they’re skill involved keep it. I’d rather have this than 20’s gravity ball down the middle pitches.
I mean is it really skill? Seems kind of gimmicky to me. At least on the old 2K games the gesture corresponds to the wind up and release of the pitch. From what I see in practice you do the gesture and then just watch the pitcher throw dots.
Yes it is a skill, the gesture also corresponds to the release to, you don't just gesture and the pitcher pitches.
I respectfully disagree. Something needs to be tweaked. Shouldn’t be able to put it on the exact corner consistently.
There is skill involved, you need to do 3 things to have a perfect release, and even with a perfect release you can still miss the exact spot. So you aim for the corner, get a perfect release, and still throw a ball just outside the zone.
Especially in an online environment with latency being a factor, its not as easy as it seems. If you master it, it's greatly beneficial for sure. That's no reason to remove it or to tweak it. I prefer this over the meatballs down the middle on good input. I don't care if you paint corners, I'll pick up on your tendencies and punish you for being predictable. That's also how baseball works.
I personally think there isn’t much skill involved and that pin point is easier to get good input on than any other setting.
Yesterday I got a perfect release with a 77% accuracy on the gesture which is just crazy to me. I’d say I get a “perfect” on 80-90% in game but the real issue is where those 10-20% that aren’t perfect end up. My misses all end up in the dirt or so far outside the zone that I never have any fear that when I miss my pitch it’s going to hang. If I see I messed up the gesture enough where I can’t get a perfect, I just make sure I throw it late and to the side and it goes safely in the dirt. Then I’m ready to paint with my next pitch.
In my opinion they need to do 2 things:
-
Greatly tighten up the ranges for “perfect” input. I’d say no less than 92% accuracy on all pitch types.
-
Get rid of instant feedback on the gesture that lets you know before you ever start the pitch if you need to purposely throw late or early to make sure the ball sails way out of the zone to avoid hanging pitches.
92% is way too high of a number man. Currently its 85% for a fastball and 75% for everything else. I'd be okay with them upping the 75% to 80%, but 92% is too much of an increase.
Idk, I think I’d just like to see it require more skill. I thought pin point was going to be difficult but it feels just so easy at times.
Granted, I’ve played this game way too much and been using it since day 1 basically so maybe it’s not as easy for others yet. But a few months down the line and I’d imagine people are going to get used to it and never miss.
What makes me say that these numbers you proposed are too high, is because of the speed of the motion that varies per pitcher and also the speed of the release which does make it challenging to throw perfects from one pitcher to the next. Of course if you always use the same guys, you get accustomed to their motions better and you will make less mistakes.
But let's not forget where we came from in previous years, that even a perfect release could result in a meatball. If I would record my gameplay, I think I'd have a few hundred hours of gameplay where the horrendous pitching was the cause of me (almost) blowing games. Like I said before, I don't mind if you paint corners for 9 innings straight. I'll pick up on your tendencies and lurk in that spot where you'll try to beat me and I'll punish you. That's also baseball, it requires some more intelligence and less reactionary play.
Totally agree with you here, you just have to be more patient as a hitter and learn rather than waiting for the AI deciding when your opponent needs a hand.
I still put the odd ball down the middle with pinpoint but the difference now is that I know I’ve [censored] up the input when it happens so deserve to be punished.
-
-
@the_bad_seed85 said in Pinpoint Pitching Has Got to GO!:
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@nash_524_psn said in Pinpoint Pitching Has Got to GO!:
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@nash_524_psn said in Pinpoint Pitching Has Got to GO!:
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@eatyum_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@nanos_mcgregor said in Pinpoint Pitching Has Got to GO!:
Honestly if they’re skill involved keep it. I’d rather have this than 20’s gravity ball down the middle pitches.
I mean is it really skill? Seems kind of gimmicky to me. At least on the old 2K games the gesture corresponds to the wind up and release of the pitch. From what I see in practice you do the gesture and then just watch the pitcher throw dots.
Yes it is a skill, the gesture also corresponds to the release to, you don't just gesture and the pitcher pitches.
I respectfully disagree. Something needs to be tweaked. Shouldn’t be able to put it on the exact corner consistently.
There is skill involved, you need to do 3 things to have a perfect release, and even with a perfect release you can still miss the exact spot. So you aim for the corner, get a perfect release, and still throw a ball just outside the zone.
Especially in an online environment with latency being a factor, its not as easy as it seems. If you master it, it's greatly beneficial for sure. That's no reason to remove it or to tweak it. I prefer this over the meatballs down the middle on good input. I don't care if you paint corners, I'll pick up on your tendencies and punish you for being predictable. That's also how baseball works.
I personally think there isn’t much skill involved and that pin point is easier to get good input on than any other setting.
Yesterday I got a perfect release with a 77% accuracy on the gesture which is just crazy to me. I’d say I get a “perfect” on 80-90% in game but the real issue is where those 10-20% that aren’t perfect end up. My misses all end up in the dirt or so far outside the zone that I never have any fear that when I miss my pitch it’s going to hang. If I see I messed up the gesture enough where I can’t get a perfect, I just make sure I throw it late and to the side and it goes safely in the dirt. Then I’m ready to paint with my next pitch.
In my opinion they need to do 2 things:
-
Greatly tighten up the ranges for “perfect” input. I’d say no less than 92% accuracy on all pitch types.
-
Get rid of instant feedback on the gesture that lets you know before you ever start the pitch if you need to purposely throw late or early to make sure the ball sails way out of the zone to avoid hanging pitches.
92% is way too high of a number man. Currently its 85% for a fastball and 75% for everything else. I'd be okay with them upping the 75% to 80%, but 92% is too much of an increase.
Idk, I think I’d just like to see it require more skill. I thought pin point was going to be difficult but it feels just so easy at times.
Granted, I’ve played this game way too much and been using it since day 1 basically so maybe it’s not as easy for others yet. But a few months down the line and I’d imagine people are going to get used to it and never miss.
What makes me say that these numbers you proposed are too high, is because of the speed of the motion that varies per pitcher and also the speed of the release which does make it challenging to throw perfects from one pitcher to the next. Of course if you always use the same guys, you get accustomed to their motions better and you will make less mistakes.
But let's not forget where we came from in previous years, that even a perfect release could result in a meatball. If I would record my gameplay, I think I'd have a few hundred hours of gameplay where the horrendous pitching was the cause of me (almost) blowing games. Like I said before, I don't mind if you paint corners for 9 innings straight. I'll pick up on your tendencies and lurk in that spot where you'll try to beat me and I'll punish you. That's also baseball, it requires some more intelligence and less reactionary play.
Totally agree with you here, you just have to be more patient as a hitter and learn rather than waiting for the AI deciding when your opponent needs a hand.
I still put the odd ball down the middle with pinpoint but the difference now is that I know I’ve [censored] up the input when it happens so deserve to be punished.
100% this I love pin point yea people are getting used to it and you run into ppl that are really good at dotting pitches but I’ve noticed while fastballs are easy to locate if you miss slightly with off speed pitches they end up down the middle more often than not. It’s up to the batters to execute on mistaken locations just like in real life. I don’t think they need to do anything with pinpoint after all even on perfect pitches you still miss you spot occasionally because it’s based on the pitchers control with certain pitches.
-
-
Now that I have adequate experience using PP, I love it.
-
@whitejw98_psn said in Pinpoint Pitching Has Got to GO!:
The community in 2020: Waaah pitchers are too inaccurate!
SDS comes up with pinpoint pitching
The community in 2021: Waaah pitchers are too accurate!
Let's be clear. Last year the community complained about the pitching because it was a legitimate issue. Control pitchers like Greg Maddux shouldn't miss their spots by huge margins on perfect input. We're not talking about Nolan Ryan with the pitch & pray method.
The community isn't complaining about pitchers being too accurate this year. 2-3 wackadoodles are complaining about it because they can't hit. There is a difference.
-
If someone is dotting me up for 9 innings and keeping me off balance they deserve to beat me. My fault for not hitting. Pinpoint pitching might be the best feature ever added to this game and people that can't hit want it back to where they got free meatballs down the middle. Unbelievable
-
PinPoint pitching has got to stay! Please SDS. Makes grinding out of all star WAY easier.
-
The issue here is this game is supposed to mimic baseball. What pitcher in real life do you know that can dot every single pitch for 9 innings? Its not realistic and this is a simulation GAME. Kind of not fun when your opponent can put the ball no where near hittable locations all game long with no mistakes. THAT is not realistic baseball.
-
@mickdrenalen_psn said in Pinpoint Pitching Has Got to GO!:
The issue here is this game is supposed to mimic baseball. What pitcher in real life do you know that can dot every single pitch for 9 innings? Its not realistic and this is a simulation GAME. Kind of not fun when your opponent can put the ball no where near hittable locations all game long with no mistakes. THAT is not realistic baseball.
There has been 4 no hitters in 3 weeks in actual baseball in one of the worst offensive seasons league wide in years and you think pitching being too good is unrealistic? I'm all for this game being a simulation in offline modes. Online should be about skill, plain and simple
-
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@eatyum_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@nanos_mcgregor said in Pinpoint Pitching Has Got to GO!:
Honestly if they’re skill involved keep it. I’d rather have this than 20’s gravity ball down the middle pitches.
I mean is it really skill? Seems kind of gimmicky to me. At least on the old 2K games the gesture corresponds to the wind up and release of the pitch. From what I see in practice you do the gesture and then just watch the pitcher throw dots.
Yes it is a skill, the gesture also corresponds to the release to, you don't just gesture and the pitcher pitches.
I respectfully disagree. Something needs to be tweaked. Shouldn’t be able to put it on the exact corner consistently.
Wait, so I shouldn’t be trying to hit corners and making pitcher’s pitches? How about SDS nerf power on contact swings? Power swing is useless and has been for years.
-
@mickdrenalen_psn said in Pinpoint Pitching Has Got to GO!:
The issue here is this game is supposed to mimic baseball. What pitcher in real life do you know that can dot every single pitch for 9 innings? Its not realistic and this is a simulation GAME. Kind of not fun when your opponent can put the ball no where near hittable locations all game long with no mistakes. THAT is not realistic baseball.
Once pitchers stamina lowers it gets harder for them to dot pitches even on perfect pitches. Nobody in this game even with perfect perfect is throwing strikes 100% of the time on the corners it’s up to the batters to lay off pitches and work counts to get the opposing pitcher out of the game and executing on the pitches that do get put down the pipe. The Strikezone is pretty tight this year more times than not pitches on the border get called for balls.
-
The problem is, the people complaining about it, have obviously not used it. Therefore don't understand how it works.
-
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@eatyum_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@nanos_mcgregor said in Pinpoint Pitching Has Got to GO!:
Honestly if they’re skill involved keep it. I’d rather have this than 20’s gravity ball down the middle pitches.
I mean is it really skill? Seems kind of gimmicky to me. At least on the old 2K games the gesture corresponds to the wind up and release of the pitch. From what I see in practice you do the gesture and then just watch the pitcher throw dots.
Yes it is a skill, the gesture also corresponds to the release to, you don't just gesture and the pitcher pitches.
I respectfully disagree. Something needs to be tweaked. Shouldn’t be able to put it on the exact corner consistently.
There is skill involved, you need to do 3 things to have a perfect release, and even with a perfect release you can still miss the exact spot. So you aim for the corner, get a perfect release, and still throw a ball just outside the zone.
Especially in an online environment with latency being a factor, its not as easy as it seems. If you master it, it's greatly beneficial for sure. That's no reason to remove it or to tweak it. I prefer this over the meatballs down the middle on good input. I don't care if you paint corners, I'll pick up on your tendencies and punish you for being predictable. That's also how baseball works.
[censored]....I must be playing against the most highly skilled, gifted and talented individuals on the planet to where they complete all of those insanely difficult tasks every time!
-
@kush_coder_psn said in Pinpoint Pitching Has Got to GO!:
The problem is, the people complaining about it, have obviously not used it. Therefore don't understand how it works.
The problem is it is that the mechanic is not balanced properly, especially when compared to the other options available.
-
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@kush_coder_psn said in Pinpoint Pitching Has Got to GO!:
The problem is, the people complaining about it, have obviously not used it. Therefore don't understand how it works.
The problem is it is that the mechanic is not balanced properly, especially when compared to the other options available.
If it’s so OP why do some of the best streamers still use analog pitching?
-
@pennstatefencer said in Pinpoint Pitching Has Got to GO!:
@whitejw98_psn said in Pinpoint Pitching Has Got to GO!:
The community in 2020: Waaah pitchers are too inaccurate!
SDS comes up with pinpoint pitching
The community in 2021: Waaah pitchers are too accurate!
Let's be clear. Last year the community complained about the pitching because it was a legitimate issue. Control pitchers like Greg Maddux shouldn't miss their spots by huge margins on perfect input. We're not talking about Nolan Ryan with the pitch & pray method.
The community isn't complaining about pitchers being too accurate this year. 2-3 wackadoodles are complaining about it because they can't hit. There is a difference.
I can’t speak for OP but I have no problem with pitchers being dead on accurate with “perfect” input. I just think pinpoint pitching is way too easy and they need to make it more difficult to have it require actual skill.
-
@namtrah22_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@kush_coder_psn said in Pinpoint Pitching Has Got to GO!:
The problem is, the people complaining about it, have obviously not used it. Therefore don't understand how it works.
The problem is it is that the mechanic is not balanced properly, especially when compared to the other options available.
If it’s so OP why do some of the best streamers still use analog pitching?
First of all every streamer isn’t the greatest thing to walk the face of the Earth. Second they probably haven’t given it a chance similar to me. I would have never tried it since I have been using analog for so many years, but now I am going to have to learn it in order to keep up with the people I’m encountering online that pierce every corner.
-
For those of you against my point of view have you encountered pinpoint at the CS/WS level yet? I am guessing probably not.
-
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@namtrah22_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@kush_coder_psn said in Pinpoint Pitching Has Got to GO!:
The problem is, the people complaining about it, have obviously not used it. Therefore don't understand how it works.
The problem is it is that the mechanic is not balanced properly, especially when compared to the other options available.
If it’s so OP why do some of the best streamers still use analog pitching?
First of all every streamer isn’t the greatest thing to walk the face of the Earth. Second they probably haven’t given it a chance similar to me. I would have never tried it since I have been using analog for so many years, but now I am going to have to learn it in order to keep up with the people I’m encountering online that pierce every corner.
I encourage you to try it. It’s the best pitching method and it isn’t as easy to dot pitches as you think. You will come to find out perfect releases don’t always result in perfect accuracy as their still are other factors that come into play. Also if you miss you are penalized and will leave off speed pitches out over the plate.
-
It is a little too easy, to be honest.
Take a circle change up, and when the motion starts, just flick your right stick around like the letter Z, then just let go. The ball is still going over the plate.