Pinpoint Pitching Has Got to GO!
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@eatyum_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@eatyum_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@eatyum_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@nanos_mcgregor said in Pinpoint Pitching Has Got to GO!:
Honestly if they’re skill involved keep it. I’d rather have this than 20’s gravity ball down the middle pitches.
I mean is it really skill? Seems kind of gimmicky to me. At least on the old 2K games the gesture corresponds to the wind up and release of the pitch. From what I see in practice you do the gesture and then just watch the pitcher throw dots.
Yes it is a skill, the gesture also corresponds to the release to, you don't just gesture and the pitcher pitches.
If an ump is giving the corners in real life that is one thing......they all aren’t perfect....he is giving the corner, but this is stupid the way it’s exactly on the border at will.
Why is that stupid? Seems you are arguing that the game should override good input by making it miss even if they have the skill/ability to do so.
Which again, go play 20 then.
No thanks....
Care to address "Seems you are arguing that the game should override good input by making it miss even if they have the skill/ability to do so?"
For instance on meter if you miss the yellow tick mark by a hair sometimes it will groove the pitch down the middle. It looks to me like on pinpoint if you aren’t perfect you maybe won’t be able to throw an exact dot.
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It’s funny, pinpoint has made it easier to hit in some cases because if you know a guy likes to throw a sinker up, then you know to look for a sinker up instead of the pitch going to a random spot because the game decided Greg Maddox has no control of his sinker.
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@rhino_six_psn said in Pinpoint Pitching Has Got to GO!:
It’s funny, pinpoint has made it easier to hit in some cases because if you know a guy likes to throw a sinker up, then you know to look for a sinker up instead of the pitch going to a random spot because the game decided Greg Maddox has no control of his sinker.
I like the idea behind it but it is excessive at this point in my opinion.
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Hitting against Pinpoint is great! I can't hit pitches down the middle anyway.
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@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@eatyum_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@nanos_mcgregor said in Pinpoint Pitching Has Got to GO!:
Honestly if they’re skill involved keep it. I’d rather have this than 20’s gravity ball down the middle pitches.
I mean is it really skill? Seems kind of gimmicky to me. At least on the old 2K games the gesture corresponds to the wind up and release of the pitch. From what I see in practice you do the gesture and then just watch the pitcher throw dots.
Yes it is a skill, the gesture also corresponds to the release to, you don't just gesture and the pitcher pitches.
I respectfully disagree. Something needs to be tweaked. Shouldn’t be able to put it on the exact corner consistently.
There is skill involved, you need to do 3 things to have a perfect release, and even with a perfect release you can still miss the exact spot. So you aim for the corner, get a perfect release, and still throw a ball just outside the zone.
Especially in an online environment with latency being a factor, its not as easy as it seems. If you master it, it's greatly beneficial for sure. That's no reason to remove it or to tweak it. I prefer this over the meatballs down the middle on good input. I don't care if you paint corners, I'll pick up on your tendencies and punish you for being predictable. That's also how baseball works.
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If a guy is consistently painting the corners: 1) Park the PCI in one of those four corners. 2) Time the pitch. 3) Hit it a long way.
Sure, those pitches may not be as easy to crush as a meatball down the middle, but it can be done. Most of the time I still use meter since I can hit the corners pretty well with it, but I've also played with pinpoint and like it. Taking pinpoint out of the game (which has been a very popular addition) is an absurd request which will go no where.
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@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@nanos_mcgregor said in Pinpoint Pitching Has Got to GO!:
Honestly if they’re skill involved keep it. I’d rather have this than 20’s gravity ball down the middle pitches.
I mean is it really skill? Seems kind of gimmicky to me. At least on the old 2K games the gesture corresponds to the wind up and release of the pitch. From what I see in practice you do the gesture and then just watch the pitcher throw dots.
So no that's not how it works, you gesture then you need to time the release by moving from top snapping across to bottom to the point you need to aim at for location and do so with the pitchers actual release and those are your release and aim inputs.
I mean you obviously haven't used it because you don't know how it works... Why don't you try it and use it yourself?
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Kinda of hilarious if the same pitch is being thrown in the same spot and you know it’s coming, you can’t hit it. If you could, he’d probably change his strategy.
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I am more worried about these Zen machines I have been reading about. Unreal and simply not fun.
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@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@eatyum_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@nanos_mcgregor said in Pinpoint Pitching Has Got to GO!:
Honestly if they’re skill involved keep it. I’d rather have this than 20’s gravity ball down the middle pitches.
I mean is it really skill? Seems kind of gimmicky to me. At least on the old 2K games the gesture corresponds to the wind up and release of the pitch. From what I see in practice you do the gesture and then just watch the pitcher throw dots.
Yes it is a skill, the gesture also corresponds to the release to, you don't just gesture and the pitcher pitches.
I respectfully disagree. Something needs to be tweaked. Shouldn’t be able to put it on the exact corner consistently.
There is skill involved, you need to do 3 things to have a perfect release, and even with a perfect release you can still miss the exact spot. So you aim for the corner, get a perfect release, and still throw a ball just outside the zone.
Especially in an online environment with latency being a factor, its not as easy as it seems. If you master it, it's greatly beneficial for sure. That's no reason to remove it or to tweak it. I prefer this over the meatballs down the middle on good input. I don't care if you paint corners, I'll pick up on your tendencies and punish you for being predictable. That's also how baseball works.
I personally think there isn’t much skill involved and that pin point is easier to get good input on than any other setting.
Yesterday I got a perfect release with a 77% accuracy on the gesture which is just crazy to me. I’d say I get a “perfect” on 80-90% in game but the real issue is where those 10-20% that aren’t perfect end up. My misses all end up in the dirt or so far outside the zone that I never have any fear that when I miss my pitch it’s going to hang. If I see I messed up the gesture enough where I can’t get a perfect, I just make sure I throw it late and to the side and it goes safely in the dirt. Then I’m ready to paint with my next pitch.
In my opinion they need to do 2 things:
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Greatly tighten up the ranges for “perfect” input. I’d say no less than 92% accuracy on all pitch types.
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Get rid of instant feedback on the gesture that lets you know before you ever start the pitch if you need to purposely throw late or early to make sure the ball sails way out of the zone to avoid hanging pitches.
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I haven't tried pinpoint, but from what I have read on the forum since release the OP is a wildly unpopular opinion. With so many people upset about good user input not being rewarded, this guy is effectively saying user input shouldn't matter as much. Wild.
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@silverbullet3519 said in Pinpoint Pitching Has Got to GO!:
I haven't tried pinpoint, but from what I have read on the forum since release the OP is a wildly unpopular opinion. With so many people upset about good user input not being rewarded, this guy is effectively saying user input shouldn't matter as much. Wild.
If they’re not going to tone down the ability to hit dingers on pitches a foot off the plate, which they never have, the PPP is a good counter.
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@thegoaler_psn said in Pinpoint Pitching Has Got to GO!:
Isn't that why it's called 'Pinpoint?'
I mean that was my first thought. What is the point to this? Is OP mad b/c people are hitting the zone with pitches? So confused what this thread is about.
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@nash_524_psn said in Pinpoint Pitching Has Got to GO!:
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@eatyum_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@nanos_mcgregor said in Pinpoint Pitching Has Got to GO!:
Honestly if they’re skill involved keep it. I’d rather have this than 20’s gravity ball down the middle pitches.
I mean is it really skill? Seems kind of gimmicky to me. At least on the old 2K games the gesture corresponds to the wind up and release of the pitch. From what I see in practice you do the gesture and then just watch the pitcher throw dots.
Yes it is a skill, the gesture also corresponds to the release to, you don't just gesture and the pitcher pitches.
I respectfully disagree. Something needs to be tweaked. Shouldn’t be able to put it on the exact corner consistently.
There is skill involved, you need to do 3 things to have a perfect release, and even with a perfect release you can still miss the exact spot. So you aim for the corner, get a perfect release, and still throw a ball just outside the zone.
Especially in an online environment with latency being a factor, its not as easy as it seems. If you master it, it's greatly beneficial for sure. That's no reason to remove it or to tweak it. I prefer this over the meatballs down the middle on good input. I don't care if you paint corners, I'll pick up on your tendencies and punish you for being predictable. That's also how baseball works.
I personally think there isn’t much skill involved and that pin point is easier to get good input on than any other setting.
Yesterday I got a perfect release with a 77% accuracy on the gesture which is just crazy to me. I’d say I get a “perfect” on 80-90% in game but the real issue is where those 10-20% that aren’t perfect end up. My misses all end up in the dirt or so far outside the zone that I never have any fear that when I miss my pitch it’s going to hang. If I see I messed up the gesture enough where I can’t get a perfect, I just make sure I throw it late and to the side and it goes safely in the dirt. Then I’m ready to paint with my next pitch.
In my opinion they need to do 2 things:
-
Greatly tighten up the ranges for “perfect” input. I’d say no less than 92% accuracy on all pitch types.
-
Get rid of instant feedback on the gesture that lets you know before you ever start the pitch if you need to purposely throw late or early to make sure the ball sails way out of the zone to avoid hanging pitches.
92% is way too high of a number man. Currently its 85% for a fastball and 75% for everything else. I'd be okay with them upping the 75% to 80%, but 92% is too much of an increase.
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Pinpoint pitching is one of the best things they’ve implemented this year. Idk about you, but pitching last year was an absolute joke
Is hitting more difficult bc of pinpoint pitching? 100%
But I love that I feel like I am in WAY more control of the final score of the game this year. Keep practicing, idk what else to tell you but hitting isn’t impossible and pinpoint pitching is amazing
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@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@nash_524_psn said in Pinpoint Pitching Has Got to GO!:
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@eatyum_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@nanos_mcgregor said in Pinpoint Pitching Has Got to GO!:
Honestly if they’re skill involved keep it. I’d rather have this than 20’s gravity ball down the middle pitches.
I mean is it really skill? Seems kind of gimmicky to me. At least on the old 2K games the gesture corresponds to the wind up and release of the pitch. From what I see in practice you do the gesture and then just watch the pitcher throw dots.
Yes it is a skill, the gesture also corresponds to the release to, you don't just gesture and the pitcher pitches.
I respectfully disagree. Something needs to be tweaked. Shouldn’t be able to put it on the exact corner consistently.
There is skill involved, you need to do 3 things to have a perfect release, and even with a perfect release you can still miss the exact spot. So you aim for the corner, get a perfect release, and still throw a ball just outside the zone.
Especially in an online environment with latency being a factor, its not as easy as it seems. If you master it, it's greatly beneficial for sure. That's no reason to remove it or to tweak it. I prefer this over the meatballs down the middle on good input. I don't care if you paint corners, I'll pick up on your tendencies and punish you for being predictable. That's also how baseball works.
I personally think there isn’t much skill involved and that pin point is easier to get good input on than any other setting.
Yesterday I got a perfect release with a 77% accuracy on the gesture which is just crazy to me. I’d say I get a “perfect” on 80-90% in game but the real issue is where those 10-20% that aren’t perfect end up. My misses all end up in the dirt or so far outside the zone that I never have any fear that when I miss my pitch it’s going to hang. If I see I messed up the gesture enough where I can’t get a perfect, I just make sure I throw it late and to the side and it goes safely in the dirt. Then I’m ready to paint with my next pitch.
In my opinion they need to do 2 things:
-
Greatly tighten up the ranges for “perfect” input. I’d say no less than 92% accuracy on all pitch types.
-
Get rid of instant feedback on the gesture that lets you know before you ever start the pitch if you need to purposely throw late or early to make sure the ball sails way out of the zone to avoid hanging pitches.
92% is way too high of a number man. Currently its 85% for a fastball and 75% for everything else. I'd be okay with them upping the 75% to 80%, but 92% is too much of an increase.
Idk, I think I’d just like to see it require more skill. I thought pin point was going to be difficult but it feels just so easy at times.
Granted, I’ve played this game way too much and been using it since day 1 basically so maybe it’s not as easy for others yet. But a few months down the line and I’d imagine people are going to get used to it and never miss.
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The community in 2020: Waaah pitchers are too inaccurate!
SDS comes up with pinpoint pitching
The community in 2021: Waaah pitchers are too accurate!
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@nash_524_psn said in Pinpoint Pitching Has Got to GO!:
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@nash_524_psn said in Pinpoint Pitching Has Got to GO!:
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@eatyum_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@nanos_mcgregor said in Pinpoint Pitching Has Got to GO!:
Honestly if they’re skill involved keep it. I’d rather have this than 20’s gravity ball down the middle pitches.
I mean is it really skill? Seems kind of gimmicky to me. At least on the old 2K games the gesture corresponds to the wind up and release of the pitch. From what I see in practice you do the gesture and then just watch the pitcher throw dots.
Yes it is a skill, the gesture also corresponds to the release to, you don't just gesture and the pitcher pitches.
I respectfully disagree. Something needs to be tweaked. Shouldn’t be able to put it on the exact corner consistently.
There is skill involved, you need to do 3 things to have a perfect release, and even with a perfect release you can still miss the exact spot. So you aim for the corner, get a perfect release, and still throw a ball just outside the zone.
Especially in an online environment with latency being a factor, its not as easy as it seems. If you master it, it's greatly beneficial for sure. That's no reason to remove it or to tweak it. I prefer this over the meatballs down the middle on good input. I don't care if you paint corners, I'll pick up on your tendencies and punish you for being predictable. That's also how baseball works.
I personally think there isn’t much skill involved and that pin point is easier to get good input on than any other setting.
Yesterday I got a perfect release with a 77% accuracy on the gesture which is just crazy to me. I’d say I get a “perfect” on 80-90% in game but the real issue is where those 10-20% that aren’t perfect end up. My misses all end up in the dirt or so far outside the zone that I never have any fear that when I miss my pitch it’s going to hang. If I see I messed up the gesture enough where I can’t get a perfect, I just make sure I throw it late and to the side and it goes safely in the dirt. Then I’m ready to paint with my next pitch.
In my opinion they need to do 2 things:
-
Greatly tighten up the ranges for “perfect” input. I’d say no less than 92% accuracy on all pitch types.
-
Get rid of instant feedback on the gesture that lets you know before you ever start the pitch if you need to purposely throw late or early to make sure the ball sails way out of the zone to avoid hanging pitches.
92% is way too high of a number man. Currently its 85% for a fastball and 75% for everything else. I'd be okay with them upping the 75% to 80%, but 92% is too much of an increase.
Idk, I think I’d just like to see it require more skill. I thought pin point was going to be difficult but it feels just so easy at times.
Granted, I’ve played this game way too much and been using it since day 1 basically so maybe it’s not as easy for others yet. But a few months down the line and I’d imagine people are going to get used to it and never miss.
What makes me say that these numbers you proposed are too high, is because of the speed of the motion that varies per pitcher and also the speed of the release which does make it challenging to throw perfects from one pitcher to the next. Of course if you always use the same guys, you get accustomed to their motions better and you will make less mistakes.
But let's not forget where we came from in previous years, that even a perfect release could result in a meatball. If I would record my gameplay, I think I'd have a few hundred hours of gameplay where the horrendous pitching was the cause of me (almost) blowing games. Like I said before, I don't mind if you paint corners for 9 innings straight. I'll pick up on your tendencies and lurk in that spot where you'll try to beat me and I'll punish you. That's also baseball, it requires some more intelligence and less reactionary play.
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@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@nash_524_psn said in Pinpoint Pitching Has Got to GO!:
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@nash_524_psn said in Pinpoint Pitching Has Got to GO!:
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@eatyum_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@nanos_mcgregor said in Pinpoint Pitching Has Got to GO!:
Honestly if they’re skill involved keep it. I’d rather have this than 20’s gravity ball down the middle pitches.
I mean is it really skill? Seems kind of gimmicky to me. At least on the old 2K games the gesture corresponds to the wind up and release of the pitch. From what I see in practice you do the gesture and then just watch the pitcher throw dots.
Yes it is a skill, the gesture also corresponds to the release to, you don't just gesture and the pitcher pitches.
I respectfully disagree. Something needs to be tweaked. Shouldn’t be able to put it on the exact corner consistently.
There is skill involved, you need to do 3 things to have a perfect release, and even with a perfect release you can still miss the exact spot. So you aim for the corner, get a perfect release, and still throw a ball just outside the zone.
Especially in an online environment with latency being a factor, its not as easy as it seems. If you master it, it's greatly beneficial for sure. That's no reason to remove it or to tweak it. I prefer this over the meatballs down the middle on good input. I don't care if you paint corners, I'll pick up on your tendencies and punish you for being predictable. That's also how baseball works.
I personally think there isn’t much skill involved and that pin point is easier to get good input on than any other setting.
Yesterday I got a perfect release with a 77% accuracy on the gesture which is just crazy to me. I’d say I get a “perfect” on 80-90% in game but the real issue is where those 10-20% that aren’t perfect end up. My misses all end up in the dirt or so far outside the zone that I never have any fear that when I miss my pitch it’s going to hang. If I see I messed up the gesture enough where I can’t get a perfect, I just make sure I throw it late and to the side and it goes safely in the dirt. Then I’m ready to paint with my next pitch.
In my opinion they need to do 2 things:
-
Greatly tighten up the ranges for “perfect” input. I’d say no less than 92% accuracy on all pitch types.
-
Get rid of instant feedback on the gesture that lets you know before you ever start the pitch if you need to purposely throw late or early to make sure the ball sails way out of the zone to avoid hanging pitches.
92% is way too high of a number man. Currently its 85% for a fastball and 75% for everything else. I'd be okay with them upping the 75% to 80%, but 92% is too much of an increase.
Idk, I think I’d just like to see it require more skill. I thought pin point was going to be difficult but it feels just so easy at times.
Granted, I’ve played this game way too much and been using it since day 1 basically so maybe it’s not as easy for others yet. But a few months down the line and I’d imagine people are going to get used to it and never miss.
What makes me say that these numbers you proposed are too high, is because of the speed of the motion that varies per pitcher and also the speed of the release which does make it challenging to throw perfects from one pitcher to the next. Of course if you always use the same guys, you get accustomed to their motions better and you will make less mistakes.
But let's not forget where we came from in previous years, that even a perfect release could result in a meatball. If I would record my gameplay, I think I'd have a few hundred hours of gameplay where the horrendous pitching was the cause of me (almost) blowing games. Like I said before, I don't mind if you paint corners for 9 innings straight. I'll pick up on your tendencies and lurk in that spot where you'll try to beat me and I'll punish you. That's also baseball, it requires some more intelligence and less reactionary play.
Totally agree with you here, you just have to be more patient as a hitter and learn rather than waiting for the AI deciding when your opponent needs a hand.
I still put the odd ball down the middle with pinpoint but the difference now is that I know I’ve [censored] up the input when it happens so deserve to be punished.
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@the_bad_seed85 said in Pinpoint Pitching Has Got to GO!:
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@nash_524_psn said in Pinpoint Pitching Has Got to GO!:
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@nash_524_psn said in Pinpoint Pitching Has Got to GO!:
@raesone_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@eatyum_psn said in Pinpoint Pitching Has Got to GO!:
@codywolfgang_mlbts said in Pinpoint Pitching Has Got to GO!:
@nanos_mcgregor said in Pinpoint Pitching Has Got to GO!:
Honestly if they’re skill involved keep it. I’d rather have this than 20’s gravity ball down the middle pitches.
I mean is it really skill? Seems kind of gimmicky to me. At least on the old 2K games the gesture corresponds to the wind up and release of the pitch. From what I see in practice you do the gesture and then just watch the pitcher throw dots.
Yes it is a skill, the gesture also corresponds to the release to, you don't just gesture and the pitcher pitches.
I respectfully disagree. Something needs to be tweaked. Shouldn’t be able to put it on the exact corner consistently.
There is skill involved, you need to do 3 things to have a perfect release, and even with a perfect release you can still miss the exact spot. So you aim for the corner, get a perfect release, and still throw a ball just outside the zone.
Especially in an online environment with latency being a factor, its not as easy as it seems. If you master it, it's greatly beneficial for sure. That's no reason to remove it or to tweak it. I prefer this over the meatballs down the middle on good input. I don't care if you paint corners, I'll pick up on your tendencies and punish you for being predictable. That's also how baseball works.
I personally think there isn’t much skill involved and that pin point is easier to get good input on than any other setting.
Yesterday I got a perfect release with a 77% accuracy on the gesture which is just crazy to me. I’d say I get a “perfect” on 80-90% in game but the real issue is where those 10-20% that aren’t perfect end up. My misses all end up in the dirt or so far outside the zone that I never have any fear that when I miss my pitch it’s going to hang. If I see I messed up the gesture enough where I can’t get a perfect, I just make sure I throw it late and to the side and it goes safely in the dirt. Then I’m ready to paint with my next pitch.
In my opinion they need to do 2 things:
-
Greatly tighten up the ranges for “perfect” input. I’d say no less than 92% accuracy on all pitch types.
-
Get rid of instant feedback on the gesture that lets you know before you ever start the pitch if you need to purposely throw late or early to make sure the ball sails way out of the zone to avoid hanging pitches.
92% is way too high of a number man. Currently its 85% for a fastball and 75% for everything else. I'd be okay with them upping the 75% to 80%, but 92% is too much of an increase.
Idk, I think I’d just like to see it require more skill. I thought pin point was going to be difficult but it feels just so easy at times.
Granted, I’ve played this game way too much and been using it since day 1 basically so maybe it’s not as easy for others yet. But a few months down the line and I’d imagine people are going to get used to it and never miss.
What makes me say that these numbers you proposed are too high, is because of the speed of the motion that varies per pitcher and also the speed of the release which does make it challenging to throw perfects from one pitcher to the next. Of course if you always use the same guys, you get accustomed to their motions better and you will make less mistakes.
But let's not forget where we came from in previous years, that even a perfect release could result in a meatball. If I would record my gameplay, I think I'd have a few hundred hours of gameplay where the horrendous pitching was the cause of me (almost) blowing games. Like I said before, I don't mind if you paint corners for 9 innings straight. I'll pick up on your tendencies and lurk in that spot where you'll try to beat me and I'll punish you. That's also baseball, it requires some more intelligence and less reactionary play.
Totally agree with you here, you just have to be more patient as a hitter and learn rather than waiting for the AI deciding when your opponent needs a hand.
I still put the odd ball down the middle with pinpoint but the difference now is that I know I’ve [censored] up the input when it happens so deserve to be punished.
100% this I love pin point yea people are getting used to it and you run into ppl that are really good at dotting pitches but I’ve noticed while fastballs are easy to locate if you miss slightly with off speed pitches they end up down the middle more often than not. It’s up to the batters to execute on mistaken locations just like in real life. I don’t think they need to do anything with pinpoint after all even on perfect pitches you still miss you spot occasionally because it’s based on the pitchers control with certain pitches.
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