@ironeyes_cody_psn said in I’m tired of being just good enough for Hall of Fame:
From my experience, it's not the type of pitch. It's the inconsistent and, at times, completely fictitious way they animate pci results. The software completely controls the responses. Audio - WHACk = homerun = queue up that particular animation (perfect or whatever). THUD - ball rolled over - queue up that animation.
If the software wants to keep a low scoring game..the pitches will become unhittable and they'll animate the PCI results to support that. Just because you see the responses that you were "too early", "too late", perfect..that means nothing. It's just code that says it's so. Doesn't mean that's the true physics of what might have really happened between your swing and the pitch.
No, it's much more significant and far-reaching than a couple pitches that come out at an unrealistic angle. That's baby stuff compared to what is really going on behind the scenes with the code. Much of the time it's just purely fabricated feedback to support a desired outcome. It's how software works. Not just in this game, but across the board.
Yup. Everything you describe it what drives me nuts. Inconsistent gameplay throughout. I’d say at least 75% of my games where opponent doesn’t quit ends up going to extra innings. And I can’t even tell you how many games I have lost and won on ridiculous, miraculous walk off home runs with 2 outs and 2 strikes on the exact same pitches that were literally un-hittable up to that point. I guess I understand it to an extent to keep things competitive, but it seems unnecessary and I think vast majority of ppl would prefer consistent gameplay throughout, even if it might mean getting your [censored] kicked little more often.