As a general rule, if it’s a feature on madden, FIFA or 2k. Keep it far away from mlb the show.
Best posts made by jacksonvance35
My friend and I were talking about the idea of roster limitations in RS today. I’d like to hear some more opinions on it but we both agreed it would be fun and interesting. I’m not talking about the way they do events with only switch hitters or only a certain series but an overall cap on the team rating. I think it would make utilizing the bench much more important than it is at this point and add lots of variety to RS
@thehungryhole said in Your favourite cards in 20:
nice thread
Trout, Honus, and Story have been a dream for me
And Larry Walker in RF for most of the game cycle - what a stud
Larry walker was a top 5 card on the game and no one can convince me otherwise. By far my best hitter.
@mcgalamaad_psn said in Ohtani's slider:
@ibonafidescrub_ said in Ohtani's slider:
I’ve seen some people get lit up using him. Maybe we overpaid for him.
Yeah, his pitching is definitely underwhelming but as a hitter…absolute animal
It sure is awesome to have a hitter in your lineup 1/5th of the games you play for 6 innings
@Crimson_Monk said in Compared my pitching statistics from 19 to 20...:
I don’t know, my ERA is 3.04 but then again i never try for World Series and have only played 76 games (56-20). I normally stop around 600 bc I don’t feel like grinding. I may be able to get to WS but I have so many other games I play I don’t dedicate the time. I may not be able to either lol.
This game is a little wonky with hit feedback that helps and hurts, but I feel like as long as you mostly hit your spots and Change speeds consistently then you will pitch wel. But then again I played and coached college ball so I try and throw like a real game. It’s the forced hangers and odd hit feedback that get runs on me. If you learn how pitching works and strategies then you’re pitching will improve.
I disagree. I’m a college pitcher as well and pitching in this game is almost nothing like irl. High sinkers irl get BANGED. On this game for the first few months all you saw was high sinkers. If I throw an 0-2 breaking ball you can book it I’m not missing middle middle but on this game they autohang
@bjd10048842_psn said in Nerfed Stubs and No XP Reward for Collections!?:
Apparently I can't post pictures, but here are the rewards for going up divisions:
Wild Card - 1,500 Stubs (last year it was 6K stubs and 40,000XP)
DS - 2K Stubs (7K Stubs and 50,000XP)
CS - 3K stubs.....REALLY? (8K stubs and 60K XP last year)No XP for any of them so there's almost no rewards for going up in the divisions....
Also, the reward for collecting all 5 AL West players is Ricky Henderson (sweet) and a whole 2,000 stubs....why are these HELLA nerfed?
Basically doubling the player base by adding Xbox. It would cause some major inflation if double the amount of people had the amount of stubs everyone in 20 did
@go4stros25_psn said in HOF is absolutely no fun with 99+ sinkers:
I agree. It's not fun, it's not about winning or losing, I win plenty, it's about almost every game being 2-1,1-0 with both players getting 20 strikeouts. Then the winner is usually the player who gets the lucky hr with the ball not even in the pci.
Alot of the top streamers have been struggling with the speeds and pinpoint as well. Them complaining is the only chance for a change. The players who defend these pitch speeds are either the really good at the game or live in an area with better connections.
Hitting on higher difficulties vs top pitchers is absurd. Like you most of my games end low scoring with whoever got the benefit of some cheap homers
@mereel13_psn said in Did they do something to hitting in a update?:
if u stopped using contact swing those balls would probably be home runs
I don’t use contact swing and never had. Exit velo is down significantly in my personal opinion
@nucleareng2017 said in Hitting is off, and I can’t figure it out:
How is everyone hitting lately? I’m a pretty good player on mlb the show. I’m currently on a 1016 rating in ranked seasons but for the past 5 days I cannot buy a basehit, much less a home run. I was averaging at least 3-4 home runs on legend before this but now can’t hit. I constantly use normal swing because of exit velos and timing but nothing is working now. I’ve used power, contact normal and they all pop up or give routine fly balls. I see a lot of people saying the game is still the same so I want to see what everyone is doing. Is your guys timing and exit velos off? And if so what have you done to make it better!
I don’t think any online player says hitting is the same in the past few days. Wet noodles from everyone followed by off pci homers
@bhall09_PSN said in Ranked seasons:
@mrwonderful95 said in Ranked seasons:
Dude I just hit a PP single with Seager and got thrown out at 1st base lol
PP with Griffey in Coors was a flyout today. PP with Trout in Dodger Stadium was a flyout yesterday. Not that I expect every PP to be a hit, but those had good launch angle and everything. What else can I do?
I agree with the perfect thing. I get the perfect lineouts bc that happens irl. 125 power perfect fly outs [censored] me off.
Latest posts made by jacksonvance35
@dirtydan1981_xbl said in Is the PC Version next gen and is it locked at 60hz?:
It is the next gen version and it's locked at 60. Locked isn't the correct word though, it's max frame rate is 60.
How is your experience? I’m considering giving it a try. I have a nice pc and wired 1gb connection(at home, currently at school with [censored] wifi) and if the lag is not noticeable I would rather play on my pc than ps4
Does anyone have experience playing this years game through cloud gaming on a pc? I know last years version suffered from terrible input lag though I never played myself. I have a well spec’d pc that I would much rather use than my ps4 if the game is playable. I play mostly online so minimal input lag is a must.
@go4stros25_psn said in Online pitching is terrible!:
@jacksonvance35 said in Online pitching is terrible!:
@go4stros25_psn said in Online pitching is terrible!:
You might take some heat for this post. The people on here, myself included, absolutely love online play this year. It's probably the best it's ever been, except for the show 18, that game is goat.
Um wrong
Yeah obviously man
I think I got whooshed lol
@go4stros25_psn said in Online pitching is terrible!:
You might take some heat for this post. The people on here, myself included, absolutely love online play this year. It's probably the best it's ever been, except for the show 18, that game is goat.
Um wrong
@raesone_psn said in This event just isn't fun. Something I thought I'd never say about moonshot.:
My biggest issue is the game forcing my good/perfectly executed pitches outside the strike zone into the strike zone. And not only that, but at very hittable locations. We've seen this before in 18 and also in 20.
Are PARs bugged? I know they changed how perfect release works but I’ve noticed a number of perfect inputs that seem to not even be within the par, and certainly not where I wanted the pitch. On the flip side, bad input goes for consistent dots.
@jacksonvance35 said in Anyone on Xbox Mess Around With Elite Controller Settings?:
@codywolfgang_xbl said in Anyone on Xbox Mess Around With Elite Controller Settings?:
@jacksonvance35 said in Anyone on Xbox Mess Around With Elite Controller Settings?:
Not an Xbox player but I’d probably go with 0 dead zone or whatever is closest to it. It’ll probably take a good while to get used to it but you’ll have a lot of control
The way they have it set up is there are three rings on the plane of the joystick and you can make them whatever size and change the sensitivity.
I just started messing with it but I made the inside ring as big as possible to keep the pci centered to prevent over pursuing a ball in the middle of then zone and it seems to kind of propel the pci to the outside since the outer two rings are close together….seems to help reach the corners more easily as well as keep the pci from getting on top or a pitch in the zone.
I think you’re going to want to do the exact opposite of that
Although I’m not familiar with the software so I could be very wrong. And 0 dead zone could be miserable on the show so do whatever works. I just know many of the best controller fps players play on 0-very small deadzones
@codywolfgang_xbl said in Anyone on Xbox Mess Around With Elite Controller Settings?:
@jacksonvance35 said in Anyone on Xbox Mess Around With Elite Controller Settings?:
Not an Xbox player but I’d probably go with 0 dead zone or whatever is closest to it. It’ll probably take a good while to get used to it but you’ll have a lot of control
The way they have it set up is there are three rings on the plane of the joystick and you can make them whatever size and change the sensitivity.
I just started messing with it but I made the inside ring as big as possible to keep the pci centered to prevent over pursuing a ball in the middle of then zone and it seems to kind of propel the pci to the outside since the outer two rings are close together….seems to help reach the corners more easily as well as keep the pci from getting on top or a pitch in the zone.
I think you’re going to want to do the exact opposite of that
Not an Xbox player but I’d probably go with 0 dead zone or whatever is closest to it. It’ll probably take a good while to get used to it but you’ll have a lot of control
@suntlacrimae50_mlbts said in This is why we complain:
@jacksonvance35 said in This is why we complain:
@suntlacrimae50_mlbts said in This is why we complain:
@jacksonvance35 said in This is why we complain:
@eatyum_mlbts said in This is why we complain:
@jacksonvance35 said in This is why we complain:
@eatyum_mlbts said in This is why we complain:
The only way to make it truly like 17 as you described is all bad PCI is not hits, and all good PCI is hits, otherwise BS wins or losses will happen. And 17 wasn't like that way.
All swings outside of the pci should be swings and misses. This is how you solve it.
And then you get complaints about "This was in the PCI, how was this a foul ball?" etc etc.
Also you have to consider the casuals because SDS has to consider the casuals. There has to be a compromise somewhere
Foul balls to the lines would be determined by timing, foul balls straight back would be the balls that are split between inside and outside the pci, or just on the edge.
I’m aware casuals would struggle and obviously pci sizes in general would have to increase slightly. This would also solve all of the people complaining about the home runs as balanced lineups would be far more important just like real life. As for casuals, they can remain just that. Casual. Ranked is a competitive mode and I personally value competitive integrity. I don’t say all this to be a griper or whiner, I’m just putting my two cents in for what would make this game truly competitive. The game we have been playing is no where near competitive.
Sounds reasonable. I'm a VERY average player, can max out about low-800's if I get on a good streak, but I can admit that outer PCI is a huge crutch that keeps at bats going. Like you said, K's would balloon if they got rid of it, so increasing inner PCI would be necessary.
My biggest complaint is that line drives are far too often hit right at fielders -- ridiculously too often. I assume it's just the way the programming is triggering outs, but it's very frustrating to see so often. Hit variety needs a massive upgrade.
I don’t think hit variety is a real problem. I think when the hall is squared up it needs to be a hit, not decide to die 200 feet from the wall
Sorry, can't agree with that 100%. Squared up balls should be hits MORE OFTEN in competitive mode, but surely not always. The % needs to increase by 10-15% I'd say for players to feel like input matters more than RNG in online play.
I misspoke and think we agree more than it appears. My gripe I believe is with changes made to launch angles this year. I am popping out consistently on balls within the pci, this should not be the case. If it is driven to the track for an out or caught on a line I’m significantly less frustrated than when it goes straight up
@suntlacrimae50_mlbts said in This is why we complain:
@jacksonvance35 said in This is why we complain:
@eatyum_mlbts said in This is why we complain:
@jacksonvance35 said in This is why we complain:
@eatyum_mlbts said in This is why we complain:
The only way to make it truly like 17 as you described is all bad PCI is not hits, and all good PCI is hits, otherwise BS wins or losses will happen. And 17 wasn't like that way.
All swings outside of the pci should be swings and misses. This is how you solve it.
And then you get complaints about "This was in the PCI, how was this a foul ball?" etc etc.
Also you have to consider the casuals because SDS has to consider the casuals. There has to be a compromise somewhere
Foul balls to the lines would be determined by timing, foul balls straight back would be the balls that are split between inside and outside the pci, or just on the edge.
I’m aware casuals would struggle and obviously pci sizes in general would have to increase slightly. This would also solve all of the people complaining about the home runs as balanced lineups would be far more important just like real life. As for casuals, they can remain just that. Casual. Ranked is a competitive mode and I personally value competitive integrity. I don’t say all this to be a griper or whiner, I’m just putting my two cents in for what would make this game truly competitive. The game we have been playing is no where near competitive.
Sounds reasonable. I'm a VERY average player, can max out about low-800's if I get on a good streak, but I can admit that outer PCI is a huge crutch that keeps at bats going. Like you said, K's would balloon if they got rid of it, so increasing inner PCI would be necessary.
My biggest complaint is that line drives are far too often hit right at fielders -- ridiculously too often. I assume it's just the way the programming is triggering outs, but it's very frustrating to see so often. Hit variety needs a massive upgrade.
I don’t think hit variety is a real problem. I think when the hall is squared up it needs to be a hit, not decide to die 200 feet from the wall