No excuse for ignorance
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@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
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You're right. You never see pitchers go from unhittable to serving up BP. It just doesn't happen.
https://nypost.com/2021/07/01/mets-fall-to-braves-on-night-jacob-degrom-is-mortal/
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@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
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@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
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@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
Both. Grinders and people with skill don't need to buy stubs but some still do especially when a card or pack 8s released that they "must have." Also, people that can't play nearly as often as others but buying stubs is a drop in the bucket since they work and all will buy stubs. I play quite a bit, complete all BR programs, make WS, play all events to get the card rewards and I still bought stubs early on to get chipper a little early. I could have totally waited and got chipper but I wanted him fast and spending money on those early stubs was not an issue for me. So now i have so many stubs I find myself ripping packs for fun. I didn't need to buy those stubs but I still did. I thoroughly enjoy DD and wouldn't even think about buying the game for offline modes or just online rated. DD is going nowhere anytime soon.
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@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
Both. Grinders and people with skill don't need to buy stubs but some still do especially when a card or pack 8s released that they "must have." Also, people that can't play nearly as often as others but buying stubs is a drop in the bucket since they work and all will buy stubs. I play quite a bit, complete all BR programs, make WS, play all events to get the card rewards and I still bought stubs early on to get chipper a little early. I could have totally waited and got chipper but I wanted him fast and spending money on those early stubs was not an issue for me. So now i have so many stubs I find myself ripping packs for fun. I didn't need to buy those stubs but I still did. I thoroughly enjoy DD and wouldn't even think about buying the game for offline modes or just online rated. DD is going nowhere anytime soon.
You said the ONLY reason the game existed was because of DD.
Have you rethought that statement yet?
It's a popular mode sure, but even without it the game would exist, it would just be less profitable. -
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
Both. Grinders and people with skill don't need to buy stubs but some still do especially when a card or pack 8s released that they "must have." Also, people that can't play nearly as often as others but buying stubs is a drop in the bucket since they work and all will buy stubs. I play quite a bit, complete all BR programs, make WS, play all events to get the card rewards and I still bought stubs early on to get chipper a little early. I could have totally waited and got chipper but I wanted him fast and spending money on those early stubs was not an issue for me. So now i have so many stubs I find myself ripping packs for fun. I didn't need to buy those stubs but I still did. I thoroughly enjoy DD and wouldn't even think about buying the game for offline modes or just online rated. DD is going nowhere anytime soon.
You said the ONLY reason the game existed was because of DD.
Have you rethought that statement yet?
It's a popular mode sure, but even without it the game would exist, it would just be less profitable.Would it be in today's game landscape though? I don't think Sony would care much at all without that sweet sweet microtransaction money. Look at all the baseball games that died out? And yes Sony does have exclusive rights now, but that wasn't the case when all the others folded.
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@mygunsarebig_xbl said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
its not though.. who actually buys stubs? when its so easy to get them
Exactly, I'm sitting at a little over 2 million right now. If anyone thinks this is some complicated scheme....take a look at recently added players and profit, you're welcome.
It is [censored] near criminal on how easy it is to make stubs in a short period of time.
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@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
Both. Grinders and people with skill don't need to buy stubs but some still do especially when a card or pack 8s released that they "must have." Also, people that can't play nearly as often as others but buying stubs is a drop in the bucket since they work and all will buy stubs. I play quite a bit, complete all BR programs, make WS, play all events to get the card rewards and I still bought stubs early on to get chipper a little early. I could have totally waited and got chipper but I wanted him fast and spending money on those early stubs was not an issue for me. So now i have so many stubs I find myself ripping packs for fun. I didn't need to buy those stubs but I still did. I thoroughly enjoy DD and wouldn't even think about buying the game for offline modes or just online rated. DD is going nowhere anytime soon.
You said the ONLY reason the game existed was because of DD.
Have you rethought that statement yet?
It's a popular mode sure, but even without it the game would exist, it would just be less profitable.You are completely wrong and I stand by my comment 100%. Sds upgrades DD every year. Look at franchise and offline stuff. It's secondary. DD is the main draw and money maker. My statements are 100% accurate. Don't get mad because you play offline. I'm not busting your chops but DD is king around here. "It would just be less profitable." I'm guessing you're not a business owner.
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@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
Both. Grinders and people with skill don't need to buy stubs but some still do especially when a card or pack 8s released that they "must have." Also, people that can't play nearly as often as others but buying stubs is a drop in the bucket since they work and all will buy stubs. I play quite a bit, complete all BR programs, make WS, play all events to get the card rewards and I still bought stubs early on to get chipper a little early. I could have totally waited and got chipper but I wanted him fast and spending money on those early stubs was not an issue for me. So now i have so many stubs I find myself ripping packs for fun. I didn't need to buy those stubs but I still did. I thoroughly enjoy DD and wouldn't even think about buying the game for offline modes or just online rated. DD is going nowhere anytime soon.
You said the ONLY reason the game existed was because of DD.
Have you rethought that statement yet?
It's a popular mode sure, but even without it the game would exist, it would just be less profitable.You are completely wrong and I stand by my comment 100%. Sds upgrades DD every year. Look at franchise and offline stuff. It's secondary. DD is the main draw and money maker. My statements are 100% accurate. Don't get mad because you play offline. I'm not busting your chops but DD is king around here. "It would just be less profitable." I'm guessing you're not a business owner.
I've played less then 10 games online in 8 years or so.
I've also never spent a single cent on MTX and completed the collection awhile back for Chipper.I completely understand where you're coming from...however this game is unbelievably easy to make stubs. If you're buying stubs you're either lazy or just plain dumb.
I've said it before with the new roster updates. The stub swing is just insane. I mean for fucks sake there are countless cards at 5 stubs that sell for for around 200. It isn't difficult, stop being lazy put in a few 100 orders and make 10k to 15k a pop
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@wargazsem_psn said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
Both. Grinders and people with skill don't need to buy stubs but some still do especially when a card or pack 8s released that they "must have." Also, people that can't play nearly as often as others but buying stubs is a drop in the bucket since they work and all will buy stubs. I play quite a bit, complete all BR programs, make WS, play all events to get the card rewards and I still bought stubs early on to get chipper a little early. I could have totally waited and got chipper but I wanted him fast and spending money on those early stubs was not an issue for me. So now i have so many stubs I find myself ripping packs for fun. I didn't need to buy those stubs but I still did. I thoroughly enjoy DD and wouldn't even think about buying the game for offline modes or just online rated. DD is going nowhere anytime soon.
You said the ONLY reason the game existed was because of DD.
Have you rethought that statement yet?
It's a popular mode sure, but even without it the game would exist, it would just be less profitable.You are completely wrong and I stand by my comment 100%. Sds upgrades DD every year. Look at franchise and offline stuff. It's secondary. DD is the main draw and money maker. My statements are 100% accurate. Don't get mad because you play offline. I'm not busting your chops but DD is king around here. "It would just be less profitable." I'm guessing you're not a business owner.
I've played less then 10 games online in 8 years or so.
I've also never spent a single cent on MTX and completed the collection awhile back for Chipper.I completely understand where you're coming from...however this game is unbelievably easy to make stubs. If you're buying stubs you're either lazy or just plain dumb.
I've said it before with the new roster updates. The stub swing is just insane. I mean for fucks sake there are countless cards at 5 stubs that sell for for around 200. It isn't difficult, stop being lazy put in a few 100 orders and make 10k to 15k a pop
I'm not sure you understand the conversation whatsoever. Diamond Dynasty is the money maker for San Diego Studios. End of story. That is what we are talking about.
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@t-rox_09_mlbts said in No excuse for ignorance:
@wargazsem_psn said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
Both. Grinders and people with skill don't need to buy stubs but some still do especially when a card or pack 8s released that they "must have." Also, people that can't play nearly as often as others but buying stubs is a drop in the bucket since they work and all will buy stubs. I play quite a bit, complete all BR programs, make WS, play all events to get the card rewards and I still bought stubs early on to get chipper a little early. I could have totally waited and got chipper but I wanted him fast and spending money on those early stubs was not an issue for me. So now i have so many stubs I find myself ripping packs for fun. I didn't need to buy those stubs but I still did. I thoroughly enjoy DD and wouldn't even think about buying the game for offline modes or just online rated. DD is going nowhere anytime soon.
You said the ONLY reason the game existed was because of DD.
Have you rethought that statement yet?
It's a popular mode sure, but even without it the game would exist, it would just be less profitable.You are completely wrong and I stand by my comment 100%. Sds upgrades DD every year. Look at franchise and offline stuff. It's secondary. DD is the main draw and money maker. My statements are 100% accurate. Don't get mad because you play offline. I'm not busting your chops but DD is king around here. "It would just be less profitable." I'm guessing you're not a business owner.
I've played less then 10 games online in 8 years or so.
I've also never spent a single cent on MTX and completed the collection awhile back for Chipper.I completely understand where you're coming from...however this game is unbelievably easy to make stubs. If you're buying stubs you're either lazy or just plain dumb.
I've said it before with the new roster updates. The stub swing is just insane. I mean for fucks sake there are countless cards at 5 stubs that sell for for around 200. It isn't difficult, stop being lazy put in a few 100 orders and make 10k to 15k a pop
I'm not sure you understand the conversation whatsoever. Diamond Dynasty is the money maker for San Diego Studios. End of story. That is what we are talking about.
And where do the cards come from? End of story.
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@wargazsem_psn said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@wargazsem_psn said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
Both. Grinders and people with skill don't need to buy stubs but some still do especially when a card or pack 8s released that they "must have." Also, people that can't play nearly as often as others but buying stubs is a drop in the bucket since they work and all will buy stubs. I play quite a bit, complete all BR programs, make WS, play all events to get the card rewards and I still bought stubs early on to get chipper a little early. I could have totally waited and got chipper but I wanted him fast and spending money on those early stubs was not an issue for me. So now i have so many stubs I find myself ripping packs for fun. I didn't need to buy those stubs but I still did. I thoroughly enjoy DD and wouldn't even think about buying the game for offline modes or just online rated. DD is going nowhere anytime soon.
You said the ONLY reason the game existed was because of DD.
Have you rethought that statement yet?
It's a popular mode sure, but even without it the game would exist, it would just be less profitable.You are completely wrong and I stand by my comment 100%. Sds upgrades DD every year. Look at franchise and offline stuff. It's secondary. DD is the main draw and money maker. My statements are 100% accurate. Don't get mad because you play offline. I'm not busting your chops but DD is king around here. "It would just be less profitable." I'm guessing you're not a business owner.
I've played less then 10 games online in 8 years or so.
I've also never spent a single cent on MTX and completed the collection awhile back for Chipper.I completely understand where you're coming from...however this game is unbelievably easy to make stubs. If you're buying stubs you're either lazy or just plain dumb.
I've said it before with the new roster updates. The stub swing is just insane. I mean for fucks sake there are countless cards at 5 stubs that sell for for around 200. It isn't difficult, stop being lazy put in a few 100 orders and make 10k to 15k a pop
I'm not sure you understand the conversation whatsoever. Diamond Dynasty is the money maker for San Diego Studios. End of story. That is what we are talking about.
And where do the cards come from? End of story.
What does that even mean?
-
I was going off the asinine comparisons OP made with the Ole McDonald's.
I figured since it's crazy time I'd chime in.
edit Forgot that OP went with the Ole EA bad brrrrrrr
edit crying about difficulty spikes.....Evidently OP didn't do the Gary Carter program.
In other words...suck it up buttercup
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@wargazsem_psn said in No excuse for ignorance:
I was going off the asinine comparisons OP made with the Ole McDonald's.
I figured since it's crazy time I'd chime in.
edit Forgot that OP went with the Ole EA bad brrrrrrr
edit crying about difficulty spikes.....Evidently OP didn't do the Gary Carter program.
In other words...suck it up buttercup
The power of Christ compels you!
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@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
Both. Grinders and people with skill don't need to buy stubs but some still do especially when a card or pack 8s released that they "must have." Also, people that can't play nearly as often as others but buying stubs is a drop in the bucket since they work and all will buy stubs. I play quite a bit, complete all BR programs, make WS, play all events to get the card rewards and I still bought stubs early on to get chipper a little early. I could have totally waited and got chipper but I wanted him fast and spending money on those early stubs was not an issue for me. So now i have so many stubs I find myself ripping packs for fun. I didn't need to buy those stubs but I still did. I thoroughly enjoy DD and wouldn't even think about buying the game for offline modes or just online rated. DD is going nowhere anytime soon.
You said the ONLY reason the game existed was because of DD.
Have you rethought that statement yet?
It's a popular mode sure, but even without it the game would exist, it would just be less profitable.You are completely wrong and I stand by my comment 100%. Sds upgrades DD every year. Look at franchise and offline stuff. It's secondary. DD is the main draw and money maker. My statements are 100% accurate. Don't get mad because you play offline. I'm not busting your chops but DD is king around here. "It would just be less profitable." I'm guessing you're not a business owner.
Funny how they existed for decades without it...I guess they lost money all those years.
-
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
Both. Grinders and people with skill don't need to buy stubs but some still do especially when a card or pack 8s released that they "must have." Also, people that can't play nearly as often as others but buying stubs is a drop in the bucket since they work and all will buy stubs. I play quite a bit, complete all BR programs, make WS, play all events to get the card rewards and I still bought stubs early on to get chipper a little early. I could have totally waited and got chipper but I wanted him fast and spending money on those early stubs was not an issue for me. So now i have so many stubs I find myself ripping packs for fun. I didn't need to buy those stubs but I still did. I thoroughly enjoy DD and wouldn't even think about buying the game for offline modes or just online rated. DD is going nowhere anytime soon.
You said the ONLY reason the game existed was because of DD.
Have you rethought that statement yet?
It's a popular mode sure, but even without it the game would exist, it would just be less profitable.You are completely wrong and I stand by my comment 100%. Sds upgrades DD every year. Look at franchise and offline stuff. It's secondary. DD is the main draw and money maker. My statements are 100% accurate. Don't get mad because you play offline. I'm not busting your chops but DD is king around here. "It would just be less profitable." I'm guessing you're not a business owner.
Funny how they existed for decades without it...I guess they lost money all those years.
Lol yes gaming hasn't changed for decades. Take your L and have a nice day Buddy.
-
Always think how do they know other modes wouldn’t be just as or more popular if they never put as much focus on other modes?
-
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
Both. Grinders and people with skill don't need to buy stubs but some still do especially when a card or pack 8s released that they "must have." Also, people that can't play nearly as often as others but buying stubs is a drop in the bucket since they work and all will buy stubs. I play quite a bit, complete all BR programs, make WS, play all events to get the card rewards and I still bought stubs early on to get chipper a little early. I could have totally waited and got chipper but I wanted him fast and spending money on those early stubs was not an issue for me. So now i have so many stubs I find myself ripping packs for fun. I didn't need to buy those stubs but I still did. I thoroughly enjoy DD and wouldn't even think about buying the game for offline modes or just online rated. DD is going nowhere anytime soon.
You said the ONLY reason the game existed was because of DD.
Have you rethought that statement yet?
It's a popular mode sure, but even without it the game would exist, it would just be less profitable.You are completely wrong and I stand by my comment 100%. Sds upgrades DD every year. Look at franchise and offline stuff. It's secondary. DD is the main draw and money maker. My statements are 100% accurate. Don't get mad because you play offline. I'm not busting your chops but DD is king around here. "It would just be less profitable." I'm guessing you're not a business owner.
Funny how they existed for decades without it...I guess they lost money all those years.
Lol yes gaming hasn't changed for decades. Take your L and have a nice day Buddy.
Oh, now I see... you're protecting your ego. [censored] man, I'm sorry. Didn't mean to hurt you.
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