No excuse for ignorance
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I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
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@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
I don’t necessarily agree with what you’re saying. SDS and EA and all these triple A studios will keep putting out these games until they aren’t profitable or until real competition comes out. Also comparing McDonald’s burgers to [censored] burgers is a slight compliment in my opinion.
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@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
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@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Has this happened to you?
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@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
its not though.. who actually buys stubs? when its so easy to get them
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I was pitching Ohtani in the first HoF game against the Tigers. He gives up one hit in a complete 3 innings. Just easily painting the corners with him. I scored 5 and completely let off the pedal.
The very next game ONCE AGAIN ON HoF, Ohtani couldn't touch the edges. I mean..the very same controller I just used 5 minutes before in the first game suddenly wouldn't lineup at the sweet spot on my pitches. I guess that's what happens when DDA difficulty changes..heck I dunno. So, the Angels get 2 runs in the first inning. I might as well quit and start again because i know how this one is going to go. And WHY?
Does QA not notice these things? If so, why let it out the door? I just wish I could understand their philosophy on these things. If it's on purpose, it's poorly done and looks to any customer as hugely manipulative and inconsistent. If it's accidental..clean up your code.
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I did win the 2nd game 3-2. For whatever reason..'ol HAL just wanted to make it an uphill interesting ride. Constant reminder of who is really in control of these games.
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I remember playing NCAA football and you’d have your 3rd-4th year dynasty team with all 5 star players. You’d score 50-60 a game throughout a season then play a team that’s like 1 and 6 on the season. EA would make a the game a complete controller breaker experience. Your qb would over and under throw everyone. Your receiver dropping the passes that actually get to them. Running back fumbles in redzone. I’ve lost many remotes to NCAA football lol
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@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
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I'm fairly certain that SDS would answer with
" Well....that's baseball!"
Which has been their go to response for 5 years now that I'm positive of. -
I have seen teams win 10-0 in real life then one week later lose to the same pitch 10-0.
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@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
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You're right. You never see pitchers go from unhittable to serving up BP. It just doesn't happen.
https://nypost.com/2021/07/01/mets-fall-to-braves-on-night-jacob-degrom-is-mortal/
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@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
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@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
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@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
Both. Grinders and people with skill don't need to buy stubs but some still do especially when a card or pack 8s released that they "must have." Also, people that can't play nearly as often as others but buying stubs is a drop in the bucket since they work and all will buy stubs. I play quite a bit, complete all BR programs, make WS, play all events to get the card rewards and I still bought stubs early on to get chipper a little early. I could have totally waited and got chipper but I wanted him fast and spending money on those early stubs was not an issue for me. So now i have so many stubs I find myself ripping packs for fun. I didn't need to buy those stubs but I still did. I thoroughly enjoy DD and wouldn't even think about buying the game for offline modes or just online rated. DD is going nowhere anytime soon.
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@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
Both. Grinders and people with skill don't need to buy stubs but some still do especially when a card or pack 8s released that they "must have." Also, people that can't play nearly as often as others but buying stubs is a drop in the bucket since they work and all will buy stubs. I play quite a bit, complete all BR programs, make WS, play all events to get the card rewards and I still bought stubs early on to get chipper a little early. I could have totally waited and got chipper but I wanted him fast and spending money on those early stubs was not an issue for me. So now i have so many stubs I find myself ripping packs for fun. I didn't need to buy those stubs but I still did. I thoroughly enjoy DD and wouldn't even think about buying the game for offline modes or just online rated. DD is going nowhere anytime soon.
You said the ONLY reason the game existed was because of DD.
Have you rethought that statement yet?
It's a popular mode sure, but even without it the game would exist, it would just be less profitable. -
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
Both. Grinders and people with skill don't need to buy stubs but some still do especially when a card or pack 8s released that they "must have." Also, people that can't play nearly as often as others but buying stubs is a drop in the bucket since they work and all will buy stubs. I play quite a bit, complete all BR programs, make WS, play all events to get the card rewards and I still bought stubs early on to get chipper a little early. I could have totally waited and got chipper but I wanted him fast and spending money on those early stubs was not an issue for me. So now i have so many stubs I find myself ripping packs for fun. I didn't need to buy those stubs but I still did. I thoroughly enjoy DD and wouldn't even think about buying the game for offline modes or just online rated. DD is going nowhere anytime soon.
You said the ONLY reason the game existed was because of DD.
Have you rethought that statement yet?
It's a popular mode sure, but even without it the game would exist, it would just be less profitable.Would it be in today's game landscape though? I don't think Sony would care much at all without that sweet sweet microtransaction money. Look at all the baseball games that died out? And yes Sony does have exclusive rights now, but that wasn't the case when all the others folded.
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@mygunsarebig_xbl said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
its not though.. who actually buys stubs? when its so easy to get them
Exactly, I'm sitting at a little over 2 million right now. If anyone thinks this is some complicated scheme....take a look at recently added players and profit, you're welcome.
It is [censored] near criminal on how easy it is to make stubs in a short period of time.
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@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@t-rox_09_mlbts said in No excuse for ignorance:
@buddyhightower_xbl said in No excuse for ignorance:
@ironeyes_cody_psn said in No excuse for ignorance:
I've read it and written myself many-many-many times. Why can't the developers code to the degree that there is a difference..CONSISTENTLY... in difficulty levels? Is it that daunting of a task??
I get all the other stuff that is just as inconsistent but done, I suspect, to maintain parity through a DDA scheme of some sorts.
But, for God's sake, how can one Conquest game on HoF be a cakewalk where you score 5 in the first then just purposely start over-running singles/doubles just to get outs to end the game. Forget the AI team ever hitting the ball because they don't.
The very next game with the exact same pitcher/lineup against a like rated AI team/pitcher that 71 pitcher will start throwing unhittable fast-balls (the 'ol stand-by "very late") at the very top of the zone. 80 David Fletcher suddenly fouls off 9 pitches in order to force one in the zone that he promptly bruises.
It's undoubtedly also DDA code that is just very poorly written. C'mon guys, it's embarrassing to frustrate the fan-base with such amateurish code. It's like going to McDonald's and ordering a Big Mac and getting a $hit Sandwich.
I see similar things in the EA games as well, but.................WHY..WHY..WHY..WHY..WHY..WHY..WHY?
Easy - to sell stubs. DD is a trash mode that needs to die.
Lol DD is the only reason this game is in existence. You offline types are clueless about business. Unless you want to pay $150 for the game.
Make up your mind... are they selling stubs and making a fortune or does no one buy stubs because the cards are too east to get?
I only commented once so I'm not sure what you were talking about as far as making up my mind.
Do you think stubs are so easy to get that no one buys them? Or do you think they are making a fortune off of stub sales?
Both. Grinders and people with skill don't need to buy stubs but some still do especially when a card or pack 8s released that they "must have." Also, people that can't play nearly as often as others but buying stubs is a drop in the bucket since they work and all will buy stubs. I play quite a bit, complete all BR programs, make WS, play all events to get the card rewards and I still bought stubs early on to get chipper a little early. I could have totally waited and got chipper but I wanted him fast and spending money on those early stubs was not an issue for me. So now i have so many stubs I find myself ripping packs for fun. I didn't need to buy those stubs but I still did. I thoroughly enjoy DD and wouldn't even think about buying the game for offline modes or just online rated. DD is going nowhere anytime soon.
You said the ONLY reason the game existed was because of DD.
Have you rethought that statement yet?
It's a popular mode sure, but even without it the game would exist, it would just be less profitable.You are completely wrong and I stand by my comment 100%. Sds upgrades DD every year. Look at franchise and offline stuff. It's secondary. DD is the main draw and money maker. My statements are 100% accurate. Don't get mad because you play offline. I'm not busting your chops but DD is king around here. "It would just be less profitable." I'm guessing you're not a business owner.