This is the patch that will turn people away
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@raesone_psn said in This is the patch that will turn people away:
@beanball0571_psn said in This is the patch that will turn people away:
Give the patch at least a week. R2 was a must, and so was contact swing. Game still is Russian roulette with timing windows.
Agreed. And I will give it time, naturally. Just noticed these things and I don't like it and it worries me a little bit. Especially because of the notorious track record when it comes to patches. But again, I'd love to be wrong.
Oh I know that SDS doesn’t have a great track record. It’s a sad thing because this is their game and you’d think they could get it right
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TBH, and I'm not referring to you or this thread, but more people complaining wouldn't really prove anything in my eyes. Even when SDS doesn't touch gameplay, someone who isn't doing well that day will throw out a thread saying "They nerfed X"!
I haven't played since the patch, so I can't comment on the game yet.
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@codywolfgang_xbl said in This is the patch that will turn people away:
It’s pretty obvious who is sad contact swing is gone….they just won’t come out and say it lmao.
Fine. I'll say it. I'm a little sad. I was using it as a crutch in certain situations. But, I'm certainly not sad to see it go.
That said... in the Moonshot event, I did hit a 2-strike contact swing bomb with Schwarber.
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Looking forward to testing this out today. I have like a 2.2 era or something this season and am really good with pinpoint. The only issue I could see is if you throw a meatball about every time you miss. I highly doubt that would be the case. I would be surprised if I noticed anything on my end since I don't use contact swing either.
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@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@letsgotopr_xbl said in This is the patch that will turn people away:
It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.
I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.
How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo
Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.
I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before forming an opinion I guess. It sounds like a win for ranked games though tbh
Did you l happen to use analogue pitching last year? Sometimes pitches would just randomly go down the middle regardless of input. I hope that’s not what’s happening with pin point now. I also think something happened to timing windows on those pitches as well because those “hangers” almost always ended up being a bomb.
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@d_e_m_i_s_e_psn said in This is the patch that will turn people away:
Looking forward to testing this out today. I have like a 2.2 era or something this season and am really good with pinpoint. The only issue I could see is if you throw a meatball about every time you miss. I highly doubt that would be the case. I would be surprised if I noticed anything on my end since I don't use contact swing either.
I won't go as far as saying it happens every time you miss, but I did see a noticable trend compared to before. And I hate it. But yeah I was just sharing my views, of course I would encourage everyone to try for themselves.
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the patch that kills off the cheeselords and makes them learn how to play the game right....good riddance
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@vagimon_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@letsgotopr_xbl said in This is the patch that will turn people away:
It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.
I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.
How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo
Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.
I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before forming an opinion I guess. It sounds like a win for ranked games though tbh
Did you l happen to use analogue pitching last year? Sometimes pitches would just randomly go down the middle regardless of input. I hope that’s not what’s happening with pin point now. I also think something happened to timing windows on those pitches as well because those “hangers” almost always ended up being a bomb.
Yep, I always was an analog guy (so I know all about forced hangers from years past) until pin point this year. I haven’t seen any hangers yet that didn’t deserve to be and I’m playing moonshot with all these common pitchers.
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@nash_524_psn said in This is the patch that will turn people away:
@vagimon_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@letsgotopr_xbl said in This is the patch that will turn people away:
It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.
I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.
How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo
Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.
I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before forming an opinion I guess. It sounds like a win for ranked games though tbh
Did you l happen to use analogue pitching last year? Sometimes pitches would just randomly go down the middle regardless of input. I hope that’s not what’s happening with pin point now. I also think something happened to timing windows on those pitches as well because those “hangers” almost always ended up being a bomb.
Yep, I always was an analog guy (so I know all about forced hangers from years past) until pin point this year. I haven’t seen any hangers yet that didn’t deserve to be and I’m playing moonshot with all these common pitchers.
Yea, if I fired early before it was a hanger and I knew exactly why. Hopefully, that is still the case.
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@d_e_m_i_s_e_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@vagimon_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@letsgotopr_xbl said in This is the patch that will turn people away:
It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.
I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.
How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo
Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.
I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before forming an opinion I guess. It sounds like a win for ranked games though tbh
Did you l happen to use analogue pitching last year? Sometimes pitches would just randomly go down the middle regardless of input. I hope that’s not what’s happening with pin point now. I also think something happened to timing windows on those pitches as well because those “hangers” almost always ended up being a bomb.
Yep, I always was an analog guy (so I know all about forced hangers from years past) until pin point this year. I haven’t seen any hangers yet that didn’t deserve to be and I’m playing moonshot with all these common pitchers.
Yea, if I fired early before it was a hanger and I knew exactly why. Hopefully, that is still the case.
Unfortunately it seems if you mess up your input it’s completely random where it goes from there. I’ve had some that go right where I asked it to despite not getting a perfect, I’ve had some hang, and I’ve had some go 6 inches out of the zone. There doesn’t seem to be any rhyme or reason for what happens if you don’t get a perfect from what I’ve seen
Which I’m fine with mostly. I’d like it not to be completely random on misses and I definitely don’t think the pitch should go where you want if you can’t get a perfect. But I guess I’m okay with there being a better change of hanging your pitch if you screw up than it was prior to the patch
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Guess I gotta crank up the cronus zen again...just kidding.
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It was noticeably harder to use PP in the event today. I hope pitchers with better bb/9 rating will be a bit easier.
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@vagimon_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@letsgotopr_xbl said in This is the patch that will turn people away:
It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.
I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.
How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo
Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.
I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before forming an opinion I guess. It sounds like a win for ranked games though tbh
Did you l happen to use analogue pitching last year? Sometimes pitches would just randomly go down the middle regardless of input. I hope that’s not what’s happening with pin point now. I also think something happened to timing windows on those pitches as well because those “hangers” almost always ended up being a bomb.
That is exactly what is happening with pin point now. These morons just don’t have anything else in thier bag of tricks.
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@worterror_psn said in This is the patch that will turn people away:
@vagimon_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@letsgotopr_xbl said in This is the patch that will turn people away:
It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.
I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.
How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo
Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.
I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before forming an opinion I guess. It sounds like a win for ranked games though tbh
Did you l happen to use analogue pitching last year? Sometimes pitches would just randomly go down the middle regardless of input. I hope that’s not what’s happening with pin point now. I also think something happened to timing windows on those pitches as well because those “hangers” almost always ended up being a bomb.
That is exactly what is happening with pin point now. These morons just don’t have anything else in thier bag of tricks.
@worterror_psn said in This is the patch that will turn people away:
@vagimon_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@nash_524_psn said in This is the patch that will turn people away:
@raesone_psn said in This is the patch that will turn people away:
@letsgotopr_xbl said in This is the patch that will turn people away:
It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.
I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.
How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo
Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.
I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before forming an opinion I guess. It sounds like a win for ranked games though tbh
Did you l happen to use analogue pitching last year? Sometimes pitches would just randomly go down the middle regardless of input. I hope that’s not what’s happening with pin point now. I also think something happened to timing windows on those pitches as well because those “hangers” almost always ended up being a bomb.
That is exactly what is happening with pin point now. These morons just don’t have anything else in thier bag of tricks.
I kind of wish they wouldn’t have touched pin point and just given a little more wriggle room in the hitting timing windows.
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I pitched with commons today in the event and didn’t threw a single meatball. It’s harder but not impossible, probably with our Diamond regulars people will do better
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I'd love to see some video examples of all these meatballs happening with pin point because majority of people here tend to exaggerate their feedback by about 200%
And if PPP is harder to execute perfect pitches then that's a good thing. The most accurate pitching mechanic SHOULD be the hardest to perfect.
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The patch that broke the camels back
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@aaronjw76_psn said in This is the patch that will turn people away:
I'd love to see some video examples of all these meatballs happening with pin point because majority of people here tend to exaggerate their feedback by about 200%
And if PPP is harder to execute perfect pitches then that's a good thing. The most accurate pitching mechanic SHOULD be the hardest to perfect.
I agree but the problem is not that the execution got harder. That's fine and it's a welcome change. The problem is the result when you do end up missing the perfect. How far will it be off from the mark? Does it depend on how much you miss and with what angle? Or does the game simply punish you for missing by throwing a very hittable pitch belt high?
As you can see it's not as simple as you and others before you are putting it. In my sample size so far, it is more random than it was before. And I don't like the randomness, that was THE issue last year.
Let's say if I miss by 5° on a late release, it will always end up in the same spot if I miss by those numbers. That's something I can work with, because I can calculate the margins and risk of throwing a certain pitch in a certain spot. I felt like that was present before but it isn't now. And that not knowing when the game will force one down the middle, THAT is my issue.
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@raesone_psn said in This is the patch that will turn people away:
@aaronjw76_psn said in This is the patch that will turn people away:
I'd love to see some video examples of all these meatballs happening with pin point because majority of people here tend to exaggerate their feedback by about 200%
And if PPP is harder to execute perfect pitches then that's a good thing. The most accurate pitching mechanic SHOULD be the hardest to perfect.
I agree but the problem is not that the execution got harder. That's fine and it's a welcome change. The problem is the result when you do end up missing the perfect. How far will it be off from the mark? Does it depend on how much you miss and with what angle? Or does the game simply punish you for missing by throwing a very hittable pitch belt high?
As you can see it's not as simple as you and others before you are putting it. In my sample size so far, it is more random than it was before. And I don't like the randomness, that was THE issue last year.
Let's say if I miss by 5° on a late release, it will always end up in the same spot if I miss by those numbers. That's something I can work with, because I can calculate the margins and risk of throwing a certain pitch in a certain spot. I felt like that was present before but it isn't now. And that not knowing when the game will force one down the middle, THAT is my issue.
That makes sense to me. It definitely is completely random when you miss perfect. I really like that there’s a higher probability that you get punished when you mess up but I agree about how it would be nice to know what the risks are if you miss a certain way.
Like IRL if a pitcher is trying to throw a slider away but releases too early you know the risk is a hanger. In this game it could be a hanger, it could hit the black perfectly, or it could be in the dirt. No way of knowing
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Well obviously the patch DID break other things. Freeze offs caused by me doing a mound visit. I guess just don't do a mound visit and you'll be fine.