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This is the patch that will turn people away

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  • Greenbuk75_MLBTSG Offline
    Greenbuk75_MLBTSG Offline
    Greenbuk75_MLBTS
    wrote on last edited by
    #50

    the patch that kills off the cheeselords and makes them learn how to play the game right....good riddance

    1 Reply Last reply
    1
  • nash_524_PSNN Offline
    nash_524_PSNN Offline
    nash_524_PSN
    replied to Guest on last edited by nash_524_PSN
    #51

    @vagimon_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @letsgotopr_xbl said in This is the patch that will turn people away:

    It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.

    I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.

    How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo

    Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.

    I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before forming an opinion I guess. It sounds like a win for ranked games though tbh

    Did you l happen to use analogue pitching last year? Sometimes pitches would just randomly go down the middle regardless of input. I hope that’s not what’s happening with pin point now. I also think something happened to timing windows on those pitches as well because those “hangers” almost always ended up being a bomb.

    Yep, I always was an analog guy (so I know all about forced hangers from years past) until pin point this year. I haven’t seen any hangers yet that didn’t deserve to be and I’m playing moonshot with all these common pitchers.

    D_e_m_I_s_E_PSND 1 Reply Last reply
    1
  • D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSN
    replied to Guest on last edited by
    #52

    @nash_524_psn said in This is the patch that will turn people away:

    @vagimon_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @letsgotopr_xbl said in This is the patch that will turn people away:

    It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.

    I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.

    How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo

    Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.

    I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before forming an opinion I guess. It sounds like a win for ranked games though tbh

    Did you l happen to use analogue pitching last year? Sometimes pitches would just randomly go down the middle regardless of input. I hope that’s not what’s happening with pin point now. I also think something happened to timing windows on those pitches as well because those “hangers” almost always ended up being a bomb.

    Yep, I always was an analog guy (so I know all about forced hangers from years past) until pin point this year. I haven’t seen any hangers yet that didn’t deserve to be and I’m playing moonshot with all these common pitchers.

    Yea, if I fired early before it was a hanger and I knew exactly why. Hopefully, that is still the case.

    nash_524_PSNN 1 Reply Last reply
    0
  • nash_524_PSNN Offline
    nash_524_PSNN Offline
    nash_524_PSN
    replied to Guest on last edited by nash_524_PSN
    #53

    @d_e_m_i_s_e_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @vagimon_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @letsgotopr_xbl said in This is the patch that will turn people away:

    It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.

    I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.

    How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo

    Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.

    I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before forming an opinion I guess. It sounds like a win for ranked games though tbh

    Did you l happen to use analogue pitching last year? Sometimes pitches would just randomly go down the middle regardless of input. I hope that’s not what’s happening with pin point now. I also think something happened to timing windows on those pitches as well because those “hangers” almost always ended up being a bomb.

    Yep, I always was an analog guy (so I know all about forced hangers from years past) until pin point this year. I haven’t seen any hangers yet that didn’t deserve to be and I’m playing moonshot with all these common pitchers.

    Yea, if I fired early before it was a hanger and I knew exactly why. Hopefully, that is still the case.

    Unfortunately it seems if you mess up your input it’s completely random where it goes from there. I’ve had some that go right where I asked it to despite not getting a perfect, I’ve had some hang, and I’ve had some go 6 inches out of the zone. There doesn’t seem to be any rhyme or reason for what happens if you don’t get a perfect from what I’ve seen

    Which I’m fine with mostly. I’d like it not to be completely random on misses and I definitely don’t think the pitch should go where you want if you can’t get a perfect. But I guess I’m okay with there being a better change of hanging your pitch if you screw up than it was prior to the patch

    1 Reply Last reply
    1
  • Matt_42187_PSNM Offline
    Matt_42187_PSNM Offline
    Matt_42187_PSN
    wrote on last edited by
    #54

    Guess I gotta crank up the cronus zen again...just kidding.

    1 Reply Last reply
    2
  • Bob_Loblaw1984_PSNB Offline
    Bob_Loblaw1984_PSNB Offline
    Bob_Loblaw1984_PSN
    wrote on last edited by
    #55

    It was noticeably harder to use PP in the event today. I hope pitchers with better bb/9 rating will be a bit easier.

    1 Reply Last reply
    1
  • worterror_PSNW Offline
    worterror_PSNW Offline
    worterror_PSN
    replied to Guest on last edited by
    #56

    @vagimon_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @letsgotopr_xbl said in This is the patch that will turn people away:

    It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.

    I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.

    How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo

    Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.

    I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before forming an opinion I guess. It sounds like a win for ranked games though tbh

    Did you l happen to use analogue pitching last year? Sometimes pitches would just randomly go down the middle regardless of input. I hope that’s not what’s happening with pin point now. I also think something happened to timing windows on those pitches as well because those “hangers” almost always ended up being a bomb.

    That is exactly what is happening with pin point now. These morons just don’t have anything else in thier bag of tricks.

    vagimon_PSNV 1 Reply Last reply
    3
  • vagimon_PSNV Offline
    vagimon_PSNV Offline
    vagimon_PSN
    replied to Guest on last edited by vagimon_PSN
    #57

    @worterror_psn said in This is the patch that will turn people away:

    @vagimon_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @letsgotopr_xbl said in This is the patch that will turn people away:

    It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.

    I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.

    How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo

    Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.

    I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before forming an opinion I guess. It sounds like a win for ranked games though tbh

    Did you l happen to use analogue pitching last year? Sometimes pitches would just randomly go down the middle regardless of input. I hope that’s not what’s happening with pin point now. I also think something happened to timing windows on those pitches as well because those “hangers” almost always ended up being a bomb.

    That is exactly what is happening with pin point now. These morons just don’t have anything else in thier bag of tricks.

    @worterror_psn said in This is the patch that will turn people away:

    @vagimon_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @letsgotopr_xbl said in This is the patch that will turn people away:

    It’s way better. I only threw a handful of “perfects” the entire game. I wasn’t cheesed to death by contact swing, and if you don’t know how to pitch sequence, you’re gonna get touched up. This is the way it should be.

    I'm referring to the fact that last year the game was horrible due to pitching being so random. Good releases could go down the middle. And now they fixed that issue, and yes pinpoint was very accurate. But if you can hit, you can hit those pitches on the black too. Has nothing to do with sequencing and everything to do with the ability to hit. And now they go I'm reverse to make it more random, because the average hitters cried hard. Again.

    How is pitching more random? They just tightened up the thresholds to get perfect or good input. It didn’t increase the perfect radius from what I can see so far. That’s not adding randomness but rather adding skill imo

    Just play man you'll see what I mean. A bit off makes pitches sail and go down the middle, very much like last year and even the year before to a certain extent. Missing a perfect is now punished heavier and having a "good" release doesn't mean anything, it can be a meatball if the game decides to do so. Again, just play a few games and you'll see.

    I’ve played a few event games but I think I got a perfect release on every pitch so far. Tbh what you’re describing I kind of like. It’s always been so easy to get perfects that I think it should be punishing when you don’t but I’ll wait to play some more outside of the event before forming an opinion I guess. It sounds like a win for ranked games though tbh

    Did you l happen to use analogue pitching last year? Sometimes pitches would just randomly go down the middle regardless of input. I hope that’s not what’s happening with pin point now. I also think something happened to timing windows on those pitches as well because those “hangers” almost always ended up being a bomb.

    That is exactly what is happening with pin point now. These morons just don’t have anything else in thier bag of tricks.

    I kind of wish they wouldn’t have touched pin point and just given a little more wriggle room in the hitting timing windows.

    1 Reply Last reply
    0
  • iBonafideScrub__PSNI Offline
    iBonafideScrub__PSNI Offline
    iBonafideScrub__PSN
    wrote on last edited by
    #58

    I pitched with commons today in the event and didn’t threw a single meatball. It’s harder but not impossible, probably with our Diamond regulars people will do better

    1 Reply Last reply
    0
  • aaronjw76_PSNA Offline
    aaronjw76_PSNA Offline
    aaronjw76_PSN
    wrote on last edited by aaronjw76_PSN
    #59

    I'd love to see some video examples of all these meatballs happening with pin point because majority of people here tend to exaggerate their feedback by about 200%

    And if PPP is harder to execute perfect pitches then that's a good thing. The most accurate pitching mechanic SHOULD be the hardest to perfect.

    raesONE_PSNR 1 Reply Last reply
    5
  • genopolanco_PSNG Offline
    genopolanco_PSNG Offline
    genopolanco_PSN
    wrote on last edited by
    #60

    The patch that broke the camels back

    1 Reply Last reply
    0
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #61

    @aaronjw76_psn said in This is the patch that will turn people away:

    I'd love to see some video examples of all these meatballs happening with pin point because majority of people here tend to exaggerate their feedback by about 200%

    And if PPP is harder to execute perfect pitches then that's a good thing. The most accurate pitching mechanic SHOULD be the hardest to perfect.

    I agree but the problem is not that the execution got harder. That's fine and it's a welcome change. The problem is the result when you do end up missing the perfect. How far will it be off from the mark? Does it depend on how much you miss and with what angle? Or does the game simply punish you for missing by throwing a very hittable pitch belt high?

    As you can see it's not as simple as you and others before you are putting it. In my sample size so far, it is more random than it was before. And I don't like the randomness, that was THE issue last year.

    Let's say if I miss by 5° on a late release, it will always end up in the same spot if I miss by those numbers. That's something I can work with, because I can calculate the margins and risk of throwing a certain pitch in a certain spot. I felt like that was present before but it isn't now. And that not knowing when the game will force one down the middle, THAT is my issue.

    nash_524_PSNN WashedND_PSNW Vipersneak_MLBTSV 3 Replies Last reply
    0
  • nash_524_PSNN Offline
    nash_524_PSNN Offline
    nash_524_PSN
    replied to Guest on last edited by
    #62

    @raesone_psn said in This is the patch that will turn people away:

    @aaronjw76_psn said in This is the patch that will turn people away:

    I'd love to see some video examples of all these meatballs happening with pin point because majority of people here tend to exaggerate their feedback by about 200%

    And if PPP is harder to execute perfect pitches then that's a good thing. The most accurate pitching mechanic SHOULD be the hardest to perfect.

    I agree but the problem is not that the execution got harder. That's fine and it's a welcome change. The problem is the result when you do end up missing the perfect. How far will it be off from the mark? Does it depend on how much you miss and with what angle? Or does the game simply punish you for missing by throwing a very hittable pitch belt high?

    As you can see it's not as simple as you and others before you are putting it. In my sample size so far, it is more random than it was before. And I don't like the randomness, that was THE issue last year.

    Let's say if I miss by 5° on a late release, it will always end up in the same spot if I miss by those numbers. That's something I can work with, because I can calculate the margins and risk of throwing a certain pitch in a certain spot. I felt like that was present before but it isn't now. And that not knowing when the game will force one down the middle, THAT is my issue.

    That makes sense to me. It definitely is completely random when you miss perfect. I really like that there’s a higher probability that you get punished when you mess up but I agree about how it would be nice to know what the risks are if you miss a certain way.

    Like IRL if a pitcher is trying to throw a slider away but releases too early you know the risk is a hanger. In this game it could be a hanger, it could hit the black perfectly, or it could be in the dirt. No way of knowing

    raesONE_PSNR 1 Reply Last reply
    1
  • ThaGhettoBlasta_PSNT Offline
    ThaGhettoBlasta_PSNT Offline
    ThaGhettoBlasta_PSN
    wrote on last edited by
    #63

    Well obviously the patch DID break other things. Freeze offs caused by me doing a mound visit. I guess just don't do a mound visit and you'll be fine.

    1 Reply Last reply
    2
  • worterror_PSNW Offline
    worterror_PSNW Offline
    worterror_PSN
    wrote on last edited by
    #64

    SDS does this every year they have never gotten a game of thier s working properly until about 3/4 of the way through the season. Diseased chimps could do a better job than what SDS employs.

    ThaGhettoBlasta_PSNT 1 Reply Last reply
    0
  • ThaGhettoBlasta_PSNT Offline
    ThaGhettoBlasta_PSNT Offline
    ThaGhettoBlasta_PSN
    replied to Guest on last edited by
    #65

    @worterror_psn said in This is the patch that will turn people away:

    SDS does this every year they have never gotten a game of thier s working properly until about 3/4 of the way through the season. Diseased chimps could do a better job than what SDS employs.

    You had to expect this with cross play and old gen and next gen consoles going against each other. It will smooth out once they phase out the older systems. Yeah, a long time to wait, but it should be better next year. I hope!

    1 Reply Last reply
    0
  • worterror_PSNW Offline
    worterror_PSNW Offline
    worterror_PSN
    wrote on last edited by
    #66

    Hopefully an earthquake takes thier headquarters down and causes all employees to be replaced

    1 Reply Last reply
    0
  • ny_giants4_lifeN Offline
    ny_giants4_lifeN Offline
    ny_giants4_life
    wrote on last edited by
    #67

    Is it me or are exit velos on normal swings way lower now too

    raesONE_PSNR 1 Reply Last reply
    0
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #68

    @ny_giants4_life said in This is the patch that will turn people away:

    Is it me or are exit velos on normal swings way lower now too

    I noticed a similar trend, but my sample size wasn't great. So I figured I'd share and wait what the rest of the community experiences.

    1 Reply Last reply
    0
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by raesONE_PSN
    #69

    @nash_524_psn said in This is the patch that will turn people away:

    @raesone_psn said in This is the patch that will turn people away:

    @aaronjw76_psn said in This is the patch that will turn people away:

    I'd love to see some video examples of all these meatballs happening with pin point because majority of people here tend to exaggerate their feedback by about 200%

    And if PPP is harder to execute perfect pitches then that's a good thing. The most accurate pitching mechanic SHOULD be the hardest to perfect.

    I agree but the problem is not that the execution got harder. That's fine and it's a welcome change. The problem is the result when you do end up missing the perfect. How far will it be off from the mark? Does it depend on how much you miss and with what angle? Or does the game simply punish you for missing by throwing a very hittable pitch belt high?

    As you can see it's not as simple as you and others before you are putting it. In my sample size so far, it is more random than it was before. And I don't like the randomness, that was THE issue last year.

    Let's say if I miss by 5° on a late release, it will always end up in the same spot if I miss by those numbers. That's something I can work with, because I can calculate the margins and risk of throwing a certain pitch in a certain spot. I felt like that was present before but it isn't now. And that not knowing when the game will force one down the middle, THAT is my issue.

    That makes sense to me. It definitely is completely random when you miss perfect. I really like that there’s a higher probability that you get punished when you mess up but I agree about how it would be nice to know what the risks are if you miss a certain way.

    Like IRL if a pitcher is trying to throw a slider away but releases too early you know the risk is a hanger. In this game it could be a hanger, it could hit the black perfectly, or it could be in the dirt. No way of knowing

    Exactly. People assume I have issues with the input being made harder, but that's not the issue at all. It's the output for when you do not get a perfect or good release and how predictable the outcome will be. Throwing a pitch in the dirt or right down the middle on the exact same input where you missed with the same margins in the same location, that is the problem.

    1 Reply Last reply
    1

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