Update 1.10 Discussion
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@JFazNYY13 said in Update 1.10 Discussion:
The home run banner sticking around is not fixed consistently, I'm still seeing it hang around about half the time so far. Can we just remove it entirely at this point?
Hahahahaha wow three attempts at fixing it and they still failed. It’s just comical at this point
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Just played two RS games and the errors were so bad in fielding. Might be worst TBH. Balls rolling right through my OFers feet and to the wall, when they made no effort to even put their glove down. Then guy gets caught between 3d and home, and decides to just go home where my pitcher is just sitting with the ball waiting for him, but never applies the tag. Like he never even tried to tag him, it wasn’t a close play at all, the ball was there way ahead of time. He takes the lead off of that. Then top 9th 2 outs down by 1 with a man on 2nd, and I hit a routine fly ball to center to end the game and his player just misses it. Camped under it but never locked on I guess, so I tied it. Whole game was controlled by fielding errors.
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I’m not concerned about any of the XP exploits that were removed, I’m diamond 33 and I haven’t used any of them. We get enough XP from simply playing, so can we stop complaining about something being removed that wasn’t intended to be present in the first place? Everyone had time to cheat some extra XP out of it, if that was your choice to do so.
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Why are we complaining about them getting rid of something that wasn't supposed to be in the game in the first place? The HRD XP exploit and the MTO "double points" were obviously bugs and not intentional, so they got rid of it. Seems pretty straightforward to me.
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@Victor_SDS said in Update 1.10 Discussion:
@HustlinOwl said in Update 1.10 Discussion:
@Victor_SDS defenders not being able to move in pickle situations?????
It's definitely still on our radar - working to get that one resolved.
Glad you guy's are on it...
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@maniacmatt1782 said in Update 1.10 Discussion:
Another update and disapppointgly not much done to make starters as relievers an "emergency" decision.
Here is what needs to be done. If a started is brought in as a reliever, he should be double taxed on stamina for every pitch. If the starter was not at full rest when put into the game, there should be a 1 game penalty where that starter recieves no stamina recouperation. Penalties for pitching gassed should be steeper, and you should hit red stamina sooner say 20% as opposed to the 10-15 it's at now. Putting a starter in as a reliever should be an emergency extra innings decision, not the META.
Agreed and you should also be able to use your starting pitchers as PH’s in those extra inning games without him being automatically sent to the mound. Example - I was in the 12th inning, my bench was depleted ... bases juiced and my reliever comes up, and we all know RP’s can’t do much at the plate .. so I PH for him with my best bunting SP, safety squeeze works, but then they send him to the mound ice cold and nothing I could do about it except nurse him through 3 batters so I could take him out..... ended up winning but dang ... lol
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@Scarletgospel said in Update 1.10 Discussion:
Just something for SDS to consider. I would leave the MTO at double points, just a suggestion.
I played it once, before the double points kicked in, and I was considering doing it again with a better reward (double points), but now, no way. The time invested for the rewards is simply not worth it.
Just my opinion, but it is a game mode I won't be touching ever again, so I guess it doesn't really matter.
Just think, all the hours the devs put in to make this mode. Now nobody wants to play it. Sounds like poor management.
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I appreciate the QOL addition of adding the percent completion to the TA icons. I asked back in March and you guys came through. Thanks a million!!
I thought the 2x points for MTO were here to stay though as it brought many people to the game mode. And considering how long it takes, I think a possible bump to the total points earned should be considered in the future (with the coming of Stage 3 in a month or 2). -
Since you can now use starters out of the bullpen in custom leagues, can we PLEASE have our relievers in ranked seasons have a full bar of stamina??? It makes no sense as to why they only have at most 80% stamina and go into the yellow after 9 pitches, while in custom league, relievers have a full bar of stamina when they are fully rested.
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how about u guys just fix the stupid umps and fielding stop worry about exp or a [censored] mercy rule
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Also, with the addition of Award Victorino, could we have an “awards” tab for filtering purposes in the marketplace? Like “Prospects” etc?
Thank you.
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Disappointing. They haven't fixed the 2 most glaring issues - the obscene number of successful "too early" check swings and "good squared up" outs
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2 passed balls with 91 Pudge Rodriguez in my first conquest game post patch. Let’s hope that issue isn’t back.
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@Matt_42187 said in Update 1.10 Discussion:
@Scarletgospel said in Update 1.10 Discussion:
Just something for SDS to consider. I would leave the MTO at double points, just a suggestion.
I played it once, before the double points kicked in, and I was considering doing it again with a better reward (double points), but now, no way. The time invested for the rewards is simply not worth it.
Just my opinion, but it is a game mode I won't be touching ever again, so I guess it doesn't really matter.
Just think, all the hours the devs put in to make this mode. Now nobody wants to play it. Sounds like poor management.
There are people that play it for the experience of the mode.
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@inHishonor33 said in Update 1.10 Discussion:
Hey devs, I just wanted to give some feedback. I totally understand patching exploits that were hurting the integrity of the game. The only thing I don't get though is reducing MTO points to its original state. That was the first time in MTO's entire "lifespan" that the mode incentivized players to actually play the mode. Now, MTO is back to being irrelevant again to almost every player. I would recommend increasing the MTO point reward system to not 2x as much, but maybe 1.5x as much. This would give casual players more options to gain TA points without suffering through stage 1 showdown's.
Also, on the point of showdowns, I believe the stage 2 showdowns are perfectly fine at the moment. However, if you're going to take away MTO double points, why not make stage 1 showdowns the same difficulty as stage 2? As it stands, stage 1 is incredibly difficult and extremely frustrating for the casual player. If you guys lowered the difficulty of stage 1 to stage 2's level, I think a lot of the negativity you guys are seeing as a result of this patch would go away. Anyways, I hope someone took the time to read this through, thanks guys.
Not all players who play MTO are in it for the TA points. Some play it for fun.
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@Victor_SDS said in Update 1.10 Discussion:
@AzNbUm8 said in Update 1.10 Discussion:
Does the patch fix the TA2 stat requirement bug?
Could you elaborate on that?
Sure, many players are having trouble with the Orioles and Red Sox TA 2 requirements. Specifically, not all hits made by players which meet the position qualifications are counting towards the goal.
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This is very disappointing. It took SDS a ridiculous amount of time to even ACKNOWLEDGE the fielding issues on twitter and that was only AFTER Trevor May ranted on Twitch because his defense couldn't field the ball on 3 straight plays which cost him a league game. Look how quick they fixed the XP for MTO (which needed the added XP as incentive to play this long mode) and etc. Wonder why it is in SDS' interest to fix the extra XP some of these game modes were giving? If you have more XP, you will get more free rewards which includes end game diamond players which might curb a player's desire to spend real money on stubs. Forget fixing fielding which has never been 100% right since launch (I'm also counting the red throwing meter that was there since early release), hitting, baserunning, or even something as small as the HR scoreboard glitch which has been around FOREVER. It is OBVIOUS that what this community needed was for XP to be nerfed and a steal glitch which prevented the CPU in Showdowns to stop turning perfect grounder double plays with astonishing frequency. Given this track record, is it any surprise that the FIRST stub sale of 20's release happens to be on the same day as this patch? MLB 20 is nearing WWE 2K20 territory where the game from the prior year (MLB 19 and WWE 2K19) is superior to the newer release which is plagued by bugs and etc. MLB 20 will stay in the cabinet and I'll stick to playing MLB 16 and MLB 19. Of course, a good portion of the community won't care about how MLB 20's release has been a disappointment because this is the only "good" professional game on the market and who needs good gameplay when you have so much content? Community: Can you please fix this game? SDS: We're working on it, but here's a sick Chipper Jones card for the 3rd inning program. Community: W
I've had more fun thinking about MLB 20 than playing MLB 20.
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Since update can not download current roster so that means no online play!!!
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@cdyshk said in Update 1.10 Discussion:
Since update can not download current roster so that means no online play!!!
Try the latest live roster I uploaded to roster vault; Roster_5-1-20