Please listen to your community SDS
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If casuals are going to impulse buy, why would you cater to them?
You make it appeal to them because in a month or two, they'll be gone- but their $ remains. Capitalize on their FOMO, that's all. Again, from a business standpoint it makes sense. And like Teak said, "Casual" might not be the right term here.
They won't really cater to "regulars" because they know we'll get it no matter what...it's really the only game in town. For now.
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The issue is that everything they release can be completed by a halfway-decent player in a few hours. The inning xp path is a desert full of very few rewards. The multiplayer and events paths - again, just play a couple decent games where you bat well (on all star difficulty where that kinda happens all the time), and you're all done.
But, if you fix this issue, a bunch of people will instantly complain that they dont have time to do an actual grind.
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this is the problem last year each cornerstone program had a possible xp gain of 10K XP, The classicmode miniseason had a total of 20K pxp for the win mile stones 5-12-18-23-28 and a repeatable gotal of 5K Xp for each championship. So that is 20K fewer for cornerstone programs and no repeatable XP for the miniseason. For instance I have won the wbc miniseason 50(atleast) times so even for the seven game miniseason if they had a repeatable reward of 500XP that would be a total of 25K XP. And quite honestly I've probobly won it alot more than 50 times. so that is leaving 45K XP on the table. This is what is making offline players completely frustrated. please either triple the xp for the one cornerstone you seem to release per inning program or go back to three per program and restore the fair goals to miniseasons with a repeatable xp reward. Also any conquest that has as a reward that is unsellable cards is not really repeatable, it's not worth the time required to play unless you give a repeatable xp goal or sellable cards like the draft map or the number 3 map last year.
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@TheGoaler_PSN Double XP won't help you (or anyone else without a ton of time to play the game) get the bosses, sadly.
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It surprises me how rarely I've seen Randy or Babe on anyone's team. Yeah, 500k is a lot to get for the boss, but I play way less than most dedicated players, and Im only a small amount away.
People are acting like its some kind of insurmountable hill to get the bosses in this inning path - and that's probably why SDS doesn't like putting longer grinds in the game. This is not even that tough of a grind, but look at how many people are whining that its so impossible. This is why all grinds and programs are baby size now, TA isn't really a thing, etc - content for the instant gratification generation
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um, what? the reason people in here are complaining about being able to get to 500k XP is because all these surrounding programs are small and unrewarding XP-wise (as well as there not being enough of them), not the other way round - I mean I guess you’ve been grinding ranked or something, which, sure, do you (I’m waiting for the new missions on Friday cause I can’t get to five BR wins)
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@On_a_Power_Trip_PSN nah, I play more offline than online. If you're playing 2 hours a day and you can hit okay (and youve done the multiplayer program, which takes like 2 hours) - then you should be at Randy now
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cool. congrats on finishing the multiplayer program.
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The multiplayer program takes two hours? Dang.
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I’ve said it previously (maybe in this thread), but all of the frustrations would go away if SDS did two simple things:
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put a repeatable PXP mission in EVERY program. You can do the PXP online or offline. Heck, make it 5k PXP for 5 points. (They could add it to Mexico City Series tomorrow!!)
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create a small 3-5 stronghold conquest map that gives repeatable DIAMOND sellable rewards.
It’s not like this is anything new. They do repeatable PXP in the Extreme program every year I’ve played. And they did a 3 stronghold conquest map last year. All this noise goes away! And we go back to “discussing “ the number of Yankee and Dodger cards vs Cardinals!! (Ha ha ha…)
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@rubicante23_PSN 500 really isn’t a lot. I remember recently when we had a 1 million inning/season. The problem is a complete lack of things to do that give us big chunks of xp.
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@capardo_XBL super small conquest map that gives good repeatable sellable rewards? - that seems a bit overboard. Would cause huge inflation - anything that gives everyone a way to get stubs quick is a double-edged sword
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@rubicante23_PSN 500 really isn’t a lot. I remember recently when we had a 1 million inning/season. The problem is a complete lack of things to do that give us big chunks of xp.
Yeah. The amount of XP needed is kind of irrelevant. It is the opportunities to earn that XP that is more important
Just a quick gander. I believe the inning programs last year needed less total XP
The Egg Hunt Program in 2025 awarded 35K. This year it gave 7.5K
Jackie Robinson Program in 2026 awarded 35K. This year 10KJust a quick google showed that the Boss packs last year for inning 3 were at 245K and 400K. This year, if you want to call Bobby Doer a Boss then that is earned at 275K while the actual Boss pack is at 500K
So, last year if I only wanted one of the cards in the boss Pack I could grab it at 245K while this year if I want to earn Randy or Babe I need to get to 500K. So more than twice the XP needed to earn one of the packed Boss cards while the programs I mention above are earning you 1/3rd of the XP from last year
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Something we can all agree on - stop giving individual show packs as rewards in the inning path. Those should be egg hunt or Jackie packs or something - one show pack is silly, thanks for the nickel grandma
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This is extremely telling of what SDS is doing and it stinks. Classic overcorrect on their part and if not rectified quickly it’s a deal breaker.
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Here is the problem, people complained the last few years about too much content. People have lives, kids, Girlfriends, etc, "HOW CAN WE COMPLETE ALL OF THIS?!?!?"
This year they said they listened toned it down...."WHERE IS THE CONTENT?!?!?!"
There is a lot of things SDS got wrong this year, content isn't one of them.
I agree with that but they seemed to swing to the extreme polar opposite, there needs to be a consistent happy medium for content. If they do shorter programs and the such they need to drop more of it, maybe once, twice weekly. OTH I get the position SDS is in your damned if you do and damned if you don't.
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@Dolenz_PSN I think they want to make it take longer to get the boss pack. The problem with that is most people will end up falling short unless they bombard us with chunks of xp on Friday.
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@DrBear100_PSN Everything is an overcorrection and it seems to be getting worse.
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@GoozeFn_PSN that’s the charitable explanation. the cynical one is that they actually want fewer people to complete the path to reduce the supply of the bosses - I imagine a lot of people are a Randy away from the 2HH voucher like I am, for example
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@rubicante23
I don’t believe that was the case last year. The cards given were quickly QS value only. And prices in the AH were similar to this years.