Please listen to your community SDS
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Catering to casuals is a losing strategy.
Here's the thing though...casuals are prone to impulse buys...SDS doesn't care if they stay, they just want to entice them enough to hang around for a bit get some $ from them (it's a business, we get it)
If they ever listened to the people who actually stick around for the full cycle, the game would likely be better...but they wouldn't make as much money. I don't think it's vile, or evil, or malicious- they're just watching out for their bottom line, unfortunately for us. A little tonedeaf and perhaps ignorant to the read of the room, but not malicious
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@Ericulous1_XBL The other problem with a lack of content is a lack of ways to earn xp. They destroyed gameplay xp and now they aren’t giving us chunks. It’s impossible to finish the inning without playing online now. That’s awful planning.
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@LIONED-33_XBL I will never understand people wanting less content. Much of the content can be done simultaneously, so even if the content builds up over time, you’re just working on more things at once. Catering to casuals is a losing strategy.
"Casuals" is the absolute wrong word to use here. They are catering more to the instant gratification crowd.
Casuals are simply people that play the game as a hobby and dont take everything so seriously. It is often the journey that matters more than the destination. They are the ones who will use theme teams and non meta cards. They are the ones who enjoyed the TA grind. Most casuals do NOT want instant gratifcation.
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@Sarge1387_PSN If casuals are going to impulse buy, why would you cater to them? That makes zero sense. Those people come and go. A smart business caters to the people who spend money on their product year in and year out. The people playing this game most of the year. More content doesn’t hurt casuals. Less content drives their most loyal customers away.
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@Teak2112_MLBTS Semantics. There’s just no good argument for less content.
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@Ericulous1_XBL 100%Agreed with everyone you said. I've now been pretty much off of 26 now for over 3 weeks other than market stuff. I actually went back to The Show 22, since I am offline only) and started playing that again, so that I can use my created player from RTTS in DD. It also has the advantage of using Sounds of the Show, which is super cool. And a ton of great rosters to download for Franchise. And no BOTS on the market! 23 is also really good for this as well now. 24, 25 and 26 have all went downhill in my opinion. Its sad to see for what was once the greatest game every (played since 2015). Hopefully one day, it will get back to that. Until then, I'll likely just wait until after the All Star Break to play a lot on 26 again. By then, hopefully it will be better.
23 feels the best gameplay wise of the ones that still have servers running, has the best retrospective content and the most cards to play with even if a good chunk of them are no longer obtainable. I probably spent 25% of my Show time in 23 last year. 22 if I recall is lacking TA.
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Diablo 4’s latest expansion drops in a few hours and I couldn’t be more thankful
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Just finished my I-don't-know-"th" time through WBC mini-seasons. TA's are all done through the first level of Jolts (the rest are all 100 TB grinds). Every offline program is done. I'm around halfway to 500k and have no desire to keep repeating the existing content. "CoNtEnT iSnT tHe PrObLeM" folks, how did you get to the 500k without mind-numbing repeated content? I'm pretty much heading over to other games at this point. Will I return on 5/1 to finish that content in 2 hours? Not sure, but this is by far the earliest in the history of MLB the Show I've felt the "I'm done with the game" feeling.
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That WBC content was fire to start the year which was promising but you are correct not a whole lot to do right now. I am not sure why people were so against multiple TA's. They gave tons of cards and made you get creative with adding players to you lineup you would not normally use. I would rather grind for those cards and never saw them a roadblock to collections. If anything they helped lower collection cost from a stubs point of view. Yes there is the big TA path. But that is a long term grind that requires content to get all of that PXP. Constant mini season play throughs are going to make this game feel very boring, very fast. It already feels stale. We need more conquests (that are repeatable with sellable rewards or packs), more DQ even if not many like it and more complete programs. Egg Hunt and St. Pats programs seemed half baked. Programs with no collection cards? Are you kidding. The mexico series is cool but the whole program took maybe 3 hours between the conquest and the event to get 4 mid cards. Even the muliplayer reward path and past events seem quick to progresss through, and I say that as someone who prefers offline. I know SDS banks on the fact that they are the only MLB game but there are hundreds of non MLB video games available to play.
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If casuals are going to impulse buy, why would you cater to them?
You make it appeal to them because in a month or two, they'll be gone- but their $ remains. Capitalize on their FOMO, that's all. Again, from a business standpoint it makes sense. And like Teak said, "Casual" might not be the right term here.
They won't really cater to "regulars" because they know we'll get it no matter what...it's really the only game in town. For now.