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1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared

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  • slipkid69_PSNS Offline
    slipkid69_PSNS Offline
    slipkid69_PSN
    replied to Guest on last edited by
    #11

    @halfbutt said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

    No, I think the problem is most of you play on TVs...you guys have got to stop doing that...just get a proper monitor and you'll notice the difference. I'll make a guess and say when The Show is tested and developed they are using monitors as their primary screens and not dumb [censored] TVs. TVs are for old people that watch gardening shows and fishing shows, get a proper monitor kids.

    Not a kid and have a monitor. It’s still broken. Try again 🙄

    If you need a monitor to play the game, it should come with a disclaimer.

    Look, I’ve no doubt that having the least possible input lag is helpful, but the only problem with the hitting on release was, well, the inaccurate pitching.

    Nobody was complaining about the hitting.

    In the past I’ve played the game on the TV and on a monitor and I’ve had success with both. The problem is that since launch and with the patches they’ve released they have screwed up the timing window. So trying to get the lowest input lag is why I’m using a monitor.If they finally do get it sorted out and fix the issue with hitting I would have no issue going back to using my TV. The difference in input lag between the two is about 10 ms.

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  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    wrote on last edited by
    #12

    I play better on my 100” projector than on my TV; that’s why monitors are good: you stand closer to it. I also play better when I take my gaming chair closer to my TV instead of sitting on the couch. The improvements from tv to monitor is infinitely finite; PS4’s output is not that great to make that much difference

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  • Chuck_Dizzle29_PSNC Offline
    Chuck_Dizzle29_PSNC Offline
    Chuck_Dizzle29_PSN
    wrote on last edited by
    #13

    If you go back and look at the timing feedback in the PCI analysis I bet you'll see most of those that were labeled Good/Okay will probably show as JE or JL in the analysis for timing.

    I believe the given explanation by SDS was that's how they expanded timing window for good swings. Some just early or just late settings that are close can get labeled as good timing in game, but they generally induce less than solid contact.

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  • The57Deluxe_PSNT Offline
    The57Deluxe_PSNT Offline
    The57Deluxe_PSN
    wrote on last edited by
    #14

    Needs to address all of the fielding issues and baserunning too. There are so many fielding, throwing, and running glitches happening. Just one example is that Trout literally can’t catch a flyball at the wall, especially LF. I’ve had several hit to the base of the wall that are counted as homeruns too, some as ground rule doubles that don’t actually bounce over the fence. This is not just an online issue. It’s happening in CPU games frequently. Love the game but this is absolutely the worst shape I’ve seen it in since part of 2017. Baserunning and fielding IQ for players has always been a bit sketchy but it’s on a whole new level of weird this month.

    T-REZE_PSNT 1 Reply Last reply
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  • T-REZE_PSNT Offline
    T-REZE_PSNT Offline
    T-REZE_PSN
    replied to Guest on last edited by T-REZE_PSN
    #15

    @The57Deluxe said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

    Needs to address all of the fielding issues and baserunning too. There are so many fielding, throwing, and running glitches happening. Just one example is that Trout literally can’t catch a flyball at the wall, especially LF. I’ve had several hit to the base of the wall that are counted as homeruns too, some as ground rule doubles that don’t actually bounce over the fence. This is not just an online issue. It’s happening in CPU games frequently. Love the game but this is absolutely the worst shape I’ve seen it in since part of 2017. Baserunning and fielding IQ for players has always been a bit sketchy but it’s on a whole new level of weird this month.

    I agree, but I just personally haven't experienced those as much. Luckily, I personally have only ran into major issues with the hitting. That's why that's all that I mentioned.

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  • beanball0571_PSNB Offline
    beanball0571_PSNB Offline
    beanball0571_PSN
    wrote on last edited by
    #16

    Just lost a ranked game where my opponent hit a good okay, just early ok and an early ok homerun. I hit one out perfect perfect and good squared. But anything besides those two hits that was good good or higher were outs. This guy was rewarded for being late or early. The game is so jacked it isn’t funny

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  • Dino-might_notD Offline
    Dino-might_notD Offline
    Dino-might_not
    wrote on last edited by
    #17

    I could 100% live with the hitting if they’d just fix the [censored] pitching. It is measurably worse than last year. You have to aim it almost at the batters body to avoid sailing it down the middle.

    Crimson_Monk_PSNC 1 Reply Last reply
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  • SchnauzerFace_PSNS Offline
    SchnauzerFace_PSNS Offline
    SchnauzerFace_PSN
    wrote on last edited by
    #18

    Last year, fielding was reasonably good on the whole (with the exception of catchers all being terrible). But the fielding is so so so bad this year that I really think that’s the aspect in most dire need of an overhaul. Hitting and pitching obviously need work too, but I don’t think I’m being dramatic when I say the fielding makes the game unplayable.

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  • Crimson_Monk_PSNC Offline
    Crimson_Monk_PSNC Offline
    Crimson_Monk_PSN
    replied to Guest on last edited by
    #19

    @Dino-might_not said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

    I could 100% live with the hitting if they’d just fix the [censored] pitching. It is measurably worse than last year. You have to aim it almost at the batters body to avoid sailing it down the middle.

    The pitching sucks but if they made it easier then the game would be a [censored] show with nothing but low scoring games. If the fix pitching and revert hitting, then it would be perfect

    T-REZE_PSNT 1 Reply Last reply
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  • T-REZE_PSNT Offline
    T-REZE_PSNT Offline
    T-REZE_PSN
    replied to Guest on last edited by
    #20

    @Crimson_Monk said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

    @Dino-might_not said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

    I could 100% live with the hitting if they’d just fix the [censored] pitching. It is measurably worse than last year. You have to aim it almost at the batters body to avoid sailing it down the middle.

    The pitching sucks but if they made it easier then the game would be a [censored] show with nothing but low scoring games. If the fix pitching and revert hitting, then it would be perfect

    Knowing how they handled hitting in previous years, I doubt SDS would ever revert hitting back to how it was day 1. But fixing pitching is something I think they could also do by making it less random by allowing players to hit their spots when they get perfect inputs on their pitching interface. I use Analog, and it feels like even if I hit my spot the ball goes in a random location. If SDS wants a pitcher's control to affect how pitching works (as it should), I think they should make that affect how hard it is to actually hit your spot with your chosen input method, and not add randomness to a pitch's location when a user hit's their spot.

    Dino-might_notD 1 Reply Last reply
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  • beanball0571_PSNB Offline
    beanball0571_PSNB Offline
    beanball0571_PSN
    wrote on last edited by
    #21

    Once again walked off on a early homerun on a sinker in on the hands. That ball should be foul. But hey my opponent got the chance because check swings were called strikes on him twice over the course of 40 check swings. This game is a joke

    joshjays44_PSNJ 1 Reply Last reply
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  • joshjays44_PSNJ Offline
    joshjays44_PSNJ Offline
    joshjays44_PSN
    replied to Guest on last edited by
    #22

    @beanball0571 said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

    Once again walked off on a early homerun on a sinker in on the hands. That ball should be foul. But hey my opponent got the chance because check swings were called strikes on him twice over the course of 40 check swings. This game is a joke

    Wow I thought Operations Sports had little complaining noob sauce, you guys might take the cake.

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  • A_PerfectGame_PSNA Offline
    A_PerfectGame_PSNA Offline
    A_PerfectGame_PSN
    wrote on last edited by
    #23

    They know what the velos are they intentionally nerfed the whole game because they are socialists that what evenly distributed outcomes. The proletariat verse the bourgeoisie. The casuals are “oppressed” and they need to be able to win too.

    Corny.

    Dino-might_notD 1 Reply Last reply
    1
  • Dino-might_notD Offline
    Dino-might_notD Offline
    Dino-might_not
    replied to Guest on last edited by
    #24

    @T-REZE said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

    @Crimson_Monk said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

    @Dino-might_not said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

    I could 100% live with the hitting if they’d just fix the [censored] pitching. It is measurably worse than last year. You have to aim it almost at the batters body to avoid sailing it down the middle.

    The pitching sucks but if they made it easier then the game would be a [censored] show with nothing but low scoring games. If the fix pitching and revert hitting, then it would be perfect

    Knowing how they handled hitting in previous years, I doubt SDS would ever revert hitting back to how it was day 1. But fixing pitching is something I think they could also do by making it less random by allowing players to hit their spots when they get perfect inputs on their pitching interface. I use Analog, and it feels like even if I hit my spot the ball goes in a random location. If SDS wants a pitcher's control to affect how pitching works (as it should), I think they should make that affect how hard it is to actually hit your spot with your chosen input method, and not add randomness to a pitch's location when a user hit's their spot.
    1000000% agree

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  • Dino-might_notD Offline
    Dino-might_notD Offline
    Dino-might_not
    replied to Guest on last edited by
    #25

    @A_PerfectGame said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

    They know what the velos are they intentionally nerfed the whole game because they are socialists that what evenly distributed outcomes. The proletariat verse the bourgeoisie. The casuals are “oppressed” and they need to be able to win too.

    Corny.

    ... are you for real or is this supposed to be sarcasm?

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  • ejredbolt99_PSNE Offline
    ejredbolt99_PSNE Offline
    ejredbolt99_PSN
    wrote on last edited by
    #26

    I agree on the timing issue with regards to hitting I'm not getting rewarded at all. Especially when the CPU offensive is pulling good outside fastballs for homers. I've already gone back a level on hitting because I'm so frustrated with the results of my swings

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