1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared
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If you go back and look at the timing feedback in the PCI analysis I bet you'll see most of those that were labeled Good/Okay will probably show as JE or JL in the analysis for timing.
I believe the given explanation by SDS was that's how they expanded timing window for good swings. Some just early or just late settings that are close can get labeled as good timing in game, but they generally induce less than solid contact.
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Needs to address all of the fielding issues and baserunning too. There are so many fielding, throwing, and running glitches happening. Just one example is that Trout literally can’t catch a flyball at the wall, especially LF. I’ve had several hit to the base of the wall that are counted as homeruns too, some as ground rule doubles that don’t actually bounce over the fence. This is not just an online issue. It’s happening in CPU games frequently. Love the game but this is absolutely the worst shape I’ve seen it in since part of 2017. Baserunning and fielding IQ for players has always been a bit sketchy but it’s on a whole new level of weird this month.
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@The57Deluxe said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:
Needs to address all of the fielding issues and baserunning too. There are so many fielding, throwing, and running glitches happening. Just one example is that Trout literally can’t catch a flyball at the wall, especially LF. I’ve had several hit to the base of the wall that are counted as homeruns too, some as ground rule doubles that don’t actually bounce over the fence. This is not just an online issue. It’s happening in CPU games frequently. Love the game but this is absolutely the worst shape I’ve seen it in since part of 2017. Baserunning and fielding IQ for players has always been a bit sketchy but it’s on a whole new level of weird this month.
I agree, but I just personally haven't experienced those as much. Luckily, I personally have only ran into major issues with the hitting. That's why that's all that I mentioned.
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Just lost a ranked game where my opponent hit a good okay, just early ok and an early ok homerun. I hit one out perfect perfect and good squared. But anything besides those two hits that was good good or higher were outs. This guy was rewarded for being late or early. The game is so jacked it isn’t funny
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I could 100% live with the hitting if they’d just fix the [censored] pitching. It is measurably worse than last year. You have to aim it almost at the batters body to avoid sailing it down the middle.
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Last year, fielding was reasonably good on the whole (with the exception of catchers all being terrible). But the fielding is so so so bad this year that I really think that’s the aspect in most dire need of an overhaul. Hitting and pitching obviously need work too, but I don’t think I’m being dramatic when I say the fielding makes the game unplayable.
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@Dino-might_not said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:
I could 100% live with the hitting if they’d just fix the [censored] pitching. It is measurably worse than last year. You have to aim it almost at the batters body to avoid sailing it down the middle.
The pitching sucks but if they made it easier then the game would be a [censored] show with nothing but low scoring games. If the fix pitching and revert hitting, then it would be perfect
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@Crimson_Monk said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:
@Dino-might_not said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:
I could 100% live with the hitting if they’d just fix the [censored] pitching. It is measurably worse than last year. You have to aim it almost at the batters body to avoid sailing it down the middle.
The pitching sucks but if they made it easier then the game would be a [censored] show with nothing but low scoring games. If the fix pitching and revert hitting, then it would be perfect
Knowing how they handled hitting in previous years, I doubt SDS would ever revert hitting back to how it was day 1. But fixing pitching is something I think they could also do by making it less random by allowing players to hit their spots when they get perfect inputs on their pitching interface. I use Analog, and it feels like even if I hit my spot the ball goes in a random location. If SDS wants a pitcher's control to affect how pitching works (as it should), I think they should make that affect how hard it is to actually hit your spot with your chosen input method, and not add randomness to a pitch's location when a user hit's their spot.
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Once again walked off on a early homerun on a sinker in on the hands. That ball should be foul. But hey my opponent got the chance because check swings were called strikes on him twice over the course of 40 check swings. This game is a joke
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@beanball0571 said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:
Once again walked off on a early homerun on a sinker in on the hands. That ball should be foul. But hey my opponent got the chance because check swings were called strikes on him twice over the course of 40 check swings. This game is a joke
Wow I thought Operations Sports had little complaining noob sauce, you guys might take the cake.
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They know what the velos are they intentionally nerfed the whole game because they are socialists that what evenly distributed outcomes. The proletariat verse the bourgeoisie. The casuals are “oppressed” and they need to be able to win too.
Corny.
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@T-REZE said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:
@Crimson_Monk said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:
@Dino-might_not said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:
I could 100% live with the hitting if they’d just fix the [censored] pitching. It is measurably worse than last year. You have to aim it almost at the batters body to avoid sailing it down the middle.
The pitching sucks but if they made it easier then the game would be a [censored] show with nothing but low scoring games. If the fix pitching and revert hitting, then it would be perfect
Knowing how they handled hitting in previous years, I doubt SDS would ever revert hitting back to how it was day 1. But fixing pitching is something I think they could also do by making it less random by allowing players to hit their spots when they get perfect inputs on their pitching interface. I use Analog, and it feels like even if I hit my spot the ball goes in a random location. If SDS wants a pitcher's control to affect how pitching works (as it should), I think they should make that affect how hard it is to actually hit your spot with your chosen input method, and not add randomness to a pitch's location when a user hit's their spot.
1000000% agree -
@A_PerfectGame said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:
They know what the velos are they intentionally nerfed the whole game because they are socialists that what evenly distributed outcomes. The proletariat verse the bourgeoisie. The casuals are “oppressed” and they need to be able to win too.
Corny.
... are you for real or is this supposed to be sarcasm?
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I agree on the timing issue with regards to hitting I'm not getting rewarded at all. Especially when the CPU offensive is pulling good outside fastballs for homers. I've already gone back a level on hitting because I'm so frustrated with the results of my swings
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