How do you make a sports game completely unrelated to skill
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If the game was unrelated to skill, then I demand to know why I've never even come close to making world series. My assumption was that it's because I'm not very good, but if it's really a complete dice roll then I should at least have a 50-50 shot. Not one time have I ever defeated a player who was clearly better than me, so if this game is designed to prop up weaker players then the design is broken because I'm owed a lot more undeserved wins.
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@baboonishace_psn said in How do you make a sports game completely unrelated to skill:
@rosco-1up_xbl said in How do you make a sports game completely unrelated to skill:
@kingakp_xbl said in How do you make a sports game completely unrelated to skill:
Its a game
Yes, it's a game that's rigged to help weaker players (which are the majority) keep up with better players so they stay interested. It also works in reverse as some better players will think they need "better cards" when they lose to weaker players with better cards. It's all designed to manipulate people into staying interested and SPEND MORE MONEY.
Have you ever been to a carnival? All those games seem within reach, but what happens? You wind up spending a ton of dough before you get a medium sized pink dragon with googly eyes. Same philosophy here.
This guy gets it. Every sports game nowadays
I feel like Rocket League goes against this philosophy.
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I got my 7 year old daughter to have an at bat during RS.
I can assure you, there is at least some skill involved after watching her give it a go.
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@tdubb1211_xbl said in How do you make a sports game completely unrelated to skill:
"It happens in real baseball" makes no sense at all because im playing a video game where my inputs should matter, at least a little bit not just a complete dice roll everytime.
Maybe 2 days after a rookie throws a no-hitter isn't the best time to complain that weird things don't happen in baseball and that inputs should matter more.
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@lewisnadasurf1_psn said in How do you make a sports game completely unrelated to skill:
I got my 7 year old daughter to have an at bat during RS.
I can assure you, there is at least some skill involved after watching her give it a go.
I had my wife take some AB's with my RTTS player. She so damaged his psyche that I deleted him and started over.
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https://www.youtube.com/watch?v=AfqQ5NPjohA
I guarantee that Joey's PCI was 6 inches below the ball on this swing.
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@kingakp_xbl said in How do you make a sports game completely unrelated to skill:
@rosco-1up_xbl said in How do you make a sports game completely unrelated to skill:
@kingakp_xbl said in How do you make a sports game completely unrelated to skill:
Its a game
Yes, it's a game that's rigged to help weaker players (which are the majority) keep up with better players so they stay interested. It also works in reverse as some better players will think they need "better cards" when they lose to weaker players with better cards. It's all designed to manipulate people into staying interested and SPEND MORE MONEY.
Have you ever been to a carnival? All those games seem within reach, but what happens? You wind up spending a ton of dough before you get a medium sized pink dragon with googly eyes. Same philosophy here.
Dude its just a game. Play it to have fun or don't.
Bro it’s not fun to consistently have better inputs than your opponents and yet they get rewarded for having worse swings than you
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Holy Mackerel! Some of you momos are taking this too literally. It's not there's no skill needed. In fact, if you were a complete beginner with little understanding of baseball, you'd have a large mountain to climb to become a competitive online player.
That being said...
Have you ever heard of EA's patented DDA? Maybe you know it as Dynamic Difficulty Adjustment or "Surprise Mechanics". It skews the base level of the game when certain criteria are met. Call it whatever you want, but all the major sports triple A games that want to sell you packs and stubs and hubs and bubs, use subversive algorithms in hopes to manipulate enough of the players into spending money.
That being said...
Yes, there are players who are really good. You can apply the Pareto Principle, where 80% of the players will be average and below and 20% will be above average to elite with the extreme 1% being super elite. The code allows for this because it has to. It has to have some resemblance of reality or else there would be no argument. Also consider, that it is NOT a perfect system. It is a work in progress. Like any other computer coding, just getting it to be stable is a difficult task on its own. Plus, with all the scrutiny these companies have come under, they've had to change their methods to better hide their deception.
That being said...
It's just a buff and nerf system. It's not scripting. It doesn't mean I can automatically take advantage of my opponents defense if it has been nerfed. I still have to execute an input to achieve the goal, point, run or whatever. A bad player, or a player on tilt, or a drunk or stoned player may miss most, if not all of his/her opportunities (although, on some older versions of NHL, it was known that if you put your controller down, your goalie would become super human at least for a short while).
That being said...
It's about the 80%. The game is buffed and nerfed where the elites can get through, but the average players can be manipulated. Don't feel too bad however, there are plenty of elites who over spend. They will need the higher powered items (cards in this case) to compete at the high levels. Back in the day, an elite player could get to the high levels with base cards, but that's a thing of the past. The code has clamped down on that sort of thing.
That being said...
I could care less. I just want a deep Franchise mode with great gameplay that works properly. Not this half baked nonsense we've gotten ever since the money modes were introduced. You think we're ever going to see Online Franchise again? Probably not, because a lot of people would enjoy that and SDS fears it would take away from DD. They want everyone sucked into that garbage. That's my theory anyway and that's why I hate them and the apologists that defend this garbage.
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I think the game is awesome and too many people are complaining about nothing. There’s always some sort of fault in every game. No game is perfect. SDS , in my opinion did an outstanding job on this game. All I can say is this game is absolutely amazing. Sometimes it gets frustrating, but what game doesn’t.
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@rikstarr1970_xbl said in How do you make a sports game completely unrelated to skill:
I think the game is awesome and too many people are complaining about nothing. There’s always some sort of fault in every game. No game is perfect. SDS , in my opinion did an outstanding job on this game. All I can say is this game is absolutely amazing. Sometimes it gets frustrating, but what game doesn’t.
You commenting this on every post is flag raising.
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Why.? On every post people are complaining and complaining about a good game. And besides just being honest
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So what is the point of the PCI getting smaller as you go up in difficulty if it doesnt matter your PCI placement? How does having good swing timing and the entire ball inside the PCI result in an out more times than an base hit? If im squaring up the ball on swings with good timing they should be hits. Id rather finish a game 10-7 than get cheated constantly, and it be a 2-1 game. Something like FIFA for example, soccer games arent high scoring in real life but you can score 6-7 goals in a game with good inputs, because its a video game, you know, where it matters what you press........
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@whitejw98_psn said in How do you make a sports game completely unrelated to skill:
If the game was unrelated to skill, then I demand to know why I've never even come close to making world series. My assumption was that it's because I'm not very good, but if it's really a complete dice roll then I should at least have a 50-50 shot. Not one time have I ever defeated a player who was clearly better than me, so if this game is designed to prop up weaker players then the design is broken because I'm owed a lot more undeserved wins.
It’s not designed to “prop up” weaker players. It’s designed to keep games close. If you can’t see this, I don’t know what to tell you. Enjoy the game?
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For everyone complaining that this game isn't realistic, yeah if you play DD its not! Simple as that, its silly online pay to win garbage...when you realize this then many of you will stop crying. You want realistic gameplay?, play offline with a mature slider set and max pitch speeds out, and quit using a PCI to hit, its not Duck Hunt target practice.
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@rikstarr1970_xbl said in How do you make a sports game completely unrelated to skill:
Why.? On every post people are complaining and complaining about a good game. And besides just being honest
Its absolutely amazing that there a people who say this is a "good game" its completely uncompetitive. It doesnt matter who makes better contact with the ball in a baseball game...
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you know what you guys are right, why would i want to be rewarded for making good plays in a sports game. Id rather just have my wins and losses completely up to chance where it doesnt matter what I do at all.
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@tdubb1211_xbl said in How do you make a sports game completely unrelated to skill:
you know what you guys are right, why would i want to be rewarded for making good plays in a sports game. Id rather just have my wins and losses completely up to chance where it doesnt matter what I do at all.
There's the little baby, whooogaga gagagaga......ohhh did you make a pooppie?
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You call it Madden and have every play influenced by 20 AI players.
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