Update 1.13 Discussion
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@sturdycrackers said in Update 1.13 Discussion:
Very good patch. Hopefully it translates in game!
First 3 at bats with new patch, hit with didi, hit with belli, and perfect homer wit Rizzo, I like the new patch !!!
In all seriousness, the meter is really cool, I like that!
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Kudos for the change to pitcher stamina. I personally didn’t have a problem with being able to use starters out of the pen, but felt there wasn’t enough of a penalty - I know some guys literally just used Kluber 2 - 3 innings every game, because that’s how much stamina would recover and he’s always be at full strength. This change should give people something to think about before running a starter out of the pen, while still making it an option in a pinch or close game. Dig it.
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@SaveFarris said in Update 1.13 Discussion:
The stat dump is literally dopamine. I can't get enough!
If I may, suggestions for the next stat dump:
-- Average Team Affinity Progress
-- Inning Stats (Avg Stars, Most popular Bosses)
-- Percentage of Users that have acquired Mantle, Biggio, Sheffield
-- Percentage of Users that have entered XP Prestige Path
-- Most Prestiged CardsI completely agree. The stats were an awesome addition. I’d also like to see the different game modes as a percentage of time played. I would assume RS or conquest would be the highest played and probably BR the lowest played among RS, events, BR, conquest, and showdown, but I would still like to see some numbers about where users are spending their time in DD
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@Scarletgospel said in Update 1.13 Discussion:
Lol... apparently this is a good/good homerun by the cpu on legend now. Lol.
I guess we just get to see the bad hits in more detail now. I hope this is an outlier and not the norm.
I feel like your pic is a perfect example of why they provided such a long patch note to explain there are far more inputs that go into a result that you need to consider than just the fact that the ball is slightly outside the contact PCI and was a home run.
Let’s break down your pic using what SDS has told us:
Firstly, we know that the small PCI reflects contact zone where there is an increased chance of hard contact, compared to the vision portion. Players can still make contact in the vision zone, it’s just the chance of hard contact is less and I believe it drops the further out you get. This ball is just outside the contact PCI, so there’s definitely still a chance that can be hit with hard contact.
Second, patch note says pitch location is the most important factor in determining contact result. That pitch is in the middle of the zone which means it definitely has a higher chance of being subject to hard contact.
Lastly, if that’s on legend and the PCI is that big, that means you hung your pitch. SDS didn’t put anything out on this but I am positive from more than enough anecdotal evidence that hanging pitches = significantly increased chance of hard contact.
To sum up, the increased chance of hard contact due to a hung cutter down the middle outweighed the decreased chance of hard contact due to PCI placement being slightly off.
With the information SDS put out, they are effectively saying based on all the data they can see and the knowledge they have of what inputs should produce what outputs, they’re fairly comfortable with the current state of hitting.
What was lacking was understanding and the communication to users which is why they sent out what they did. Now it’s up to us to use that info and be objective when assessing hitting outcomes.
If the results still seem inconsistent based on all the information we have, then by all means share that in the forums and ask for change or more information to properly assess hit results, but if they give us new info and we continually revert back to something as simple as “contact pci not on ball + home run = broken” when we have been told it’s more complex, we are always gonna be unhappy.
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@Scarletgospel said in Update 1.13 Discussion:
Lol... apparently this is a good/good homerun by the cpu on legend now. Lol.
I guess we just get to see the bad hits in more detail now. I hope this is an outlier and not the norm.
Yeah, I highly suspect this feedback is actually going to make things worse. I'm really surprised they went this direction rather than just turning down the RNG. It's just going to further confirm that many results are nonsensical based on the input.
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@Matt_42187 said in Update 1.13 Discussion:
@Scarletgospel said in Update 1.13 Discussion:
Lol... apparently this is a good/good homerun by the cpu on legend now. Lol.
I guess we just get to see the bad hits in more detail now. I hope this is an outlier and not the norm.
Where did the ball land, because the wind was blowing out 10MPH? I noticed the PCI & bat/ball placement doesn't look to be in the same spot, which sucks.
Interesting observation. He was behind it with bad PCI placement... and it went out of the park? With 54 power?
Also, I understand the PCI /= the barrel of the bat but JFC. PCI is way to the right of the ball but the ball makes contact towards the end of the bat?
Like I said before, this enhanced feedback is likely to bring more questions than answers.
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Can anyone help explain what the FPS fix is/means?
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guys do the patch notes read poorly here? what does this sentence even mean?
"Also, the arrangement of what limited information did pop-up would often result in misinterpretation and confusion."
who wrote this a toddler?
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@JR3318 said in Update 1.13 Discussion:
Can anyone help explain what the FPS fix is/means?
I think it’s drops in frames per second. The fix will possible keep things running smoothly.
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Did I miss in the notes how the feedback will explain when I play an event game and my opponent clearly bought the game last night he still will get the tying run to the plate in the last inning?
Or if I’m playing a beast of a player and I should be blown out yet I somehow manage to get the tying or winning run to the plate? I hope the feedback clarifies that.
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Love the new timing indicator. When im in practice mode, it makes it far easier to quickly ascertain the problem with my last swing....and to what degree.
Having all that info in one place, easy to ready, is excellent.Plus a wind indicator is HUUUGE.
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I’m with you guys on this update seeming to be a good one. However, one issue I can see coming from this is it’ll mean more quick pitches from some opponents. Resulting in not really being able to look at the result of the previous swing. Hope I’m wrong.
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New screen is great and provides a lot of information but doesn’t address any issues with hitting. Example played event game placed ball in top 3rd of PCI dead center. Line out to center 31 degree launch angle, it happens oh well. Next better dead center again but in bottom 3rd of PCI this time, result 31 degree launch angle line out to center.
My understanding of pci may be off but I thought being in the top 3rd puts you under the ball and being in the bottom 3rd means you got on top of the ball. If this is the case I don’t see how the launch angles are the same. Could be a perfect explanation, I just don’t know it.I also had a launch angle of 161 and negative 155 on foul balls where my pci was no where close, those should result in a swing and miss. I had no business touching those balls
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like the new batter/swing feedback.
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Had a guy pitch four starting pitchers during one game yesterday. I am assuming he uses every starting pitcher, every game, and pitches them 2-3 innings per game. There has to be a way to stop this. I like the idea of being able to pick my starter, but it's just too exploitable.
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At the end of the day I appreciate SDS attempt at listening and giving users understanding... How many others Dev would do as much?
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@boudie23 said in Update 1.13 Discussion:
New screen is great and provides a lot of information but doesn’t address any issues with hitting. Example played event game placed ball in top 3rd of PCI dead center. Line out to center 31 degree launch angle, it happens oh well. Next better dead center again but in bottom 3rd of PCI this time, result 31 degree launch angle line out to center.
My understanding of pci may be off but I thought being in the top 3rd puts you under the ball and being in the bottom 3rd means you got on top of the ball. If this is the case I don’t see how the launch angles are the same. Could be a perfect explanation, I just don’t know it.I also had a launch angle of 161 and negative 155 on foul balls where my pci was no where close, those should result in a swing and miss. I had no business touching those balls
They didn't say anything about "addressing hitting".
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@TheHungryHole said in Update 1.13 Discussion:
guys do the patch notes read poorly here? what does this sentence even mean?
"Also, the arrangement of what limited information did pop-up would often result in misinterpretation and confusion."
who wrote this a toddler?
I’m fairly certain SDS didn’t spent countless hours listening to feedback and developing this patch only to drop the ball in their description of the gameplay enhancements to the player base. It reads like it’s in English to me. If you’re having difficulty, might I suggest a subscription to Babbel to understand the what they are trying to say a little better.
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I’m so happy about this patch because the hitting all year has been awesome, but the feedback was completely off, which made people think that’s contact was inconsistent, but it really wasn’t. Good ok pretty much encapsulated anything in fair territory, and it would look like you squared it up but you were actually really off on the timing. So happy to have this feature.