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    Xx9Tarasenko1xX

    Xx9Tarasenko1xX

    @Xx9Tarasenko1xX

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    Best posts made by Xx9Tarasenko1xX

    RE: Update 1.13 Discussion

    @Scarletgospel said in Update 1.13 Discussion:

    Lol... apparently this is a good/good homerun by the cpu on legend now. Lol.

    https://imgur.com/a/Krb2Rmi

    I guess we just get to see the bad hits in more detail now. I hope this is an outlier and not the norm.

    I feel like your pic is a perfect example of why they provided such a long patch note to explain there are far more inputs that go into a result that you need to consider than just the fact that the ball is slightly outside the contact PCI and was a home run.

    Let’s break down your pic using what SDS has told us:

    Firstly, we know that the small PCI reflects contact zone where there is an increased chance of hard contact, compared to the vision portion. Players can still make contact in the vision zone, it’s just the chance of hard contact is less and I believe it drops the further out you get. This ball is just outside the contact PCI, so there’s definitely still a chance that can be hit with hard contact.

    Second, patch note says pitch location is the most important factor in determining contact result. That pitch is in the middle of the zone which means it definitely has a higher chance of being subject to hard contact.

    Lastly, if that’s on legend and the PCI is that big, that means you hung your pitch. SDS didn’t put anything out on this but I am positive from more than enough anecdotal evidence that hanging pitches = significantly increased chance of hard contact.

    To sum up, the increased chance of hard contact due to a hung cutter down the middle outweighed the decreased chance of hard contact due to PCI placement being slightly off.

    With the information SDS put out, they are effectively saying based on all the data they can see and the knowledge they have of what inputs should produce what outputs, they’re fairly comfortable with the current state of hitting.

    What was lacking was understanding and the communication to users which is why they sent out what they did. Now it’s up to us to use that info and be objective when assessing hitting outcomes.

    If the results still seem inconsistent based on all the information we have, then by all means share that in the forums and ask for change or more information to properly assess hit results, but if they give us new info and we continually revert back to something as simple as “contact pci not on ball + home run = broken” when we have been told it’s more complex, we are always gonna be unhappy.

    posted in General Discussion •
    RE: DD Team & Uniform Colors

    I'm interested in this too actually. Often my player's accessories don't match what I set in my uniform setup. Most notably catcher gear.

    posted in Diamond Dynasty •
    RE: Conquest Extreme

    Here's the method I'm doing which I've found works reasonably well. For this method, you need to be able to beat the CPU on HoF regularly (although I think it's a lot easier when you face mostly bronze pitchers with a predominantly 99 team).

    My method is to conquer the map and complete all turn based missions except for Rockies, White Sox, Astros, Rangers, Angels Athletics. You could probably take Houston and maybe 1 other if you steal on legend, but these teams are all easy to do through a quick restart.

    Turn 1: Straight down to Minny, continue towards Wash with remaining fans. Steal fans on HoF.

    Turn 2: Reinforce at original stronghold, take Cleveland, then Toronto, then use remaining fans to continue towards TB. Steal on HoF.

    Turn 3: Split reinforcements. Enough to get to Wsh and take them, remainder at spot near TB. Take Wsh, TB and NYY. If any extra fans, move them towards Bos or Philly (depending where you have the extra fans). Steal on HoF

    Turn 4: Reinforce at spot closest to Philly. Take Phi, Cin, Chc and Arizona. Move any additional fans towards LAD. Steal on HoF

    Turn 5: Reinforcce at NYY Chc and Cin with enough fans that you can comfortably reach the Brewers and Braves - maybe with an extra fan or two in case you lose a game. If you have enough. Take the Red Sox Brewers, Braves. steal on HoF.

    Turn 6. Reinforce enough to finish off dodger/padre route, reinforce the remainder at the Philly stronghold and take NYM and STL.

    Once done those, finish off the rest of the map, taking every hexagon in a more relaxed way like you normally would.

    Then when you're done, you can quickly do the others. Go straight for Hou, beat them, restart. Take Col, restart. Take CWS, restart. Then go straight for Texas steal fans, go up and do angels and Athletics all without restarting. You might be able to do all of these on a single turn but IMO it's not worth it.

    Edit to turn 5 as I forgot about the Red Sox and missed them with my original post.

    posted in Diamond Dynasty •
    RE: Moonshot event

    the transition to the southpaw event will end the current run you might be on (i.e. if you were 11-0 you would start the southpaw event on a brand new entry, not the 11-0 entry you were previously on). However, cumulative wins building towards the rewards you currently see will continue. So if you've earned 30 event wins in this one total, you'll still be building off that 30 total event wins when southpaw begins.

    posted in General Discussion •
    RE: They made MTO irrelevant with this update

    @Hank_Gritt said in They made MTO irrelevant with this update:

    While I'm not upset that they patched it, I do think they should look at the data and strongly think about making the double affinity a permanent thing (or maybe a weekend bonus or something). I bet if you looked at the numbers, more people played MTO this week than ever before. I saw way more streamers playing it, and I sure played a ton. It gives the game some nice variety to have a ton of different options.

    Another thing to think about: when new players pick this game up in the summer they are going to be so far behind in the TA grind they might just ignore it all together. Making it so an MTO run on All-Star or below can at least get you past stage one TA will make more people play MTO and more people (especially new players) care about grinding TA.

    Agree with you. Beyond the data about how much modes are being played, I think it would be fair to increase the points to put it more in line with Showdown, or at least bridge the gap. If it takes, say, 6.5 hours hours to complete MTO on veteran (I use veteran because it's comparable to a majority of Showdown moments). That's 54 TA points max over 6.5 hours assuming you max out your rewards.

    With showdown, you're looking at 1.5 hours per stage 1 showdown (I'd say an hour for stage 2). That means you could potentially earn 80 points with 30 min to spare or a failed attempt accounted for. Plus I'd say you'd earn more XP in showdown, plus packs.

    No problem with them removing double points for now and not saying double MTO points is the answer, but I wouldn't mind them looking at trying to bridge the gap, even if they increased it by 50%. Just gives people an incentive to play a different mode if they choose.

    posted in Diamond Dynasty •
    RE: Petition to ban “Cash Machine”

    @hunchoputt said in Petition to ban “Cash Machine”:

    This song is the worst song in the game, possibly in the world. Whenever it comes on in final showdown I lose all motivation to win. Oliver Tree is the Dansby Swanson of rappers.

    You know if you press R3 twice in succession during a boss showdown, it changes the song? You're welcome for all the additional showdown victories you will earn now. If you have some leftover unused motivation, feel free to apply it to showdowns for me.

    posted in General Discussion •
    RE: This "no new reward" continued Event stuff is for the birds

    @Therealest_JB said in This "no new reward" continued Event stuff is for the birds:

    Pretty sure the no streaming is due to Covid 19, but i guess you want to be a little whiny [censored] today

    Oh it’s not just today. It’s been the last 3 years. He’s absolutely miserable yet continues to post and play.

    posted in Diamond Dynasty •
    RE: Question about Daily Missions.

    As others mentioned, you can only have 2 built up per category. “Stacking” the dailies would consist of making sure you have 2 in each category, but also replacing hard missions with easy ones. So if you had the gold CGSO mission, it’s hard to complete, so using the few days leading up to a new program to replace those types of missions with ones that are quick and easy to complete would be part of stacking.

    posted in General Discussion •
    RE: Let's kill the Future Stars concept now.

    @hoboadam said in Let's kill the Future Stars concept now.:

    This should have been November content, not June.

    Make a Minor League version of the game and stick these guys there.

    I agree. I enjoy having the prospects in the game, but IMO, give them Prospect cards for the first 6-8 months of the game's lifecycle. The prospect card version should be realistic projections - i.e. their overall should be based on their estimated ceiling with overalls similar to the ratings of LS cards and the players they are projected to play like. I'm unaware of any prospect touted as the next Trout, so make the top prospects in the 90-91 range and have it trickle down from there.

    Later, when there's dozens and dozens of prime and sig cards and 99s, if you want to add future stars cards with suped up stats that push up their overalls, go for it.

    posted in Diamond Dynasty •
    RE: Sorry Jays fans

    @TheHungryHole said in Sorry Jays fans:

    @ItsaCanesthing said in Sorry Jays fans:

    I jokingly said that the Jays TA3 was going to be Tom Henke.
    Holy Cow, I hate being right...My condolences.

    lol dude are you joking

    Henke was an absolute beast in real life - you probably weren't even at the stadium watching him

    this is a terrific TA card for the blue jays we've had the worst cards all year its refreshing to get the Henkster

    Agree. Only really disappointed cause I was hoping for Delgado since I grew up watching him. Other than that, this Henke card looks great.

    posted in Diamond Dynasty •

    Latest posts made by Xx9Tarasenko1xX

    RE: Servers down??

    Not letting me in

    posted in General Discussion •
    RE: West TA2 conquest

    If it’s a hexagon you’re missing, one suggestion is to go to your team details and make your team’s primary colour a very obvious one like white, or a fluorescent colour. Then go back into it and all your hexagons will be really bright. It’ll make finding your missing space far more obvious.

    When you change the colour, if you have a custom uniform, just don’t select the “initialize uniforms” option or whatever when you leave. When you’re done, go change the primary colour back to normal and you should be good to go.

    posted in Diamond Dynasty •
    RE: Patch question

    You can choose update later, but you cannot access online without the latest patch (I.e. can only play offline single player modes)

    posted in User to User Help •
    RE: 1st Inning Showdown

    If you’re looking for really good hittable curves/screwballs, you need to look for ones that arc well above the top of the zone to start. Those ones you’re talking about start near the top of the zone but always fall off below the zone or in bad hitting locations. Wait for those hangers that arc well above the zone to start. If you’re comfortable fighting off pitches, do that till 2 strikes.

    posted in Diamond Dynasty •
    RE: W's not counting in Events. Again.

    Yeah just happened to me too exactly as you say. I had one Friday but it was a bit different. Didn’t get the unhandled error note. It showed the normal animation for a win, but it showed me going from 10 wins to 11 when it should’ve showed 11 to 12. If I look at my wins total from the main page, it shows 11 wins, but if I go to the leaderboard, it shows me with 12.

    I feel like that’s a bit easier for me to submit a bug and get fixed, but these unhandled exceptions where nothing records are the worst cause I bet they won’t be able to give me the win or all the stats I accumulated.

    posted in Diamond Dynasty •
    RE: TA showdown bosses

    It can be any of the 42 series pitchers obtained through TA

    posted in Diamond Dynasty •
    RE: Team Affinity

    I don’t think they’ll lock prior seasons. In terms of whether it will be gated the way it was last year or if you can start 2 without completing 1, the fact they’re calling them seasons instead of stages makes me think they won’t be gated.

    TA has very distinct tasks that are not interdependent so I think it’s possible to make the seasons separate without locking them or gating the seasons. They’d just have to make each season its own “program” starting from 0 as opposed to adding awards onto the progression of season 1.

    For now I’m treating it like it will be gated, but I’d be fine if it wasn’t.

    posted in Diamond Dynasty •
    RE: Showdown

    @lucas8181_psn said in Showdown:

    @lord_blumpkin35 said in Showdown:

    @lucas8181_psn said in Showdown:

    You had 8 AB's to get him home, and you didn't. When it was his turn to hit again, he came up to bat. There aren't ghost runners in MLB the show....

    his defense there was repeat runners last year, but yet again yeah shoudlve scored him by then.

    Maybe? I never had that happen last year. Showdown is on ROOKIE and VETERAN. If people can't get their PCI squared up to hit a sac fly, maybe they don't deserve the 42 cards? There are 50 posts here of people crying about this. If you can't hit the ball, you honestly don't deserve free diamond cards. Practice and get better at the game. Like, ya'll 15 or something? You have to earn stuff in life my friends. Reminds me of the college student emails I get.

    "Dear Professor, I know I haven't been in class for the past 15 1/2 weeks, what extra credit can I do to pass the class".

    Nada dudes, try again next year.

    I have not lost a showdown this year but doesn’t mean I havent struggled to get hits at times. I had this happen to me one time. I could have scored my runner but strategically left my runner on third because I had the lifeline perk that is dependent on having a runner on base.

    And even if that wasn’t the case, not everyone has played the game for years, not everyone is good at video games. Guy is just asking why his runner disappeared which is a fair question since last year in the same situation, the runner would be replaced by the last out. If you’re gonna give someone a hard time on these forums, I can think of a lot more comments that are reasonable to criticize than this one.

    posted in Diamond Dynasty •
    RE: No XP

    My buddy wasn’t getting double XP, but was getting some. Then he reinstalled and now he isn’t getting any at all. He has never played MTO or the HRD

    I’m in the same boat but haven’t reinstalled, though now I’m reluctant to try.

    posted in Diamond Dynasty •
    RE: Showdown glitch - missing runner?

    @deadphish1976 said in Showdown glitch - missing runner?:

    Yup, I had this happen to me last night in showdown, I had a runner on third and then all of a sudden he wasn't there anymore. I thought maybe I was just wrong and didn't have a guy on third or I was going crazy so in some ways it's good to know this has happened to others.

    If you can remember (or anyone else who has had this issue), by any chance, whichever runner you had on third, did they disappear when they also would've been coming on deck? (i.e. you've almost batted around the order).

    In my earlier post I said I was in a mini-boss game and Ramos disappeared off third when he came up to bat gain, but after looking at the replays I realized it was actually when Ramos came back on deck. Seems everyone has lost their runner when they've been on third, but I'm curious if it's also when the game tries to bring the same player into 2 places (on base and on deck).

    Either way I submitted a ticket and included video, so hopefully they can resolve the issue, but I figure if we can pinpoint what triggers the issue, we can at least try to avoid it and avoid the frustration while we're waiting for a fix.

    posted in Diamond Dynasty •
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