Update 1.11 Discussion
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SDS please remove batting feedback in game. Save yourselves some headaches. Leave the cool sounds though.
Patch seems to have improved hitting. I need to play more though to be certain.
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I didn't see a change in urgency played last night and guy got a double because Bellinger took his time to a routine base hit and then his 99 AS was more like 58 AS because he just lobbed it in. Hitting felt better still got some good okay but it was only decent PCI placement. The one's that were good or better placement actually got better results. I've had good okay with dead center PCI before patch in my 2 games all dead center PCI were either Good/Good, Good/Squared, or Perfect/Perfect.
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I firstly want to thank SDS for this patch and the ongoing effort to improve game play. I've been a regular offline player since Show 15, I'm not a great hitter and will never be ha.
I do not enjoy massive difficulty in games. I appreciate this patch and new content given these uncertain times. Please make the showdown mode and moments user friendly and not too difficult. I find way too many good/okay, good/squared up, perfect/perfect contact to be outs during showdown and moments. These modes are already very difficult and challenging for a majority of us, it is completely demoralizing and frustrating to make outs on perfect/perfect and good/okay contact on those modes. During online PVP I completely understand. However, please make the showdown and moments to be user friendly, rewarding, non difficult modes to play.
I appreciate all your hard work SDS, keep up the good work.
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I don't see a single improvement! Groove fastball 94 mph, good swing timing on a prolific hitter - result - pop up to the catcher. Runner on first, one out, another grooved fastball. Good timing, good hitter. Result - the ubiquitous double-play. Hitting still sucks. Game is designed to cheat.
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The game was so competitive. There was a real skill gap. You couldn’t just foul everything off. Better players were winning games. Now HOF feels like all star.
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When are you guys going to fix the catcher throwing meter problem. There's a trophy tied to a perfect throw from the catcher.
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@flamexJD20 said in Update 1.11 Discussion:
Second RS Game today was fun being down 7-2 after 6 and winning 8-7 in the Bottom of the 9th with a fly ball against the LF Wall and FS Marsh not knowing where the ball is. That scored my winning run from 1st.
But Fielding is fine lol...
Btw.
Hit a No Doubt HR with FOTF Buxton with Contact Swing and a Oppo Taco HR with 99 Posey also with Contact Swing.
I think there a still flaws...oppo taco? what the heck are you saying???? its gotta be some lame phrase you heard online. that reeks of the little fat kid or his pal gumby. oppo taco? smh. just say opposite field like an adult would say.
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SDS, I would like to sincerely thank you for attempting to fix hitting. I'm serious, its good to see that you guys acknowledge that there is an issue. However, this patch improved nothing. The good/okays are still there and it doesn't seem like the rate at which they occur has changed. Until that is fixed, hitting will not be good. I think this patch may have made things worse to be honest. With increased timing windows and PCI sizes, pitching is [censored] near impossible. I saw more lunging swings result in foul tips today than I have in the past week before the patch. And when you can't locate pitches despite good user input, you have pitchers getting rocked all over the place.
There are 2 things that need to happen next. Number 1, reduce the amount of good/okays on good PCI placement, and number 2, make user input matter when pitching. I think PCI size should also go back to where it was before. That was never the issue. Again, thank you for trying SDS, but we are still a long way off
Edit: I forgot one thing. Exit velocities should never be slower than the speed at which the pitch was thrown on perfect/perfect or good/squared swings. I hit a perfect liner with Victorino yesterday that had an exit velo of 93 mph when the pitch was 98 mph. That's just physically impossible. I know Victorino doesn't have a ton of power, but if its squared up perfectly its not going to lose velocity
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@cheechoo98 said in Update 1.11 Discussion:
Yes, hitting is waaay better now. 1st game I played in RS tonight, I had 4 doubles, 1 triple, 1 hr in a 5-2 win. 2nd game I played I lost 5-1 vs Kluber, but put a tonne of balls in play..
We have to remember that this videogame has to be fun. That’s the whole point - to have fun. Even when I won w the last patch, it wasn’t a fun experience. SDS Let’s keep it this way. Thx!
Fun but simulation fun, if you're hitting all the time easily it's not fun... Pitching hitting should be a chess match, not some easy hit wiffle ball experience...
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@CHIPPA3612 said in Update 1.11 Discussion:
The game was so competitive. There was a real skill gap. You couldn’t just foul everything off. Better players were winning games. Now HOF feels like all star.
That's unfortunate ... How is it playing offline vs the CPU on HOF ?
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@ComebackLogic said in Update 1.11 Discussion:
@Blax345 said in Update 1.11 Discussion:
Lost one game 13-2, he couldn't stop hitting home runs. Hopefully just a one off, coz that won't make for a very fun game anymore
That’s fine, I gave up nine runs in the 8th to lose my last game by four. I couldn’t pitch anywhere that wasn’t yanked out for a homer. I think this patch will be a major boost for directional hitters.
Lol everything always benefits directional hitters with you
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I’m enjoying the game and I think it’s playing well. Leave it the way it is.
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Since this update was released, I have been getting smacked around. My aces (99 Kluber and Graterol, both of which have thrown perfect games for me) have been throwing bp. Some of the runs are my fault, but these pitchers were so nasty before the patch. I think the timing windows fix was needed but not the PCI size. I can't get out of innings. I also seem to hit way more good/okays than I used to and haven't really noticed the changes. Some of that could be frustration or a slump that coincidentally started about the same time. I threw a cg shutout with Kersh, however. My relievers seem to be doing fine too. I also noticed that I can suddenly bat better with Belli since the update.
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@Harrisville318 said in Update 1.11 Discussion:
Placebo patch 1.11. Pci size wasnt the issue. Pci outcomes is a major issue. I'm not touching ranked season or putting anymore money into the game until pci outcomes are corrected and pitching is fixed. Really guys? Pitching control is atrocious. 1st inning of work for chappy(1st batter actually) and I attempt to throw a slider down and in, in the zone ,to a RH batter. Perfect release and it brushes him back by almost hitting his back foot. Pitching is far to inconsistent. That's probably the biggest problem right now.
Pci outcomes are a major issue*
Pitching is far too inconsistent * -
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Has SDS ever made a patch for pitching? I really can't remember a patch that was focused on control, HR/9, or BB/9.
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This patch made the game much worse. Since the game came out, pretty much every patch has made the game worse. What an absolute failure from SDS. We need a new baseball game.
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Hey homers that are saying it’s great. Tell the truth, you can’t pitch, there are still dumb errors on defense and outfielders at times just half [censored] to the balk allowing extra bases. I have 5 of the best pitchers in the game and they hand at least 2 pitches per at bat during the game. I don’t want a [censored] homerun derby like in br and events. I want a game where you earn runs not hit homeruns for every run scored.
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Everyone complaining that you can't pitch anymore. Is it possible that you can't just blow fastballs past people that before the patch had no chance of touching them?
I'm not saying pitching isn't flawed, I'm getting hit harder too, but before the patch I had days where you could toss 95mph fastballs right down the middle all game and strike me out 20 times.
I'm not being confrontational, I don't know what the answer is, but half the players being completely helpless against fastballs isn't it.