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sauciestburrito_PSNS

sauciestburrito_PSN

@sauciestburrito_PSN
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Recent Best Controversial

    Core card collection
  • sauciestburrito_PSNS sauciestburrito_PSN

    @eatyum_PSN said in Core card collection:

    @sauciestburrito_PSN said in Core card collection:

    @GoTitans3_XBL said in Core card collection:

    @sauciestburrito_PSN said in Core card collection:

    I'm just looking on the companion app right now, so I can't see everything, but do live series cards count towards this core collection? Cause if they do it's gonna be super easy to get. Only 6 cards per team will get you there.

    Yes they do I have it done and all programs and i am 47 cards short.

    How is that possible? It's 180 cards correct? Shouldn't live series alone get you more than enough? Or is my math wrong here?

    you can't use LS, only ls collection players

    Ahh I see. Makes sense now


  • Core card collection
  • sauciestburrito_PSNS sauciestburrito_PSN

    @GoTitans3_XBL said in Core card collection:

    @sauciestburrito_PSN said in Core card collection:

    I'm just looking on the companion app right now, so I can't see everything, but do live series cards count towards this core collection? Cause if they do it's gonna be super easy to get. Only 6 cards per team will get you there.

    Yes they do I have it done and all programs and i am 47 cards short.

    How is that possible? It's 180 cards correct? Shouldn't live series alone get you more than enough? Or is my math wrong here?


  • Core card collection
  • sauciestburrito_PSNS sauciestburrito_PSN

    I'm just looking on the companion app right now, so I can't see everything, but do live series cards count towards this core collection? Cause if they do it's gonna be super easy to get. Only 6 cards per team will get you there.


  • Hitting setting online
  • sauciestburrito_PSNS sauciestburrito_PSN

    @ssamy777_NSW said in Hitting setting online:

    Pretty obvious when my opponents hitting is set to timing or directional. Anything in the zone is absolutely getting crushed no matter what. Obviously the dude has hitting set to timing or directional versus zone.

    Online should strictly be zone hitting

    You clearly don't understand how this game works. Timing and directional do not let you automatically square up anything in the zone. Do me a favor and try playing online using timing or directional, and let me know if you are able to hit anything that's not right down the middle, cause I guarantee you won't.


  • Timing and directional hitting are so nerfed
  • sauciestburrito_PSNS sauciestburrito_PSN

    @The_Joneser_PSN said in Timing and directional hitting are so nerfed:

    @sauciestburrito_PSN said in [Timing and directional hitting are so nerfed]

    I have a couple of counterpoints for you. As you say, zone is more difficult than timing or directional. There are two aspects to zone hitting - pci placement and timing. Directional and timing rely solely on the user's swing timing. To say that zone is more lenient with swing timing is only partially true. Yes, it is true in the sense that you can have slightly off timing and still make good contact, but that is because there is another aspect, the PCI. If you square up the ball with your PCI, you can still make good contact even if you are early or late.

    To say that zome is more lenient than timing or directional is misleading though, because they only have one aspect of user input - timing. If you aren't perfect with your timing on those settings, then you didn't do the one thing you are required to do correctly, and therefore should not be rewarded. With zone, if you at least place the PCI correctly, you did one of the two inputs correctly, and should then have a better result than someone who had the same timing input with directional.

    On the flip side, with zone, you can have perfect timing, but if your PCI is way off, you can completely whiff. Yes, you can hit pitches out of the zone, but that is a result of getting the PCI to the ball. In my experience, it is very rare that someone actually makes good contact on pitches way out of the zone. It's more of an issue with fouling off those pitches.

    Regardless of whether or not you think zone is realistic or not, the fact is that zone is more difficult. When it comes to h2h online play, you have to reward skill, and zone is higher skill, higher reward. If you gave timing and directional the same "leniency" that you say zone has in regards to timing, and all you had to do was have good timing and you could hit any pitch, pitching would be impossible. Offline, who cares, use whatever you want, but online h2h, zone is the only setting that should be competitive at high levels, as it should be.

    Thanks - I appreciate the well-reasoned response. Of course, I have some counterpoints as well...

    While your points about Zone having two aspects to manage are correct, your assessment of Timing, as I use it, is incorrect; I use analog stride, which requires timing the batter's stride, timing the swing to hit the pitch, and a less complicated version of placement (analog "swings" use straight up for a pitch located in the middle, and the diagonals for inside/outside – and that “swing” location matters very much). So, there's much more to it than the swing timing alone, but, and I've already conceded this, none of those aspects (there are three) are, on their own merit, more difficult than properly controlling the PCI.

    And my saying that Zone is more lenient than Timing where timing the swing is concerned is absolutely accurate; you do not get good contact with early or late swings when using Timing, let alone HRs. At least on AS or above, it simply doesn't allow you to swing early or late and get good results.
    I'm also not advocating for Timing to be any more lenient where swing timing is concerned; I agree with you (it's in the name, after all) that it should be precise in that mode and, if anything, made more difficult rather than easier. My contention is that swing timing should be equally important in Zone, despite having to deal with PCI placement.
    Those who state the inherent difficulty in Zone nearly always go on to say that it's difficult to master and thus, should be more heavily rewarded… I’m not necessarily opposed to this. But mastery involves addressing both aspects of the mechanic; if you place the PCI perfectly, but screw the pooch on the timing, then you have mastered nothing and deserve no reward. That’s my issue… it isn’t that the way I use Timing is too difficult, but that Zone isn’t as difficult as people say it is if it rewards users with poor input where timing is concerned (aren’t many of the complaints from Zone users that bad input is rewarded?). If that’s the case, then people are getting the benefit (high reward) from using Zone without using it well enough to merit that reward.

    That’s what I’m saying. Tighten it up, and I think the result will be a widening of the skill gap and it will only benefit truly proficient users of the mechanic while taking that reward away from those who really don’t deserve it.

    Me, I’ll go on losing to good Zone players and marvel at their prowess… when deserved. I will keep using Timing (my way) in Ranked, and don’t agree at all with limiting RS to Zone only (if people like me want to handicap ourselves, we should be allowed to; if Zone players can’t beat us, then they don’t deserve wins).

    Thanks for not being a jackass and laying out your argument nicely.

    Absolutely, I see where you're coming from. I think it just comes down to the fact that you have to try and have a level playing field when it comes to online h2h, and zone is just the best way to do that currently. If you're going to let people use different input methods when playing against each other, then you have to reward people for using/mastering the harder method, and punish them for using the easier method. I see what you're saying about people being rewarded for poor input with zone, but I think it's still harder to put bat to ball, and have decent timing, than to simply have perfect timing and point to the right general direction.

    The main point of contention seems to be that the PCI negates some of the difficulty of swing timing when using zone, which is true to a degree, but I would argue that it's actually more realistic than solely relying on timing. In real life, you could square up a ball, but be late or early, and you're still gonna hit it hard, just down the line or maybe foul. If all you're relying on is swing timing, there's no bat to ball aspect. Granted, I have not used analog in years, so I can't speak to exactly how it plays, but I think that zone still is gonna have the widest skill gap no matter what. The skill gap would be significantly smaller if timing is the only aspect of user input that matters.

    Could the timing aspect of zone be tightened up? Probably. But you're always gonna have some fluky hits no matter what input you're using, and I think the higher the difficulty, the truer it plays. I haven't played a ton of online games yet this year, but from what I have I feel like my good swings are rewarded and my bad ones aren't.

    It's not a perfect system, and I don't think it ever will be. Trying to realistically replicate hitting a baseball in a video game is a wild concept when you think about it, but I think at the end of the day, zone offers the most competitive, skill based way to go about hitting in an online h2h environment, even with its flaws.


  • Timing and directional hitting are so nerfed
  • sauciestburrito_PSNS sauciestburrito_PSN

    @The_Joneser_PSN said in Timing and directional hitting are so nerfed:

    @Jacky-Chan1_XBL said in Timing and directional hitting are so nerfed:

    There seems to be major timing forgiveness for zone hitting and massive timing penalties for any other hitting. The zone hitting timing forgiveness is unreal. I see replays where guys start their swing when the ball is over the plate and they hit a home run.

    Wow. We need to get you in a room with some of the crazies that think every time they lose it must be because their opponent is using directional or timing. That would be a fun time.

    Nope the OP is mostly right. The PCI size and flexible hitting window makes it recommended by pros and SDS has given players more benefits for using it. You can hit the ball well outside the zone on lower difficulties and with skill on higher difficulties.

    Timing only works better on rookie and veteran but higher difficulties it's recommended using PCI.

    There were ranked games I played using timing only where I could only score one run and a few hits. As soon as I changed it to PCI I ended up getting an additional 5 runs. I won the game but I was extremely uncomfortable. I prefer timing vs CPU but against other players I had to switch if I wanted a better chance of winning.

    I agree that the OP is partly right... there are definitely some rewards bestowed upon Zone users. I'm not saying they're entirely unwarranted, as it is difficult to place the PCI against anyone who can pitch, but the OP is absolutely correct in that your timing doesn't matter as much in Zone. You need good timing, at least, to get good contact if you’re using the Timing interface; I don't get HRs with early swings, and certainly not late. They just don't happen on AS.

    I use Timing with analog inputs, which makes timing a bit different from the way people typically describe it; you do have to swing to location (limited) with analog, using a straight up for middle of the plate, and diagonals for inside/outside. And that choice of swing location matters very much -- always weak contact, or no contact, if you get it wrong. The result: more realistic baseball results, and a more intuitive interface that feels more like a swing. When I win games (I'm only like 6 or 7 over /500 in about 50 games), I score around 5 runs, and they aren't all solo HRs, so I think it's a better experience. Of course I get blanked sometimes... I'm an A's fan, so that also feels like baseball.

    Zone allows you to get underneath pitches almost in the dirt and hit them out, which is stupid and makes the game worse, and the forgiveness in timing allows middling players to hit a lot of HRs (and good players to make the game almost unplayable, unless you're into beer league softball). There are times, against spamming pitchers who aren't very good, that I'll switch to Zone and camp in the pitcher's preferred location. Leaving it in Timing in those instances results in the smattering of bad AI placement, so the chances of success go down... but using Zone in those cases turns me into a machine; camped, the placement is there, and with timing being more forgiving, the results are way better (I don't do this often, as not many people are this predictable, and because I hate Zone... and, admittedly, because I'm not that good at Zone when people move the ball around).

    Still, that the timing seems to be more forgiving for Zone hitters, at least at AS level, is believable to me because I've experienced it.

    I have a couple of counterpoints for you. As you say, zone is more difficult than timing or directional. There are two aspects to zone hitting - pci placement and timing. Directional and timing rely solely on the user's swing timing. To say that zone is more lenient with swing timing is only partially true. Yes, it is true in the sense that you can have slightly off timing and still make good contact, but that is because there is another aspect, the PCI. If you square up the ball with your PCI, you can still make good contact even if you are early or late.

    To say that zome is more lenient than timing or directional is misleading though, because they only have one aspect of user input - timing. If you aren't perfect with your timing on those settings, then you didn't do the one thing you are required to do correctly, and therefore should not be rewarded. With zone, if you at least place the PCI correctly, you did one of the two inputs correctly, and should then have a better result than someone who had the same timing input with directional.

    On the flip side, with zone, you can have perfect timing, but if your PCI is way off, you can completely whiff. Yes, you can hit pitches out of the zone, but that is a result of getting the PCI to the ball. In my experience, it is very rare that someone actually makes good contact on pitches way out of the zone. It's more of an issue with fouling off those pitches.

    Regardless of whether or not you think zone is realistic or not, the fact is that zone is more difficult. When it comes to h2h online play, you have to reward skill, and zone is higher skill, higher reward. If you gave timing and directional the same "leniency" that you say zone has in regards to timing, and all you had to do was have good timing and you could hit any pitch, pitching would be impossible. Offline, who cares, use whatever you want, but online h2h, zone is the only setting that should be competitive at high levels, as it should be.


  • Getting Killed by directional hitters
  • sauciestburrito_PSNS sauciestburrito_PSN

    If someone is squaring up every ball, they're not using directional. It means they're just really good at hitting. Try using directional and let me know if you square up every ball. That's not how it works lol.


  • 2v2 and 3v3 Competitive Mode Confirmed
  • sauciestburrito_PSNS sauciestburrito_PSN

    I think the only way this will be even remotely enjoyable is if you play with friends. I only have one friend who might even consider getting the game next year, and he's not good lol. Matching up with 3-5 randoms would be an absolute hot mess. I'll probably stay away from this mode, but I suppose it has potential to be fun if you have friends that play too.


  • 2v2 and 3v3 Competitive Mode Confirmed
  • sauciestburrito_PSNS sauciestburrito_PSN

    @write-to-shawn_psn said in 2v2 and 3v3 Competitive Mode Confirmed:

    I think playing against trolls will be more entertaining now with a buddy on my side. I’m all for this co-op. It may fail, but I like that it’s starting somewhere and happy to give it a chance.

    That may be true, but just imagine how much dashboarding will happen in this mode. If you thought people were quick to leave when they were the one controlling what's happening, imagine how fast they'll leave when their teammate gives up a Homer, or has a 1 2 3 inning at the plate. It'll end up being a 1v1 by the end lol.

    Plus there's no way the servers will be able to handle 6 people at once when they can barely handle 2 right now lol. I really do hope that it turns out great, but it seems like SDS is getting in way over their heads with this mode.


  • 2v2 and 3v3 Competitive Mode Confirmed
  • sauciestburrito_PSNS sauciestburrito_PSN

    Unless you're only playing with your friends, this seems like it will be pretty terrible lol. There's gonna be so many trolls and people screwing around, bad connections, lag, disconnects... They need dedicated servers before this even has a chance to go well.


  • 56 and 1,510
  • sauciestburrito_PSNS sauciestburrito_PSN

    It's risky to count on buy orders to get elite event rewards like Trea that late in the game cycle. That's why I grinded for him. I'm really glad I didn't sell him either lol.


  • Best team to NOT win WS?
  • sauciestburrito_PSNS sauciestburrito_PSN

    I'm biased as an M's fan, but the 2001 Mariners have to be at the top of this list. Record wise best regular season ever and no WS to show for it.


  • Diamond Dynasty Co-op
  • sauciestburrito_PSNS sauciestburrito_PSN

    @ustoopid2_mlbts said in Diamond Dynasty Co-op:

    @sauciestburrito_psn said in Diamond Dynasty Co-op:

    Maybe there could be a way to make it exciting but I'm just not sure how you could make MLB co-op fun for both people.

    Be able to assign a user to a player in the line up and the user controls that player in the field.

    That's essentially RTTS except you have to watch everybody else's at bats lol


  • Diamond Dynasty Co-op
  • sauciestburrito_PSNS sauciestburrito_PSN

    @t00muchham_xbl said in Diamond Dynasty Co-op:

    @sauciestburrito_psn said in Diamond Dynasty Co-op:

    Interesting concept. Personally I don't think I would like having somebody else control part of the game while I just sit there and watch. Sounds boring. Baseball isn't like football where everybody is doing something every play. If you're not controlling the pitcher or batter you're not doing anything.

    Maybe there could be a way to make it exciting but I'm just not sure how you could make MLB co-op fun for both people.

    I disagree - I played a lot of couch co-op in high school and college. I can only speak from own experience when I say that I want to be able to play WITH people and not just against them.

    @t00muchham_xbl said in Diamond Dynasty Co-op:

    @sauciestburrito_psn said in Diamond Dynasty Co-op:

    Interesting concept. Personally I don't think I would like having somebody else control part of the game while I just sit there and watch. Sounds boring. Baseball isn't like football where everybody is doing something every play. If you're not controlling the pitcher or batter you're not doing anything.

    Maybe there could be a way to make it exciting but I'm just not sure how you could make MLB co-op fun for both people.

    I disagree - I played a lot of couch co-op in high school and college. I can only speak from own experience when I say that I want to be able to play WITH people and not just against them.

    I love co-op too, I just don't think it would work in a baseball game. If you're playing on the same team then if you're not controlling the hitter or pitcher you're either just watching the game or standing in the field doing nothing. Doesn't sound super engaging to me.


  • A Simple Solution to Dashboards/Early Quits
  • sauciestburrito_PSNS sauciestburrito_PSN

    I like the idea. I say punish dashboarders, if you disconnect while the ball is in the air you get -1 point.


  • Finest of the Finest!
  • sauciestburrito_PSNS sauciestburrito_PSN

    Ketel Marte and Polanco have been raking on my godsquad and every other team I put them on since they came out. Those guys and Turner are my top 3 no question.


  • Diamond Dynasty Co-op
  • sauciestburrito_PSNS sauciestburrito_PSN

    Interesting concept. Personally I don't think I would like having somebody else control part of the game while I just sit there and watch. Sounds boring. Baseball isn't like football where everybody is doing something every play. If you're not controlling the pitcher or batter you're not doing anything.

    Maybe there could be a way to make it exciting but I'm just not sure how you could make MLB co-op fun for both people.


  • If Jeter will be revealed as a new legend at any time this year
  • sauciestburrito_PSNS sauciestburrito_PSN

    @raesone_psn said in If Jeter will be revealed as a new legend at any time this year:

    @dolenz_psn said in If Jeter will be revealed as a new legend at any time this year:

    So are you saying that you believe that either

    1. SDS might still have a Jeter cover under wraps?
    2. SDS changed direction and came up with a new cover in two days because some goofball on the internet guessed it?

    I really think you are reaching. The guy trolled the internet on the cover. There was never an actual Jeter cover. And whether or not Jeter is in the game this year has no relevance to any of it.

    Neither of those things. Read my comments over again. What I said is that IF Jeter will be revealed as a new legend at any point during this year, then MY personal belief will be that this troll job was accidentally right and that made SDS go with plan B to save the wow factor for a later time.

    I see what you are saying and I think it's somewhat plausible. I have a hard time believing that SDS would change their whole reveal plan because one guy on the internet guessed it though. I would say it's almost more likely it was actually Nintendo's screw up and it was real and that's why they changed it last minute.


  • NMS/No Money Spent
  • sauciestburrito_PSNS sauciestburrito_PSN

    @cdnmoneymaker93_mlbts said in NMS/No Money Spent:

    @sauciestburrito_psn said in NMS/No Money Spent:

    @cdnmoneymaker93_mlbts said in NMS/No Money Spent:

    @sauciestburrito_psn said in NMS/No Money Spent:

    NMS now is not impressive in the slightest lol. Its so easy to get a good team that you're kind of a loser if you do have to spend money to make your team good.

    Pump the breaks on that statement

    There are alot of people who play this game that can't grind out the game enough to get the stubs and cards they want this includes students, parents as some examples would you say someone who is a single parent working 40 hours a week and gets maybe 3 hours to play a week but drops 50 bucks on the game to get cards they want a loser??

    Think about these things before you post

    My point was that it's incredibly easy to get a good team without spending money, and NMS isn't an impressive feat anymore. You could 100% get a God squad playing 3 hours a week. Some weeks this year I played less than that. I don't actually care if people spend money on their team, it's their money and I suppose if they can afford to spend real money on video game stubs they're probably not a loser in real life lol.

    The issue with your original statement was the calling people losers. Trying to explain what your oginal point was suppose means nothing cause you are just trying to cover up that you know what you said was wrong. Take this L learn from it and be better

    Yeah you're right, I will learn from this. I learned that people here are real sensitive and get real butthurt if someone calls them a loser. Like [censored] learn to take a joke son.


  • NMS/No Money Spent
  • sauciestburrito_PSNS sauciestburrito_PSN

    @chuckclc_psn said in NMS/No Money Spent:

    @cdnmoneymaker93_mlbts said in NMS/No Money Spent:

    @sauciestburrito_psn said in NMS/No Money Spent:

    NMS now is not impressive in the slightest lol. Its so easy to get a good team that you're kind of a loser if you do have to spend money to make your team good.

    Pump the breaks on that statement

    There are alot of people who play this game that can't grind out the game enough to get the stubs and cards they want this includes students, parents as some examples would you say someone who is a single parent working 40 hours a week and gets maybe 3 hours to play a week but drops 50 bucks on the game to get cards they want a loser??

    Think about these things before you post

    This is true. In the end it doesnt matter how you play, or pay for the game. Whatever makes you happy. We have that "different" kinda person that likes to come in here screaming about playing the CPU on legend with sliders turned up all the time. Very few want to play like him but if he enjoys it then let him enjoy it. Problem with him is he tries to hate on every one else.

    Also people who do spend money on stubs for this game are keeping it alive in the long run. YouTube guys and Streamers that do it for views and content day one and will drop 1k on the game that they can write off come tax time are actually helping the game, DD at least, get better each year and keeping it alive.

    Not sure if you're insinuating that I'm that guy screaming about playing the cpu on legend, but I've never done that lol. I prefer to enjoy playing, I don't even like playing online above All star. You're making a lot of baseless assumptions. I don't care how anyone else plays, my point was that NMS isn't impressive. I don't actually think you're a loser if you do spend money, of course there's plenty of people that do otherwise SDS would be out of business.

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