XP Cap explained
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@MetalDoc17 said in XP Cap explained:
If this had been announced pre-release, over half the return customers would’ve opted to skip 2024. They’ll be losing a bunch of gamers next year if they keep the same philosophy.
You absolutely do not have proof about this, so why pretend you know …
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I have played a handful of event games and finished the AL and NL Central Team Affinities along with AL West this week. The most xp I got from a CPU on Rookie game was 3446 and that was a double digit hit and run game. I can't imagine how I could ever hit the xp cap, is it via Ranked Seasons?
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I actually never knew people cared so much about this xp. I always cared more about pxp personally, unless I was on the verge of a wheel spin last year.
And we still have no idea if we are getting more or less exp relative to the track itself until we see how the season plays out. They havent even released any programs yet which is probably where a large chunk of the track progress is going to come from.
It makes enough sense on paper, I think its fair to be very skeptical that SDS will get the balance right over the course of the season, but it is definitely true we don't have enough information to make a final call. We should see how far before the season end we are finishing the track before making a final judgment on if we are better off or worse off than last year.
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What time of day does the cap end? Its 1:33 Pacific Time and I'm not earning xp. ugh
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Its one of 2 things. The Xp cap will tell you how many hours till you can earn xp again via gameplay. If you didnt hit the cap and see your earning xp during the game. You going to have to have to delete and reinstall game. This has happened to me a few times.
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@whiskeypoops Its one of 2 things. The Xp cap will tell you how many hours till you can earn xp again via gameplay. If you didnt hit the cap and see your earning xp during the game. You going to have to have to delete and reinstall game. This has happened to me a few times.
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@DEF266 Ok I'll have to look again when I get back on the game this evening. I don't remember it saying a time or anything but i will double check! Thanks!!
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@DEF266 said:
'The Xp cap will tell you how many hours till you can earn xp again via gameplay'Where do you see this? I am at the Season 1 XP Reward Path Tasks screen and it does not show anything regarding how much time I have left.
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@GoldenGamingKM said in XP Cap explained:
@DEF266 You are preaching to the choir my friend.
I would love to grind, since my time is also limited, but I'm just happy being able to get a few hours in on the weekend between being a husband and father to a 9-month old. There are a lot of us with "limited time" but to treat this 15k cap as some kind of authoritarian end-all is simply childish.
Just one guy's unpopular opinion it seems.
You do you, but also realize there are thousands of other players with their limited time lifestyles not pounding down the doors of SDS.
So your time is more valuable than mine because my wife died, we were unable to have children, and I'm now disabled? Aging and arthritis is a [censored]. Dead spouses suck. A wife so sick she can't get pregnant is heartbreaking. Some iteration will happen to you. Then wait until the one thing you still enjoyed is nerfed to the point the enjoyment starts to go away.
Unpopular? Try unknowing, uncaring, uninformed, unencumbered, underthought, uneducated, and that's just a few of the "un" words.
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@Teak2112 said in XP Cap explained:
I actually never knew people cared so much about this xp. I always cared more about pxp personally, unless I was on the verge of a wheel spin last year.
And we still have no idea if we are getting more or less exp relative to the track itself until we see how the season plays out. They haven't even released any programs yet which is probably where a large chunk of the track progress is going to come from.
It makes enough sense on paper, I think its fair to be very skeptical that SDS will get the balance right over the course of the season, but it is definitely true we don't have enough information to make a final call. We should see how far before the season end we are finishing the track before making a final judgment on if we are better off or worse off than last year.
That's fair. As of right now, mathematically, I'm not goin to reach 1M. That's taking my current total, dividing that by number of days played, then multiplied by number of days in the program. Of course that's not taking into account that I played almost non stop the first week. I should end up in the high 900Ks. That's not enough to get the one card I really want this program. I've finished every program, every year I've played the whole year. Mathematically, I will not be even close to finishing.
edit: Math was flawed. Will be over 1M, but will still not finish the program.
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deleted!!!
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@xElRojo44x There is a box thing that pops up when you end the inning in which you hit the cap. It shows a countdown. The vast majority of people don’t see it because they’re trying to click through mid-inning cut scenes, which also clicks through the box. If you miss it, closing the game/app and opening it again will cause the box to show up again (with the countdown) before your daily rewards show up.
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@noob4noob i restarted my game and didn't see now box show up. Maybe I'll reinstall.
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The XP cap is only proven by all the complaints, . Seriously look at it, they want you to power grind the game... in no way are they telling you to play less, but they certainly don't want you to no-life the game and be done within days... and that is exactly what most of you want. They want everyone to grind and get the awards around the same time to make it enjoyable. If you seriously are reaching the daily cap, maybe you should step away and do something else. For those of you saying you're done playing or going to play less, then please do that!!!
With the XP cap, the amount of days and given the program XP as well, you will get your rewards, all of them... they didn't make anything unobtainable. But if the XP cap was raised even 10k and with program XP, then you'd complete the entire season by day 40 or less... then what? The same XP crybabies would start chirping about how they got nothing to do and complaining about how SPS needs to add more content. That right there, is the reason behind the cap, they want you to play everyday... So stop complaining, enjoy the game, enjoy life...
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@broken_toy1 your math is still flawed..., if you take the days, the XP you would complete the program... and that's not including all separate program XP... for example, im sitting at 260k, with 50 plus days left, and all the program XP to accumulate as well, ill complete the program.. and I didn't play for about a week.
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Hit the XP Cap for the first time ever yesterday. And all it took was 25 Conquest games.
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@SaveFarris said in XP Cap explained:
Hit the XP Cap for the first time ever yesterday. And all it took was 25 Conquest games.
I hit it two days ago. 6 games vs CPU for TA grind, overall 2.5 hours. That's just sad.
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I was originally pretty upset about the cap, but the bigger problem is how much the cut gameplay xp and didn’t increase the rewards throughout the xp path. I’ve grinded a couple hours after work the last few days to earn a single useless banner. That’s just not fun. This game isn’t fun this year.
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The cap hasn't affected me because I simply don't play that much in one day.
But I will say that the cap should accumulate daily throughout each season. With a reset each new season.
If I skip one day then the I should have a 30K cap the next day.
Letting the unused amount accumulate allows the players more flexibility on when and how much they play, while not allowing players to advance any faster than those who hit the cap every day.
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@GoozeFn said in XP Cap explained:
I was originally pretty upset about the cap, but the bigger problem is how much the cut gameplay xp and didn’t increase the rewards throughout the xp path. I’ve grinded a couple hours after work the last few days to earn a single useless banner. That’s just not fun. This game isn’t fun this year.
While we definitely get less xp in terms of raw numbers, I don't think its a valid comparison to make. The program is structured definitely.
I do agree that the reward track is not well laid out. Napoli seems properly placed, likely Rollie too. Story is absolutely not however. And going from Napoli to Palmer is silly.
There are a ton of stubs at the end, but hardly anything in the middle. The banners feel bad. Put that as early fodder or not all.