@halfbutt said in Is it even physically possible?:
@LankyRyan said in Is it even physically possible?:
I'm a natural sidearmer with natural sink. In real life, a high sinker is like a high change up. You just don't throw it.
And that is because it floats or flattens out?
I wonder if it would be possible to have code that reduces the speed of sinkers up like that, so that it would simulate the pitch flattening out.
If there were a will to do that, I mean.
Sort of both, if that makes sense. It definitely doesn't have hard, sudden break, like it does in the game. You can see it coming a mile away. The exception being an extreme submariner like Taylor Roger's. Anyone else, the sinker just rolls when it's thrown up. Similar to a lazy slider that doesn't really break.