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So I've been an avid The Show player for the last several years, preordering the game, and playing a ton. Until this year. Because last year's online play was so bad I decided to wait until the game was on sale and not spend a dime more this year. I got the game in OCT and I've worked my way to a solid team of 99s and generally had a great time doing moments, showdown, conquest, etc.. That is until I started playing RS. I've played about 10 RS games and already I want to stop playing, even though I have a winning record. Just the sheer amount of bonkers insane situations I see playing out is baffling. Now I'm not a WS quality player. I admit that. But I play on a gaming monitor, I use a wired connection, I can make it to CS. This last game I gave up 16 hits. 11 hits I gave up were on pitches on the black or OFF THE PLATE. Including 5 singles, a double, and a home run that were SEVERAL INCHES off the plate. Like basically in the dirt or 6 inches outside. It left me scratching my head how someone could RIP balls that much off the plate. Balls that most major leaguers would spit on.
My question is this. Will online play ever be good if SDS sticks to this RNG based hitting and pitching that throws well executed pitching down the middle?
I've said for the last few years that they need to change the PCI to something more bat shaped and switch from a RNG based hitting system, to a physics based system, where the PCI is bat shaped through the zone and results are based upon where the ball actually hits the bat. They make huge open world games with real physics now. Why can't they make this use real physics too? That way if the contact results show I was underneath the ball, then so be it, I can't argue. But I can only stomach so many routine flyball out GOOD/GOOD contact results where the balls is DIRECTLY in the middle of the PCI.
I've also said that they need to change the pitching to something a little more in depth. It doesn't matter if you're using meter, pulse, or analog, if you're off by a sliver there's a 99% chance that the ball is going straight down the middle. They need to make a pitchers control factor more into the ability to execute a pitch properly. Maybe make the yellow line bigger or smaller depending on the pitcher's control. As it is now it seems if you execute a pitch perfectly the game checks the pitcher's control and if it's bad says, "Yeah yeah yeah, I know you had perfect release on this pitch.... buuuuuuuut I checked the stat sheet here and it says this guy's only got 70 control. Soooo the pitch is going straight down the middle... Sorry!"
In addition that, why pitch speeds increase as difficulty goes up is beyond me. Does this game exist in a world where two things traveling 95MPH have two separate speeds? How do you go from grinding conquest on rookie where 99MPH is one speed and then to RS on hall of fame where 99 can be a different speed? They need to make pitches hard to execute and PCIs smaller to increase difficulty, not alter the laws of physics...
My guess is that SDS doesn't feel like doing a complete tear down of their game engines to make them actually good. That's why they concentrate on churning out more and more content rather than improve gameplay. And I admit the content was spectacular this year. Sure we've been missing a few cards, but there is a TON to do and I've really enjoyed the content part. However the actual core gameplay is just eroding my desire to actually even buy the game again. I guess I don't blame them, they're probably making a ton of money while phoning it in gameplay wise. So why do anything different? Why put in all the effort to rebuild when they don't need to?
Here's hoping there will eventually be a rival baseball game out there to light a fire under them.
Sorry guys. Rant over...
This is really dumb. The whole point of an auction is to get them item. Period. Some people want to try and get the item for as cheap as possible and some people just want to get the item, so they try and push people out of the bidding by going up in higher intervals. Not everyone wants to spend hours a day canceling and redoing buy order for 1 stub at a time. Also, going up in higher intervals may make someone want to sell faster. If they see a buy order for 2000 more than the next order, they might sell now and cash in on the higher stub price before someone else does. So expecting everyone to simply go up 1 stub at a time is stupid.
Not as bad as the player that swings at every single pitch, has 1 hit and 18ks through 7, then gets a bloop single, an error and a home run to beat you.
Stay at home dad. There are dozens of us. Dozens!
What DD really needs is an IQ test to join the forums.
Who thinks having different speeds across different levels is stupid?
@cvogsfashow said in I've just got to vent...:
@AlphaDag13 said in I've just got to vent...: I've played 2 conquest games in the past couple hours. The first was a stronghold game against the Tigers on ROOKIE that went TEN innings with FIFTEEN well struck balls that were outs. The second was a steal fans game against the padres on HoF in which they didn't have a hit until the bottom of the third and here's how it went. SS Kenley jansen pitching. Strikes out the first guy. Second batter walks on 4 BORDERLINE pitches. Next batter hits the ball straight back to the pitcher, I hit the green on the throwing meter to throw to second base for an easy double play to win the game. Jansen stands there for 3 secs, and throws the ball to second after the batter is already standing on second, has had a drink of water, tied both his shoes, and taken a quick nap. Next batter doubles into the gap scoring 2 runs and winning the game. I mean come on. I REAAAALLLYY don't want to say the game is scripted but when stuff like this happens, it's hard to deny it. Every time I play a game like this, the chances of my buying 20 go down. I'm just not going to pay money for this type of experience year after year. Sorry, like I said, I just needed to vent. Get better at the game. You played on Rookie...even if you had 15 balls squared up for outs...if you are good one would leave the park. Game isn't scripted.
@AlphaDag13 said in I've just got to vent...:
I've played 2 conquest games in the past couple hours. The first was a stronghold game against the Tigers on ROOKIE that went TEN innings with FIFTEEN well struck balls that were outs. The second was a steal fans game against the padres on HoF in which they didn't have a hit until the bottom of the third and here's how it went. SS Kenley jansen pitching. Strikes out the first guy. Second batter walks on 4 BORDERLINE pitches. Next batter hits the ball straight back to the pitcher, I hit the green on the throwing meter to throw to second base for an easy double play to win the game. Jansen stands there for 3 secs, and throws the ball to second after the batter is already standing on second, has had a drink of water, tied both his shoes, and taken a quick nap. Next batter doubles into the gap scoring 2 runs and winning the game. I mean come on. I REAAAALLLYY don't want to say the game is scripted but when stuff like this happens, it's hard to deny it. Every time I play a game like this, the chances of my buying 20 go down. I'm just not going to pay money for this type of experience year after year. Sorry, like I said, I just needed to vent.
I've played 2 conquest games in the past couple hours. The first was a stronghold game against the Tigers on ROOKIE that went TEN innings with FIFTEEN well struck balls that were outs. The second was a steal fans game against the padres on HoF in which they didn't have a hit until the bottom of the third and here's how it went. SS Kenley jansen pitching. Strikes out the first guy. Second batter walks on 4 BORDERLINE pitches. Next batter hits the ball straight back to the pitcher, I hit the green on the throwing meter to throw to second base for an easy double play to win the game. Jansen stands there for 3 secs, and throws the ball to second after the batter is already standing on second, has had a drink of water, tied both his shoes, and taken a quick nap. Next batter doubles into the gap scoring 2 runs and winning the game.
I mean come on. I REAAAALLLYY don't want to say the game is scripted but when stuff like this happens, it's hard to deny it.
Every time I play a game like this, the chances of my buying 20 go down. I'm just not going to pay money for this type of experience year after year.
Sorry, like I said, I just needed to vent.
Get better at the game. You played on Rookie...even if you had 15 balls squared up for outs...if you are good one would leave the park. Game isn't scripted.
Get better at what exactly? Squaring up the ball with good/good timing? Should I try hitting HIGHER than 110 exit velos? Please be specific. Should I try hitting balls THROUGH the defenders gloves? Is there a magic result higher than good/squared up that I'm missing?
I did hit 2 homers in the top of the 10th inning. So I am good enough to hit home runs against rookie apparently... Oh and those 2 homers had the same contact input and exit velos as multiple balls that were outs. So what exactly should I be better at? Like I said, please be specific.
17 was really the last GOOD Show game. Everything since then has just been cosmetic updates and content. I will say the content HAS gotten better over the years, but with the gameplay being trash it's not worth it.
Do you even harvest, bro?
This was me with 19. But do you know what it DID do? Make me not buy 20. And I won’t buy another MLB the Show game until it’s actually playable.
@jonblaze2424 said in If I needed any reason to not buy 21:
It’s a video game for gods sake. Stop acting like this is supposed to be real baseball. I’d you can’t handle minor glitches here and there, go play something else
It's a baseball sim. What the heck else is it supposed to be if not real baseball?
Quick pitching or slide step?
I played a guy that swung at EVERY SINGLE PITCH and had a similar outcome. Excepct I had several barreled balls nerfed and multiple outs right at guys all game. It was 0-0 in the 7th and he had 18ks. That inning when he was batting there was an error, a bloop hit over the 1bs head, and then a 3 run homer. I ended up winning in the bottom of the 9th.
There are some people that swing at every single pitch because they know that eventually the game is going to groove one down the middle despite the users input and they will be rewarded.
Everyone has Mo so more people have seen him. Less so about kenly. Although i have both in my bullpen
@Dino-might_not said in When People Say Hitting/Pitching is Broken:
@AlphaDag13 said in When People Say Hitting/Pitching is Broken: @NCStateHokie said in When People Say Hitting/Pitching is Broken: @OreoRockstar said in When People Say Hitting/Pitching is Broken: i am not one of the ones that makes this complaint routinely, but the biggest pitching complaint is that change ups and curve balls tend of float up from the targeted area (despite good user input) and are routinely crushed, making them pretty useless. Also not getting strikes called on the black hitting complaints are all over the board, I won't even try to sum all the ones I have seen on here. This. On top of the floaters a perfect pitch release should result in that pitch going exactly where you wanted it to. I can't count how many times I have placed a pitch in the strike zone and had a good release only to travel a foot or two out and bean a batter. I agree a good release should be penalized a small amount but not drift a few feet and bean a batter. That is for poor releases. Agreed. Even bad pitchers can hit a spot when their mechanics line up in real life. There's two things they can do to fix this. 1. Make the yellow line harder or easier to hit based on a pitchers control. The better the pitcher, there bigger there yellow line. Maybe make a perfect release option like they did with throws home. 2. make a pitchers "PCI", like a circle that indicates where the ball could go upon release with each pitch having a different sized circle based on how good that pitcher is wity that pitch. It's really baffling how they haven't figured this out yet. It's not that hard to come up with something that takes into account user input AND player attributes. But they have zero reason to change. No competition in town. The pitching mechanic you talk about is basically pulse.
@AlphaDag13 said in When People Say Hitting/Pitching is Broken:
@NCStateHokie said in When People Say Hitting/Pitching is Broken: @OreoRockstar said in When People Say Hitting/Pitching is Broken: i am not one of the ones that makes this complaint routinely, but the biggest pitching complaint is that change ups and curve balls tend of float up from the targeted area (despite good user input) and are routinely crushed, making them pretty useless. Also not getting strikes called on the black hitting complaints are all over the board, I won't even try to sum all the ones I have seen on here. This. On top of the floaters a perfect pitch release should result in that pitch going exactly where you wanted it to. I can't count how many times I have placed a pitch in the strike zone and had a good release only to travel a foot or two out and bean a batter. I agree a good release should be penalized a small amount but not drift a few feet and bean a batter. That is for poor releases. Agreed. Even bad pitchers can hit a spot when their mechanics line up in real life. There's two things they can do to fix this. 1. Make the yellow line harder or easier to hit based on a pitchers control. The better the pitcher, there bigger there yellow line. Maybe make a perfect release option like they did with throws home. 2. make a pitchers "PCI", like a circle that indicates where the ball could go upon release with each pitch having a different sized circle based on how good that pitcher is wity that pitch. It's really baffling how they haven't figured this out yet. It's not that hard to come up with something that takes into account user input AND player attributes. But they have zero reason to change. No competition in town.
@NCStateHokie said in When People Say Hitting/Pitching is Broken:
@OreoRockstar said in When People Say Hitting/Pitching is Broken: i am not one of the ones that makes this complaint routinely, but the biggest pitching complaint is that change ups and curve balls tend of float up from the targeted area (despite good user input) and are routinely crushed, making them pretty useless. Also not getting strikes called on the black hitting complaints are all over the board, I won't even try to sum all the ones I have seen on here. This. On top of the floaters a perfect pitch release should result in that pitch going exactly where you wanted it to. I can't count how many times I have placed a pitch in the strike zone and had a good release only to travel a foot or two out and bean a batter. I agree a good release should be penalized a small amount but not drift a few feet and bean a batter. That is for poor releases.
@OreoRockstar said in When People Say Hitting/Pitching is Broken:
i am not one of the ones that makes this complaint routinely, but the biggest pitching complaint is that change ups and curve balls tend of float up from the targeted area (despite good user input) and are routinely crushed, making them pretty useless. Also not getting strikes called on the black hitting complaints are all over the board, I won't even try to sum all the ones I have seen on here.
i am not one of the ones that makes this complaint routinely, but the biggest pitching complaint is that change ups and curve balls tend of float up from the targeted area (despite good user input) and are routinely crushed, making them pretty useless. Also not getting strikes called on the black
hitting complaints are all over the board, I won't even try to sum all the ones I have seen on here.
This. On top of the floaters a perfect pitch release should result in that pitch going exactly where you wanted it to. I can't count how many times I have placed a pitch in the strike zone and had a good release only to travel a foot or two out and bean a batter. I agree a good release should be penalized a small amount but not drift a few feet and bean a batter. That is for poor releases.
Agreed. Even bad pitchers can hit a spot when their mechanics line up in real life. There's two things they can do to fix this. 1. Make the yellow line harder or easier to hit based on a pitchers control. The better the pitcher, there bigger there yellow line. Maybe make a perfect release option like they did with throws home. 2. make a pitchers "PCI", like a circle that indicates where the ball could go upon release with each pitch having a different sized circle based on how good that pitcher is wity that pitch. It's really baffling how they haven't figured this out yet. It's not that hard to come up with something that takes into account user input AND player attributes. But they have zero reason to change. No competition in town.
The pitching mechanic you talk about is basically pulse.
Exepxt for its not pulsing, and it uses other modes of pitching for input. Soooo not really.
@writetoshawn said in When People Say Hitting/Pitching is Broken:
I don’t have the appropriate context because I’ve never played this game prior to this year. Can you all describe for me how hitting and/or pitching is different this year than it was in previous years?
I don’t have the appropriate context because I’ve never played this game prior to this year.
Can you all describe for me how hitting and/or pitching is different this year than it was in previous years?
It's broken because the game ignores user input in favor of the RNG. Example: you aim a curve ball in the dirt with a perfect release? Too bad your pitcher only has 80 control so that ball will be hung in the zone and hit for a home run. Hitting wise is very similar. Too many well struck balls go for outs. In 2019(or it may have been 18) over 80% of barreled balls went for hits. I would say that it's less than 50% in this game. Don't get me wrong it was broken last year too.
@Oachs83 said in When People Say Hitting/Pitching is Broken:
Very easy to explain When you lose hitting and pitching is broken When you win.....crickets
Very easy to explain
When you lose hitting and pitching is broken
When you win.....crickets
I won a game the other day in the bottom of the last inning on 5 hits including 4 homers. Hitting is broken.
Josh Gibson would make all other catchers obsolete.