@NCStateHokie said in When People Say Hitting/Pitching is Broken:
@OreoRockstar said in When People Say Hitting/Pitching is Broken:
i am not one of the ones that makes this complaint routinely, but the biggest pitching complaint is that change ups and curve balls tend of float up from the targeted area (despite good user input) and are routinely crushed, making them pretty useless. Also not getting strikes called on the black
hitting complaints are all over the board, I won't even try to sum all the ones I have seen on here.
This. On top of the floaters a perfect pitch release should result in that pitch going exactly where you wanted it to. I can't count how many times I have placed a pitch in the strike zone and had a good release only to travel a foot or two out and bean a batter. I agree a good release should be penalized a small amount but not drift a few feet and bean a batter. That is for poor releases.
Agreed. Even bad pitchers can hit a spot when their mechanics line up in real life. There's two things they can do to fix this. 1. Make the yellow line harder or easier to hit based on a pitchers control. The better the pitcher, there bigger there yellow line. Maybe make a perfect release option like they did with throws home. 2. make a pitchers "PCI", like a circle that indicates where the ball could go upon release with each pitch having a different sized circle based on how good that pitcher is wity that pitch. It's really baffling how they haven't figured this out yet. It's not that hard to come up with something that takes into account user input AND player attributes. But they have zero reason to change. No competition in town.