MLB23 can't come fast enough...
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@TheHungryHole said in MLB23 can't come fast enough...:
there must be a middle ground here where you have the pitching motions be dictated by the user, and then the pitcher statistics dictate the randomization or "how accurate" - if a pitchers control is poor, then that should reflect in the game however perfect your delivery is
Any middle ground will just make one side unhappy tbh, and that principal can be applied to just about any problem with this game
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@eatyum_PSN said in MLB23 can't come fast enough...:
@TheHungryHole said in MLB23 can't come fast enough...:
there must be a middle ground here where you have the pitching motions be dictated by the user, and then the pitcher statistics dictate the randomization or "how accurate" - if a pitchers control is poor, then that should reflect in the game however perfect your delivery is
Any middle ground will just make one side unhappy tbh, and that principal can be applied to just about any problem with this game
my post is a solution to both sides of the argument on this topic
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@TheHungryHole said in MLB23 can't come fast enough...:
@eatyum_PSN said in MLB23 can't come fast enough...:
@TheHungryHole said in MLB23 can't come fast enough...:
there must be a middle ground here where you have the pitching motions be dictated by the user, and then the pitcher statistics dictate the randomization or "how accurate" - if a pitchers control is poor, then that should reflect in the game however perfect your delivery is
Any middle ground will just make one side unhappy tbh, and that principal can be applied to just about any problem with this game
my post is a solution to both sides of the argument on this topic
How so? Your input only matters if the pitcher has control? The input matters side won't see that as a solution
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How dare you guys swing at the first pitch, it's terrible and obviously not fair to him.
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@eatyum_PSN said in MLB23 can't come fast enough...:
@TheHungryHole said in MLB23 can't come fast enough...:
@eatyum_PSN said in MLB23 can't come fast enough...:
@TheHungryHole said in MLB23 can't come fast enough...:
there must be a middle ground here where you have the pitching motions be dictated by the user, and then the pitcher statistics dictate the randomization or "how accurate" - if a pitchers control is poor, then that should reflect in the game however perfect your delivery is
Any middle ground will just make one side unhappy tbh, and that principal can be applied to just about any problem with this game
my post is a solution to both sides of the argument on this topic
How so? Your input only matters if the pitcher has control? The input matters side won't see that as a solution
are you daft? did you read what i wrote? let me copy paste because it's unbelievable how you couldn't comprehend what i said before -
you have the pitching motions be dictated by the user, and then the pitcher statistics dictate the randomization or "how accurate" - if a pitchers control is poor, then that should reflect in the game however perfect your delivery is
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@TheHungryHole said in MLB23 can't come fast enough...:
are you daft? did you read what i wrote? let me copy paste because it's unbelievable how you couldn't comprehend what i said before -
He did read what you wrote and asked a relevant question that exposed the gaping hole in your logic. You can either answer or acknowledge the fact that your idea needs to go back to the drawing board.
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@TheHungryHole said in MLB23 can't come fast enough...:
there must be a middle ground here where you have the pitching motions be dictated by the user, and then the pitcher statistics dictate the randomization or "how accurate" - if a pitchers control is poor, then that should reflect in the game however perfect your delivery is
Uh, that's what the pitching PAR is. That translucent circle that represents the landing area of the pitch given perfect input. It's based on pitchers' stats. A pitcher with poor control and/or BB/9 will have a much bigger one, representing that even on perfect input it might not go exactly where you want it to.
Some pitchers' pars are the size of the baseball because their control is so good. Most have pars about 1/8 to 1/4 size of the zone. If I perfect pitch a slider with Chapman with the ball on the bottom corner, it could still land out of the zone or even close to the middle of the plate.
That's plenty random.
The real problem is mathematical. We have pitchers with 125/125 going up against hitters with 125/125. That leads to RNG Hell.
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@SuntLacrimae50_MLBTS said in MLB23 can't come fast enough...:
@TheHungryHole said in MLB23 can't come fast enough...:
there must be a middle ground here where you have the pitching motions be dictated by the user, and then the pitcher statistics dictate the randomization or "how accurate" - if a pitchers control is poor, then that should reflect in the game however perfect your delivery is
Uh, that's what the pitching PAR is. That translucent circle that represents the landing area of the pitch given perfect input. It's based on pitchers' stats. A pitcher with poor control and/or BB/9 will have a much bigger one, representing that even on perfect input it might not go exactly where you want it to.
Some pitchers' pars are the size of the baseball because their control is so good. Most have pars about 1/8 to 1/4 size of the zone. If I perfect pitch a slider with Chapman with the ball on the bottom corner, it could still land out of the zone or even close to the middle of the plate.
That's plenty random.
The real problem is mathematical. We have pitchers with 125/125 going up against hitters with 125/125. That leads to RNG Hell.
that is fascinating and thank you for the explanation on this - everything you said makes total sense - i didn't know that and there are so many variables here in how they program it - plus i use meter pitching so i don't see that circle you mention
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That escalated quickly…
In before the thread is deleted and you get some vacation time…
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@AlexTheGreater7_XBL said in MLB23 can't come fast enough...:
How dare you guys swing at the first pitch, it's terrible and obviously not fair to him.
948 of 5215 (over 18% or nearly 1 in every 5) homeruns in 2022 regular season came on the first pitch of an at bat. The 0-0 count had the most homeruns of any count. (Link)
6562 of 39677 (16.5%) of all hits in the 2022 regular season came on the 0-0 count, which was the most of any pitch count. (link)
4198 of 25877 (16.2%) of all singles in the 2022 regular season came on the first pitch, again 0-0 count number one for all counts. (link)
1305 of 7942 (16.4%) of all doubles in the 2022 regular season came on the first pitch, which of course makes the 0-0 count the pitch count with the most doubles (link)
111 of 643 (17.2%) of all triples in the 2022 regular season came on the first pitch of the at bat, and you guessed it...the 0-0 count had more triples than any other pitch count. (link)
Yep, this OP whining and crying about nothing again. Gotta love stats that prove people are whining about the game playing out like what happens in real life MLB. The game is far from perfect, but this is nonsensical whining on the OP's part.
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most of this list is no problem. Especially "good good" should be a hit every time...i don't agree, but I do agree that it should be a higher chance of a hit than current. I also think pitcher confidence has too much weight on the outcome of hits, it should only affect pitch accuracy. I also know of the PAR, but I still think it is too easy to dot pitches regardless
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I just hope we get something big for 23 as 22 was a let down of co - op was biggest thing and no rewards a total let down hope add like weekend league r something
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The last two years for SDS was all about xbox and nintendo. They have a virtual monopoly and now they have it on all systems. I predict things will go the way of Madden in the 2010's.
I hope not. But I think that's where things are headed....
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JJDaggasReturns I agree with you whole heartedly about zone hits above 100mpg outside the strikezone square and superdotting. I can't stand it. i have actually decided to run a league without the strikezone square showing. but it can't be universally turned off so kind of an honour system. But at least that helps the superdotting problemm there is not one pitcher on the face of the earth that will hit the precise spot in the zone at will every pitch. Mistakes are part of the game.
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We really need "pitchers confidence" to not determine results of whats a hit, lineout, ground out, or pop up. Pitchers confidence needs to deplete a hell of a lot more after base hits, ask yourself how many comebacks have u made this year?
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In competitive, I'd be all for getting rid of pitcher confidence. It's an rng mechanic that works against "user input is king."
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@SuntLacrimae50_MLBTS said in MLB23 can't come fast enough...:
In competitive, I'd be all for getting rid of pitcher confidence. It's an rng mechanic that works against "user input is king."
Exactly
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@JJDaggasReturns_PSN said in MLB23 can't come fast enough...:
- Enough with "super dotting", pitching should not be "perfect", put the setting to "varied" where if the pitch is in the zone or not its not so accurate to be a strike or not.
- If it's a perfect perfect or good/good with solid pci placement n timing reward that hit
So to me this reads, " I want user input to be king when hitting but not when pitching". Seems to be contradictory.