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MLB23 can't come fast enough...

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  • AlexTheGreater7_XBLA Offline
    AlexTheGreater7_XBLA Offline
    AlexTheGreater7_XBL
    wrote on last edited by
    #9

    How dare you guys swing at the first pitch, it's terrible and obviously not fair to him.

    dap1234567890_PSND 1 Reply Last reply
    5
  • T Offline
    T Offline
    TheHungryHole_PSN
    replied to Guest on last edited by
    #10

    @eatyum_PSN said in MLB23 can't come fast enough...:

    @TheHungryHole said in MLB23 can't come fast enough...:

    @eatyum_PSN said in MLB23 can't come fast enough...:

    @TheHungryHole said in MLB23 can't come fast enough...:

    there must be a middle ground here where you have the pitching motions be dictated by the user, and then the pitcher statistics dictate the randomization or "how accurate" - if a pitchers control is poor, then that should reflect in the game however perfect your delivery is

    Any middle ground will just make one side unhappy tbh, and that principal can be applied to just about any problem with this game

    my post is a solution to both sides of the argument on this topic

    How so? Your input only matters if the pitcher has control? The input matters side won't see that as a solution

    are you daft? did you read what i wrote? let me copy paste because it's unbelievable how you couldn't comprehend what i said before -


    you have the pitching motions be dictated by the user, and then the pitcher statistics dictate the randomization or "how accurate" - if a pitchers control is poor, then that should reflect in the game however perfect your delivery is


    SaveFarris_PSNS 1 Reply Last reply
    1
  • SaveFarris_PSNS Offline
    SaveFarris_PSNS Offline
    SaveFarris_PSN
    replied to Guest on last edited by
    #11

    @TheHungryHole said in MLB23 can't come fast enough...:

    are you daft? did you read what i wrote? let me copy paste because it's unbelievable how you couldn't comprehend what i said before -

    He did read what you wrote and asked a relevant question that exposed the gaping hole in your logic. You can either answer or acknowledge the fact that your idea needs to go back to the drawing board.

    T 1 Reply Last reply
    3
  • SuntLacrimae50_MLBTSS Offline
    SuntLacrimae50_MLBTSS Offline
    SuntLacrimae50_MLBTS
    replied to Guest on last edited by SuntLacrimae50_MLBTS
    #12

    @TheHungryHole said in MLB23 can't come fast enough...:

    there must be a middle ground here where you have the pitching motions be dictated by the user, and then the pitcher statistics dictate the randomization or "how accurate" - if a pitchers control is poor, then that should reflect in the game however perfect your delivery is

    Uh, that's what the pitching PAR is. That translucent circle that represents the landing area of the pitch given perfect input. It's based on pitchers' stats. A pitcher with poor control and/or BB/9 will have a much bigger one, representing that even on perfect input it might not go exactly where you want it to.

    Some pitchers' pars are the size of the baseball because their control is so good. Most have pars about 1/8 to 1/4 size of the zone. If I perfect pitch a slider with Chapman with the ball on the bottom corner, it could still land out of the zone or even close to the middle of the plate.

    That's plenty random.

    The real problem is mathematical. We have pitchers with 125/125 going up against hitters with 125/125. That leads to RNG Hell.

    T 1 Reply Last reply
    2
  • T Offline
    T Offline
    TheHungryHole_PSN
    replied to Guest on last edited by TheHungryHole_PSN
    #13

    @SuntLacrimae50_MLBTS said in MLB23 can't come fast enough...:

    @TheHungryHole said in MLB23 can't come fast enough...:

    there must be a middle ground here where you have the pitching motions be dictated by the user, and then the pitcher statistics dictate the randomization or "how accurate" - if a pitchers control is poor, then that should reflect in the game however perfect your delivery is

    Uh, that's what the pitching PAR is. That translucent circle that represents the landing area of the pitch given perfect input. It's based on pitchers' stats. A pitcher with poor control and/or BB/9 will have a much bigger one, representing that even on perfect input it might not go exactly where you want it to.

    Some pitchers' pars are the size of the baseball because their control is so good. Most have pars about 1/8 to 1/4 size of the zone. If I perfect pitch a slider with Chapman with the ball on the bottom corner, it could still land out of the zone or even close to the middle of the plate.

    That's plenty random.

    The real problem is mathematical. We have pitchers with 125/125 going up against hitters with 125/125. That leads to RNG Hell.

    that is fascinating and thank you for the explanation on this - everything you said makes total sense - i didn't know that and there are so many variables here in how they program it - plus i use meter pitching so i don't see that circle you mention

    1 Reply Last reply
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  • T Offline
    T Offline
    TheHungryHole_PSN
    replied to Guest on last edited by
    #14
    This post is deleted!
    jake98833_PSNJ 1 Reply Last reply
    0
  • SaveFarris_PSNS Offline
    SaveFarris_PSNS Offline
    SaveFarris_PSN
    wrote on last edited by
    #15

    That escalated quickly…

    In before the thread is deleted and you get some vacation time…

    1 Reply Last reply
    0
  • dap1234567890_PSND Offline
    dap1234567890_PSND Offline
    dap1234567890_PSN
    replied to Guest on last edited by dap1234567890_PSN
    #16

    @AlexTheGreater7_XBL said in MLB23 can't come fast enough...:

    How dare you guys swing at the first pitch, it's terrible and obviously not fair to him.

    948 of 5215 (over 18% or nearly 1 in every 5) homeruns in 2022 regular season came on the first pitch of an at bat. The 0-0 count had the most homeruns of any count. (Link)

    6562 of 39677 (16.5%) of all hits in the 2022 regular season came on the 0-0 count, which was the most of any pitch count. (link)

    4198 of 25877 (16.2%) of all singles in the 2022 regular season came on the first pitch, again 0-0 count number one for all counts. (link)

    1305 of 7942 (16.4%) of all doubles in the 2022 regular season came on the first pitch, which of course makes the 0-0 count the pitch count with the most doubles (link)

    111 of 643 (17.2%) of all triples in the 2022 regular season came on the first pitch of the at bat, and you guessed it...the 0-0 count had more triples than any other pitch count. (link)

    Yep, this OP whining and crying about nothing again. Gotta love stats that prove people are whining about the game playing out like what happens in real life MLB. The game is far from perfect, but this is nonsensical whining on the OP's part.

    1 Reply Last reply
    1
  • jake98833_PSNJ Offline
    jake98833_PSNJ Offline
    jake98833_PSN
    replied to Guest on last edited by
    #17
    This post is deleted!
    1 Reply Last reply
    1
  • Crimson_Monk_PSNC Offline
    Crimson_Monk_PSNC Offline
    Crimson_Monk_PSN
    wrote on last edited by
    #18

    most of this list is no problem. Especially "good good" should be a hit every time...i don't agree, but I do agree that it should be a higher chance of a hit than current. I also think pitcher confidence has too much weight on the outcome of hits, it should only affect pitch accuracy. I also know of the PAR, but I still think it is too easy to dot pitches regardless

    1 Reply Last reply
    2
  • Karma 6G_XBLK Offline
    Karma 6G_XBLK Offline
    Karma 6G_XBL
    wrote on last edited by
    #19

    I just hope we get something big for 23 as 22 was a let down of co - op was biggest thing and no rewards a total let down hope add like weekend league r something

    1 Reply Last reply
    0
  • SuntLacrimae50_MLBTSS Offline
    SuntLacrimae50_MLBTSS Offline
    SuntLacrimae50_MLBTS
    wrote on last edited by
    #20

    The last two years for SDS was all about xbox and nintendo. They have a virtual monopoly and now they have it on all systems. I predict things will go the way of Madden in the 2010's.

    I hope not. But I think that's where things are headed....

    1 Reply Last reply
    2
  • kapre7908_PSNK Offline
    kapre7908_PSNK Offline
    kapre7908_PSN
    wrote on last edited by
    #21

    JJDaggasReturns I agree with you whole heartedly about zone hits above 100mpg outside the strikezone square and superdotting. I can't stand it. i have actually decided to run a league without the strikezone square showing. but it can't be universally turned off so kind of an honour system. But at least that helps the superdotting problemm there is not one pitcher on the face of the earth that will hit the precise spot in the zone at will every pitch. Mistakes are part of the game.

    1 Reply Last reply
    1
  • JJDaggasReturns_PSNJ Offline
    JJDaggasReturns_PSNJ Offline
    JJDaggasReturns_PSN
    wrote on last edited by
    #22

    We really need "pitchers confidence" to not determine results of whats a hit, lineout, ground out, or pop up. Pitchers confidence needs to deplete a hell of a lot more after base hits, ask yourself how many comebacks have u made this year?

    darkblue1876_PSND 1 Reply Last reply
    0
  • SuntLacrimae50_MLBTSS Offline
    SuntLacrimae50_MLBTSS Offline
    SuntLacrimae50_MLBTS
    wrote on last edited by
    #23

    In competitive, I'd be all for getting rid of pitcher confidence. It's an rng mechanic that works against "user input is king."

    JJDaggasReturns_PSNJ 1 Reply Last reply
    1
  • JJDaggasReturns_PSNJ Offline
    JJDaggasReturns_PSNJ Offline
    JJDaggasReturns_PSN
    replied to Guest on last edited by
    #24

    @SuntLacrimae50_MLBTS said in MLB23 can't come fast enough...:

    In competitive, I'd be all for getting rid of pitcher confidence. It's an rng mechanic that works against "user input is king."

    Exactly 💯

    1 Reply Last reply
    0
  • Dolenz_PSND Online
    Dolenz_PSND Online
    Dolenz_PSN
    replied to Guest on last edited by
    #25

    @JJDaggasReturns_PSN said in MLB23 can't come fast enough...:

    1. Enough with "super dotting", pitching should not be "perfect", put the setting to "varied" where if the pitch is in the zone or not its not so accurate to be a strike or not.
    2. If it's a perfect perfect or good/good with solid pci placement n timing reward that hit

    So to me this reads, " I want user input to be king when hitting but not when pitching". Seems to be contradictory.

    1 Reply Last reply
    0
  • darkblue1876_PSND Offline
    darkblue1876_PSND Offline
    darkblue1876_PSN
    replied to Guest on last edited by
    #26

    @JJDaggasReturns_PSN said in MLB23 can't come fast enough...:

    Pitchers confidence needs to deplete a hell of a lot more after base hits,

    I don't play a lot of online, but even in conquest mode you can have 8 straight batters reach and the confidence level barely goes down but get so much as one foul ball and it's higher than when the inning started. Way out of control.

    1 Reply Last reply
    0
  • grizzgolf_XBLG Offline
    grizzgolf_XBLG Offline
    grizzgolf_XBL
    wrote on last edited by
    #27

    Any word when The Show 23 is coming out?

    JJDaggasReturns_PSNJ 1 Reply Last reply
    0
  • JJDaggasReturns_PSNJ Offline
    JJDaggasReturns_PSNJ Offline
    JJDaggasReturns_PSN
    replied to Guest on last edited by
    #28

    @grizzgolf_XBL said in MLB23 can't come fast enough...:

    Any word when The Show 23 is coming out?

    Usually, they send out a beta version around end of February or early March.

    1 Reply Last reply
    0

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