1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared

SDS

I have had a good number (At least 45) of ABs where I centered up the ball in the PCI and got a Good/ Okay result from it that lead to weak contact outs. I have also noticed that on ABs with a Good/Good or Good/Squared up result, the exit velo was slower than the pitch velocity. I don't know how it would even be physically possible to square a ball up and make it slower than it came in. Sadly, it's not even just that the hitting system doesn't reward centering up the ball enough with the correct feedback and higher exit velos, it also incorrectly rewards swings with bad contact and timing. By this I mean that I have gotten no doubt HRs and high exit velo line drives off of swings where my PCI wasn't even on the ball. I swear it feels like they're very close with hitting, but these things are just absolutely enraging when they occur.

I'm no game designer, and don't claim to be knowledgeable of what doing the following would require, but I feel that if SDS tweaked hitting in the following ways it would make the game miles better than it is right now:

  • Significantly boost exit velos on Good/Good and Good/Squared such that exit velos cannot be lower than the pitch velocity on these results

  • Adjust Good/Okay to only occur when the PCI is slightly off of the ball, or where non-ideal contact is made but the PCI doesn't completely miss the ball. And make it extremely difficult, if not impossible, to obtain this result if the ball is in the center of the PCI with good timing

  • Do not reward bad PCI placement and/or bad swing timing with high exit velo hits. By this I mean that it should be made very difficult, if not impossible, to hit a ball hard for a HR or line drive on swings where the PCI is off of the ball.

SDS

Or just revert to day 1 hitting. Either or. Lol
One thing that bugs me is 100mph fly balls or line drives to the outfield seem slow like they're actually in the 80 to 90mph range

SDS

And the timing window is a huge issue. Fastballs are near impossible to hit because of a broken timing window/latency issues.

SDS

Agree with all of you!!

SDS

I agree, but negative exit velos has been a problem for 3 years. I really don't think that will ever change

SDS

Of all the points mentioned, I think the timing window is the most egregious.

I also agree with you, but I don’t see how we could get these things back in the game without some of us having “video-game-like” numbers.

SDS

@slipkid69 said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

And the timing window is a huge issue. Fastballs are near impossible to hit because of a broken timing window/latency issues.

No, I think the problem is most of you play on TVs...you guys have got to stop doing that...just get a proper monitor and you'll notice the difference. I'll make a guess and say when The Show is tested and developed they are using monitors as their primary screens and not dumb [censored] TVs. TVs are for old people that watch gardening shows and fishing shows, get a proper monitor kids.

SDS

@joshjays44 said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

@slipkid69 said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

And the timing window is a huge issue. Fastballs are near impossible to hit because of a broken timing window/latency issues.

No, I think the problem is most of you play on TVs...you guys have got to stop doing that...just get a proper monitor and you'll notice the difference. I'll make a guess and say when The Show is tested and developed they are using monitors as their primary screens and not dumb [censored] TVs. TVs are for old people that watch gardening shows and fishing shows, get a proper monitor kids.

Not a kid and have a monitor. It’s still broken. Try again 🙄

SDS

No, I think the problem is most of you play on TVs...you guys have got to stop doing that...just get a proper monitor and you'll notice the difference. I'll make a guess and say when The Show is tested and developed they are using monitors as their primary screens and not dumb [censored] TVs. TVs are for old people that watch gardening shows and fishing shows, get a proper monitor kids.

Not a kid and have a monitor. It’s still broken. Try again 🙄

If you need a monitor to play the game, it should come with a disclaimer.

Look, I’ve no doubt that having the least possible input lag is helpful, but the only problem with the hitting on release was, well, the inaccurate pitching.

Nobody was complaining about the hitting.

SDS

I really hope they address this. I played a game last night where I squared up a 102 mph fastball down the middle with Joey Gallo only to fly out to center field with a 100 mph exit velocity. Makes you have no hope the rest of the game...

SDS

@halfbutt said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

No, I think the problem is most of you play on TVs...you guys have got to stop doing that...just get a proper monitor and you'll notice the difference. I'll make a guess and say when The Show is tested and developed they are using monitors as their primary screens and not dumb [censored] TVs. TVs are for old people that watch gardening shows and fishing shows, get a proper monitor kids.

Not a kid and have a monitor. It’s still broken. Try again 🙄

If you need a monitor to play the game, it should come with a disclaimer.

Look, I’ve no doubt that having the least possible input lag is helpful, but the only problem with the hitting on release was, well, the inaccurate pitching.

Nobody was complaining about the hitting.

In the past I’ve played the game on the TV and on a monitor and I’ve had success with both. The problem is that since launch and with the patches they’ve released they have screwed up the timing window. So trying to get the lowest input lag is why I’m using a monitor.If they finally do get it sorted out and fix the issue with hitting I would have no issue going back to using my TV. The difference in input lag between the two is about 10 ms.

SDS

I play better on my 100” projector than on my TV; that’s why monitors are good: you stand closer to it. I also play better when I take my gaming chair closer to my TV instead of sitting on the couch. The improvements from tv to monitor is infinitely finite; PS4’s output is not that great to make that much difference

SDS

If you go back and look at the timing feedback in the PCI analysis I bet you'll see most of those that were labeled Good/Okay will probably show as JE or JL in the analysis for timing.

I believe the given explanation by SDS was that's how they expanded timing window for good swings. Some just early or just late settings that are close can get labeled as good timing in game, but they generally induce less than solid contact.

SDS

Needs to address all of the fielding issues and baserunning too. There are so many fielding, throwing, and running glitches happening. Just one example is that Trout literally can’t catch a flyball at the wall, especially LF. I’ve had several hit to the base of the wall that are counted as homeruns too, some as ground rule doubles that don’t actually bounce over the fence. This is not just an online issue. It’s happening in CPU games frequently. Love the game but this is absolutely the worst shape I’ve seen it in since part of 2017. Baserunning and fielding IQ for players has always been a bit sketchy but it’s on a whole new level of weird this month.

SDS

@The57Deluxe said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

Needs to address all of the fielding issues and baserunning too. There are so many fielding, throwing, and running glitches happening. Just one example is that Trout literally can’t catch a flyball at the wall, especially LF. I’ve had several hit to the base of the wall that are counted as homeruns too, some as ground rule doubles that don’t actually bounce over the fence. This is not just an online issue. It’s happening in CPU games frequently. Love the game but this is absolutely the worst shape I’ve seen it in since part of 2017. Baserunning and fielding IQ for players has always been a bit sketchy but it’s on a whole new level of weird this month.

I agree, but I just personally haven't experienced those as much. Luckily, I personally have only ran into major issues with the hitting. That's why that's all that I mentioned.

SDS

Just lost a ranked game where my opponent hit a good okay, just early ok and an early ok homerun. I hit one out perfect perfect and good squared. But anything besides those two hits that was good good or higher were outs. This guy was rewarded for being late or early. The game is so jacked it isn’t funny

SDS

I could 100% live with the hitting if they’d just fix the [censored] pitching. It is measurably worse than last year. You have to aim it almost at the batters body to avoid sailing it down the middle.

SDS

Last year, fielding was reasonably good on the whole (with the exception of catchers all being terrible). But the fielding is so so so bad this year that I really think that’s the aspect in most dire need of an overhaul. Hitting and pitching obviously need work too, but I don’t think I’m being dramatic when I say the fielding makes the game unplayable.

SDS

@Dino-might_not said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

I could 100% live with the hitting if they’d just fix the [censored] pitching. It is measurably worse than last year. You have to aim it almost at the batters body to avoid sailing it down the middle.

The pitching sucks but if they made it easier then the game would be a [censored] show with nothing but low scoring games. If the fix pitching and revert hitting, then it would be perfect

SDS

@Crimson_Monk said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

@Dino-might_not said in 1.06 Needs to address the Good/Okays on balls in the center of the PCI along with negative velos on Good/Good and Good/Squared:

I could 100% live with the hitting if they’d just fix the [censored] pitching. It is measurably worse than last year. You have to aim it almost at the batters body to avoid sailing it down the middle.

The pitching sucks but if they made it easier then the game would be a [censored] show with nothing but low scoring games. If the fix pitching and revert hitting, then it would be perfect

Knowing how they handled hitting in previous years, I doubt SDS would ever revert hitting back to how it was day 1. But fixing pitching is something I think they could also do by making it less random by allowing players to hit their spots when they get perfect inputs on their pitching interface. I use Analog, and it feels like even if I hit my spot the ball goes in a random location. If SDS wants a pitcher's control to affect how pitching works (as it should), I think they should make that affect how hard it is to actually hit your spot with your chosen input method, and not add randomness to a pitch's location when a user hit's their spot.