What is/was the longer grind? Immortals or Superfractor?
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Immortals because of the paywall and that stupid Montrero mission for Bench.
I could never unlock ONE immortal because of how grind-heavy and expensive it was. Stubs weren’t as easy to earn then as they are now.
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@savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:
Everything people have said in this thread was wrong:
- There wasn’t a paywall.
- There was no completing a percentage a month. (That was a separate, unrelated program.)
- Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.
you’re correct sir.
Immortals was so bad that I guess everyone that played through it tells their own fish stories
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@savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:
Everything people have said in this thread was wrong:
- There wasn’t a paywall.
- There was no completing a percentage a month. (That was a separate, unrelated program.)
- Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.
You are forgetting the very important detail that the last 30% took 4 times as long as the first 70% did
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Immortals we’re stupid and there were only a handful!
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@vk_ratliff_psn said in What is/was the longer grind? Immortals or Superfractor?:
immortals and it's not even close. For P5, you load up a few games on rookie at Shippett and you score 40-90 runs in that game while listening to podcasts, and pretty soon you have 8 offensive players at P5.
40-90 runs?!?!
[censored] i set my personal best with 47 runs the other day, but I guess I suck. Lol.
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@savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:
Everything people have said in this thread was wrong:
- There wasn’t a paywall.
- There was no completing a percentage a month. (That was a separate, unrelated program.)
- Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.
For the majority of normal players, the huge amounts of jerseys and collectibles that needed to be exchanged absolutely made a paywall.
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I think it might be fun to bring back the immortal cards (not the grind or method of getting them) as a classic card... Immortal Goose as an event reward or something like that.
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@jogger171717_psn said in What is/was the longer grind? Immortals or Superfractor?:
@savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:
Everything people have said in this thread was wrong:
- There wasn’t a paywall.
- There was no completing a percentage a month. (That was a separate, unrelated program.)
- Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.
For the majority of normal players, the huge amounts of jerseys and collectibles that needed to be exchanged absolutely made a paywall.
I started 18 really late, like in September of that year. I didnt spend additional money above the $15 I bought the game for at that time. I ended up with all of the Immortals except Kershaw and Musial (started too late, and couldnt get the bobbleheads). In fairness, I played 18 until 20 came out, but I did complete every program, Immortal, collection, and team epic without spending any money.
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The Immortals programs were way too long of a grind for some of the players. I see people complaining about the collections you have to do like jersey's and helmets but I made bank of that stuff. Buy a collectables pack, sell everything you get and make tons of stubs. I didn't flip a single player card that year and completed collections super fast. I ended up with most of the Immortals.
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@schwizzle_nizzle said in What is/was the longer grind? Immortals or Superfractor?:
Sounds like SDS has been a terrible company for years. Not just this year...
Dang, I would hate it if a company I though was a "terrible company" made a game that I played a ton of every year. Sounds tough.
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@jogger171717_psn said in What is/was the longer grind? Immortals or Superfractor?:
@savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:
Everything people have said in this thread was wrong:
- There wasn’t a paywall.
- There was no completing a percentage a month. (That was a separate, unrelated program.)
- Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.
For the majority of normal players, the huge amounts of jerseys and collectibles that needed to be exchanged absolutely made a paywall.
This was easily the worst part of Immortals. The collectibles.
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@chuckclc_psn said in What is/was the longer grind? Immortals or Superfractor?:
This was easily the worst part of Immortals. The collectibles.
Absolutely. Especially since it was full of jerseys and caps, none of which you were allowed to actually equip on your team. That sucked.
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