What is/was the longer grind? Immortals or Superfractor?
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Everything people have said in this thread was wrong:
- There wasn’t a paywall.
- There was no completing a percentage a month. (That was a separate, unrelated program.)
- Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.
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@savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:
Everything people have said in this thread was wrong:
- There wasn’t a paywall.
- There was no completing a percentage a month. (That was a separate, unrelated program.)
- Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.
Lawyered!
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I think the innings pitched requirements of 18 was easily the worst part of any grind. 200 IP with Ruth as only a single part of unlocking him was excessive.
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@poksey_mlbts said in What is/was the longer grind? Immortals or Superfractor?:
I think the innings pitched requirements of 18 was easily the worst part of any grind. 200 IP with Ruth as only a single part of unlocking him was excessive.
Wasn’t there another one with complete game shut outs with Bob Gibson? I would get ticked off if I gave up a run in the 9th and have to start over.
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@ericulous1_psn said in What is/was the longer grind? Immortals or Superfractor?:
@savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:
Everything people have said in this thread was wrong:
- There wasn’t a paywall.
- There was no completing a percentage a month. (That was a separate, unrelated program.)
- Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.
Lawyered!
Lol. Please tell me you also did the hand gesture as you typed that response.
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@evylshaun_psn said in What is/was the longer grind? Immortals or Superfractor?:
I skipped 18, and from everything I've ever read about that years game it sounds like that was a great time to take a break. However im curious; how long of a grind were the immortal cards?
I don't really know too much about those programs, but know some of the memorabilia was crazy hard to get. Aside from that how long of a grind were those programs? Were they longer than superfractor grinds are in 21? How did they work exactly?
Were they longer? I do not know.
Were they less fun. Absolutely.With Superfractor you are using a card that you want to use and getting stats with it. For immortals they started by making you get stats with bronze and silver players that you would not have placed your squad for any other reason. Add in the memorabilia collections and you have a version of the game that I put the fewest hours into out of all the versions that I have owned.
I saw the writing on the wall and bailed with less than 60 hours played in total. I was finished with the game in like May.
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@raylewissb47_psn said in What is/was the longer grind? Immortals or Superfractor?:
@poksey_mlbts said in What is/was the longer grind? Immortals or Superfractor?:
I think the innings pitched requirements of 18 was easily the worst part of any grind. 200 IP with Ruth as only a single part of unlocking him was excessive.
Wasn’t there another one with complete game shut outs with Bob Gibson? I would get ticked off if I gave up a run in the 9th and have to start over.
I think there was, but I never had much issue with it so I dont really remember that too well. The Ruth IP mission did a number on my patience so that one is more burned into my memory.
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immortals and it's not even close. For P5, you load up a few games on rookie at Shippett and you score 40-90 runs in that game while listening to podcasts, and pretty soon you have 8 offensive players at P5.
The immortals were another kind of grind. They had everything - exchanges? How about what was it, 2,000 items to exchange (souvenirs) for each immortal? So you needed 2,000 buy orders just to get the exchange handled. There is no exchange to P5 a card.
The immortal grinds also had moments, and not moments like we have them now. These were moments like "get 2 hits and 2 RBI's, and one of those hits gotta be a double, with this 76 silver "impact veteran" card with 20 speed, and you must achieve this within an organic vCPU game. Moments didn't exist then.
Then there were the counting stats you needed. I remember creating a lineup full of right fielders (even shortstops, out of position) and playing for about 3 weeks straight, extreme hours, just to get that 2% progress toward Ruth (which involved unlocking Albert Belle).
How about throwing the equivalent of 7 (or was it 9 or more?) complete game shutouts with pitching Babe Ruths just to knock out one of his missions, giving you about 1% progress toward the immortal?
It's like saying, which would be worst? Being a frontline soldier during WW1 or having a really strict PE teacher in your 11th grade phys-ed class?
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Sounds like SDS has been a terrible company for years. Not just this year...
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Immortals because of the paywall and that stupid Montrero mission for Bench.
I could never unlock ONE immortal because of how grind-heavy and expensive it was. Stubs weren’t as easy to earn then as they are now.
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@savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:
Everything people have said in this thread was wrong:
- There wasn’t a paywall.
- There was no completing a percentage a month. (That was a separate, unrelated program.)
- Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.
you’re correct sir.
Immortals was so bad that I guess everyone that played through it tells their own fish stories
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@savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:
Everything people have said in this thread was wrong:
- There wasn’t a paywall.
- There was no completing a percentage a month. (That was a separate, unrelated program.)
- Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.
You are forgetting the very important detail that the last 30% took 4 times as long as the first 70% did
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Immortals we’re stupid and there were only a handful!
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@vk_ratliff_psn said in What is/was the longer grind? Immortals or Superfractor?:
immortals and it's not even close. For P5, you load up a few games on rookie at Shippett and you score 40-90 runs in that game while listening to podcasts, and pretty soon you have 8 offensive players at P5.
40-90 runs?!?!
[censored] i set my personal best with 47 runs the other day, but I guess I suck. Lol.
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@savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:
Everything people have said in this thread was wrong:
- There wasn’t a paywall.
- There was no completing a percentage a month. (That was a separate, unrelated program.)
- Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.
For the majority of normal players, the huge amounts of jerseys and collectibles that needed to be exchanged absolutely made a paywall.
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I think it might be fun to bring back the immortal cards (not the grind or method of getting them) as a classic card... Immortal Goose as an event reward or something like that.
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@jogger171717_psn said in What is/was the longer grind? Immortals or Superfractor?:
@savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:
Everything people have said in this thread was wrong:
- There wasn’t a paywall.
- There was no completing a percentage a month. (That was a separate, unrelated program.)
- Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.
For the majority of normal players, the huge amounts of jerseys and collectibles that needed to be exchanged absolutely made a paywall.
I started 18 really late, like in September of that year. I didnt spend additional money above the $15 I bought the game for at that time. I ended up with all of the Immortals except Kershaw and Musial (started too late, and couldnt get the bobbleheads). In fairness, I played 18 until 20 came out, but I did complete every program, Immortal, collection, and team epic without spending any money.
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The Immortals programs were way too long of a grind for some of the players. I see people complaining about the collections you have to do like jersey's and helmets but I made bank of that stuff. Buy a collectables pack, sell everything you get and make tons of stubs. I didn't flip a single player card that year and completed collections super fast. I ended up with most of the Immortals.
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@schwizzle_nizzle said in What is/was the longer grind? Immortals or Superfractor?:
Sounds like SDS has been a terrible company for years. Not just this year...
Dang, I would hate it if a company I though was a "terrible company" made a game that I played a ton of every year. Sounds tough.
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@jogger171717_psn said in What is/was the longer grind? Immortals or Superfractor?:
@savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:
Everything people have said in this thread was wrong:
- There wasn’t a paywall.
- There was no completing a percentage a month. (That was a separate, unrelated program.)
- Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.
For the majority of normal players, the huge amounts of jerseys and collectibles that needed to be exchanged absolutely made a paywall.
This was easily the worst part of Immortals. The collectibles.