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Pitch Speed Variations on Purpose?

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  • vagimon_PSNV Offline
    vagimon_PSNV Offline
    vagimon_PSN
    wrote on last edited by
    #1

    Are pitch speeds online designed to be faster than their offline counterparts e.g. all star, hall of fame, etc. or does your connection with your opponent cause an unintended increase in speeds? Has anyone from SDS ever commented on this?

    PAinPA_PSNP D_e_m_I_s_E_PSND mrwonderful95M 3 Replies Last reply
    0
  • Warpedzilla_PSNW Offline
    Warpedzilla_PSNW Offline
    Warpedzilla_PSN
    wrote on last edited by
    #2

    They never have and they never will admit this because then they would be stuck trying to explain the unexplainable.

    1 Reply Last reply
    7
  • PAinPA_PSNP Offline
    PAinPA_PSNP Offline
    PAinPA_PSN
    replied to Guest on last edited by PAinPA_PSN
    #3

    @vagimon said in Pitch Speed Variations on Purpose?:

    Are pitch speeds online designed to be faster than their offline counterparts e.g. all star, hall of fame, etc. or does your connection with your opponent cause an unintended increase in speeds? Has anyone from SDS ever commented on this?

    Yes, in 2019 pitch speeds were higher in H2H modes, I don't think they mentioned it for this year, but I think they still are and supposed to be

    1 Reply Last reply
    2
  • D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSN
    replied to Guest on last edited by D_e_m_I_s_E_PSN
    #4

    @vagimon said in Pitch Speed Variations on Purpose?:

    Are pitch speeds online designed to be faster than their offline counterparts e.g. all star, hall of fame, etc. or does your connection with your opponent cause an unintended increase in speeds? Has anyone from SDS ever commented on this?

    Connection with your opponent does matter. You simply can't match someone with fiber in the middle of the country to someone wireless in Florida and it not be a bad experience. Would be great if 95 actually looked 95 all the time but won't until ping based match making is done. This is why you will see the same people on the leaderboards. They have the same [censored] internet.

    I would bet a large sum if ping indicators and ping based match making is ever implemented people like pitching will not be 250-10. He would still be good, just not 250-10 good which would result in him probably quitting the game.

    vagimon_PSNV 1 Reply Last reply
    2
  • vagimon_PSNV Offline
    vagimon_PSNV Offline
    vagimon_PSN
    replied to Guest on last edited by
    #5

    @D_e_m_I_s_E said in Pitch Speed Variations on Purpose?:

    @vagimon said in Pitch Speed Variations on Purpose?:

    Are pitch speeds online designed to be faster than their offline counterparts e.g. all star, hall of fame, etc. or does your connection with your opponent cause an unintended increase in speeds? Has anyone from SDS ever commented on this?

    Connection with your opponent does matter. You simply can't match someone with fiber in the middle of the country to someone wireless in Florida and it not be a bad experience. Would be great if 95 actually looked 95 all the time but won't until ping based match making is done. This is why you will see the same people on the leaderboards. They have the same [censored] internet.

    I would bet a large sum if ping indicators and ping based match making is ever implemented people like pitching will not be 250-10. He would still be good, just not 250-10 good which would result in him probably quitting the game.

    So I assume that when the game freezes during pitching that there’s something activating in the programming to try to equalize the experience so that there’s no freezing from the batter’s perspective. Beyond matchmaking based on ping, is there anything else that programmers could do to balance out the experience?

    D_e_m_I_s_E_PSND 1 Reply Last reply
    0
  • D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSN
    replied to Guest on last edited by
    #6

    @vagimon said in Pitch Speed Variations on Purpose?:

    @D_e_m_I_s_E said in Pitch Speed Variations on Purpose?:

    @vagimon said in Pitch Speed Variations on Purpose?:

    Are pitch speeds online designed to be faster than their offline counterparts e.g. all star, hall of fame, etc. or does your connection with your opponent cause an unintended increase in speeds? Has anyone from SDS ever commented on this?

    Connection with your opponent does matter. You simply can't match someone with fiber in the middle of the country to someone wireless in Florida and it not be a bad experience. Would be great if 95 actually looked 95 all the time but won't until ping based match making is done. This is why you will see the same people on the leaderboards. They have the same [censored] internet.

    I would bet a large sum if ping indicators and ping based match making is ever implemented people like pitching will not be 250-10. He would still be good, just not 250-10 good which would result in him probably quitting the game.

    So I assume that when the game freezes during pitching that there’s something activating in the programming to try to equalize the experience so that there’s no freezing from the batter’s perspective. Beyond matchmaking based on ping, is there anything else that programmers could do to balance out the experience?

    I don't know the exact details of what they do. I do know when the game is smooth I see none of these issues. That is why I can tell in the 1st inning most times whether I am going to win or lose. I know all the signs of a bad connection and there are a lot. If I see any of these in the first inning, I know it is going to be a miserable game. I still win a lot of these games, they just aren't fun.

    1 Reply Last reply
    2
  • bisbicus1_PSNB Offline
    bisbicus1_PSNB Offline
    bisbicus1_PSN
    wrote on last edited by
    #7

    Yes !! Indeed .. Hated when I see 95 going in 80 !! Batting practice speed because of some inference lag connection... I usually quit and get the lost !! But lately I have been playing with good pitching speed!! Hopefully this tread continues !!

    1 Reply Last reply
    1
  • ballistic911_PSNB Offline
    ballistic911_PSNB Offline
    ballistic911_PSN
    wrote on last edited by
    #8

    Sds uses amazon dedicated server banks which are located north eastern and north western states. I know this because my gaming router is useless with this game. I have my region set and it always pings the same server, yet this year my game connections have been atrocious. It doesn’t matter if I’m home or away, it’s the same. I seem to get matched with the clown that locks L1 so you can’t step to disrupt their leading off and prevents you from selecting your pitch. This also causes you to run through bases and I would venture to guess it’s also why fielders stop moving or fail to go into a tag animation. In other words this years netcode is equivalent to 2016 without the network crashes. This game relies on milliseconds, so when the netcode is disrupted it becomes a miserable experience when on the receiving end.

    1 Reply Last reply
    1
  • pbake12_PSNP Offline
    pbake12_PSNP Offline
    pbake12_PSN
    wrote on last edited by
    #9

    Yes they do, and they have told us they make changes to H2H multiplayer. See games notes for updates 1.04 and 1.05 in March, they both addressed gameplay modifications, such as this: “Slight increases to exit velocities in competitive multiplayer.” - 1.05

    1 Reply Last reply
    1
  • T Offline
    T Offline
    Tap_Button_Toils
    wrote on last edited by
    #10

    I hope the pitching gets better.

    1 Reply Last reply
    2
  • mrwonderful95M Offline
    mrwonderful95M Offline
    mrwonderful95
    replied to Guest on last edited by
    #11

    @vagimon said in Pitch Speed Variations on Purpose?:

    Are pitch speeds online designed to be faster than their offline counterparts e.g. all star, hall of fame, etc. or does your connection with your opponent cause an unintended increase in speeds? Has anyone from SDS ever commented on this?

    It seems as if speeds are different in events as opposed to ranked also

    vagimon_PSNV pbake12_PSNP 2 Replies Last reply
    3
  • vagimon_PSNV Offline
    vagimon_PSNV Offline
    vagimon_PSN
    replied to Guest on last edited by
    #12

    @mrwonderful95 said in Pitch Speed Variations on Purpose?:

    @vagimon said in Pitch Speed Variations on Purpose?:

    Are pitch speeds online designed to be faster than their offline counterparts e.g. all star, hall of fame, etc. or does your connection with your opponent cause an unintended increase in speeds? Has anyone from SDS ever commented on this?

    It seems as if speeds are different in events as opposed to ranked also
    Yeah they definite are. I don’t know what the reasoning is for it to be like that.

    1 Reply Last reply
    0
  • pbake12_PSNP Offline
    pbake12_PSNP Offline
    pbake12_PSN
    replied to Guest on last edited by
    #13

    @mrwonderful95 said in Pitch Speed Variations on Purpose?:

    @vagimon said in Pitch Speed Variations on Purpose?:

    Are pitch speeds online designed to be faster than their offline counterparts e.g. all star, hall of fame, etc. or does your connection with your opponent cause an unintended increase in speeds? Has anyone from SDS ever commented on this?

    It seems as if speeds are different in events as opposed to ranked also

    They are for sure! probably to score more runs becuase they are shorter games.

    1 Reply Last reply
    0
  • Crimson_Monk_PSNC Offline
    Crimson_Monk_PSNC Offline
    Crimson_Monk_PSN
    wrote on last edited by
    #14

    If I’m the away team, fastballs look like they are 120 mph. If I’m home, they still look faster than cpu play, but hittable. I know if I’m away, I will lose or pull off a close win on a lucky swing or two. I also notice when I am home, I strike out the other guy a ton. So they likely had the same issue I have. I’m high enough where dudes shouldn’t be striking out 18 times. I normally hit weak grounders or oppo pops when I am
    Away. It’s frustrating

    1 Reply Last reply
    2
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