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Update 1.10 Discussion

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  • maskedgrappler_PSNM Offline
    maskedgrappler_PSNM Offline
    maskedgrappler_PSN
    wrote on last edited by
    #90

    You can still play HRD all you want, they didn't remove it.

    1 Reply Last reply
    1
  • radinskyFTG_PSNR Offline
    radinskyFTG_PSNR Offline
    radinskyFTG_PSN
    wrote on last edited by
    #91

    thanks for taking out the trash in this thread SDS.

    and thanks for cleaning up the player programs page with this patch. that one is much appreciated!

    (see - i can be positive, Dad)

    DrewshBag420_PSND 1 Reply Last reply
    0
  • Collin_SDS_PSNC Offline
    Collin_SDS_PSNC Offline
    Collin_SDS_PSN SDS
    wrote on last edited by
    #92

    Post your feedback on the update.

    Any posts that attack the development team or other members will be deleted and could result in bans.

    Feedback is appreciated, but keep it clean.

    1 Reply Last reply
    5
  • I Offline
    I Offline
    inHishonor33
    wrote on last edited by
    #93

    Hey devs, I just wanted to give some feedback. I totally understand patching exploits that were hurting the integrity of the game. The only thing I don't get though is reducing MTO points to its original state. That was the first time in MTO's entire "lifespan" that the mode incentivized players to actually play the mode. Now, MTO is back to being irrelevant again to almost every player. I would recommend increasing the MTO point reward system to not 2x as much, but maybe 1.5x as much. This would give casual players more options to gain TA points without suffering through stage 1 showdown's.

    Also, on the point of showdowns, I believe the stage 2 showdowns are perfectly fine at the moment. However, if you're going to take away MTO double points, why not make stage 1 showdowns the same difficulty as stage 2? As it stands, stage 1 is incredibly difficult and extremely frustrating for the casual player. If you guys lowered the difficulty of stage 1 to stage 2's level, I think a lot of the negativity you guys are seeing as a result of this patch would go away. Anyways, I hope someone took the time to read this through, thanks guys.

    Red_Ted_is_back_PSNR 1 Reply Last reply
    6
  • JFazNYY13_PSNJ Offline
    JFazNYY13_PSNJ Offline
    JFazNYY13_PSN
    wrote on last edited by
    #94

    The home run banner sticking around is not fixed consistently, I'm still seeing it hang around about half the time so far. Can we just remove it entirely at this point?

    R Harrisville318_PSNH 2 Replies Last reply
    4
  • R Offline
    R Offline
    ryansitko11
    replied to Guest on last edited by
    #95

    @JFazNYY13 said in Update 1.10 Discussion:

    The home run banner sticking around is not fixed consistently, I'm still seeing it hang around about half the time so far. Can we just remove it entirely at this point?

    Hahahahaha wow three attempts at fixing it and they still failed. It’s just comical at this point

    1 Reply Last reply
    4
  • SatrdaysR4DaBoysS Offline
    SatrdaysR4DaBoysS Offline
    SatrdaysR4DaBoys
    wrote on last edited by
    #96

    Just played two RS games and the errors were so bad in fielding. Might be worst TBH. Balls rolling right through my OFers feet and to the wall, when they made no effort to even put their glove down. Then guy gets caught between 3d and home, and decides to just go home where my pitcher is just sitting with the ball waiting for him, but never applies the tag. Like he never even tried to tag him, it wasn’t a close play at all, the ball was there way ahead of time. He takes the lead off of that. Then top 9th 2 outs down by 1 with a man on 2nd, and I hit a routine fly ball to center to end the game and his player just misses it. Camped under it but never locked on I guess, so I tied it. Whole game was controlled by fielding errors.

    1 Reply Last reply
    1
  • ComebackLogicC Offline
    ComebackLogicC Offline
    ComebackLogic
    wrote on last edited by
    #97

    I’m not concerned about any of the XP exploits that were removed, I’m diamond 33 and I haven’t used any of them. We get enough XP from simply playing, so can we stop complaining about something being removed that wasn’t intended to be present in the first place? Everyone had time to cheat some extra XP out of it, if that was your choice to do so.

    1 Reply Last reply
    0
  • nbianco1999_PSNN Offline
    nbianco1999_PSNN Offline
    nbianco1999_PSN
    wrote on last edited by
    #98

    Why are we complaining about them getting rid of something that wasn't supposed to be in the game in the first place? The HRD XP exploit and the MTO "double points" were obviously bugs and not intentional, so they got rid of it. Seems pretty straightforward to me.

    1 Reply Last reply
    0
  • boogiewithstu2_PSNB Offline
    boogiewithstu2_PSNB Offline
    boogiewithstu2_PSN
    replied to Guest on last edited by
    #99

    @Victor_SDS said in Update 1.10 Discussion:

    @HustlinOwl said in Update 1.10 Discussion:

    @Victor_SDS defenders not being able to move in pickle situations?????

    It's definitely still on our radar - working to get that one resolved.

    Glad you guy's are on it...

    1 Reply Last reply
    0
  • C Offline
    C Offline
    CapnBob78
    replied to Guest on last edited by
    #100

    @maniacmatt1782 said in Update 1.10 Discussion:

    Another update and disapppointgly not much done to make starters as relievers an "emergency" decision.

    Here is what needs to be done. If a started is brought in as a reliever, he should be double taxed on stamina for every pitch. If the starter was not at full rest when put into the game, there should be a 1 game penalty where that starter recieves no stamina recouperation. Penalties for pitching gassed should be steeper, and you should hit red stamina sooner say 20% as opposed to the 10-15 it's at now. Putting a starter in as a reliever should be an emergency extra innings decision, not the META.

    Agreed and you should also be able to use your starting pitchers as PH’s in those extra inning games without him being automatically sent to the mound. Example - I was in the 12th inning, my bench was depleted ... bases juiced and my reliever comes up, and we all know RP’s can’t do much at the plate .. so I PH for him with my best bunting SP, safety squeeze works, but then they send him to the mound ice cold and nothing I could do about it except nurse him through 3 batters so I could take him out..... ended up winning but dang ... lol

    1 Reply Last reply
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  • Matt_42187_PSNM Offline
    Matt_42187_PSNM Offline
    Matt_42187_PSN
    replied to Guest on last edited by Matt_42187_PSN
    #101

    @Scarletgospel said in Update 1.10 Discussion:

    Just something for SDS to consider. I would leave the MTO at double points, just a suggestion.

    I played it once, before the double points kicked in, and I was considering doing it again with a better reward (double points), but now, no way. The time invested for the rewards is simply not worth it.

    Just my opinion, but it is a game mode I won't be touching ever again, so I guess it doesn't really matter.

    Just think, all the hours the devs put in to make this mode. Now nobody wants to play it. Sounds like poor management.

    Red_Ted_is_back_PSNR 1 Reply Last reply
    3
  • BIGHOOV2713_PSNB Offline
    BIGHOOV2713_PSNB Offline
    BIGHOOV2713_PSN
    wrote on last edited by
    #102

    I appreciate the QOL addition of adding the percent completion to the TA icons. I asked back in March and you guys came through. Thanks a million!!
    I thought the 2x points for MTO were here to stay though as it brought many people to the game mode. And considering how long it takes, I think a possible bump to the total points earned should be considered in the future (with the coming of Stage 3 in a month or 2).

    1 Reply Last reply
    0
  • KBizzyGetBusyK Offline
    KBizzyGetBusyK Offline
    KBizzyGetBusy
    wrote on last edited by KBizzyGetBusy
    #103

    Since you can now use starters out of the bullpen in custom leagues, can we PLEASE have our relievers in ranked seasons have a full bar of stamina??? It makes no sense as to why they only have at most 80% stamina and go into the yellow after 9 pitches, while in custom league, relievers have a full bar of stamina when they are fully rested.

    1 Reply Last reply
    2
  • wolfwind_PSNW Offline
    wolfwind_PSNW Offline
    wolfwind_PSN
    wrote on last edited by
    #104

    how about u guys just fix the stupid umps and fielding stop worry about exp or a [censored] mercy rule

    1 Reply Last reply
    3
  • BIGHOOV2713_PSNB Offline
    BIGHOOV2713_PSNB Offline
    BIGHOOV2713_PSN
    wrote on last edited by
    #105

    Also, with the addition of Award Victorino, could we have an “awards” tab for filtering purposes in the marketplace? Like “Prospects” etc?

    Thank you.

    1 Reply Last reply
    0
  • B Offline
    B Offline
    BigKJ8923
    wrote on last edited by BigKJ8923
    #106

    The most important fixes still aren’t even being addressed smh

    PITCH LOCATING

    Also i think the new hitting system needs to be adjusted the outer PCI being so large honestly contributes too much to the bad result feedback on hits

    1 Reply Last reply
    0
  • esmlb_rop_PSNE Offline
    esmlb_rop_PSNE Offline
    esmlb_rop_PSN
    wrote on last edited by
    #107

    Disappointing. They haven't fixed the 2 most glaring issues - the obscene number of successful "too early" check swings and "good squared up" outs

    1 Reply Last reply
    3
  • bhall09_PSNB Offline
    bhall09_PSNB Offline
    bhall09_PSN
    wrote on last edited by
    #108

    2 passed balls with 91 Pudge Rodriguez in my first conquest game post patch. Let’s hope that issue isn’t back.

    1 Reply Last reply
    0
  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #109

    @Matt_42187 said in Update 1.10 Discussion:

    @Scarletgospel said in Update 1.10 Discussion:

    Just something for SDS to consider. I would leave the MTO at double points, just a suggestion.

    I played it once, before the double points kicked in, and I was considering doing it again with a better reward (double points), but now, no way. The time invested for the rewards is simply not worth it.

    Just my opinion, but it is a game mode I won't be touching ever again, so I guess it doesn't really matter.

    Just think, all the hours the devs put in to make this mode. Now nobody wants to play it. Sounds like poor management.

    There are people that play it for the experience of the mode.

    Matt_42187_PSNM 1 Reply Last reply
    1

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