People that defend XP Cap
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@AdeptOfMemory_PSN said in People that defend XP Cap:
@Tylerslikewhoa_XBL said in People that defend XP Cap:
Without the cap the neck beards would never go touch grass. Which in turn means their mothers won’t have a chance to clean up the basement bedroom. Which would lead to the smell spreading through out the entire house. So SDS put in the cap for the mothers.
You ARE that neckbeard, what are you talking about?
Sometimes I wish. Owning multiple properties can be a headache sometimes. Being a neck beard seems easier. I feel bad for these peoples mothers more than anything
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@YOSHI24_XBL said in People that defend XP Cap:
@Imbeater_MLBTS said in People that defend XP Cap:
Why do you defend it? Why does it matter when someone gets a card before you when they’re non-sellable rewards?
I am not sure if I would call it „defending“ … But I get the idea that you have to gatekeep the progress in order to make a better power creep experience.
They cannot limit things to: „Okay, you only play offline … go ahead and grind your way through Costco“. So they put it in for all peopleYou know well enough that we would have people with the 3 xp reward bosses by now … so 3 wildcard 99s and 3 boss-99s. That is really bad and therefore I understand the idea about capping progress. No I like it. It would be absurd not to
Would a weekly cap be better? probably it would …
It makes no sense though.. What if I can only play on Mondays and Wednesdays because of my schedule, why should I be limited to the amount of XP per day, whay not make it a limit per week or month?
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I used to think it was the people who played competitively online that were complaining about people getting stuff before them making games online "unfair" but over the past few weeks, im convinced its the offline only crowd thats the most vocal about it. Every time a card is released in packs or even the reward path, people start bugging out "How did someone already get this card p1...?"
I had someone, a strictly offline player, trying to convince me the other day that the game is geared more towards online and they need to add more offline stuff to make it more "fair" and easier for the offline crowd to "catch up". Who they're trying to catch up to, i have no idea. If you're not playing online, you're not in competition with anyone so who cares who gets what card or who gets further in the xp path. It shouldnt matter enough to warrant an xp cap.
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Honestly XP shouldn't exist as a progression mechanic. Thats the bigger problem. It encourages running up the score, playing in clown ball parks, and playing against rookie. Keep xp to pxp.
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Is there even a enough people defending it that the question needs to be asked? Tyler does not count.
At best I have seen people say that the never hit the cap so it does not affect them but I have rarely seen people defend it (Tyler does not count)
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@Teak2112_MLBTS said in People that defend XP Cap:
Honestly XP shouldn't exist as a progression mechanic. Thats the bigger problem. It encourages running up the score, playing in clown ball parks, and playing against rookie. Keep xp to pxp.
How is that not the same. PXP rewards all of those things as much, if not more, than XP
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@RealPudgyPanda_MLBTS said in People that defend XP Cap:
However, the real problem isn’t the cap. It hasn’t been the cap all year. The real problem is that XP from gameplay was halved. 1,000,000 or now 900,000 in the reward path, in terms of time spent playing, is equivalent to 2,000,000 or 1,800,000 in 23. It’s an absurd amount of XP to put into one program.
With all due respect (and I know you know the xp path better than most SDS/Sony employees), I think this is only part of the picture.
Their original intent seemed to be for gameplay xp to matter less and program completion to matter more, but thats an even worse system because it pushes people towards online programs. It wasnt until the end of the season where programs gave any meaningful xp, and TA never gave any meaningful xp. Instead it was the online modes outside of the miniseasons bug early on.
But even if their intent was to push more people towards online play, the online xp wasnt even enough.
Season 1 was a failure in design and implementation both
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@Dolenz64_XBL said in People that defend XP Cap:
@Teak2112_MLBTS said in People that defend XP Cap:
Honestly XP shouldn't exist as a progression mechanic. Thats the bigger problem. It encourages running up the score, playing in clown ball parks, and playing against rookie. Keep xp to pxp.
How is that not the same. PXP rewards all of those things as much, if not more, than XP
People dont seem nearly as driven by pxp judging by all the 'Im capped so there is no reason to play' posts
To be fair I dont care what people do in their own time. If you want to p5 your whole roster at costco vs CPU go nuts. Just dont do it at costco in online play.
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@RealPudgyPanda_MLBTS how about instead of a cap they just don’t allow xp to be gained from any mode outside of DD, can’t be that hard of a system to implement, if you’re playing modes outside of DD what do you even need XP for? Only have XP tied to DD then you don’t need to have a cap
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In my original post was not complaining about the 15k cap now I think it should be raised slightly but my point is they are counting the XP from the XP event so IF you played hard before it ended your pretty much done AFTER it ends and that is not right since the cap comes down from 60k to 15k.
They should reset everyone's cap at noon once the XP event ended to the daily cap of 15k INSTEAD of it carrying over and like I said pretty sure they have done that before.
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@RealPudgyPanda_MLBTS said in People that defend XP Cap:
Like I said, they make decisions that indicate they don’t play DD and that they don’t talk to people that do play DD. There’s no masterplan. They’re latching on to whatever they can to try to make the game work and it comes out as an incoherent mess.
Decisions should never be made around the outlier cases like people racing to first discovery, but I don't disagree that they seem clueless
Makes me wonder if its Sony having a heavy hand here. Thats probably the most likely situation as people working on this game have definitely played DD
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Sorry Panda, you lost me on this on.
The decision to not expire the legends mini season is a big win and SDS should be praised for it.
And its better to leave 15k xp than no xp. -
Wait they didn't get rid of the legends mini seasons?
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@RealPudgyPanda_MLBTS said in People that defend XP Cap:
There should be a cap. The cap was implemented after certain glitches resulted in people earning XP when they weren’t playing the game (like using an elastic on their controllers to hold buttons down with custom rosters in non-DD game modes, earning XP while sleeping overnight).
The problem is that the cap was designed to combat glitches, not people actually playing the game. It was actually a lot of time spent playing in a single day in order to hit it. The changes this year have tried to re-purpose this cap to instead use it to control progression, because of a silly design decision to put “progression within a season.” The result is the cap can be reached in half the time, making it more noticeable.
However, the real problem isn’t the cap. It hasn’t been the cap all year. The real problem is that XP from gameplay was halved. 1,000,000 or now 900,000 in the reward path, in terms of time spent playing, is equivalent to 2,000,000 or 1,800,000 in 23. It’s an absurd amount of XP to put into one program.
If they announced boss cards as requiring that much XP in a live stream during 23, people would lose their minds. People were only receptive to it this year because they didn’t really understand that gameplay XP was halved. Once people were a month or more into the game, the realization of how slow progress was and what 1,000,000 meant actually set in.
They would have been better off keeping gameplay XP where it was (which is how we have it on double XP weekends) and setting the cap to 30,000. It would effectively be the same amount of time spent to play to hit the cap as we have now, so people would still hit it, but people would feel more rewarded by playing. By keeping gameplay XP halved and the cap at 15,000, they have to make up for it through reward XP which forces people to either play game modes they hate or to just not get boss cards.
Frankly, making gameplay XP more rewardable (basically double what we have now, as I outlined above) seems like a better decision for SDS than the reward XP because it promotes daily engagement whereas the reward XP method promotes binge playing.
I just wish I could have an actual conversation with the design team. There are so many baffling decisions that indicate they don’t play DD and don’t talk to people that do. So, maybe they should actually try doing that?
But you do understand that if they put the xp back to where it was then the 15K cap would be hit faster than it is being hit now.
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@Tylerslikewhoa_XBL said in People that defend XP Cap:
@AdeptOfMemory_PSN said in People that defend XP Cap:
@Tylerslikewhoa_XBL said in People that defend XP Cap:
Without the cap the neck beards would never go touch grass. Which in turn means their mothers won’t have a chance to clean up the basement bedroom. Which would lead to the smell spreading through out the entire house. So SDS put in the cap for the mothers.
You ARE that neckbeard, what are you talking about?
Sometimes I wish. Owning multiple properties can be a headache sometimes. Being a neck beard seems easier. I feel bad for these peoples mothers more than anything
Yea and exactly zero ppl believe that noise including yourself. i hate agreeing with that dude adept but you are the kneckbeard
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Switching from achievements and stars to XP was the dumbest thing these Devs have ever done. It’s got exploited for two years straight and instead of admitting they made a mistake or fixing it they just decided to punish their most frequent users. Genius stuff.
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@AdeptOfMemory_PSN said in People that defend XP Cap:
@nymets1987_PSN said in People that defend XP Cap:
I don’t care when people get cards as I am an offline player but I think sds did this because some were completing the paths in a weekend with all types of glitches
Not glitches, just time and grinding. It doesn't seem to be hard to grind cards for those with lots of free time to offer.
People were finding a way to finish the path in one night