People that defend XP Cap
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Why do you defend it? Why does it matter when someone gets a card before you when they’re non-sellable rewards?
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I don’t care when people get cards as I am an offline player but I think sds did this because some were completing the paths in a weekend with all types of glitches
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@Imbeater_MLBTS said in People that defend XP Cap:
Why do you defend it? Why does it matter when someone gets a card before you when they’re non-sellable rewards?
I dont care but it matters to ultra competitive people in ranked I suppose where an early Chipper Jones could have an impact. But I dont think even those guys are defending it.
Not sure what sellable vs non sellable has to do with anything
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I hit the cap cause I played early this morning from 8am to 11:55am my time ( PST ) and just now turned on the game ( 9 45 pm PST ~ ) and got the message I hit the cap.
SDS -- I am going to try and say this nice -- heck with that -- what are you doing -- legit -- what the heck are you doing to your players. We like the double XP but when it ends we are then cut off at the knees once it switches back to 15k XP cap. If this was 5 to 10 years ago I might forgive you and say it is limitations from the tech but this day and age that does not fly with me and guessing other players.
I want someone from SDS to explain how this happens and tell us this will be the LAST time we see it happen.
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It’s a pretty stupid decision. I understand a cap for 15k xp is insane. Not everyone can play 5-7 days a week. Some can only play 2 days a week.
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@Imbeater_MLBTS said in People that defend XP Cap:
Why do you defend it? Why does it matter when someone gets a card before you when they’re non-sellable rewards?
I am not sure if I would call it „defending“ … But I get the idea that you have to gatekeep the progress in order to make a better power creep experience.
They cannot limit things to: „Okay, you only play offline … go ahead and grind your way through Costco“. So they put it in for all peopleYou know well enough that we would have people with the 3 xp reward bosses by now … so 3 wildcard 99s and 3 boss-99s. That is really bad and therefore I understand the idea about capping progress. No I like it. It would be absurd not to
Would a weekly cap be better? probably it would …
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@YOSHI24_XBL said in People that defend XP Cap:
@Imbeater_MLBTS said in People that defend XP Cap:
Why do you defend it? Why does it matter when someone gets a card before you when they’re non-sellable rewards?
I am not sure if I would call it „defending“ … But I get the idea that you have to gatekeep the progress in order to make a better power creep experience.
They cannot limit things to: „Okay, you only play offline … go ahead and grind your way through Costco“. So they put it in for all peopleYou know well enough that we would have people with the 3 xp reward bosses by now … so 3 wildcard 99s and 3 boss-99s. That is really bad and therefore I understand the idea about capping progress. No I like it. It would be absurd not to
Would a weekly cap be better? probably it would …
Yeah, understanding why it's in place isn't the same as defending it. I hate it, but I see why they did it.
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I am for the cap for the reasons of people exploiting offline modes outside of DD to finish path in a couple days however I am against the way they did it this year to artificially control the xp path to how they want people to finish
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@nymets1987_PSN said in People that defend XP Cap:
I don’t care when people get cards as I am an offline player but I think sds did this because some were completing the paths in a weekend with all types of glitches
Not glitches, just time and grinding. It doesn't seem to be hard to grind cards for those with lots of free time to offer.
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Without the cap the neck beards would never go touch grass. Which in turn means their mothers won’t have a chance to clean up the basement bedroom. Which would lead to the smell spreading through out the entire house. So SDS put in the cap for the mothers.
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@Tylerslikewhoa_XBL said in People that defend XP Cap:
Without the cap the neck beards would never go touch grass. Which in turn means their mothers won’t have a chance to clean up the basement bedroom. Which would lead to the smell spreading through out the entire house. So SDS put in the cap for the mothers.
You ARE that neckbeard, what are you talking about?
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@YOSHI24_XBL Weekly would be way worse... can't gain XP for the next 3-4 days? This forum would burn to the ground.
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@AdeptOfMemory_PSN said in People that defend XP Cap:
@Tylerslikewhoa_XBL said in People that defend XP Cap:
Without the cap the neck beards would never go touch grass. Which in turn means their mothers won’t have a chance to clean up the basement bedroom. Which would lead to the smell spreading through out the entire house. So SDS put in the cap for the mothers.
You ARE that neckbeard, what are you talking about?
Sometimes I wish. Owning multiple properties can be a headache sometimes. Being a neck beard seems easier. I feel bad for these peoples mothers more than anything
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@YOSHI24_XBL said in People that defend XP Cap:
@Imbeater_MLBTS said in People that defend XP Cap:
Why do you defend it? Why does it matter when someone gets a card before you when they’re non-sellable rewards?
I am not sure if I would call it „defending“ … But I get the idea that you have to gatekeep the progress in order to make a better power creep experience.
They cannot limit things to: „Okay, you only play offline … go ahead and grind your way through Costco“. So they put it in for all peopleYou know well enough that we would have people with the 3 xp reward bosses by now … so 3 wildcard 99s and 3 boss-99s. That is really bad and therefore I understand the idea about capping progress. No I like it. It would be absurd not to
Would a weekly cap be better? probably it would …
It makes no sense though.. What if I can only play on Mondays and Wednesdays because of my schedule, why should I be limited to the amount of XP per day, whay not make it a limit per week or month?
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I used to think it was the people who played competitively online that were complaining about people getting stuff before them making games online "unfair" but over the past few weeks, im convinced its the offline only crowd thats the most vocal about it. Every time a card is released in packs or even the reward path, people start bugging out "How did someone already get this card p1...?"
I had someone, a strictly offline player, trying to convince me the other day that the game is geared more towards online and they need to add more offline stuff to make it more "fair" and easier for the offline crowd to "catch up". Who they're trying to catch up to, i have no idea. If you're not playing online, you're not in competition with anyone so who cares who gets what card or who gets further in the xp path. It shouldnt matter enough to warrant an xp cap.
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Deleted.
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Honestly XP shouldn't exist as a progression mechanic. Thats the bigger problem. It encourages running up the score, playing in clown ball parks, and playing against rookie. Keep xp to pxp.
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Is there even a enough people defending it that the question needs to be asked? Tyler does not count.
At best I have seen people say that the never hit the cap so it does not affect them but I have rarely seen people defend it (Tyler does not count)
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@Teak2112_MLBTS said in People that defend XP Cap:
Honestly XP shouldn't exist as a progression mechanic. Thats the bigger problem. It encourages running up the score, playing in clown ball parks, and playing against rookie. Keep xp to pxp.
How is that not the same. PXP rewards all of those things as much, if not more, than XP
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@RealPudgyPanda_MLBTS said in People that defend XP Cap:
However, the real problem isn’t the cap. It hasn’t been the cap all year. The real problem is that XP from gameplay was halved. 1,000,000 or now 900,000 in the reward path, in terms of time spent playing, is equivalent to 2,000,000 or 1,800,000 in 23. It’s an absurd amount of XP to put into one program.
With all due respect (and I know you know the xp path better than most SDS/Sony employees), I think this is only part of the picture.
Their original intent seemed to be for gameplay xp to matter less and program completion to matter more, but thats an even worse system because it pushes people towards online programs. It wasnt until the end of the season where programs gave any meaningful xp, and TA never gave any meaningful xp. Instead it was the online modes outside of the miniseasons bug early on.
But even if their intent was to push more people towards online play, the online xp wasnt even enough.
Season 1 was a failure in design and implementation both