Conquest
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Yeah but you can't play conquest games in a created stadium because all the games are on the road
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I would not see the point of the pitcher grooving the majority of the pitches. Sure it would make the easier difficulties more of a cakewalk but the players who play at those difficulties would never graduate to the higher difficulties and never be able to compete online. They would not learn how to judge balls and strikes if everything was a strike down the middle. They would never learn to move their PCI if everything was grooved.
I think it is fine as it is. I am a 59 year old center swinger (well about 90% of the time) who rarely plays above Veteran and does not play online. If I can play well against the CPU then most others should be able to also. Some games I win 1-0 and others I win 6-0 and occasionally I can even put up double digits. Feel free to check my game history.
I have been playing primarily Conquest since it was introduced, again mostly on veteran, and I can't say that I have noticed a major change over the years.
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Yeah, I’m not really looking for grooved pitches, so much as a less contrived gameplay.
You’re absolutely correct about learning to work the count, move the pci, etc BUT, for me, the game takes the lazy way to make things challenging.
In other words, if “realistic baseball” is what we’re going for, and the gameplay needs to be challenging, instead of making common and bronze LS players play like high diamonds, make the stronghold games against legend squads from that team or something, so it’s believable.
The whole “just tweak the sliders” approach to difficulty in this game is pretty unimaginative, IMO.
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@sbchamps17 said in Conquest:
Yeah but you can't play conquest games in a created stadium because all the games are on the road
He's probably talking about 9 inning Play vs CPU games.
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@Dolenz
@Dolenz_PSN said in Conquest:
I would not see the point of the pitcher grooving the majority of the pitches. Sure it would make the easier difficulties more of a cakewalk but the players who play at those difficulties would never graduate to the higher difficulties and never be able to compete online.
But then that's on the player. Playing offline is more fun for me because I don't have to deal with the cheaters and the goons. If I want to smash my way to victory offline, that's on me. Why have difficulty options if you are going to make them all play the same?
SDS spends way too much time catering to the 1 percent of online players. 99 percent of the people playing this game are on rookie/veteran because it's just too [censored] hard.
AI difficulty isn't really more challenging, it's just that the AI defense cheats more blatantly.
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@sbchamps17 said in Conquest:
Yeah but you can't play conquest games in a created stadium because all the games are on the road
context matters … we were talking about the effects of lowering the difficulty and to how the CPU responds throwing meatballs (or not)
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@halfbutt said in Conquest:
In other words, if “realistic baseball” is what we’re going for, and the gameplay needs to be challenging, instead of making common and bronze LS players play like high diamonds
If we are talking about their defense then I kind of agree but then I wonder if the diving catches are an effort to make it look more cool than a standard fielding animation. But when it comes to the plate they certainly don't play like diamonds.
By the way do you or others realize that SDS actually posts weekly stats on their site? They seemed to have stopped for this year but the last weeks were for 12-4 to 12-10. There are many more than what I copied below.
Here is the link for the offline stats.
Overall Batting Average Perfect-Perfect Batting Avg Beginner .709 .927 Amateur .478 .908 Minors .421 .889 Rookie .410 .891 Veteran .346 .880 All-Star .306 .875 Hall of Fame .283 .880 Legend .253 .871 Combined .441 .905
I have a feeling the stats on these pages have more weight on SDS' decisions than any forum posts. I also know that there are gamers who will swear that these are a lie.
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@Dolenz
VERY interesting!Yeah, you are probably right that these stats are largely what influences how SDS evaluates their difficulties.
To me, that is exactly the problem.
Thanks for posting this!
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@YOSHI24 said in Conquest:
@sbchamps17 said in Conquest:
Yeah but you can't play conquest games in a created stadium because all the games are on the road
context matters … we were talking about the effects of lowering the difficulty and to how the CPU responds throwing meatballs (or not)
He was referring to your comment about playing at Costco and my response to @SaveFarris_PSN asking if Coors was renamed.
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I’ll add my two cents. The trouble with Conquest is ( as has been pointed out) the CPU teams are juiced.
For example, if I am playing my “99 rated God squad” vs a bunch of Live Series teams, I should literally score hundreds of runs. It’s the equivalent of a little league team playing against MLB players.
As we all know, that’s not the case. “Somehow” these Conquest games often end up 1-0 or extra innings. Again, this should NEVER happen.
SDS could help this by having the CPU teams be “Allstars” as well. Then a team of all 99’s that ends up 1-0 is understandable.
Instead, a 55 Rangers pitcher is dotting 100 MPH fastballs on the black. I don’t like it, but it is what it is.
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@capardo said in Conquest:
For example, if I am playing my “99 rated God squad” vs a bunch of Live Series teams, I should literally score hundreds of runs. It’s the equivalent of a little league team playing against MLB players.
I disagree that you should score hundreds of runs. You may want to but that does not mean you should.
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@YOSHI24 said in Conquest:
In my 3-year observation: Lower difficulty leads to more balls in the (middle of the) zone. I am master in beating up the Rockies on Rookie at Costco
… lots of times, you get meat balls … but some batters, the pitcher will only throw junk
If you like Costco, you should try the sandlot!
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@Blind_Bleeder said in Conquest:
@YOSHI24 said in Conquest:
In my 3-year observation: Lower difficulty leads to more balls in the (middle of the) zone. I am master in beating up the Rockies on Rookie at Costco
… lots of times, you get meat balls … but some batters, the pitcher will only throw junk
If you like Costco, you should try the sandlot!
I don‘t like those stadiums at all, only makes some grinds easier. But let‘s stay on the topic here
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@YOSHI24 said in Conquest:
@Blind_Bleeder said in Conquest:
@YOSHI24 said in Conquest:
In my 3-year observation: Lower difficulty leads to more balls in the (middle of the) zone. I am master in beating up the Rockies on Rookie at Costco
… lots of times, you get meat balls … but some batters, the pitcher will only throw junk
If you like Costco, you should try the sandlot!
I don‘t like those stadiums at all, only makes some grinds easier. But let‘s stay on the topic here
Whats the issue with that LOL
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@joshdcarr25 said in Conquest:
It changed 3 or 4 years ago. On rookie, it used to be grooved balls down the middle the majority of the time. I would just never stop running to get out on purpose to end innings a lot of the time. Now, most games are 3 runs or less and cpu pitchers are mostly on the black. Still very easy as the computer still can't hit but the pitching has very much changed.
This is the most accurate post in this thread. It's still not a problem really (I've scored over 30 runs in CQ games and I'm quite bad) but pitchers with sub 50 control just live on the black and that shouldn't happen if the attributes on the cards are supposed to mean something.