Conquest
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@YOSHI24
The difficulty isn’t so much a problem.These are just observations. Years ago, the cpu pitchers threw a lot of hittable pitches in the zone. Now you can walk four times in three innings on veteran.
I want the gameplay to be more transparent and not feel so forced, just so the box score seems somewhat realistic.
I know, not gonna happen.
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Has difficulty ever changed how CPU pitchers pitched? I know that lowering the difficulty makes the batter's PCI bigger and slows down the pitch speeds but I am not sure it ever actually made it so pitchers grooved the ball more often.
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I would say yes, it did. It has been a steady shift away from that, IMO. It may have had to do with the increased importance of pitcher confidence and other variables.
Things really started to get weird when over 100 attributes were introduced which, if I’m not mistaken, was in 2018 with the “immortal” cards.
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In my 3-year observation: Lower difficulty leads to more balls in the (middle of the) zone. I am master in beating up the Rockies on Rookie at Costco … lots of times, you get meat balls … but some batters, the pitcher will only throw junk
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@halfbutt said in Conquest:
I would say yes, it did. It has been a steady shift away from that, IMO. It may have had to do with the increased importance of pitcher confidence and other variables.
Things really started to get weird when over 100 attributes were introduced which, if I’m not mistaken, was in 2018 with the “immortal” cards.
This. They need to go back to the old attributes. And they also need to go back to the old rating system where a Diamond was 90 and above. Plus back to old QS format where any Silver is worth 100 stuns QS etc.
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We really made a thread complaining about the pitching in conquest?
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@kcartledge
You are free to not participate in the thread!
There’s not a lot of activity with the game at this point of the year, and this, imo, is one of the reasons why.Obviously, if you are enjoying playing conquest the way it is, then this thread is maybe not for you?
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You‘re right but I am enjoying conquest as it is … imo hasn‘t changed in 3 years
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@halfbutt I just dont understand what you want to see. It sounds like you want to score 7 runs on 10 hits, and the 3 innings take 10 minutes or less.
That just wouldnt be realistic baseball.
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It changed 3 or 4 years ago. On rookie, it used to be grooved balls down the middle the majority of the time. I would just never stop running to get out on purpose to end innings a lot of the time. Now, most games are 3 runs or less and cpu pitchers are mostly on the black. Still very easy as the computer still can't hit but the pitching has very much changed.
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@YOSHI24 said in Conquest:
I am master in beating up the Rockies on Rookie at Costco
Did Coors sell the naming rights?
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@kcartledge
I’m mostly happy with the outcomes of my games, but I don’t find them “realistic baseball” at all, to borrow your words.I find the gameplay feels very forced. The premise of the mode is not at all “realistic”, which is fine. We all love the fun of building a god squad of top tier current stars and legends of the past. Unfortunately, after we build our fantasy teams, we learn that they are no better against the cpu than a LS team.
Now, I understand why the game challenges us, but if “realistic baseball” is the goal, Conquest needs to give us a more believable scenario. It can’t just elevate the play of bronze type cards to equal 99 diamonds.
My .02 cents
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@halfbutt said in Conquest:
Unfortunately, after we build our fantasy teams, we learn that they are no >better against the cpu than a LS team.
I do not understand that. A team full of diamonds fares better against the CPU most of the time. If not, than it is me being impatient. To be honest:I think you‘re trying to force an issue, but nobody understands it
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@YOSHI24
Sure, a team full of diamonds fares better most of the time. My point is, if we are looking for “realistic”, that’s a pretty huge compromise.Many video games understand the super power fantasy and appeal to that. I’m thinking of like Destiny or Ghost of Tsushima for example. Obviously, enemies are scaled to challenge the gamer appropriately, but there is generally a payoff.
For me, beating the cpu Detroit Tigers 2-0 in extras because your three hard hit balls in the first inning made outs (hello pitcher confidence) is very underwhelming in that regard. Fine if you’re playing with the LS Guardians, not so much with your god squad.
Now am I trying to push an agenda? No, I’m just expressing my experience of playing this game since 2015 or so, and how I think it could be better. That’s it.
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Yeah but you can't play conquest games in a created stadium because all the games are on the road
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I would not see the point of the pitcher grooving the majority of the pitches. Sure it would make the easier difficulties more of a cakewalk but the players who play at those difficulties would never graduate to the higher difficulties and never be able to compete online. They would not learn how to judge balls and strikes if everything was a strike down the middle. They would never learn to move their PCI if everything was grooved.
I think it is fine as it is. I am a 59 year old center swinger (well about 90% of the time) who rarely plays above Veteran and does not play online. If I can play well against the CPU then most others should be able to also. Some games I win 1-0 and others I win 6-0 and occasionally I can even put up double digits. Feel free to check my game history.
I have been playing primarily Conquest since it was introduced, again mostly on veteran, and I can't say that I have noticed a major change over the years.
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Yeah, I’m not really looking for grooved pitches, so much as a less contrived gameplay.
You’re absolutely correct about learning to work the count, move the pci, etc BUT, for me, the game takes the lazy way to make things challenging.
In other words, if “realistic baseball” is what we’re going for, and the gameplay needs to be challenging, instead of making common and bronze LS players play like high diamonds, make the stronghold games against legend squads from that team or something, so it’s believable.
The whole “just tweak the sliders” approach to difficulty in this game is pretty unimaginative, IMO.
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@sbchamps17 said in Conquest:
Yeah but you can't play conquest games in a created stadium because all the games are on the road
He's probably talking about 9 inning Play vs CPU games.
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@Dolenz
@Dolenz_PSN said in Conquest:
I would not see the point of the pitcher grooving the majority of the pitches. Sure it would make the easier difficulties more of a cakewalk but the players who play at those difficulties would never graduate to the higher difficulties and never be able to compete online.
But then that's on the player. Playing offline is more fun for me because I don't have to deal with the cheaters and the goons. If I want to smash my way to victory offline, that's on me. Why have difficulty options if you are going to make them all play the same?
SDS spends way too much time catering to the 1 percent of online players. 99 percent of the people playing this game are on rookie/veteran because it's just too [censored] hard.
AI difficulty isn't really more challenging, it's just that the AI defense cheats more blatantly.