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Conquest

Scheduled Pinned Locked Moved Diamond Dynasty
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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #7

    I would say yes, it did. It has been a steady shift away from that, IMO. It may have had to do with the increased importance of pitcher confidence and other variables.

    Things really started to get weird when over 100 attributes were introduced which, if I’m not mistaken, was in 2018 with the “immortal” cards.

    X-FREEZE-OFF-X_PSNX 1 Reply Last reply
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  • YOSHI24_XBLY Online
    YOSHI24_XBLY Online
    YOSHI24_XBL
    wrote on last edited by
    #8

    In my 3-year observation: Lower difficulty leads to more balls in the (middle of the) zone. I am master in beating up the Rockies on Rookie at Costco 🙂 … lots of times, you get meat balls … but some batters, the pitcher will only throw junk 🙂

    SaveFarris_PSNS Blind_Bleeder_PSNB 2 Replies Last reply
    0
  • X-FREEZE-OFF-X_PSNX Offline
    X-FREEZE-OFF-X_PSNX Offline
    X-FREEZE-OFF-X_PSN
    replied to Guest on last edited by
    #9

    @halfbutt said in Conquest:

    I would say yes, it did. It has been a steady shift away from that, IMO. It may have had to do with the increased importance of pitcher confidence and other variables.

    Things really started to get weird when over 100 attributes were introduced which, if I’m not mistaken, was in 2018 with the “immortal” cards.

    This. They need to go back to the old attributes. And they also need to go back to the old rating system where a Diamond was 90 and above. Plus back to old QS format where any Silver is worth 100 stuns QS etc.

    1 Reply Last reply
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  • kcartledge_PSNK Offline
    kcartledge_PSNK Offline
    kcartledge_PSN
    wrote on last edited by
    #10

    We really made a thread complaining about the pitching in conquest?

    halfbutt_PSNH 1 Reply Last reply
    0
  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by
    #11

    @kcartledge
    You are free to not participate in the thread!
    There’s not a lot of activity with the game at this point of the year, and this, imo, is one of the reasons why.

    Obviously, if you are enjoying playing conquest the way it is, then this thread is maybe not for you?

    kcartledge_PSNK 1 Reply Last reply
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  • YOSHI24_XBLY Online
    YOSHI24_XBLY Online
    YOSHI24_XBL
    wrote on last edited by
    #12

    You‘re right but I am enjoying conquest as it is … imo hasn‘t changed in 3 years

    1 Reply Last reply
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  • kcartledge_PSNK Offline
    kcartledge_PSNK Offline
    kcartledge_PSN
    replied to Guest on last edited by
    #13

    @halfbutt I just dont understand what you want to see. It sounds like you want to score 7 runs on 10 hits, and the 3 innings take 10 minutes or less.

    That just wouldnt be realistic baseball.

    halfbutt_PSNH 1 Reply Last reply
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  • dr_zoidberg25_PSND Offline
    dr_zoidberg25_PSND Offline
    dr_zoidberg25_PSN
    wrote on last edited by
    #14

    It changed 3 or 4 years ago. On rookie, it used to be grooved balls down the middle the majority of the time. I would just never stop running to get out on purpose to end innings a lot of the time. Now, most games are 3 runs or less and cpu pitchers are mostly on the black. Still very easy as the computer still can't hit but the pitching has very much changed.

    Skarmaen_PSNS 1 Reply Last reply
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  • SaveFarris_PSNS Offline
    SaveFarris_PSNS Offline
    SaveFarris_PSN
    replied to Guest on last edited by
    #15

    @YOSHI24 said in Conquest:

    I am master in beating up the Rockies on Rookie at Costco 🙂

    Did Coors sell the naming rights?

    X-FREEZE-OFF-X_PSNX 1 Reply Last reply
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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by
    #16

    @kcartledge
    I’m mostly happy with the outcomes of my games, but I don’t find them “realistic baseball” at all, to borrow your words.

    I find the gameplay feels very forced. The premise of the mode is not at all “realistic”, which is fine. We all love the fun of building a god squad of top tier current stars and legends of the past. Unfortunately, after we build our fantasy teams, we learn that they are no better against the cpu than a LS team.

    Now, I understand why the game challenges us, but if “realistic baseball” is the goal, Conquest needs to give us a more believable scenario. It can’t just elevate the play of bronze type cards to equal 99 diamonds.

    My .02 cents

    YOSHI24_XBLY 1 Reply Last reply
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  • YOSHI24_XBLY Online
    YOSHI24_XBLY Online
    YOSHI24_XBL
    replied to Guest on last edited by
    #17

    @halfbutt said in Conquest:

    Unfortunately, after we build our fantasy teams, we learn that they are no >better against the cpu than a LS team.

    I do not understand that. A team full of diamonds fares better against the CPU most of the time. If not, than it is me being impatient. To be honest:I think you‘re trying to force an issue, but nobody understands it

    halfbutt_PSNH 1 Reply Last reply
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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by halfbutt_PSN
    #18

    @YOSHI24
    Sure, a team full of diamonds fares better most of the time. My point is, if we are looking for “realistic”, that’s a pretty huge compromise.

    Many video games understand the super power fantasy and appeal to that. I’m thinking of like Destiny or Ghost of Tsushima for example. Obviously, enemies are scaled to challenge the gamer appropriately, but there is generally a payoff.

    For me, beating the cpu Detroit Tigers 2-0 in extras because your three hard hit balls in the first inning made outs (hello pitcher confidence) is very underwhelming in that regard. Fine if you’re playing with the LS Guardians, not so much with your god squad.

    Now am I trying to push an agenda? No, I’m just expressing my experience of playing this game since 2015 or so, and how I think it could be better. That’s it.

    1 Reply Last reply
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  • X-FREEZE-OFF-X_PSNX Offline
    X-FREEZE-OFF-X_PSNX Offline
    X-FREEZE-OFF-X_PSN
    replied to Guest on last edited by
    #19

    @SaveFarris said in Conquest:

    @YOSHI24 said in Conquest:

    I am master in beating up the Rockies on Rookie at Costco 🙂

    Did Coors sell the naming rights?

    Costco is a created stadium that has max elevation and low outfield walls.

    1 Reply Last reply
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  • sbchamps17_NSWS Offline
    sbchamps17_NSWS Offline
    sbchamps17_NSW
    wrote on last edited by
    #20

    Yeah but you can't play conquest games in a created stadium because all the games are on the road

    X-FREEZE-OFF-X_PSNX YOSHI24_XBLY 2 Replies Last reply
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  • Dolenz_PSND Offline
    Dolenz_PSND Offline
    Dolenz_PSN
    wrote on last edited by Dolenz_PSN
    #21

    I would not see the point of the pitcher grooving the majority of the pitches. Sure it would make the easier difficulties more of a cakewalk but the players who play at those difficulties would never graduate to the higher difficulties and never be able to compete online. They would not learn how to judge balls and strikes if everything was a strike down the middle. They would never learn to move their PCI if everything was grooved.

    I think it is fine as it is. I am a 59 year old center swinger (well about 90% of the time) who rarely plays above Veteran and does not play online. If I can play well against the CPU then most others should be able to also. Some games I win 1-0 and others I win 6-0 and occasionally I can even put up double digits. Feel free to check my game history.

    I have been playing primarily Conquest since it was introduced, again mostly on veteran, and I can't say that I have noticed a major change over the years.

    darkblue1876_PSND 1 Reply Last reply
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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #22

    Yeah, I’m not really looking for grooved pitches, so much as a less contrived gameplay.

    You’re absolutely correct about learning to work the count, move the pci, etc BUT, for me, the game takes the lazy way to make things challenging.

    In other words, if “realistic baseball” is what we’re going for, and the gameplay needs to be challenging, instead of making common and bronze LS players play like high diamonds, make the stronghold games against legend squads from that team or something, so it’s believable.

    The whole “just tweak the sliders” approach to difficulty in this game is pretty unimaginative, IMO.

    Dolenz_PSND 1 Reply Last reply
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  • X-FREEZE-OFF-X_PSNX Offline
    X-FREEZE-OFF-X_PSNX Offline
    X-FREEZE-OFF-X_PSN
    replied to Guest on last edited by
    #23

    @sbchamps17 said in Conquest:

    Yeah but you can't play conquest games in a created stadium because all the games are on the road

    He's probably talking about 9 inning Play vs CPU games.

    1 Reply Last reply
    0
  • darkblue1876_PSND Offline
    darkblue1876_PSND Offline
    darkblue1876_PSN
    replied to Guest on last edited by
    #24

    @Dolenz

    @Dolenz_PSN said in Conquest:

    I would not see the point of the pitcher grooving the majority of the pitches. Sure it would make the easier difficulties more of a cakewalk but the players who play at those difficulties would never graduate to the higher difficulties and never be able to compete online.

    But then that's on the player. Playing offline is more fun for me because I don't have to deal with the cheaters and the goons. If I want to smash my way to victory offline, that's on me. Why have difficulty options if you are going to make them all play the same?

    SDS spends way too much time catering to the 1 percent of online players. 99 percent of the people playing this game are on rookie/veteran because it's just too [censored] hard.

    AI difficulty isn't really more challenging, it's just that the AI defense cheats more blatantly.

    1 Reply Last reply
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  • YOSHI24_XBLY Online
    YOSHI24_XBLY Online
    YOSHI24_XBL
    replied to Guest on last edited by
    #25

    @sbchamps17 said in Conquest:

    Yeah but you can't play conquest games in a created stadium because all the games are on the road

    context matters … we were talking about the effects of lowering the difficulty and to how the CPU responds throwing meatballs (or not)

    X-FREEZE-OFF-X_PSNX 1 Reply Last reply
    0
  • Dolenz_PSND Offline
    Dolenz_PSND Offline
    Dolenz_PSN
    replied to Guest on last edited by Dolenz_PSN
    #26

    @halfbutt said in Conquest:

    In other words, if “realistic baseball” is what we’re going for, and the gameplay needs to be challenging, instead of making common and bronze LS players play like high diamonds

    If we are talking about their defense then I kind of agree but then I wonder if the diving catches are an effort to make it look more cool than a standard fielding animation. But when it comes to the plate they certainly don't play like diamonds.

    By the way do you or others realize that SDS actually posts weekly stats on their site? They seemed to have stopped for this year but the last weeks were for 12-4 to 12-10. There are many more than what I copied below.

    Here is the link for the offline stats.

    Dec4 - Dec 10th

     	Overall Batting Average	Perfect-Perfect Batting Avg	
    Beginner	.709	               .927	
    Amateur 	.478	               .908	
    Minors     	.421	               .889	
    Rookie	        .410	               .891	
    Veteran	        .346	               .880	
    All-Star	.306	               .875	
    Hall of Fame	.283	               .880	
    Legend	        .253	               .871	
    Combined	.441	               .905	
    

    I have a feeling the stats on these pages have more weight on SDS' decisions than any forum posts. I also know that there are gamers who will swear that these are a lie.

    halfbutt_PSNH 1 Reply Last reply
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