Universal hitting
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Test: are they censoring the word balls
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Having choices is a good thing. Plus having one system wouldn’t change the complaint. The issue is targeting. I have an idea for a be hitting system that would feel more like real hitting.
-Hold down Left bumper to load and release to swing. How long you hold it down prior to delivery will determine swing power level.
-Right stick would aim the PCI.
-Left stick would predetermine directional influencePCI shapes like a bat with a ball sized sweet spot. The size of both depends on batters ratings. The possible outcomes would be contingent upon the pitchers ratings.
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Having choices on how to give input is not a bad thing. Having excessive amounts of randomly determined outcomes to the input is the problem. The game needs to tone down the “keep the game close” programming.
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@halfbutt said in Universal hitting:
Having choices on how to give input is not a bad thing. Having excessive amounts of randomly determined outcomes to the input is the problem. The game needs to tone down the “keep the game close” programming.
I think the keep the game close thing is mainly in people’s mind. I think an overlooked aspect of the game is pitch count and count leverage. Those two things can hurt overly aggressive players late I. The game. On the flip...pitcher confidence is real if you just let dudes throw strikes
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@Maverick31762 said in Universal hitting:
@halfbutt said in Universal hitting:
Having choices on how to give input is not a bad thing. Having excessive amounts of randomly determined outcomes to the input is the problem. The game needs to tone down the “keep the game close” programming.
I think the keep the game close thing is mainly in people’s mind. I think an overlooked aspect of the game is pitch count and count leverage. Those two things can hurt overly aggressive players late I. The game. On the flip...pitcher confidence is real if you just let dudes throw strikes
Yeah Keeping the game close and comeback logic is an extreme myth. No one ever takes pitcher confidence and pitch count into account. A lot of the "Comeback logic" posts almost always involve taking out a starter like Kershaw and putting in a Reliever that gets rocked- Yates or Hoffman for Example
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@the_dragon1912 said in Universal hitting:
@Maverick31762 said in Universal hitting:
@halfbutt said in Universal hitting:
Having choices on how to give input is not a bad thing. Having excessive amounts of randomly determined outcomes to the input is the problem. The game needs to tone down the “keep the game close” programming.
I think the keep the game close thing is mainly in people’s mind. I think an overlooked aspect of the game is pitch count and count leverage. Those two things can hurt overly aggressive players late I. The game. On the flip...pitcher confidence is real if you just let dudes throw strikes
Yeah Keeping the game close and comeback logic is an extreme myth. No one ever takes pitcher confidence and pitch count into account. A lot of the "Comeback logic" posts almost always involve taking out a starter like Kershaw and putting in a Reliever that gets rocked- Yates or Hoffman for Example
That’s interesting I found the way I avoid comeback logic is I take pitchers out when they show they are cracking. I also pull mid relievers as soon as things go south. I never let anyone with the exception of Wagner and Jansen work through it
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@A_PerfectGame said in Universal hitting:
There needs to be one hitting. Even if it’s a new form of hitting that everyone has to relearn. There shouldn’t be multiple ways to hit. I think this is the biggest culprit for this game not working.
the game is working exactly how they want it to work. Why don't people see that. The only way gameplay gets better is if they change their game to go down a more competitive path
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It’s too late in the year to rehash this whole debate, IMO. If you guys don’t see it in your games vs much lower ranked/newer players, I’m not here to say otherwise.
To me, it is obvious, just like it is in conquest stronghold games.
Yes, count leverage is a factor. Yes pitcher confidence is a factor. Do I feel like I am playing against the game AND my opponent sometimes? Absolutely.
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That's why sports game developers need competition. The best sports games came when multiple developers had the rights.
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They don't need to make hitting a one size fits all proposition. They need to remove the rng, particularly in pitching to make the game balanced again.
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@chuckcold said in Universal hitting:
That's why sports game developers need competition. The best sports games came when multiple developers had the rights.
I agree when it comes to NHL, NFL but the best MLB and NBA sports games happen to come when there wasn’t any comp.
I actually thought MLB 16 and 17 hitting was near perfect
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@skepple15 said in Universal hitting:
No there doesn’t need to be one way to hit, no game that I’ve played has one control scheme, if you think directional makes players better and allows them to hit at the same level as zone than I don’t really know what to tell you... having multiple ways to hit in the game is not what causes problems
Its not that it makes them hit as good. It RANDOMIZES THE OUTCOMES MORE. And I know this because random outcomes only began happening this badly after they implemented directional. The directional hitting makes no sense to have on ranked gameplay. It’s press button no skills and is just random. This in turn made them randomize zone more. Which ruined the game.
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@xxfireflyxx69 said in Universal hitting:
They don't need to make hitting a one size fits all proposition. They need to remove the rng, particularly in pitching to make the game balanced again.
How do you remove RNG when they have directional hitting in ranked play? What would justify a hit or an out? Please explain? I’m all for removing rng.
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@A_PerfectGame said in Universal hitting:
@skepple15 said in Universal hitting:
No there doesn’t need to be one way to hit, no game that I’ve played has one control scheme, if you think directional makes players better and allows them to hit at the same level as zone than I don’t really know what to tell you... having multiple ways to hit in the game is not what causes problems
Its not that it makes them hit as good. It RANDOMIZES THE OUTCOMES MORE. And I know this because random outcomes only began happening this badly after they implemented directional. The directional hitting makes no sense to have on ranked gameplay. It’s press button no skills and is just random. This in turn made them randomize zone more. Which ruined the game.
Um directional was around before zone..
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Right now you have 3 types, Directional, Zone & Analog. You pick the 1 that works best for you as will everyone else. I personally prefer using Directional because I can never get the API in place in time to square up properly on certain pitches. But I do switch to Zone when someone is trying to cheese with low pitches the look like a strike coming but end up under the zone. I can place the API there & smash the ball because I know that's what he is throwing until he gets hit enough & wises up. I then switch back to Directional when he does wise up & pitches differently now. So having more then just 1 type of hitting is a positive rather then a negative.
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@TonyTheTiger2k16 said in Universal hitting:
Right now you have 3 types, Directional, Zone & Analog. You pick the 1 that works best for you as will everyone else. I personally prefer using Directional because I can never get the API in place in time to square up properly on certain pitches. But I do switch to Zone when someone is trying to cheese with low pitches the look like a strike coming but end up under the zone. I can place the API there & smash the ball because I know that's what he is throwing until he gets hit enough & wises up. I then switch back to Directional when he does wise up & pitches differently now. So having more then just 1 type of hitting is a positive rather then a negative.
I never thought of hitting this way. When you first said it to be honest my thought was that this was cheesy as hell. Especially cuz u reference to low pitching as cheese, when in reality that is just baseball.
But on second thought, there is nothing wrong with using your tools that you have. I also don’t think that your method will give you an overall advantage. If you mix up pitch selection and approach what you are doin isn’t game breaking in any way.
Actually on third thought. I think using any style is fine but both players should have to use the same. it should be in the match mAlong setting.
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@Maverick31762 said in Universal hitting:
@TonyTheTiger2k16 said in Universal hitting:
Right now you have 3 types, Directional, Zone & Analog. You pick the 1 that works best for you as will everyone else. I personally prefer using Directional because I can never get the API in place in time to square up properly on certain pitches. But I do switch to Zone when someone is trying to cheese with low pitches the look like a strike coming but end up under the zone. I can place the API there & smash the ball because I know that's what he is throwing until he gets hit enough & wises up. I then switch back to Directional when he does wise up & pitches differently now. So having more then just 1 type of hitting is a positive rather then a negative.
I never thought of hitting this way. When you first said it to be honest my thought was that this was cheesy as hell. Especially cuz u reference to low pitching as cheese, when in reality that is just baseball.
But on second thought, there is nothing wrong with using your tools that you have. I also don’t think that your method will give you an overall advantage. If you mix up pitch selection and approach what you are doin isn’t game breaking in any way.
Actually on third thought. I think using any style is fine but both players should have to use the same. it should be in the match mAlong setting.
What I mean being a "cheese" with low pitching are those who relies on that mostly. It's the ONLY way they know how to pitch regardless what pitcher they are using. When you look at their bullpen, you will see pitchers that throws the same kind of low breaking stuff (sinkers, splitters, 12-6's, etc). It is not cheating & they have that right to play that way if they need to because maybe most of the time it gives them the results they seek.
But my comment was how I switch from Directional to Zone hitting to against guys like this because that works for "ME". I shared that because they may be many others in here that uses Directional Hitting mostly or even exclusively & they may have problems against guys that choose to "Cheese" on low pitching like that. Zone Hitting may not work for most players who are accustomed to Directional hitting. But in this case Zone would be so much easier because this other player has proved he will go low in the Zone at least 4 out of every 5 pitches thrown. So with Zone you just sit the PCI low & clobber the ball enough times so that the other player now realizes that low pitching Cheese is not working anymore & now is forced to change his approach & locations.
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@skepple15 said in Universal hitting:
@A_PerfectGame said in Universal hitting:
@skepple15 said in Universal hitting:
No there doesn’t need to be one way to hit, no game that I’ve played has one control scheme, if you think directional makes players better and allows them to hit at the same level as zone than I don’t really know what to tell you... having multiple ways to hit in the game is not what causes problems
Its not that it makes them hit as good. It RANDOMIZES THE OUTCOMES MORE. And I know this because random outcomes only began happening this badly after they implemented directional. The directional hitting makes no sense to have on ranked gameplay. It’s press button no skills and is just random. This in turn made them randomize zone more. Which ruined the game.
Um directional was around before zone..
Um.. No it wasn’t. I’ve been playing this game 12 years buddy. Zone was the original only allowable hitting online. For a long time. Directional ruined the gameplay. And hitting mechanics
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I like using directional hitting.
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Only one I think should go away is pure analog. At this stage in the game cycle, with all the juiced up cards, it's strictly timing based.