Proof of broken check swing mechanics
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This game is funny. All the better timed check swings usually end up putting the ball in play for a soft, free out.
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@ComebackLogic said in Proof of broken check swing mechanics:
@Ikasnu said in Proof of broken check swing mechanics:
Remove check swings
F- that. So we just get rid of everything that SDS broke or can’t manage to execute successfully? It’s going to be a strange baseball game when we remove hitting, fielding and pitching then, because it’s all messed up lol. Make them get things right would be my solution.
It's a pointless and ultimately unimportant aspect to the game. Either you swing, or you dont. Simple that.
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@Ikasnu said in Proof of broken check swing mechanics:
@ComebackLogic said in Proof of broken check swing mechanics:
@Ikasnu said in Proof of broken check swing mechanics:
Remove check swings
F- that. So we just get rid of everything that SDS broke or can’t manage to execute successfully? It’s going to be a strange baseball game when we remove hitting, fielding and pitching then, because it’s all messed up lol. Make them get things right would be my solution.
It's a pointless and ultimately unimportant aspect to the game. Either you swing, or you dont. Simple that.
I agree with this.
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@raesONE said in Proof of broken check swing mechanics:
My opponent drew a walk with a successful check swing in a full count.
Honestly there’s nothing here but a picture of a swing. I’m not saying you’re lying I’m just saying that you can’t call that pic proof. There is nothing to suggest that it’s the check swing in question. With that being said there are a few things to keep in mind. The engine chooses to check swing you based directly on input. The longer the button is depressed the further your swing travels through the zone. This happens in fractions of a second. If you’re a power swinging, all or nothing hitter it’s nearly impossible to check your swing successfully because that swing type requires a much longer input time then say a normal or contact swing. Naturally you’re going to strikeout much more often using that input than the contact or normal swing inputs. It could have also been a glitch which we all know happens far to often in this game right now due to the fact that the developers aren’t able to work like they have in past years due to the unique nature of what is going on right now. Just a few things to think about when being critical about the game. If we were in a normal environment this stuff probably would be fixed much faster.
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@KILLERPRESENCE4 said in Proof of broken check swing mechanics:
@raesONE said in Proof of broken check swing mechanics:
My opponent drew a walk with a successful check swing in a full count.
Honestly there’s nothing here but a picture of a swing. I’m not saying you’re lying I’m just saying that you can’t call that pic proof. There is nothing to suggest that it’s the check swing in question. With that being said there are a few things to keep in mind. The engine chooses to check swing you based directly on input. The longer the button is depressed the further your swing travels through the zone. This happens in fractions of a second. If you’re a power swinging, all or nothing hitter it’s nearly impossible to check your swing successfully because that swing type requires a much longer input time then say a normal or contact swing. Naturally you’re going to strikeout much more often using that input than the contact or normal swing inputs. It could have also been a glitch which we all know happens far to often in this game right now due to the fact that the developers aren’t able to work like they have in past years due to the unique nature of what is going on right now. Just a few things to think about when being critical about the game. If we were in a normal environment this stuff probably would be fixed much faster.
Why would I make this up?
Also, the issue remains the same; inconsistency. We have no need for it.
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It’s unbelievable how you can have somebody check swing at every pitch & every single time they call it a checked swing. You flat-out shouldn’t be able to do that. A lot of people on here like to relate this game to irl baseball .. please show me where irl players are checking their swing pitch after pitch, batter after batter.
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@raesONE said in Proof of broken check swing mechanics:
@KILLERPRESENCE4 said in Proof of broken check swing mechanics:
@raesONE said in Proof of broken check swing mechanics:
My opponent drew a walk with a successful check swing in a full count.
Honestly there’s nothing here but a picture of a swing. I’m not saying you’re lying I’m just saying that you can’t call that pic proof. There is nothing to suggest that it’s the check swing in question. With that being said there are a few things to keep in mind. The engine chooses to check swing you based directly on input. The longer the button is depressed the further your swing travels through the zone. This happens in fractions of a second. If you’re a power swinging, all or nothing hitter it’s nearly impossible to check your swing successfully because that swing type requires a much longer input time then say a normal or contact swing. Naturally you’re going to strikeout much more often using that input than the contact or normal swing inputs. It could have also been a glitch which we all know happens far to often in this game right now due to the fact that the developers aren’t able to work like they have in past years due to the unique nature of what is going on right now. Just a few things to think about when being critical about the game. If we were in a normal environment this stuff probably would be fixed much faster.
Why would I make this up?
Also, the issue remains the same; inconsistency. We have no need for it.
I’m not saying you’re making anything up, I’m pointing out that what you provided is not proof of anything. It just shows an overhead view of a batter who has swung. That is not proof as there is no context in that picture. If you had the video that might provide the needed context to prove your point. Just saying
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The animation unfortunately has zero to do with whether the check swing was successful or not. I don't know why this happens, but correct animations don't always trigger.
I've seen examples like you posted that were called balls but it looks like the batter took dang near a full swing. I've also gotten the quick check animation where the bat barely moved but had it called a strike.
It depends on when you start your swing and how quick you come off the button.
I will say it's still way too easy to check a swing. That is hard as hell to do IRL. It's not uncommon to have someone safely check their swing every pitch of a 10 pitch AB in the Show though.
Yank back the success rate and it wouldn't be such a big deal, especially when the user timing was way off. Getting fooled by a pitch makes check swinging harder to do.
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@KILLERPRESENCE4 said in Proof of broken check swing mechanics:
@raesONE said in Proof of broken check swing mechanics:
@KILLERPRESENCE4 said in Proof of broken check swing mechanics:
@raesONE said in Proof of broken check swing mechanics:
My opponent drew a walk with a successful check swing in a full count.
Honestly there’s nothing here but a picture of a swing. I’m not saying you’re lying I’m just saying that you can’t call that pic proof. There is nothing to suggest that it’s the check swing in question. With that being said there are a few things to keep in mind. The engine chooses to check swing you based directly on input. The longer the button is depressed the further your swing travels through the zone. This happens in fractions of a second. If you’re a power swinging, all or nothing hitter it’s nearly impossible to check your swing successfully because that swing type requires a much longer input time then say a normal or contact swing. Naturally you’re going to strikeout much more often using that input than the contact or normal swing inputs. It could have also been a glitch which we all know happens far to often in this game right now due to the fact that the developers aren’t able to work like they have in past years due to the unique nature of what is going on right now. Just a few things to think about when being critical about the game. If we were in a normal environment this stuff probably would be fixed much faster.
Why would I make this up?
Also, the issue remains the same; inconsistency. We have no need for it.
I’m not saying you’re making anything up, I’m pointing out that what you provided is not proof of anything. It just shows an overhead view of a batter who has swung. That is not proof as there is no context in that picture. If you had the video that might provide the needed context to prove your point. Just saying
The context is what I provided; it was a full count and my opponent drew the walk on a called check swing. I went to replay because I noticed how he went and this is what I saw.
If that is not enough or viable context for you, I ask again; why would I make this up? Take the effort to make a post about a bogus screenshot? Fact that you even think of doing that is just plain weird imo. Just saying.
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@Chuck_Dizzle29 said in Proof of broken check swing mechanics:
The animation unfortunately has zero to do with whether the check swing was successful or not. I don't know why this happens, but correct animations don't always trigger.
I've seen examples like you posted that were called balls but it looks like the batter took dang near a full swing. I've also gotten the quick check animation where the bat barely moved but had it called a strike.
It depends on when you start your swing and how quick you come off the button.
I will say it's still way too easy to check a swing. That is hard as hell to do IRL. It's not uncommon to have someone safely check their swing every pitch of a 10 pitch AB in the Show though.
Yank back the success rate and it wouldn't be such a big deal, especially when the user timing was way off. Getting fooled by a pitch makes check swinging harder to do.
You're right, I've seen this plenty of times as well. Which leads to my earlier statement saying it's all so inconsistent and it always feels wrong. Whether I get the call or not. So why not just get rid of it altogether and as a result take away a lot of frustration amongst many many players. Either you swing or you don't seems like a perfect solution to me.
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To Chuck's point, the animation has nothing to do with the outcome of the check swing. It's a dice roll based on the card's attribute and situation.
SDS was very clear on that when describing the discipline attribute.
Video or screenshot proof is nothing more than wallpaper. The number of check swings are way too high, and subsequently, way too often called in the batter's favor.
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@hoboadam said in Proof of broken check swing mechanics:
To Chuck's point, the animation has nothing to do with the outcome of the check swing. It's a dice roll based on the card's attribute and situation.
SDS was very clear on that when describing the discipline attribute.
Video or screenshot proof is nothing more than wallpaper. The number of check swings are way too high, and subsequently, way too often called in the batter's favor.
I would take anything SDS says with a very very big grain of salt. They have straight up lied to us on how the different aspects of the game are supposed to work. At this point I wouldnt believe anything they say.
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Check swings are definitely broken in this game, some people check safely on literally every single pitch with atrocious timing. Just how a batter can stop their bat for a check, how about we stop our thumbs from pressing the button?
~Remove check swings~
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Another funny aspect to the IRL we have check swings crowd. If you watch a real game and a batter does check swing 3 or 4 times in an at bat, the home plate umpire is almost always going to call them out on strikes and not even ask for a check from 1b/3b.
Also, from a pitching standpoint, just call pitches on the black strikes, period. If pitches on the black were called strikes and more or all check swings were called strikes, I guarantee we'd see more strikeouts in the game and more weak contact. Currently, it's too easy for people to just sit on the hanging pitches and drive them out of the park. I think it's one reason why we see more runs scored on HR and less of a willingness to play small ball or manufacture runs.
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@theu715 said in Proof of broken check swing mechanics:
Another funny aspect to the IRL we have check swings crowd. If you watch a real game and a batter does check swing 3 or 4 times in an at bat, the home plate umpire is almost always going to call them out on strikes and not even ask for a check from 1b/3b.
Pretty much.
Its one thing to check a swing every so often but if the guy at the plate is so jumpy that they need to check their swings every pitch, not only is it likely they'll break the plane on one or more of them, chances are any close ones are getting them rung up as the umpire will look at it like they are not seeing it well and likely going (whether or not you agree with it).
Its similar to pitchers getting an extra half inch on the corners when they are dominating. Much easier to give that borderline call to the guy who looks locked in than to the guy who cant find the zone.
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@Khain24 said in Proof of broken check swing mechanics:
@theu715 said in Proof of broken check swing mechanics:
Another funny aspect to the IRL we have check swings crowd. If you watch a real game and a batter does check swing 3 or 4 times in an at bat, the home plate umpire is almost always going to call them out on strikes and not even ask for a check from 1b/3b.
Pretty much.
Its one thing to check a swing every so often but if the guy at the plate is so jumpy that they need to check their swings every pitch, not only is it likely they'll break the plane on one or more of them, chances are any close ones are getting them rung up as the umpire will look at it like they are not seeing it well and likely going (whether or not you agree with it).
Its similar to pitchers getting an extra half inch on the corners when they are dominating. Much easier to give that borderline call to the guy who looks locked in than to the guy who cant find the zone.
It's hard to compare IRL to the game though. The umpire is using his eyes to see if the hitter was able to stop the swing in time. In the game it's an algorithm based on the hitter's discipline attribute and how quick the user came off the button. In the game what we see with our eyes is useless.
Most successful check swings IRL are when the hitter is in a good count and is looking specific pitch/location. They'll load up ready to go for that particular spot but easily check themselves and spit on anything not where they were looking.
The game can replicate this using timing as a part of the equation. If you had good timing but pulled off the ball it can be a successful check swing. If you're early or late timing, meaning you were fooled, you shouldn't be checking your swing successfully.
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@Chuck_Dizzle29 said in Proof of broken check swing mechanics:
@Khain24 said in Proof of broken check swing mechanics:
@theu715 said in Proof of broken check swing mechanics:
Another funny aspect to the IRL we have check swings crowd. If you watch a real game and a batter does check swing 3 or 4 times in an at bat, the home plate umpire is almost always going to call them out on strikes and not even ask for a check from 1b/3b.
Pretty much.
Its one thing to check a swing every so often but if the guy at the plate is so jumpy that they need to check their swings every pitch, not only is it likely they'll break the plane on one or more of them, chances are any close ones are getting them rung up as the umpire will look at it like they are not seeing it well and likely going (whether or not you agree with it).
Its similar to pitchers getting an extra half inch on the corners when they are dominating. Much easier to give that borderline call to the guy who looks locked in than to the guy who cant find the zone.
It's hard to compare IRL to the game though. The umpire is using his eyes to see if the hitter was able to stop the swing in time. In the game it's an algorithm based on the hitter's discipline attribute and how quick the user came off the button. In the game what we see with our eyes is useless.
Most successful check swings IRL are when the hitter is in a good count and is looking specific pitch/location. They'll load up ready to go for that particular spot but easily check themselves and spit on anything not where they were looking.
The game can replicate this using timing as a part of the equation. If you had good timing but pulled off the ball it can be a successful check swing. If you're early or late timing, meaning you were fooled, you shouldn't be checking your swing successfully.
Yes I realize this but I like the solution at the end. Problem is often online ranked or events you get these guys who can't hit anything but fastballs and likely grinded/bought their 99 mantles but can't play well. So they sit fastball and check swing every single time.
Its annoying becaues they are always real early but not getting called unless the ball is in the zone.... It effectively takes away any fastball type pitch out of your arsenal since they tend to hit it.
I just want to remove the ability to check swing every pitch or several times consecutively at least.
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IMO Perfect release by pitcher equals he went anything else then the current system kicks in.
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@raesONE said in Proof of broken check swing mechanics:
@KILLERPRESENCE4 said in Proof of broken check swing mechanics:
@raesONE said in Proof of broken check swing mechanics:
My opponent drew a walk with a successful check swing in a full count.
Honestly there’s nothing here but a picture of a swing. I’m not saying you’re lying I’m just saying that you can’t call that pic proof. There is nothing to suggest that it’s the check swing in question. With that being said there are a few things to keep in mind. The engine chooses to check swing you based directly on input. The longer the button is depressed the further your swing travels through the zone. This happens in fractions of a second. If you’re a power swinging, all or nothing hitter it’s nearly impossible to check your swing successfully because that swing type requires a much longer input time then say a normal or contact swing. Naturally you’re going to strikeout much more often using that input than the contact or normal swing inputs. It could have also been a glitch which we all know happens far to often in this game right now due to the fact that the developers aren’t able to work like they have in past years due to the unique nature of what is going on right now. Just a few things to think about when being critical about the game. If we were in a normal environment this stuff probably would be fixed much faster.
Why would I make this up?
Also, the issue remains the same; inconsistency. We have no need for it.
Why would you make it up? Because you spend every waking moment trying to find a reason to bash the game. You will find what you are looking for, and here you are looking for reasons to complain.
Like, stop playing man. It's clearly hurting your mental health, and possibly your physical health as well. If something upsets you this much day in and day out, why keep putting that poison in your body?
I'm serious when I say this, find something that makes you happy.
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@Ikasnu said in Proof of broken check swing mechanics:
@ComebackLogic said in Proof of broken check swing mechanics:
@Ikasnu said in Proof of broken check swing mechanics:
Remove check swings
F- that. So we just get rid of everything that SDS broke or can’t manage to execute successfully? It’s going to be a strange baseball game when we remove hitting, fielding and pitching then, because it’s all messed up lol. Make them get things right would be my solution.
It's a pointless and ultimately unimportant aspect to the game. Either you swing, or you dont. Simple that.
Tell that to the real life players. Check swings have always been part of the game.