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No, the worst is actually when you get up 2 strikes. Dot your pitch on the black 3 times and get check swings that obviously fooled your opponent and they're all called balls. Then they foul off a couple until they draw a walk or get a blooper and then hit a HR with the next batter on a pitch away that they pull for a no doubt HR. Follow it up the next inning when you're hitting and get a perfect/perfect fly out to the warning track with Soto or Griffey.
Pitch location should absolutely, 100% of the time be user input based. The argument that it would take away the b/9 and control ratings isn't valid. That's up to the game developers to make pitching harder. Make the targets we have to hit smaller/bigger based on b/9. Make the meters move faster/slower based on control. If those aren't options, think outside the box. RNG based pitching is the easy out way of saying b/9 and control matter. On top of that, if they want it to be so RNG based, then things for hitting have to be tweaked. Pitches on the black, have to be called strikes and swings where the PCI isn't touching the ball should always be whiffs, no exceptions. At least doing that shortens some AB's and doesn't give the hitter an excess amount of chances to get a random hanger, and don't even get me started on check swings. No MLB player can check swing at 4 pitches and not get rung up. Home plate or 1b ump is punching that guy out on principle after 2 check swings.
I'd like to say thank you (genuinely) to SDS and the team for incorporating the Louisville Slugger Autism Speaks bat into the game this year. My daughter was diagnosed with autism 2 years ago and I try to talk with people about it whenever I can. My created team is themed around autism awareness and the bat is perfect to go with that theme. So, from one appreciative parent who loves baseball, tip of the cap to you SDS.
I've had Judge who is a diamond (90+ fielding rating) have 5 missed catches because he doesn't lock onto the ball or because he gets the animation where he's camped under it but starts looking around like he can't find it and it falls behind him. Infielders have way too many errors as well. I don't understand how this game has the same problems at the beginning of every single year.
How about fixing pitching? The randomness of pitching has made things even worse. Go back and play MLB 17 or even 18 and see how many times you hit your spot and the pitch goes middle middle or hangs up a ton when you’re throwing below the zone. Hitting will always be somewhat random, but pitching should be 100% user input based as far as pitches going to the location you’re throwing to.
Pitching is so jacked up this year. Even last year when they started moving towards more of the RNG pitching inputs, I could figure out where I needed to release the ball as far as early/late or left/right of the release points (analog) to get the ball to go where I wanted to. This year it's totally random. One game FOTF Oriel is dotting everything where I throw it. Next game my inputs don't matter, he simply is going to hang 6-10 meatballs. It's super frustrating, especially against when that's the only reason your opponent hangs in games.
@Maverick31762 said in Randomized hitting.:
@DanTheThriller said in Randomized hitting.: @theu715 said in Randomized hitting.: How about fixing pitching? The randomness of pitching has made things even worse. Go back and play MLB 17 or even 18 and see how many times you hit your spot and the pitch goes middle middle or hangs up a ton when you’re throwing below the zone. Hitting will always be somewhat random, but pitching should be 100% user input based as far as pitches going to the location you’re throwing to. Yeah, I've lost A LOT of games to a perfect pitches completely missing their spot: how do we account for doing everything right and RNG taking over? Baseball has more chance elements than other sports Player ratings impact outcomes in conjunction with user input Pitchers missing spots isn’t always a function of mechanics. Pitch confidence is real. If you have low pitch confidence and you throw a pitch bad things happen. Regardless of player ratings and user input. There are elements of hitting that arent acuratwly captures in the hitting mechanic.
@DanTheThriller said in Randomized hitting.:
@theu715 said in Randomized hitting.: How about fixing pitching? The randomness of pitching has made things even worse. Go back and play MLB 17 or even 18 and see how many times you hit your spot and the pitch goes middle middle or hangs up a ton when you’re throwing below the zone. Hitting will always be somewhat random, but pitching should be 100% user input based as far as pitches going to the location you’re throwing to. Yeah, I've lost A LOT of games to a perfect pitches completely missing their spot: how do we account for doing everything right and RNG taking over?
@theu715 said in Randomized hitting.:
Yeah, I've lost A LOT of games to a perfect pitches completely missing their spot: how do we account for doing everything right and RNG taking over?
While everything you said is true. It’s also obvious that this game just forces meatballs, hangers, and pitches to completely miss the location.
If I hit my target perfectly, the pitch should go where I was aiming every single time.
Seriously though, the game is just too random.
@Kovz88 said in Hard for me to have fun anymore....:
This is actually the problem, too many people think they are better at the game than they actually are and therefore they buy into all the conspiracy theories. I know its hard for people to accept but most of us will never even sniff the top 50.
I understand to an extent the idea that some people think they're better than they are. At the same time, there are issues in the game that keep some people from reaching their potential in RS. I by no means believe I'm a top 50 player. I do believe that I could make WS, but never have. This year I've never put the time into trying. 716 last season was highest I've been. I play better on HOF than I do on AS, but it takes me forever to get out of AS.
Again, not saying I'm incredible, but I get "good" timing and have my PCI in good locations of the ball consistently, but I rarely get the HR results. This game plays HR or bust when it comes to winning games and I only seem to get HR on perfects or hits where my PCI is barely touching the ball. Perfects make sense, but the poor PCI HR don't. No conspiracy that the game is against me, but simply I cannot figure out what the game actual wants input wise to get HR.
As someone who has played The Show since 08, I'd just like more transparency on what makes the hitting engine tick if it's left as is. If not, I think two things would help hitting. One, reward good/good with more hits if there's not going to be adjustments to the engine at all. Two adjust the hitting to fine tune timing a little more. Give us Perfect just like it is (~.800 avg), but add Great (timing/contact) that has a higher rate of solid hits and avg in the .380-.450 range. Good (T/C) becomes more of the .280-.320 avg type results. Okay (T/C) that is low .200 and under. Lastly, PCI placement that doesn't touch the ball should be a swing and miss every single time, no exceptions. That has always baffled me.
Anyway, sorry this got super long, but I'd love to hear thoughts on this type of tweaking to the hitting engine.
@ComebackLogic said in One thing I miss from older mlbts games:
‘17 was the last year pitching was roughly equal to hitting. It wasn’t just CC Sabathia who was lethal, remember how nasty Vida Blue was? Verlander? Kershaw was a nightmare too. That’s because pitching was generally relevant in ‘17. When you aimed the ball somewhere and made good input, that’s exactly where the ball would end up. ‘18 was the first year we saw major problems with pitching. First, they reduced pitch speeds so much that you could take a nap between the pitcher releasing a 4 seamer and it actually reaching the plate. When people constantly complained, in what I can only assume was a hissy fit of petulance and frustration, SDS then released a “F you” patch, that made AS look like legend difficulty. The PCI was tiny and extremely sensitive, had a huge range of movement and even though pitches were still too slow, swing timing windows were narrowed as much as possible. Then when everyone inevitably complained again, they reverted to the “spamming low off speed” meta for the rest of the year. ‘19 was another terrible year for pitching in MLB the Show. Not only did we have the HR/9 debacle, where it didn’t do anything, then it made everything die at the track, then it didn’t do anything again, we also saw the introduction of the random hanger with good input. While most people were singing the praises of SS Kershaw and making up superlatives to describe how good he really was, the rest of us were scratching our heads as to why good/good was almost always a line out. It wasn’t that Kershaw was that good, he just scored highly in most RNG stat vs stat dice rolls. It was like having the best card in the deck at Top Trumps, no matter which stat it came down to, he usually had the upper hand. In any case, by the end of the year, pitching was pretty much exactly as it is in ‘20 currently. At least it shows they’re working on ideas and implementing them as the season wears on, I suppose. The state of pitching in this game is not good at present. Input isn’t the determining factor in hanging a pitch, giving up a hit or a run, or hitting a spot in a crucial situation. You can still pitch to contact effectively at times, if I want a ground ball into the shift, or to try and get a hitter to pop up, I can often execute what I’m going for. That said, you can’t really dominate a game with a pitcher, unless you’re facing a bad opponent who will assist you by chasing a lot of bad pitches. Accuracy is more of an issue than pitch speeds and speed differentials, which aren’t that bad this year. A fastball is effective enough to set up an off speed pitch and vice versa. Even a good hitter can be blown away by an unexpected heater at 96mph, which suggests that pitch speeds are fine. The random hangers are not, the lack of accuracy is not, the fact that there’s pretty much nowhere you can pitch without the batter getting ridiculous foul tips and extending ABs until the random hanger comes is certainly not fine. Pitchers need a little more help, but the problem is it’s now baked into the game to have useless ineffective pitchers who throw the ball anywhere they feel like on reasonably good, albeit not perfect, input.
‘17 was the last year pitching was roughly equal to hitting. It wasn’t just CC Sabathia who was lethal, remember how nasty Vida Blue was? Verlander? Kershaw was a nightmare too. That’s because pitching was generally relevant in ‘17. When you aimed the ball somewhere and made good input, that’s exactly where the ball would end up.
‘18 was the first year we saw major problems with pitching. First, they reduced pitch speeds so much that you could take a nap between the pitcher releasing a 4 seamer and it actually reaching the plate. When people constantly complained, in what I can only assume was a hissy fit of petulance and frustration, SDS then released a “F you” patch, that made AS look like legend difficulty. The PCI was tiny and extremely sensitive, had a huge range of movement and even though pitches were still too slow, swing timing windows were narrowed as much as possible. Then when everyone inevitably complained again, they reverted to the “spamming low off speed” meta for the rest of the year.
‘19 was another terrible year for pitching in MLB the Show. Not only did we have the HR/9 debacle, where it didn’t do anything, then it made everything die at the track, then it didn’t do anything again, we also saw the introduction of the random hanger with good input. While most people were singing the praises of SS Kershaw and making up superlatives to describe how good he really was, the rest of us were scratching our heads as to why good/good was almost always a line out. It wasn’t that Kershaw was that good, he just scored highly in most RNG stat vs stat dice rolls. It was like having the best card in the deck at Top Trumps, no matter which stat it came down to, he usually had the upper hand. In any case, by the end of the year, pitching was pretty much exactly as it is in ‘20 currently. At least it shows they’re working on ideas and implementing them as the season wears on, I suppose.
The state of pitching in this game is not good at present. Input isn’t the determining factor in hanging a pitch, giving up a hit or a run, or hitting a spot in a crucial situation. You can still pitch to contact effectively at times, if I want a ground ball into the shift, or to try and get a hitter to pop up, I can often execute what I’m going for. That said, you can’t really dominate a game with a pitcher, unless you’re facing a bad opponent who will assist you by chasing a lot of bad pitches. Accuracy is more of an issue than pitch speeds and speed differentials, which aren’t that bad this year. A fastball is effective enough to set up an off speed pitch and vice versa. Even a good hitter can be blown away by an unexpected heater at 96mph, which suggests that pitch speeds are fine. The random hangers are not, the lack of accuracy is not, the fact that there’s pretty much nowhere you can pitch without the batter getting ridiculous foul tips and extending ABs until the random hanger comes is certainly not fine. Pitchers need a little more help, but the problem is it’s now baked into the game to have useless ineffective pitchers who throw the ball anywhere they feel like on reasonably good, albeit not perfect, input.
Everything you said is accurate, but I don't agree that it shows they're working on pitching. It shows that they recognize it has to be harder, but just like with hitting, they aren't taking the time to change the mechanics, they're simply trying to use RNG to make it harder.
They need to actually change the pitching mechanics and make good inputs harder to accomplish. Stats should matter for how fast the meter moves or how sensitive the analog movements are. It should affect how big the targets are to hit on meter and analog as well. Heck, this would probably make people mad, but make pitching clutch matter for the user, not RNG by making the ball shake slightly and controller vibrate when you're trying to hit your release points or aim. The more confident they are the less it moves and for dominant closers, have it be completely still. Have stamina factor into this as well. Show me that when I'm not confident my breaking pitches cannot break as much, don't just make it random and not let me know why.
These are the problems with pitching and how they need to really look at fixing them, but it would take a COMPLETE overhaul to the pitching system and they haven't really changed the mechanics of pitching in the game in who knows how long with the exception of adding pulse pitching.
Jim Abbott
@pennstatefencer_mlbts said in Cross Purchase Question:
@theu715_psn said in Cross Purchase Question: @pennstatefencer_mlbts said in Cross Purchase Question: Just buy the standard edition. You can't double dip on the deluxe bonuses between PS5 and Switch. It was a major issue for people at launch which wasn't communicated properly ahead of time. Not doubting, just wondering if there was a previous thread or link somewhere on it. Thanks! https://theshow.com/faq/ Check the last bullet point of the top section. You could also search for threads on the forum from around launch. It was a common complaint/concern.
@theu715_psn said in Cross Purchase Question:
@pennstatefencer_mlbts said in Cross Purchase Question: Just buy the standard edition. You can't double dip on the deluxe bonuses between PS5 and Switch. It was a major issue for people at launch which wasn't communicated properly ahead of time. Not doubting, just wondering if there was a previous thread or link somewhere on it. Thanks!
Just buy the standard edition. You can't double dip on the deluxe bonuses between PS5 and Switch. It was a major issue for people at launch which wasn't communicated properly ahead of time.
Not doubting, just wondering if there was a previous thread or link somewhere on it. Thanks!
https://theshow.com/faq/
Check the last bullet point of the top section. You could also search for threads on the forum from around launch. It was a common complaint/concern.
Thanks I was looking the FAQ before but must've missed that. I wonder if bonuses still show on Switch, but not PS5, and whether you could sell them for stubs in the market and then re-purchase the cards from the market whether they'd show up? I'll see if anyone tried that around launch.
Nobody has purchased the game on both consoles to know about this? Also, I'm not referring to any pre-order bonuses, strictly whether the digital deluxe bonuses will show the same when all accounts are linked. If not, I only want to purchase the standard edition.
I pulled Trout, Vlad as 90+, deGrom x2, and Scherzer this year. ️
Going from a 90 to a 99 doesn't make him any more rare. The rarity tears for pulling cards are 85-89 and 90+ for diamonds. Unless they did something different this year that's not listed for rarity chance of pulling cards.
Does anyone know if you have the digital deluxe version of the game for PS5 and you buy the digital deluxe version for Nintendo Switch as well, do you get all the bonus extras on the shared account? The extra 25k stubs, another cover card, Takashi card, and packs? Thanks for the help.
You have to play the market. Save your stubs. Buy the expensive cards. I got lucky and pulled Trout this year. It's only the 2nd release I've pulled him in a pack and I've played DD since 16.
It all depends on your goals. Is your goal to complete the LS collection? If the answer is yes, then you keep him. You probably won't get him in the 350k range until closer to the AS break now. This is the point of time where, if history repeats itself, the 90+ diamonds from launch jump up big and tend to hover in that higher range until the AS break when we start seeing a lot of the higher 95+ cards dropping and more free packs. On the flip side if your goal is to have stubs and you want another card, then it's a good time to sell and wait till the cards level out to get what you want.
@mrxbaseballx2k22_psn said in Content for today 24/05:
@cdnmoneymaker93_xbl said in Content for today 24/05: Feature programs collection and show down collect 10 Vetern items for 10k xp Showdown - 20k xp 6 boss showdowns Event Allstar 6 innings Quick Counts on 91 overall team Any Hitters Any SP Silver or lower relievers Hoffmann at 10 wins On till May 31st HL set 16 Prime Jarred Weaver How many wins total to the end?
@cdnmoneymaker93_xbl said in Content for today 24/05:
Feature programs collection and show down collect 10 Vetern items for 10k xp Showdown - 20k xp 6 boss showdowns Event Allstar 6 innings Quick Counts on 91 overall team Any Hitters Any SP Silver or lower relievers Hoffmann at 10 wins On till May 31st HL set 16 Prime Jarred Weaver
Feature programs collection and show down
Showdown - 20k xp
Event Allstar 6 innings Quick Counts on 91 overall team Any Hitters Any SP Silver or lower relievers Hoffmann at 10 wins On till May 31st
HL set 16 Prime Jarred Weaver
How many wins total to the end?
Depends on how you define "end". 10 wins gets you Hoffman. There's 30 total wins with rewards.
Website and app went down yesterday. Not sure for everyone or a big chunk, but everyone I knew it wouldn't work. I haven't checked app, but same from site I got yesterday. Clearly some issues.