I think it will be copy and paste....and not interested in '22 at all if that is the case.
tvsectog_XBL
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Thanks for turning on 120hz for offline. That was a good first step, yet when are you going to enable it for online??
The 120hz reduced my input lag in half on my LG CX (10.9ms at 4k@60 and 5.9ms at 4k@120). Now just need 120hz running anytime, all the time, offline and online. So, when is 120hz going to be turned on online? I suspect it will require all of your cloud servers to be rebooted. Feel free to reboot them anytime, as playing the game at 120hz is incredible....like I said it would be when I originally posted about asking about this over a year ago.
Not having 120 online too, makes playing the game hard as the timing windows are now very different. Let's not punish us players who spent $$$ on systems that support 120hz ..... and please enable 120hz for online play ASAP.
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@xelrojo44x_mlbts said in 120hz online:
@tvsectog_xbl said in 120hz online:
@bearsfan217_xbl said in 120hz online:
Game only supports up to 4k 60 fps, regardless of what ya set your xbox or PS on 120hz. Pretty sure this is the case
120hz is a hardware sync between the console and monitor. Even if frames don't increase, 120hz reduces the input lag in half, which can be more important than increasing just the frames. For instance, 4k@60 on my LG CX is 10.9ms. 4k@120 on my LG CX is 5.9ms , so my input lag goes in half. This is why 120hz is important, even if you don't get more frames. The Sony VRR patch was needed to avoid screen tearing at the higher refresh rate.
Also, the game is compiled with the 60fps+ spec, which means it can deliver higher than 60fps sometime. That is why SDS uses the term "targeted 60fps gameplay", as frame rates can change (go up or down), depending on load, cables, etc.
The game can do 120FPS (on top of 120hz for the refresh rate) if they compile the code with the 120 frame booster patches that are available on the consoles. That would be great as well, yet 120hz refresh rate in itself is the best as the input lag reduction is significant, and what people are really happy and awe-inspired about.
When you say "input lag" are you referring to the time it takes for your display to react to your input buttons from your controller.... or are you referring to "response time" as in the time it takes for your display to render a moving image?
TV's have both input lag and response time. My LG CX has a response time of .3ms (even faster than monitors), yet the input lag is 5.9ms for 4k@120 and 10.9ms for 4k@60 . The response time of the monitor is how fast the pizels can change, and is near instant on an OLED, as only each individual pixel affected has to change, not everything. Input lag in this instance is the time it takes the console to send the information to the monitor so that the monitor/TV can process and draw the image. The response time to draw it is instant at .3ms , yet it still takes time for the information of what to draw goes from the console to the TV/monitor. That time from the console to TV is the input lag I am talking about.
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@toast2thegodz_psn said in SDS - When will you be turning on 120hz for online play??:
@tvsectog_xbl said in SDS - When will you be turning on 120hz for online play??:
You are measuring two different things. 120hz, the monitor will tell you if it is running at 120hz. Utilities on the PC can tell you the frame rate, yet I don't think a port of those applications exist on the Xbox, so you won't be able to determine frame rates.
Also, frame rates vary, which is why the game has the 60fps+ tag in the application. System load, cable health, TV/monitor ability....all can impact the frame rate, and it is not always consistent. That is why it is marketed as "60fps+" , and not just 120fps.
So... I don't think anyone will be able to tell you the exact fps rate, only the monitor 120hz sync rate.
So I’m watching Kyle’s stream now- not sure if you’re familiar but he’s one of the most popular streamers for mlb the show and always plays on PS5
He is now saying he left ps5 for Xbox bc of the 120hz
So I’m pretty sure Xbox online is 120hz
I can't watch Kyle, as he is too arrogant and self-absorbed. Unwatchable content.
So, a bunch of them, Kyle, Koogs, are said they are now going to Xbox. I have been saying the game plays better on the Xbox for over a year. Big deal that they are moving over now. They are followers. I think they might be switching not because the Xbox is getting 120, just that they have to turn off the 120hz on their PS5's in order to play on Ranked (you don't have to turn off 120 on your Xbox). I think they think the Xbox is doing 120 online, yet it isn't. I think they are just getting confused because they don't have to turn it off on the Xbox, like they do on the PS5.
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SDS has three main audiences this time of year.
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New Players
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Returning Players
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Parents.... who are financially responsible for the purchases
It seems that much of the the marketing hype focuses on gaining 'new' players, yet this isn't as helpful/meaningful for returning players. Many returning players are looking for different features, one being game stability, which new players might now know about.
As a returning player, below are the questions I hope that SDS answers, which are different than many new players. I don't expect them to answer the questions in a stream, yet some kind of statement, response or FAQ with more details would be greatly appreciated. If you have questions as well, go ahead and leave them here.
- Engineering likely 'branched' the code. Did the bugs found in '21 get double-committed (or sync'd) into the '22 branch, or will we be starting all over and finding many of the same bugs again in '22 that were fixed in '21??
For example, the "collection duplicate bug" ..... is that fixed from the very beginning in '22, or are people going to flood support again getting this fixed if they make a mistake?
- SDS, do you know the root cause of the crashes/freezes in '21?? Memory leak? Have you run static-analysis against the code to find memory leaks?
Is the issue a timing issue? What specifically triggers the code to loop, and thus hang?
Anymore information you can share about the root cause of the hangs, that we can look out as players that could help you debug the root cause (if you don't know what it is)?
Is the issue in the code that causes the hangs an issue in the game itself, or it's interaction with the OS (PlayStation OS, Xbox OS, etc.)??? Are the hangs seen more often if the users are on different platforms (ie - PS4 and Xbox Series X|S, PS5 to Xbox, etc)?
Is there anything we can do as users to prevent the hangs?? (Ie - Always plug in our consoles (if possible) instead of using WiFi? Close the MLBTS app after playing for x number of hours, etc? (Closing/Killing the app completely might help, if it is in fact a memory leak somewhere in the code.) Any recommendations that you (SDS) have that leads to less hangs?
Also, not looking for a marketing/sales answer that states ...."all the crashes from '21 are fixed in '22", which we all know is not true. Looking for actual, technical reasons, recommendations you may have to avoid game freezes and/or things that we can do to help and/or prevent crashes.
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How many CFD (customer found defects) have been committed into '22?? What percentage of the code committed in '22 is new features versus CFD's?
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What changes were made to your support team (increased headcount?), tools and or processes that will allow you to respond to issues faster in '22 than '21??
Subsequently, can you provide some metrics regarding your support team and also a breakdown of the cases you receive?
Ie....
30% of cases involve crashes
20% of cases involve chasing down players with inappropriate content
10% of cases are caused by backend, database issues
15% are caused by backend server issues related to load/performance/etc?X number of cases are handled by frontend support
Y number of cases requires backend engineering supportHow many cases were caused by bad code that was pushed (like a .12 release....that immediately required a .13 code update to go out)?
Some breakdown numbers would be great.
- Will '22 support 120fps, specifically 4k@120?? Everything that I have seen so far leads me to believe that '22 will still only support 60fps, even though both Sony and Microsoft have released features that would easily allow the game to get 120fps. Since Sony and Microsoft have both issued patches to bring 120fps support to games....what is the holdup for why you are not implementing the fix?? I know why you didn't want to include it in '21, yet the same reason isn't valid for why it is not in '22. It seems there is not a good technical reason why 120fps should not be in '22....so please enable 4k@120fps in '22.....as I know it can easily be done, and you know that, too.
Anyway, for returning players the answers to questions like above are more interesting than just the regular marketing slides that will say "'22 is incredible". Returning players want to know that the game will be more stable and also have some, real, techological advancement (4k@120fps), not just marketing hyped slides.
Oh...and as a parent buying deciding whether to buy the game or not for my kids, I also want to know the answers of above. '20 and '21 are very similar....and frankly, without the game having 4k@120fps ....I'm having a hard time justifying getting '22, which has a cascading effect of additional lost sales. If I don't get it for myself and my kids, I talk with other parents and they won't get it for their kids, they talk to other parents, etc. In addition, the last couple of years I have bought copies of the game for 5 to 10 other people (not including my kid's friends). I'm not the only parent that makes this calculation every year (same calculation we use to determine which system to buy for our kids, be it a PS5 or Xbox).....and with Covid likely coming to an end later this year....there will be many more options of what to spend $$ on this year. Thus, if I decide to buy The Show '22, I at least want to make sure it has the features I want (4k@120) along with metrics and answers to questions that show it will be a stable game this year ....otherwise I am far less inclined to buy it this year TBH.
Absent real questions like above being answered, it will be harder to convince me to buy '22. I don't want the same game as prior years (that have a lot of bugs in them), I want a better, more stable product, and so far what I have seen hasn't convinced me this is the case in regard to '22. Additionally, I am the only one thinking this way. I know multiple streamers who are setting up second accounts to play other games, because they are concerned about just being dependent on MLBTS, especially since it is so buggy. The streamers are concerned about their revenue streams being dependent on a buggy game, as it makes it harder for them to make content. Hopefully, SDS engineering ( and not SDS marketing) will answer these questions honestly, to put us all at a little more ease in regard to '22.
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@bob_loblaw1984 said in I am playing in 4k 120hz on XB series x...what's the issue?:
@tvsectog_xbl said in I am playing in 4k 120hz on XB series x...what's the issue?:
I can confirm, I am playing at 4k@120 on my LG CX as well online. I have pictures and video.
Working now, eh?
Yes, 4k@120hz for the hardware signal. The TV confirmed it was getting the signal at 120hz, 4k. I have the pictures and video. Just was testing it briefly (went into an event game), and sure enough, 4k@120hz stayed, even online.
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@painpa_psn said in Lipstick on a pig:
How do you know?they havent shown anything from 22 yet,any trailers are the previous game and we wont see anything until the streams, even then they dont show much
The trailer released I believe needs to legally be '22 footage ....otherwise the trailer could be against the law, due to bait-and-switch laws and also false-advertising.
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....oh....and SDS, after watching above and reading all of those comments.... can you also answer the questions below?
SDS has three main audiences this time of year.
New Players
Returning Players
Parents.... who are financially responsible for the purchases
It seems that much of the the marketing hype focuses on gaining 'new' players, yet this isn't as helpful/meaningful for returning players. Many returning players are looking for different features, one being game stability, which new players might now know about.
As a returning player, below are the questions I hope that SDS answers, which are different than many new players. I don't expect them to answer the questions in a stream, yet some kind of statement, response or FAQ with more details would be greatly appreciated. If you have questions as well, go ahead and leave them here.
Engineering likely 'branched' the code. Did the bugs found in '21 get double-committed (or sync'd) into the '22 branch, or will we be starting all over and finding many of the same bugs again in '22 that were fixed in '21??
For example, the "collection duplicate bug" ..... is that fixed from the very beginning in '22, or are people going to flood support again getting this fixed if they make a mistake?SDS, do you know the root cause of the crashes/freezes in '21?? Memory leak? Have you run static-analysis against the code to find memory leaks?
Is the issue a timing issue? What specifically triggers the code to loop, and thus hang?Anymore information you can share about the root cause of the hangs, that we can look out as players that could help you debug the root cause (if you don't know what it is)?
Is the issue in the code that causes the hangs an issue in the game itself, or it's interaction with the OS (PlayStation OS, Xbox OS, etc.)??? Are the hangs seen more often if the users are on different platforms (ie - PS4 and Xbox Series X|S, PS5 to Xbox, etc)?
Is there anything we can do as users to prevent the hangs?? (Ie - Always plug in our consoles (if possible) instead of using WiFi? Close the MLBTS app after playing for x number of hours, etc? (Closing/Killing the app completely might help, if it is in fact a memory leak somewhere in the code.) Any recommendations that you (SDS) have that leads to less hangs?
Also, not looking for a marketing/sales answer that states ...."all the crashes from '21 are fixed in '22", which we all know is not true. Looking for actual, technical reasons, recommendations you may have to avoid game freezes and/or things that we can do to help and/or prevent crashes.
How many CFD (customer found defects) have been committed into '22?? What percentage of the code committed in '22 is new features versus CFD's?
What changes were made to your support team (increased headcount?), tools and or processes that will allow you to respond to issues faster in '22 than '21??
Subsequently, can you provide some metrics regarding your support team and also a breakdown of the cases you receive?
Ie....
30% of cases involve crashes
20% of cases involve chasing down players with inappropriate content
10% of cases are caused by backend, database issues
15% are caused by backend server issues related to load/performance/etc?X number of cases are handled by frontend support
Y number of cases requires backend engineering supportHow many cases were caused by bad code that was pushed (like a .12 release....that immediately required a .13 code update to go out)?
Some breakdown numbers would be great.
Oh...and another set of regression questions I'd like to see SDS Engineering answer....is for 18,19,20,21 .... what do their regression metrics look like? Are bug fixes for older releases not making it into their newer releases, or are their regression bugs trending down between releases??? Their answer would tell us a lot about the code quality, TBH, and would be great to know as well.
Will '22 support 120fps, specifically 4k@120?? Everything that I have seen so far leads me to believe that '22 will still only support 60fps, even though both Sony and Microsoft have released features that would easily allow the game to get 120fps. Since Sony and Microsoft have both issued patches to bring 120fps support to games....what is the holdup for why you are not implementing the fix?? I know why you didn't want to include it in '21, yet the same reason isn't valid for why it is not in '22. It seems there is not a good technical reason why 120fps should not be in '22....so please enable 4k@120fps in '22.....as I know it can easily be done, and you know that, too.
Anyway, for returning players the answers to questions like above are more interesting than just the regular marketing slides that will say "'22 is incredible". Returning players want to know that the game will be more stable and also have some, real, techological advancement (4k@120fps), not just marketing hyped slides.Oh...and as a parent buying deciding whether to buy the game or not for my kids, I also want to know the answers of above. '20 and '21 are very similar....and frankly, without the game having 4k@120fps ....I'm having a hard time justifying getting '22, which has a cascading effect of additional lost sales. If I don't get it for myself and my kids, I talk with other parents and they won't get it for their kids, they talk to other parents, etc. In addition, the last couple of years I have bought copies of the game for 5 to 10 other people (not including my kid's friends). I'm not the only parent that makes this calculation every year (same calculation we use to determine which system to buy for our kids, be it a PS5 or Xbox).....and with Covid likely coming to an end later this year....there will be many more options of what to spend $$ on this year. Thus, if I decide to buy The Show '22, I at least want to make sure it has the features I want (4k@120) along with metrics and answers to questions that show it will be a stable game this year ....otherwise I am far less inclined to buy it this year TBH.
Absent real questions like above being answered, it will be harder to convince me to buy '22. I don't want the same game as prior years (that have a lot of bugs in them), I want a better, more stable product, and so far what I have seen hasn't convinced me this is the case in regard to '22. Additionally, I am the only one thinking this way. I know multiple streamers who are setting up second accounts to play other games, because they are concerned about just being dependent on MLBTS, especially since it is so buggy. The streamers are concerned about their revenue streams being dependent on a buggy game, as it makes it harder for them to make content. Hopefully, SDS engineering ( and not SDS marketing) will answer these questions honestly, to put us all at a little more ease in regard to '22.
Can SDS Engineering comment on the off-PCI homers? Personally, I think the issue is not really an issue, yet rather an offset/timing bug between the hitting engine code and the display code. I think sometimes that code that displays the hitting location displays slightly incorrectly in relation to the actual hitting engine code. The display code of the hitting feedback would be single-threaded code, dependent on the actual hitting engine code. I am tired of listening to people complain that "this was an off-PCI home run", when in reality it probably was not, yet rather just that their is a bug in the hitting feedback display code that makes it look worse than it is. Some comment from SDS engineering regarding if there is a disconnect between the actual hitting engine code and the feedback display code would be great. Maybe something that says "....The hitting display feedback is not always 100% correct, and sometimes displays off-PCI home runs, that are in-fact, actual home runs, yet just don't always display correctly. We are aware of the issue and it is a bug, yet rest assured, off-PCI home runs are actual home-runs and it is just a bug in our hitting feedback code." Some statement like this would be much appreciated.
Content filters to limit inappropriate content......did they receive significant updates in '22?? Seemed like their were no inappropriate content filters that actually worked in '21. Hopefully, this code was fixed in '22 (<cough, cough>).
(Coincidentally, just some basic database scans on the backend that looked for offending words would be great ..... and could be done in an automated manner. User puts offending words for their team name from the app on their Playstation, Xbox or Switch device). Scan runs once a night on the backend looking for offending items....and removes any it finds by just doing a substitution and replace of the offending content. In addition, if the backend scan finds anything offensive...it automatically keeps track of how many times the user put some offensive content in the game....and after three strikes (scans) that identify offensive material....their account gets suspended for x amount of days. After 6 strikes .... they get suspended for a week, 9 strikes ..... 2 weeks, etc. This is an area in the code that needs significant improvement.
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Not impressed. Looks the exact same as ‘21. Lipstick on a pig.
If SDS compiled the code with the 120fps patch from both Sony and Microsoft…that would be a huge win, and I would instantly purchase. Sony and Microsoft did the heavy lifting for SDS with the patch…and all SDS needs to do is check a box that allows the code to compile with the 120fps patch…and SDS can’t even do that? Doesn’t give me a lot of confidence in SDS, TBH.
120fps and the Negro Leagues…or I am not interested in ‘22 at all. I already have ‘22 based on what I’ve seen so far… and it’s called ‘21!
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Also, controller button push to the console, the console to process it and then send it to the monitor/TV telling it what to display is additional input lag, yet not usually calculated in the monitor specs. Input lag for the monitor specs is usually just from the console to the monitor. 120 can send twice the amount of information at 60, which is why the input lag lowers in half (performance numbers are not 100% linear as there is some overhead, yet close , and hold true in this case as 5.9ms is relatively close to half of 10.9ms (a 91% speedup, technically).
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So far… ‘22 sure looks to be nothing more than lipstick on a pig.
https://en.m.wikipedia.org/wiki/Lipstick_on_a_pig
“To put "lipstick on a pig" means making superficial or cosmetic changes to a product in a futile effort to disguise its fundamental failings.” - Wikipedia
Also….I hope SDS reads and watches all of below.
‘21 got absolutely flamed/destroyed for it’s flaws. Hope SDS watches the whole video…and also reads the brutally truthful comments as well….and I am very concerned that ‘22 is going to be the same as ‘21…and a also complete disaster. “Lipstick on a pig.”
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@xelrojo44x_mlbts said in 120hz online:
@tvsectog_xbl said in 120hz online:
Also, controller button push to the console, the console to process it and then send it to the monitor/TV telling it what to display is additional input lag, yet not usually calculated in the monitor specs. Input lag for the monitor specs is usually just from the console to the monitor. 120 can send twice the amount of information at 60, which is why the input lag lowers in half (performance numbers are not 100% linear as there is some overhead, yet close , and hold true in this case as 5.9ms is relatively close to half of 10.9ms (a 91% speedup, technically).
Thanks for the explanation!
I remember reading a tech article that even recommended using a shorter HDMI cable to help reduce input lag... noting that a 3 ft. cable can shave off milliseconds off of your input lag vs a 6 ft cable... LOLDepends on the quality of the cable. A shorter cable that is made poorly, won't be faster than a longer cable that is built to spec. Crimps in the cable, etc, can also affect the input lag.
However, yes, in theory a shorter cable should help, as it is less distance for the electrical signal to travel. However, the difference would really be splitting hairs at that point. Theoretically, yes, a shorter cable should be faster, yet not sure we can notice that small of a difference. A 5ms drop is noticeable, yet not sure .6ms I would be able to tell (however, maybe.....maybe....possibly, yet I'll take my 5ms input lag drop due to 120hz .... over a shorter cable .6ms )
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@bearsfan217_xbl said in 120hz online:
Game only supports up to 4k 60 fps, regardless of what ya set your xbox or PS on 120hz. Pretty sure this is the case
120hz is a hardware sync between the console and monitor. Even if frames don't increase, 120hz reduces the input lag in half, which can be more important than increasing just the frames. For instance, 4k@60 on my LG CX is 10.9ms. 4k@120 on my LG CX is 5.9ms , so my input lag goes in half. This is why 120hz is important, even if you don't get more frames. The Sony VRR patch was needed to avoid screen tearing at the higher refresh rate.
Also, the game is compiled with the 60fps+ spec, which means it can deliver higher than 60fps sometime. That is why SDS uses the term "targeted 60fps gameplay", as frame rates can change (go up or down), depending on load, cables, etc.
The game can do 120FPS (on top of 120hz for the refresh rate) if they compile the code with the 120 frame booster patches that are available on the consoles. That would be great as well, yet 120hz refresh rate in itself is the best as the input lag reduction is significant, and what people are really happy and awe-inspired about.
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Seems like it will only run 60fps again this year, based on everything so far. Big L if it’s not 120fps this year….and if it’s not 120fps….nothing truly to get excited about.
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Coincidentally, last last year I found a different issue late last year ......that was able to significantly reduce my input lag. Not sure how much, but it was significant as well. Anyway, ever since I found that and a fix, I can hit insane. I'm hitting over .370 online in Ranked (up to 800 right now) .... and have 65 homers with Trout after just 3 weeks. This is different than the 120hz issue....and has made a big difference for me as well.
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@savefarris_psn said in Questions I hope SDS really answers regarding '22:
I sincerely doubt they’re going to give you that level of proprietary data. I understand we’re all hungry jackals begging for scraps before launch, but if you don’t adjust your expectations, you’re just setting yourself up for disappointment.
In the real world, this happens all the time. Customers that pay $$ are entitled to this kind of data. Trust me, this is standard practice in the software industry where they go over bugs with their customers. I'm just asking SDS to adopt industry standard practices and come clean, that is all. They provide "hours people played the game data" ....they can provide this data. Nothing I am asking for impacts PII ...and if they don't have this information, they should, as it is standard metrics any software engineering team can provide and would be asked for by their VP and Directors. They have this data and should provide the information their paying customers.
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@ecureuil2011_psn said in SDS - When will you be turning on 120hz for online play??:
@tvsectog_xbl said in SDS - When will you be turning on 120hz for online play??:
@ecureuil2011_psn said in SDS - When will you be turning on 120hz for online play??:
@tvsectog_xbl said in SDS - When will you be turning on 120hz for online play??:
Thanks for turning on 120hz for offline. That was a good first step, yet when are you going to enable it for online??
The 120hz reduced my input lag in half on my LG CX (10.9ms at 4k@60 and 5.9ms at 4k@120). Now just need 120hz running anytime, all the time, offline and online. So, when is 120hz going to be turned on online? I suspect it will require all of your cloud servers to be rebooted. Feel free to reboot them anytime, as playing the game at 120hz is incredible....like I said it would be when I originally posted about asking about this over a year ago.
Not having 120 online too, makes playing the game hard as the timing windows are now very different. Let's not punish us players who spent $$$ on systems that support 120hz ..... and please enable 120hz for online play ASAP.
Play offline on Legends until they enable it.
Su
Aren't you an Xbox player? You guys already have it enabled if I'm not mistaken.
My reply didn't deserve a "su" btw, it was a suggestion so you have a similar experience both online and offline, but do go on being an [censored]
Sorry, the 'su' was a mistype, and it wouldn't let me delete it. Nothing bad intentioned.
No, it wasn't enabled before. System-wide you could put the Xbox on 120hz, but it didn't mean the game would abide by that (it could override it). Yesterday was the first time I saw 120hz at the game level this year (although I saw it last year as well during one particular release).
The game just allowed 120hz yesterday, because of the PS5 VRR patch that just got released this week. 120hz on the Xbox wasn't allowed to be enabled because even though the Xbox could do it, they didn't want the Xbox version to play better than the PS5 version, so it just got turned on yesterday, at the same time due to the Sony VRR patch coming out.
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@the_dragon1912 said in Questions I hope SDS really answers regarding '22:
As far as the "duplicate collection bug" goes, thats already been solved. Even though it wasn't much of a bug in the first place, they added a conformation prompt quite a while back
Bug was solved in '21 , yet no guarantee that code was sync'd back into the '22 development branch.
----------- '21 release throttle branch where fixes went in for '21
/
/
-------------------------------- Main development branch for '22 ------
---- '22 release throttle branchThey need to double-commit or sync between the branches. No guarantee they are doing that, and thus no guarantee that '21 fixes make it into '22. Branching and syncing is not something that all software companies do well, and not always easy...... and thus no guarantee that a previous fix (technical term in software development is "regression") will make it into the new release, and thus why I am asking.
Ironically, another thing I'd like to see SDS Engineering answer....is for 18,19,20,21 .... what do their regression metrics look like? Are bug fixes for older releases not making it into their newer releases, or are their regression bugs trending down between releases??? Their answer would tell us a lot about the code quality, TBH, and would be great to know as well.
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You are measuring two different things. 120hz, the monitor will tell you if it is running at 120hz. Utilities on the PC can tell you the frame rate, yet I don't think a port of those applications exist on the Xbox, so you won't be able to determine frame rates.
Also, frame rates vary, which is why the game has the 60fps+ tag in the application. System load, cable health, TV/monitor ability....all can impact the frame rate, and it is not always consistent. That is why it is marketed as "60fps+" , and not just 120fps.
So... I don't think anyone will be able to tell you the exact fps rate, only the monitor 120hz sync rate.
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@jaycruise21_psn said in The Big Unit?:
BRO player animations are exactly the same. SMH. It's fine, SDS is working on widening their audience to Xbox and Switch. So they have to focus on that for awhile. I'll continue playing The Show 21 to get my quick fix of MLB gaming when I get the itch.
Thanks SDS for releasing footage.A nice try showing close-ups of the animations with edits to make it seem new and fresh.
Not impressed. Looks the exact same as ‘21. Lipstick on a pig.
If SDS compiled the code with the 120fps patch from both Sony and Microsoft…that would be a huge win, and I would instantly purchase. Sony and Microsoft did the heavy lifting for SDS with the patch…and all SDS needs to do is check a box that allows the code to compile with the 120fps patch…and SDS can’t even do that? Doesn’t give me a lot of confidence in SDS, TBH.
120fps and the Negro Leagues…or I am not interested in ‘22 at all. I already have ‘22 based on what I’ve seen so far… and it’s called ‘21.
Like if you think the games is just going to be copy and paste + 90 bucks for roster updates?
SDS - When will you be turning on 120hz for online play??
120hz online
SDS - When will you be turning on 120hz for online play??
Questions I hope SDS really answers regarding '22
I am playing in 4k 120hz on XB series x...what's the issue?
Lipstick on a pig
Lipstick on a pig
MLB The Show 22 Trailer thoughts
120hz online
Lipstick on a pig
120hz online
120hz online
22 Early Features
120hz online
Questions I hope SDS really answers regarding '22
SDS - When will you be turning on 120hz for online play??
Questions I hope SDS really answers regarding '22
SDS - When will you be turning on 120hz for online play??
The Big Unit?