@gosse091_mlbts said in Xbox game pass early access not working...!!:
That's what I did, I bought the early access pack. I'm trying to join the game and says I"m too early...
I'm having this exact same problem
@gosse091_mlbts said in Xbox game pass early access not working...!!:
That's what I did, I bought the early access pack. I'm trying to join the game and says I"m too early...
I'm having this exact same problem
Sounds like you're just not that good tbh. If you're getting picked off that's more on you because you more then likely used the same timing and anytime anyone takes a step on me I assume they're stealing and pick off or pitch out. Also perfect perfect doesn't guarantee a hit by any means and if you watch baseball at all you'll see it happen all the time where a guy squares it up and absolutely smokes it right at a guy.
@mlbts_mlbts said in 2nd Inning Bosses:
@rosborn27_psn said in 2nd Inning Bosses:
Glitches aside that decrease is normal. Next week they’ll be 30K likely
That's not normal. Did Griffey go down to 30K last year?
I mean if you watched the 1st inning bosses they all were high to start then lowered as everyone began unlocking them then right near the end of the program the prices went up again since there wouldn't be anyone unlocking them anymore. Even last year most of the early inning bosses stayed cheap and it wasn't really until that Larry Walker came out that prices began staying high.
@gohardgrandpa said in Best LH Reliever:
@erinssilence_xbl said in Best LH Reliever:
Brad Hand and silver Aroldis Chapman are where it's at
Brad hand was my go to last year. I did very good with him. This year I’ve been using Chapman, his control is trash tho
That's when he's perfect to use after Mike Hampton or Glavine or anyone with control. Gets people swinging cuz of the speed change and the massive movement.
Brad Hand and silver Aroldis Chapman are where it's at
Big key with urgency in the outfield is getting to the spot early and if you can slightly behind the marker so you can catch it on the run in. Then throw wise it's usually way better to hit the cut off guy and then use them for the throw to the base which you can input prior to them catching it. If you're always trying to throw directly to a base the Outfielder is going to have to take a bigger hop and windup.
Infield wise you need to make sure you take a proper angle to the ball. If you can come around it and field it while moving towards the base you're throwing to it speeds up the urgency more. If you just get to where it's going and don't move through it they will take their time more. It's really all about route and angles for both infield and outfield.
@blitz77tw_psn said in I think with no double xp a lot of people will struggle to complete the programs:
The problem i have is that they turned it off without any warning mainly cause the EXP exploiters were using it to complete the 2nd inning program in a few hours. Now being that was prolly the reason for turning it off early cause my guess is either they would have turned it off after this weekend or Tues with next content drop of headliners.
The "exploits " or whatever you want to call them are not really new at least one of them the 2 controllers thing was featured in a youtube vid LAST year. Meaning if it worked last year and they did not FIX it then it's THERE fault not the players using it plain and simple. Also for those wondering i used it briefly last year but it's so mind numbing boring i stopped after maybe 3 to 5 games and never went back.
SDS learn to communicate better maybe the plan all along was to turn it off at the launch of 2nd inning and you forgot BUT again a warning like put a DATE and time on the graphic of ending at 12:00 / 3 FRI with debut of 2nd Inning Program or something but NO -- you cannot communicate with us and just mess with us and that is a FACT.
I mean they communicated that they would have the server issues pretty much fixed and that they would have the thank you bundle in the shop. They said all that via their 2nd inning program stream and talked on how they were going to continue to work on things at they pop up and encouraged players to continue to report bugs and errors. When I hear something like that along with a thank you bundle being put in stores that to me signals double xp is over because they've addressed the issue actively. Double xp was never intended to be a thing for that long and no matter if they officially announced an end or not people were going to whine and complain no matter what anyway.
These programs are not that hard to get 350k XP in within the time frame especially when they will likely add a showdown, 2 player programs, more in game missions, and another collection for XP as well before that program is done. The 650k part is not supposed to be easy to attain at all and if they had people glitching or manipulating XP then in my opinion they did the right thing to pull the plug on double xp. I mean I don't understand why people need to glitch or cheese or even cheat to play a game. It doesn't make you better, it just makes you look dumb and for what? To brag to your handful of buddies? To make your stream look great until you have to play in a real competition and get your [censored] smacked? Just play the game, stop acting entitled, and be happy you even got double xp for that long.
@locutusofburg said in I think with no double xp a lot of people will struggle to complete the programs:
@kovz88_psn said in I think with no double xp a lot of people will struggle to complete the programs:
@locutusofburg
Take what you're saying to anything else.
At jobs you don't get raises if you never get better just for putting in a number of hours.
Guys who suck don't get called up to the majors for a.number of innings.
There are ways for you to get the boss aside from the xp path, stop being a baby and play the game. Everything you do on here is whine about literally everything. Enjoy being a child who wants everything handed to him.ITS A [censored] VIDEO GAME.
You need to one, take the game less seriously, and two stop telling everyone else they need to be pros like you to get the BASELINE rewards. I bet you agreed with EA when they hid characters behind a 40 hour playtime unlock because people should spend tons of time practicing a game.
The rewards aren't there to be a participation trophy. They're there to be earned through playing the game or spending the stubs to get them. They're not hiding these guys behind unattainable things like throw 5 perfect games online in a 2 week span or something like that. They put them in a program to reward people who 1) put the time in to grind 2) are very good at the game and get a lot of XP because of their skill 3) people that want to spend money for a favorite player even if they don't have the time.
The point of making it this way is that not everyone has the same teams, not everyone has the best cards, and not everyone earns that reward. Just because a boss is in a program does not mean you're entitled to them. Hell they could've done things like EA does in HUT and make it to where every 2 weeks there's new master set cards out that you have to spend a truckload of gold collectibles on to get meaning you have to either play non-stop to get the coins for the collectibles or you have to dish out a ton of cash to make cards to trade in for them. Instead SDS says hey if you play the game a lot then here you go or if not you can always get this guy later in the market.
Stop acting like you're owed something just because you spent $60-$100 to buy the game and actually work to earn it or pay to get it. Everything in life is going to cost either time or money or both and just because it's a video game doesn't mean it's exempt from that.
@chuckclc_psn said in I think with no double xp a lot of people will struggle to complete the programs:
1 big inning can get you 1k in XP.
Not even a big inning really. 1 HR with a guy on base basically does. I think I'm getting like 400 or so an inning pitching wise if I have a clean inning or a couple Ks.
@buddyhightower_xbl said in You R2 holders:
@cbpm72_psn said in You R2 holders:
@erinssilence_xbl said in You R2 holders:
I love how people complain about quick pitching as if they're playing real baseball and need 25 seconds in between pitches to readjust their gloves, socks, tap the bat 3 times, hold the hand up and dig in a bit more and then finally say they're ready to hit....it's a video game. You're hitting a button or flicking an analog stick to swing. You don't need a huge reset between pitches and most player use the same pitch patterns for every hitter so it's not like you can't figure out what pitch is coming.
The R2 thing only screws up people's pinpoint gesture and it isn't even about quick pitching. I've had guys where I wait to figure out what pitch I want to throw and then as soon as I start the gesture somehow they hit R2 and that little timer comes up and now I automatically cannot get the gesture timing right because it stopped mid gesture.
So go ahead and claim its to stop "quick pitching" but we all know its not. Maybe if you need an hour between pitches to figure out you're going to swing at a slider 3 feet out the zone then maybe you should go play something else.
R2 is a garbage feature that has nothing to do with playing a game of baseball, and it should be gone. Follow the rulebook as much as possible. Let the batter request time just like an MLB batter would.
Then turn on balks...
I would laugh so hard when people balk every pitch and I'm just watching my guys walk around the merry-go-round
@blitzburgh618_mlbts said in Is Gerrit Cole too easy to hit:
@the_dragon1912 said in Is Gerrit Cole too easy to hit:
His pitch selection isn't good and he doesn't throw 102.
People are spamming Dibble right now
I prefer Clase over Dibble. Same Fastball-Cutter-Slider mix but the pitch speed differential is closer together so you can really mess with hitters timing more since it's all just slight differences but by the time you figure it out on that pitch it's too late.
@blitzburgh618_mlbts said in Is Gerrit Cole too easy to hit:
I don’t know why, but he gets smashed in rank. Whether I’m pitching with him or hitting against him. Just odd with how stacked his card is.
Certain cards just don't work in the game because of bad pitch mixes for the meta, bad pitch speed differentials, or just easy to pick up motions. Lower rating games pitching doesn't matter as much and it's more about who doesn't hit as well. Higher rating games its all about velo and pitch tunneling. Cole doesn't have that outlier type of velo and his pitches don't tunnel well.
@vvsharkyvv_xbl said in Valenzuela:
he is a rabbit hole pitcher, he is all about keeping the hitters guess wrong because if they guess right, he gets crushed. if you can keep hitters going down the rabbit hole, he is hard to beat on the otherhand
This is the best description. You can basically tell right away if the guy you're playing is going to light up offspeed or if you can fool them. Personally I love facing Valenzuela because I know I only have to make a line in my head where the bottom third of the zone starts and anything above that is free swings and anything below just let it go. If they dot up and it gets called more power to them but at some point they'll have to come up higher and get shelled or if they only spam lowballs then I adjust to get the lowball then. But certain guys like Valenzuela, Nick Anderson, Rob Dibble, and Kenley Jansen I just love hitting off of.
@hoboadam_psn said in Valenzuela:
@notoriousheb_psn said in Valenzuela:
@hoboadam_psn said in Valenzuela:
Used him once in Ranked so far. 21k. The card plays.
Any time you strike out someone 20+ times that says more about the tomato can you faced than the pitcher on the mound.
Even a tomato won't Strike out 21 times at 500+ unless the pitcher plays...
Idk I've seen plenty of Ks with random bronze guys because some tomatoes literally swing at every pitch. Then typically send you a message afterward saying stop spamming sliders loser or something along those lines despite striking out 26 times at balls nowhere near the zone and hitting one ball to the warning track when you accidentally had your thumb slip mid pitch motion.
I love how people complain about quick pitching as if they're playing real baseball and need 25 seconds in between pitches to readjust their gloves, socks, tap the bat 3 times, hold the hand up and dig in a bit more and then finally say they're ready to hit....it's a video game. You're hitting a button or flicking an analog stick to swing. You don't need a huge reset between pitches and most player use the same pitch patterns for every hitter so it's not like you can't figure out what pitch is coming.
The R2 thing only screws up people's pinpoint gesture and it isn't even about quick pitching. I've had guys where I wait to figure out what pitch I want to throw and then as soon as I start the gesture somehow they hit R2 and that little timer comes up and now I automatically cannot get the gesture timing right because it stopped mid gesture.
So go ahead and claim its to stop "quick pitching" but we all know its not. Maybe if you need an hour between pitches to figure out you're going to swing at a slider 3 feet out the zone then maybe you should go play something else.
I was using pinpoint and found it to be beneficial but then you get the R2 cheeses that instantly screw up any timing. Found the best way to combat that is to switch back to pure analog. So I've jumped between the two inputs really depending on the pitcher and whether the other guys a cheeser.
@kylejaros88_psn said in for hitting what is the difference between contact and vision?:
@saldanabros5_psn said in for hitting what is the difference between contact and vision?:
@kylejaros88_psn said in for hitting what is the difference between contact and vision?:
@the_dragon1912 said in for hitting what is the difference between contact and vision?:
Contact = PCI size
Vision = Timing windowpretty sure vision dictates pci size
Vision is the outer pci circle. Contacts is the inner circle I believe
it would be kind of nice to know for sure I guess lol
That's what it is. Notice if you play with someone like Gallo their inner PCI is small but the outer PCI is larger. Where as someone like the 95 Rickey Henderson has a huge inner and outer PCI. Think of it as vision is the odds that you can get a bat on the ball with somewhat good timing (doesn't mean you'll hit it good though) and contact is thr likelihood that you'll hit it better and have more of a chance of a base hit. This is also a big reason why guys can square pitches up that are outside the zone because they move their PCI to a spot that either they're going to foul it off or actually hit it.
This is why for guys that don't use zone and use either directional or pure analog hitting it is recommended to have high contact and high vision guys because the AI sets your PCI for you and the higher you have in both the more likely you'll have success with those input methods. This is another good thing to keep in mind when pitching as well. If you're going up against high vision guys you're less likely to get swing and misses so you want to focus on pitching to spots that are less likely to be squared up. Where as if you're pitching against low vision guys you can go for the K more often.
@aaronjw76_psn said in PSA: Let's Get Those Prices Down!:
@erinssilence_xbl said in PSA: Let's Get Those Prices Down!:
@aaronjw76_psn said in PSA: Let's Get Those Prices Down!:
@erinssilence_xbl said in PSA: Let's Get Those Prices Down!:
Imagine trying to tell the free market not to make stubs when demand is high....
The fact you think this is a free market makes believe you wore a helmet to school.
Do tell how a system that is based purely on supply and demand without any intervention from the governing body (in this case SDS) is somehow not a free market when that's literally the definition. If you want regulated markets then go look at HUT in NHL 21. It's awful when you pull a card there and they tell you oh that card caps out at 10k when people would be willing to pay 50k for it to complete a set. MLBs system rewards the seller because A) it makes collections harder to do and more of a badge of honor for those that do them and B) why should a player have to sell a card for less then what people are willing to pay?
SDS sets market minimums/maximums, and limits the amount of stubs one can "hold".
What about that is a free market to you?
Back to school, son.
Sets market min/max? Clearly you haven't seen the price fluctuations for cards when there's literally none on the market because there is none of that. As for the amount of stubs one can hold is this something you figured out by emptying your bank account in game?
Seems like you're the one that needs to go back to high school and take a basic economics class to learn the difference. Also wearing a helmet doesn't help you learn or anything like that. But it's super useful for dealing with people like you who think they know something about something when they clearly don't so then when I'm bashing my head against the wall wondering how someone can live like that then it doesn't hurt me.
@gamergirl991691_xbl said in can’t buy stubs:
i’m sure i’ll get roasted but has anyone else ever had this issue?
Are you purchasing straight in game or going to the Microsoft store on the console? Cuz I ran into that where it wouldn't let me buy direct from in game but had to go through the Microsoft store because if you're using the game via gamepass you get a slight discount on stubs through Microsoft.
@aaronjw76_psn said in PSA: Let's Get Those Prices Down!:
@erinssilence_xbl said in PSA: Let's Get Those Prices Down!:
Imagine trying to tell the free market not to make stubs when demand is high....
The fact you think this is a free market makes believe you wore a helmet to school.
Do tell how a system that is based purely on supply and demand without any intervention from the governing body (in this case SDS) is somehow not a free market when that's literally the definition. If you want regulated markets then go look at HUT in NHL 21. It's awful when you pull a card there and they tell you oh that card caps out at 10k when people would be willing to pay 50k for it to complete a set. MLBs system rewards the seller because A) it makes collections harder to do and more of a badge of honor for those that do them and B) why should a player have to sell a card for less then what people are willing to pay?