Imagine trying to tell the free market not to make stubs when demand is high....
erinssilence_XBL
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@ladyswampfox_xbl said in PSA: Let's Get Those Prices Down!:
@erinssilence_xbl said in PSA: Let's Get Those Prices Down!:
Imagine trying to tell the free market not to make stubs when demand is high....
There was a big problem last year with the avalibility of cards after roster updates. You weren't around for the AJ Ramos debacle.
Yes I was. I've been PSN for years so I know the issue but whining about the price on a high demand card is like whining that the price of gas is too high when there's a shortage. You either deal with it and pay the price or you wait until it drops and keep checking to see if you can snag a steal in the mean time. Just like the Topps Now cards all jumped yesterday after Monthly Awards came out despite the fact that you could get every card for free if you didn't sell them previously.
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@locutusofburg said in I think with no double xp a lot of people will struggle to complete the programs:
@kovz88_psn said in I think with no double xp a lot of people will struggle to complete the programs:
@locutusofburg
Take what you're saying to anything else.
At jobs you don't get raises if you never get better just for putting in a number of hours.
Guys who suck don't get called up to the majors for a.number of innings.
There are ways for you to get the boss aside from the xp path, stop being a baby and play the game. Everything you do on here is whine about literally everything. Enjoy being a child who wants everything handed to him.ITS A [censored] VIDEO GAME.
You need to one, take the game less seriously, and two stop telling everyone else they need to be pros like you to get the BASELINE rewards. I bet you agreed with EA when they hid characters behind a 40 hour playtime unlock because people should spend tons of time practicing a game.
The rewards aren't there to be a participation trophy. They're there to be earned through playing the game or spending the stubs to get them. They're not hiding these guys behind unattainable things like throw 5 perfect games online in a 2 week span or something like that. They put them in a program to reward people who 1) put the time in to grind 2) are very good at the game and get a lot of XP because of their skill 3) people that want to spend money for a favorite player even if they don't have the time.
The point of making it this way is that not everyone has the same teams, not everyone has the best cards, and not everyone earns that reward. Just because a boss is in a program does not mean you're entitled to them. Hell they could've done things like EA does in HUT and make it to where every 2 weeks there's new master set cards out that you have to spend a truckload of gold collectibles on to get meaning you have to either play non-stop to get the coins for the collectibles or you have to dish out a ton of cash to make cards to trade in for them. Instead SDS says hey if you play the game a lot then here you go or if not you can always get this guy later in the market.
Stop acting like you're owed something just because you spent $60-$100 to buy the game and actually work to earn it or pay to get it. Everything in life is going to cost either time or money or both and just because it's a video game doesn't mean it's exempt from that.
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Big key with urgency in the outfield is getting to the spot early and if you can slightly behind the marker so you can catch it on the run in. Then throw wise it's usually way better to hit the cut off guy and then use them for the throw to the base which you can input prior to them catching it. If you're always trying to throw directly to a base the Outfielder is going to have to take a bigger hop and windup.
Infield wise you need to make sure you take a proper angle to the ball. If you can come around it and field it while moving towards the base you're throwing to it speeds up the urgency more. If you just get to where it's going and don't move through it they will take their time more. It's really all about route and angles for both infield and outfield.
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@aaronjw76_psn said in PSA: Let's Get Those Prices Down!:
@erinssilence_xbl said in PSA: Let's Get Those Prices Down!:
Imagine trying to tell the free market not to make stubs when demand is high....
The fact you think this is a free market makes believe you wore a helmet to school.
Do tell how a system that is based purely on supply and demand without any intervention from the governing body (in this case SDS) is somehow not a free market when that's literally the definition. If you want regulated markets then go look at HUT in NHL 21. It's awful when you pull a card there and they tell you oh that card caps out at 10k when people would be willing to pay 50k for it to complete a set. MLBs system rewards the seller because A) it makes collections harder to do and more of a badge of honor for those that do them and B) why should a player have to sell a card for less then what people are willing to pay?
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Does anyone else feel like pitches outside the zone are getting squared up too much? I'm not talking like painting the black but pitches that are 6-8 inches outside the zone and guys are somehow pulling balls that far outside for home runs. I'm all for rewarding good PCI but at the same time that seems excessive. If a guy chases that far out there should be a contact and vision penalty and at best the guy maybe hits a blooper but shouldn't be routinely squaring that pitch up.
It makes it extremely hard to feel rewarded pitching wise when you can make great pitches like that only to have it go sailing when there should be next to no way possible that it should. This has honestly been my one and only complaint for online play.
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@go4stros25_psn said in What is dashboarding:
@ayman718_psn said in What is dashboarding:
It's when sore losers pull the plug to their console a second after you hit a ball that is destined to be a home run. Sometimes it doesn't even need to be a homer, someone dashboarded the other day when I hit an rbi single up the middle to make it 2-0 in the 5th inning of a ranked game...
Does it make the game not count or somthing? Wouldn't you get the easy win?
No the game still counts but you don't get credit for that hit or run so it prevents you from getting your Parallel XP and padding your stats.
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I don't mind playing there just because there's no bad sight line at the plate. Other stadiums like Center City Field are impossible to see certain arm angles in, looking at you Chris Sale...not to mention that the hitters eye isn't even centered with home plate too. It's slightly off to the left and now with created stadiums you can get some monstrosities where there's all sorts of stuff right behind or over the hitters eye to keep you from seeing it well. Overall I just stick with Wrigley since it's a classic site with good sight lines, small foul ground but not a home run derby too.
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Geez listen to you guys whine and complain about shifts when with technology the way it is today every professional sport has become a science. Data is freaking everywhere and when the overall run value of a home run is 1.397 versus a single being 0.475 of course more guys are going to swing for the fence and teams want that. This is why the stolen base is more of a lost art too because the overall run value of a SB is 0.175 but being caught stealing is -0.467. Plus if you're say David Ortiz and a team shifts to the extreme pull shift you're not going to want to bunt because:
- They pay you to produce runs not just get on base
- The overall run value is almost 1 full run less by getting a single
- Now you're on first base clogging up the bases cuz you don't have that much speed and can't take an extra base on a single.
It bogs everything down into a station to station game where the run value you gain is minimal to the risk of the run value you lose hitting into a double play. For instance: Ortiz leads off and decides to bunt against the shift for an easy single. Hooray he's on first and the run expectancy goes from 0.555 to 0.953. But then the guy after him hits into a double play and now we see that run expectancy drop from 0.953 to 0.117. Where as had Big Papi just swung for the fence and struck out thr original scenario goes from 0.555 to 0.297 run expectancy. So there is way less risk involved in going big with those guys.
That being said, teams need on base guys like a David Fletcher simply because when someone can get on base consistently at a high level that will only continue to multiply the potential gains for the big hitters. While the run expectancy based off game states doesn't really change it does get altered based off the hitter. People need to stop whining about the way baseball was played in the past and saying oh the strategy is gone when it's not. It's simply shifted (no pun inteded) to strategies that are more pre-determined prior to that guy stepping in the box. There is so much more that goes into every pitch now from spin rates to launch angles and exit velocity to shifts that game is way more evolved and advanced than it was before. So stop crying for your old school play style. It's like whining and saying a Commodore 64 is a superior system to a PS5 or Xbox Series S/X because of its simplicity.
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@the_dragon1912 said in Buxton is absurdly, and unwarrantedly, OP:
@el-fiama-bianca_xbl said in Buxton is absurdly, and unwarrantedly, OP:
@the_dragon1912 said in Buxton is absurdly, and unwarrantedly, OP:
Joe Carter deserved better than a 93. OG's know. That being said being all worked up over ratings in a fantasy mode is stupid
Who's worked up? Questions asked doesnt mean worked up. Some of you are absurdly uneducated.
Ah the age old "someone disagrees with me so I must call them uneducated" garbage. Either way I'll see you in a few months after you make this post about every last future stars card. Buxton had an insane month and this card reflects that. "Dude is a career scrub" Guy was always a top talent derailed by injuries. He's finally healthy
I'd like to see that guy try to hit .240 in the Bigs. Oh yeah I almost forgot batting average is an ancient stat and Buxton has had an above league average OPS for the past 3 seasons and that he has a defensive WAR that provide just as much value as his offense and the past few seasons has been comparable to Kevin Kiermaier and much better than Kevin Pillar's.
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@blitzburgh618_mlbts said in Is Gerrit Cole too easy to hit:
I don’t know why, but he gets smashed in rank. Whether I’m pitching with him or hitting against him. Just odd with how stacked his card is.
Certain cards just don't work in the game because of bad pitch mixes for the meta, bad pitch speed differentials, or just easy to pick up motions. Lower rating games pitching doesn't matter as much and it's more about who doesn't hit as well. Higher rating games its all about velo and pitch tunneling. Cole doesn't have that outlier type of velo and his pitches don't tunnel well.
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Brad Hand and silver Aroldis Chapman are where it's at
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Sounds like you're just not that good tbh. If you're getting picked off that's more on you because you more then likely used the same timing and anytime anyone takes a step on me I assume they're stealing and pick off or pitch out. Also perfect perfect doesn't guarantee a hit by any means and if you watch baseball at all you'll see it happen all the time where a guy squares it up and absolutely smokes it right at a guy.
PSA: Let's Get Those Prices Down!
PSA: Let's Get Those Prices Down!
I think with no double xp a lot of people will struggle to complete the programs
Need help understanding!!!
PSA: Let's Get Those Prices Down!
Pitches out of the zone
What is dashboarding
Shippett Stadium
Rob Manfred
Buxton is absurdly, and unwarrantedly, OP
Is Gerrit Cole too easy to hit
Best LH Reliever
RNG gameplay again this year.