@the_joneser_psn said in What Is The Story With Hitting?:
Or, maybe, people just can't get past thinking that the PCI represents the bat. It doesn't. It's where the batter is looking (think eyeballs, not barrel), so what you're seeing on the screen is where you want your bat to go. Basically, it's an odds generator; if you're just below the ball, you won't always get just under it, but your odds of doing so are greater than if you weren't. Lots of things factor into that, be they the hitter's contact, power, vision, or even clutch attributes, balanced against the pitchers attributes and confidence levels...
If it wasn't that way, attributes wouldn't matter at all. And to the argument that your "stick skills don't matter," that's nonsense; they absolutely do, because someone who isn't good with placement has decreased odds, and someone like me who chooses a different mode of input, relying on attribute-based placement, will never get the high success rates that you would successfully placing the PCI with Zone (but I'm okay with hitting .280 - .300 with my best players... you know, like baseball).
In short, the PCI isn't a bat, so don't expect it to behave like one.
So I know that SDS has expressed what you have said about the PCI. It is where you are looking in the zone…where you want the bat to go. However, I am seeing this argument more and more, which seems to be trying no to justify the gameplay and hitting engine that gets worse each year. If your “odds generator” scenario worked properly, the scenarios that the OP is describing would not happen as often as they do this year. I am basically saying that knowing how the PCI is supposed to work, it still doesn’t work correct and works worse than it did.