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Feature Request: Generate Best Squad Using Current Filters

Scheduled Pinned Locked Moved Diamond Dynasty
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  • tablemnstr2pt0_PSNT global:{posts.user.status}
    tablemnstr2pt0_PSNT global:{posts.user.status}
    tablemnstr2pt0_PSN
    wrote last edited by
    #3

    @Pergo_MLBTS Exactly. Missions are probably one of the biggest uses for it. Filter by whatever the mission requires, hit Generate Best Squad, and then make any small adjustments you need. It would save a ton of time.

    1 Reply Last reply
    1
  • x-814-x-MAFIA-x_PSNX global:{posts.user.status}
    x-814-x-MAFIA-x_PSNX global:{posts.user.status}
    x-814-x-MAFIA-x_PSN
    wrote last edited by
    #4

    @sds_joek_psn

    1 Reply Last reply
    2
  • S global:{posts.user.status}
    S global:{posts.user.status}
    SDS_JoeK_PSN SDS
    wrote last edited by
    #5

    Actually saw this earlier and also thought it was a good idea. Passed it on to the team for sure.

    1 Reply Last reply
    5
  • tablemnstr2pt0_PSNT global:{posts.user.status}
    tablemnstr2pt0_PSNT global:{posts.user.status}
    tablemnstr2pt0_PSN
    wrote last edited by
    #6

    One other thing I’d add: this should work with multiple filters at the same time. For example, Rangers + Switch Hitters, Live Series + Switch Hitters, or any other combination of the existing filters. Whatever filters are currently active would define the eligible player pool, and Generate Best Squad would build the best possible squad from those cards.

    Dolenz_PSND 1 Reply Last reply
    0
  • Dolenz_PSND global:{posts.user.status}
    Dolenz_PSND global:{posts.user.status}
    Dolenz_PSN
    wrote last edited by
    #7

    @tablemnstr2pt0_PSN said:

    One other thing I’d add: this should work with multiple filters at the same time. For example, Rangers + Switch Hitters, Live Series + Switch Hitters, or any other combination of the existing filters. Whatever filters are currently active would define the eligible player pool, and Generate Best Squad would build the best possible squad from those cards.

    What if the combinations of filters does not build a pool of players to fill every position?

    How would it handle pitchers if you chose hitting filters?

    I like the idea but there are some potential sticking points to think about.

    tablemnstr2pt0_PSNT 1 Reply Last reply
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  • tablemnstr2pt0_PSNT global:{posts.user.status}
    tablemnstr2pt0_PSNT global:{posts.user.status}
    tablemnstr2pt0_PSN
    wrote last edited by
    #8

    @Dolenz_PSN Good questions. I think the filters should only apply where they’re relevant. So if I chose Rangers + Switch Hitters, the switch-hitting requirement would apply to position players, while the Rangers filter would still apply to both hitters and pitchers.

    If the selected filters don’t provide enough eligible players to complete a legal squad, the game could simply tell you which positions can’t be filled and let you either adjust the filters or choose to fill the remaining spots with the best available players.

    I definitely agree there are some edge cases, but I think they’re pretty manageable. The main idea would still be that Generate Best Squad uses the current filtered player pool wherever possible.

    Dolenz_PSND 1 Reply Last reply
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  • Dolenz_PSND global:{posts.user.status}
    Dolenz_PSND global:{posts.user.status}
    Dolenz_PSN
    wrote last edited by
    #9

    @tablemnstr2pt0_PSN

    I ask because I am thinking about trying to implement it into the Web site that I created and gave people access to. It already has a pretty robust search engine and even has the ability for you to customize the weighted ratings.

    I have been brainstorming it with ChatGPT and since the program doesn't have access to players inventories it would create the squad and also give 2 or three alternatives for each choice (If there are enough).

    tablemnstr2pt0_PSNT 1 Reply Last reply
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  • Player99_MLBTSP global:{posts.user.status}
    Player99_MLBTSP global:{posts.user.status}
    Player99_MLBTS
    wrote last edited by
    #10

    Or even a filter for teams, perhaps.

    1 Reply Last reply
    0
  • tablemnstr2pt0_PSNT global:{posts.user.status}
    tablemnstr2pt0_PSNT global:{posts.user.status}
    tablemnstr2pt0_PSN
    wrote last edited by
    #11

    @Dolenz_PSN That’s awesome. Honestly, that sounds really close to what I had in mind. Generating the best squad from the filtered pool and then giving a few alternatives for each spot would be really useful, especially if the site already has customizable weighted ratings. I’d definitely be interested in trying it if you end up building it.

    1 Reply Last reply
    0
  • BLAISEBLAISE_PSNB global:{posts.user.status}
    BLAISEBLAISE_PSNB global:{posts.user.status}
    BLAISEBLAISE_PSN
    wrote last edited by
    #12

    Filter by parallels

    1 Reply Last reply
    1
  • Dolenz_PSND global:{posts.user.status}
    Dolenz_PSND global:{posts.user.status}
    Dolenz_PSN
    wrote last edited by
    #13

    The First Pass of this is done. One of the benefits of coding with AI is that I can set it a task, tell it to go and heve it do the coding and testing while I sleep.

    This just fills the positions to the best of its abilities. It does not attempt to create a batting order.

    https://diamond-scout.dolenz.chatgpt.site/

    A few screens as an example

    Here is a Search I did. I chose all NL Central Teams and then selected Spotlight and Topps Now as the two card series I wanted. This is a simple example that does not get into the power of advanced filters at all.

    alt text

    A few options when you then hit the Build Squad button. You can choose

    • Full squad
    • Just hitters
    • Just pitchers.

    For ranking you can use

    • OVR
    • Default weighting - which I tried to get close to the game's ratings (although I did not try to do separate weights for different positions)
    • Your custom weighting

    alt text

    The Results Screen

    alt text

    You can see at the top that the filter left us two pitchers short in the bullpen. You could manually add pitchers, or you can lock all the positions you like and change your search filters. I locked all of the choices and removed the card series filter and Choose Build Squad again and it filled in those two spots with two New Threads players (Luke Weaver and Ryan Zeferjahn)

    The little icon next to the Lock icon will show you the alternatives for the position that fit the filter and allow you to swap if you wanted.

    You can click on the player's name in the right-hand panel to see their card details and their attributes.


    Finally, I added a few Copy options at the top to make it easy to share the lineup without needing a screenshot

    Diamond Scout Roster
    Selection: Default attribute formula · Base attributes
    DH: hitting attributes only

    Starting lineup
    C — Gary Sánchez — Spotlight — 99 OVR
    1B — Jake Bauers — Spotlight — 99 OVR
    2B — Brice Turang — Spotlight — 99 OVR
    3B — Alex Bregman — Spotlight — 99 OVR
    SS — Thomas Saggese — Spotlight — 99 OVR
    LF — Kris Bryant — Spotlight — 99 OVR
    CF — Pete Crow-Armstrong — Spotlight — 98 OVR
    RF — Esmerlyn Valdez — Spotlight — 98 OVR
    DH — Alec Burleson — Spotlight — 99 OVR

    Bench
    B1 — Nick Gonzales — Spotlight — 98 OVR
    B2 — Héctor Rodríguez — Topps Now — 97 OVR
    B3 — Seiya Suzuki — Spotlight — 97 OVR
    B4 — Garrett Mitchell — Spotlight — 97 OVR

    Rotation
    SP1 — Jared Jones — Spotlight — 97 OVR
    SP2 — Quinn Mathews — Topps Now — 97 OVR
    SP3 — Jacob Misiorowski — Spotlight — 96 OVR
    SP4 — Dustin May — Spotlight — 96 OVR
    SP5 — Kyle Harrison — Spotlight — 94 OVR

    Bullpen
    RP1 — Cooper Hjerpe — Topps Now — 97 OVR
    RP2 — Mason Montgomery — Spotlight — 97 OVR
    RP3 — Tejay Antone — Spotlight — 95 OVR
    RP4 — Aaron Ashby — Spotlight — 94 OVR
    RP5 — Chase Petty — Topps Now — 94 OVR
    RP6 — JoJo Romero — Spotlight — 93 OVR
    RP7 — Luke Weaver — New Threads — 97 OVR
    RP8 — Ryan Zeferjahn — New Threads — 97 OVR

    1 Reply Last reply
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