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Remember when stadium creator got updates?

Scheduled Pinned Locked Moved Stadium Creator and Uniforms
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  • jarrindell_PSNJ global:{posts.user.status}
    jarrindell_PSNJ global:{posts.user.status}
    jarrindell_PSN
    wrote last edited by
    #6

    i think we sds should let us get domes

    1 Reply Last reply
    0
  • StinkyMcPooter_XBLS global:{posts.user.status}
    StinkyMcPooter_XBLS global:{posts.user.status}
    StinkyMcPooter_XBL
    wrote last edited by
    #7

    @Dolenz_PSN said:

    "Hope is a good thing, maybe the best of things, and no good thing ever dies"

    Are you trying to out-Shawshank me? 🤣

    Sarge1387_PSNS 1 Reply Last reply
    0
  • Sarge1387_PSNS global:{posts.user.status}
    Sarge1387_PSNS global:{posts.user.status}
    Sarge1387_PSN
    wrote last edited by Sarge1387_PSN
    #8

    @StinkyMcPooter_XBL said:

    @Dolenz_PSN said:

    "Hope is a good thing, maybe the best of things, and no good thing ever dies"

    Are you trying to out-Shawshank me? 🤣

    "I have to remind myself that some birds aren't meant to be caged. Their feathers are just too bright."

    Applicable to hoping SDS realizes just how creative we builders are. They don't need to restrict the mode, they need to unleash it.

    1 Reply Last reply
    1
  • Sarge1387_PSNS global:{posts.user.status}
    Sarge1387_PSNS global:{posts.user.status}
    Sarge1387_PSN
    wrote last edited by
    #9

    Look at the choices/options available in MVP '05...this was BEFORE the walls got their polish with the '06 release.

    https://www.ign.com/videos/mvp-2005-create-a-stadium

    StinkyMcPooter_XBLS Player99_MLBTSP 2 Replies Last reply
    0
  • PriorFir4383355_XBLP global:{posts.user.status}
    PriorFir4383355_XBLP global:{posts.user.status}
    PriorFir4383355_XBL
    wrote last edited by PriorFir4383355_XBL
    #10

    I truly believe we are on a pathway that very soon the marketing people are going to get told to sit down and shut up! Why?

    Because for many years now they have run the roost at corporations round the world, to such an extent that the public is just fed up with being force fed nonsense and empty promises fueled by the marketing over all else craze.

    It worked only for as long as it held an element of truth behind it, but as the utter falsehoods emerged, the trust evaporated and was replaced with cynicism. Companies that survive the next decade are going to be the ones that replace marketing with solid achievement and promises kept.

    Marketing has its rightful place of course, but only when it advertises elemental truths. When marketing becomes the primary focus, then the situation becomes rancid.

    The MLB 2005 game was another winner for EA Sports. It truly delivered. There wasn't the worry that allowing customers to custom tailor their game experience somehow represented a loss of post sale revenue streams. Such considerations were fallacious. Custom customer tailoring was how a game breathed new life into itself, how it earned repeat customers, and how it stayed relevant as a sports game for an entire season or longer, vice become a fleeting fancy that languished because the red got licked off its lollipop soon after purchase.

    Nothing, and I mean nothing, breaths lasting value and life into a video game more than giving customers a way to powerfully bring their own creative talents into the game itself. It transitions a video game from a mere fancy into something that the customer embraces. Companies that seize this grab their market share by the nose and leverage it to greater sales volumes. With the internet and social media it becomes a force of nature where customers create content, share it, and buy the games as much to devote creative energies as to play the game itself.

    Marketing people hate this because it robs them of control over the title. The title becomes a grassroots effort, almost a cottage industry. Wise leadership realizes the force of nature this represents and leverages it. They tell the marketing people to sit down and shut up! They listen to the customers, and achieve greater sales because of it.

    In the past it boiled down to a simple truth, uttered in many corporate staff meetings, "Word of mouth is the greatest advertising there is." That truth hasn't changed. Madison Avenue hates it because it exposes them to their own organic limits.

    1 Reply Last reply
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  • StinkyMcPooter_XBLS global:{posts.user.status}
    StinkyMcPooter_XBLS global:{posts.user.status}
    StinkyMcPooter_XBL
    wrote last edited by
    #11

    @Sarge1387_PSN said:

    Look at the choices/options available in MVP '05...this was BEFORE the walls got their polish with the '06 release.

    https://www.ign.com/videos/mvp-2005-create-a-stadium

    First, I still have my copy of MVP. I played it right up until people stopped making total overhauls/roster updates a few years back.

    Second, all the stadium creator stuff in MVP was just templates. You couldn't actually move/make anything. You just picked which stuff you wanted and they pasted it together for you. If you want MLBTS to be like that, they could put something like that together in a few weeks.

    Sarge1387_PSNS 1 Reply Last reply
    0
  • Belli_bomb_PSNB global:{posts.user.status}
    Belli_bomb_PSNB global:{posts.user.status}
    Belli_bomb_PSN
    wrote last edited by
    #12

    Make us buy upgrades. All us diehards will spend $.

    Jimmy502nd_PSNJ 1 Reply Last reply
    0
  • Player99_MLBTSP global:{posts.user.status}
    Player99_MLBTSP global:{posts.user.status}
    Player99_MLBTS
    wrote last edited by
    #13

    @Sarge1387_PSN said:

    Look at the choices/options available in MVP '05...this was BEFORE the walls got their polish with the '06 release.

    https://www.ign.com/videos/mvp-2005-create-a-stadium

    Should've used 6 instead of 5 in honor of Jayden Daniels.

    1 Reply Last reply
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  • Jimmy502nd_PSNJ global:{posts.user.status}
    Jimmy502nd_PSNJ global:{posts.user.status}
    Jimmy502nd_PSN
    wrote last edited by
    #14

    @Belli_bomb_PSN said:

    Make us buy upgrades. All us diehards will spend $.

    I would pay full game price for an independent release of something similar to the dev toolkit. 😁

    PriorFir4383355_XBLP 1 Reply Last reply
    0
  • PriorFir4383355_XBLP global:{posts.user.status}
    PriorFir4383355_XBLP global:{posts.user.status}
    PriorFir4383355_XBL
    wrote last edited by
    #15

    @Jimmy502nd_PSN said:

    @Belli_bomb_PSN said:

    Make us buy upgrades. All us diehards will spend $.

    I would pay full game price for an independent release of something similar to the dev toolkit. 😁

    I would as well. Considering the code for it already exists in full, it seems like a rather easy way for SDS to make money. But, they want the control of the game more than even that money!

    1 Reply Last reply
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  • Sarge1387_PSNS global:{posts.user.status}
    Sarge1387_PSNS global:{posts.user.status}
    Sarge1387_PSN
    wrote last edited by
    #16

    @StinkyMcPooter_XBL said:

    First, I still have my copy of MVP. I played it right up until people stopped making total overhauls/roster updates a few years back.

    Second, all the stadium creator stuff in MVP was just templates. You couldn't actually move/make anything. You just picked which stuff you wanted and they pasted it together for you. If you want MLBTS to be like that, they could put something like that together in a few weeks.

    Are you arguing a specific point? If you are I don't see it. I was pointing out the sheer amount of choices/options available with regards to templates, wall texture, background settings etc. They didn't add individual wall/section/panel adjustments and movement until the NCAA '06 game...so a combination of both would be awesome.

    I would accept the trade off of losing the ability to move the panels on a few conditions: They add all kinds of templates(including the foul ground), they add more detail texture options for the wall(proper ivy, better looking brick etc),and the elimination of deadspace/no-go zone.

    StinkyMcPooter_XBLS 1 Reply Last reply
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  • StinkyMcPooter_XBLS global:{posts.user.status}
    StinkyMcPooter_XBLS global:{posts.user.status}
    StinkyMcPooter_XBL
    wrote last edited by
    #17

    @Sarge1387_PSN That is exactly what I was saying. The trade off between options and ability.

    I'm not saying one is better than the other, that is all a personal preference. I'm saying you can't have your cake and eat it, too. 😉

    I remember 'building' stadiums with MVP and I much prefer the MLBTS stadium creator.

    But, I agree with you 100%. I would love some kind of hybrid. Give us templates for things like foul grounds, bullpens and domes etc., but still allow us to build all the stuff beyond the walls and such.

    1 Reply Last reply
    1
  • PriorFir4383355_XBLP global:{posts.user.status}
    PriorFir4383355_XBLP global:{posts.user.status}
    PriorFir4383355_XBL
    wrote last edited by
    #18

    To piggyback on Sarge's apropos points ...

    The option to use different templates that are based on realistic stadium setups is vastly better than being forced into using a single layout that has zero presence in modern much less historic baseball parks.

    I realize there is little point in discussing things with someone whose online ID evokes a flatulence issue, but when it comes right down to it, it appears someone is desperate to find any straw to grasp to defend SDS when their policies are utterly defenseless.

    1 Reply Last reply
    0

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