It's time to Revamp the pitching/hitting interface, visuals, and mechanics 👍
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@PAinPA_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
#7 is a big one. it's pretty ridiculous to be throwing 101 and see very early timing from the cpu batter, occasionally trying to get on it and being too quick is realistic, the cpu batters however are consistently early/ very early.
Your other points are noted and appreciated sir
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@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.
PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.
- Created players don't get quirks when you create them which is an imbalance that needs to be fixed
- I'll obviously disagree with your awful take
- You'll have to give a description of why my memory of the game isn't as good as the game itself
4.... That is, of course, if you have the precious time to be away from your more important matters
-
They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.
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Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.
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@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.
PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.
- Created players don't get quirks when you create them which is an imbalance that needs to be fixed
- I'll obviously disagree with your awful take
- You'll have to give a description of why my memory of the game isn't as good as the game itself
4.... That is, of course, if you have the precious time to be away from your more important matters
-
They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.
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Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.
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"they eventually have them." Which means that they currently don't have them.
Having $100 is NOT the same as eventually having $100 -
My focus is on TRAJECTORY and the "way" the pitches move.
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@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.
PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.
What "rant" are you talking about no one is ranting nor are they concerned about your busyness
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isnt there a feature that shows trajectory of pitches? Im pretty sure i have used it before on meter pitching...i take it isnt an option on other pitching inputs?
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@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.
PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.
- Created players don't get quirks when you create them which is an imbalance that needs to be fixed
- I'll obviously disagree with your awful take
- You'll have to give a description of why my memory of the game isn't as good as the game itself
4.... That is, of course, if you have the precious time to be away from your more important matters
-
They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.
-
Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.
-
"they eventually have them." Which means that they currently don't have them.
Having $100 is NOT the same as eventually having $100 -
My focus is on TRAJECTORY and the "way" the pitches move.
Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.
Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.
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@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.
PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.
- Created players don't get quirks when you create them which is an imbalance that needs to be fixed
- I'll obviously disagree with your awful take
- You'll have to give a description of why my memory of the game isn't as good as the game itself
4.... That is, of course, if you have the precious time to be away from your more important matters
-
They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.
-
Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.
-
"they eventually have them." Which means that they currently don't have them.
Having $100 is NOT the same as eventually having $100 -
My focus is on TRAJECTORY and the "way" the pitches move.
Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.
Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.
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Quirks should be added to the create-A-player menu
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Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24
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@Crimson_Monk_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
isnt there a feature that shows trajectory of pitches? Im pretty sure i have used it before on meter pitching...i take it isnt an option on other pitching inputs?
When pitching, break-point will show you how a pitch will move.
I'm referring to adding an option to being able to choose the way your pitches move.
Ex. Clock face method 3 to 9 slider, 2 to 8 or 1 to 7 or 12 to 6 sliders would be (should be) possible -
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.
PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.
- Created players don't get quirks when you create them which is an imbalance that needs to be fixed
- I'll obviously disagree with your awful take
- You'll have to give a description of why my memory of the game isn't as good as the game itself
4.... That is, of course, if you have the precious time to be away from your more important matters
-
They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.
-
Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.
-
"they eventually have them." Which means that they currently don't have them.
Having $100 is NOT the same as eventually having $100 -
My focus is on TRAJECTORY and the "way" the pitches move.
Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.
Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.
-
Quirks should be added to the create-A-player menu
-
Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24
Disagree about quirks. Pitches have trajectory to them. The degree of the trajectory depends on your break value.
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@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.
PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.
- Created players don't get quirks when you create them which is an imbalance that needs to be fixed
- I'll obviously disagree with your awful take
- You'll have to give a description of why my memory of the game isn't as good as the game itself
4.... That is, of course, if you have the precious time to be away from your more important matters
-
They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.
-
Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.
-
"they eventually have them." Which means that they currently don't have them.
Having $100 is NOT the same as eventually having $100 -
My focus is on TRAJECTORY and the "way" the pitches move.
Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.
Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.
-
Quirks should be added to the create-A-player menu
-
Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24
Disagree about quirks. Pitches have trajectory to them. The degree of the trajectory depends on your break value.
It's a free country. You can disagree. You're wrong but can still disagree.
It's obvious that pitches have trajectory. What they don't have is the option to change the trajectory. Why? Because off-speed and breaking pitches vary from pitcher to pitcher.
Is that difficult to understand? -
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.
PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.
- Created players don't get quirks when you create them which is an imbalance that needs to be fixed
- I'll obviously disagree with your awful take
- You'll have to give a description of why my memory of the game isn't as good as the game itself
4.... That is, of course, if you have the precious time to be away from your more important matters
-
They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.
-
Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.
-
"they eventually have them." Which means that they currently don't have them.
Having $100 is NOT the same as eventually having $100 -
My focus is on TRAJECTORY and the "way" the pitches move.
Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.
Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.
-
Quirks should be added to the create-A-player menu
-
Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24
Disagree about quirks. Pitches have trajectory to them. The degree of the trajectory depends on your break value.
It's a free country. You can disagree. You're wrong but can still disagree.
It's obvious that pitches have trajectory. What they don't have is the option to change the trajectory. Why? Because off-speed and breaking pitches vary from pitcher to pitcher.
Is that difficult to understand?I know they vary but all the pitches in this game break the way they’re suppose to break. Tell me what pitch you wish to break differently. Be specific.
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@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.
PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.
- Created players don't get quirks when you create them which is an imbalance that needs to be fixed
- I'll obviously disagree with your awful take
- You'll have to give a description of why my memory of the game isn't as good as the game itself
4.... That is, of course, if you have the precious time to be away from your more important matters
-
They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.
-
Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.
-
"they eventually have them." Which means that they currently don't have them.
Having $100 is NOT the same as eventually having $100 -
My focus is on TRAJECTORY and the "way" the pitches move.
Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.
Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.
-
Quirks should be added to the create-A-player menu
-
Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24
Disagree about quirks. Pitches have trajectory to them. The degree of the trajectory depends on your break value.
It's a free country. You can disagree. You're wrong but can still disagree.
It's obvious that pitches have trajectory. What they don't have is the option to change the trajectory. Why? Because off-speed and breaking pitches vary from pitcher to pitcher.
Is that difficult to understand?I know they vary but all the pitches in this game break the way they’re suppose to break. Tell me what pitch you wish to break differently. Be specific.
Except for the 4 seam fastball... All of them need to be fixed
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@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.
PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.
- Created players don't get quirks when you create them which is an imbalance that needs to be fixed
- I'll obviously disagree with your awful take
- You'll have to give a description of why my memory of the game isn't as good as the game itself
4.... That is, of course, if you have the precious time to be away from your more important matters
-
They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.
-
Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.
-
"they eventually have them." Which means that they currently don't have them.
Having $100 is NOT the same as eventually having $100 -
My focus is on TRAJECTORY and the "way" the pitches move.
Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.
Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.
-
Quirks should be added to the create-A-player menu
-
Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24
Disagree about quirks. Pitches have trajectory to them. The degree of the trajectory depends on your break value.
It's a free country. You can disagree. You're wrong but can still disagree.
It's obvious that pitches have trajectory. What they don't have is the option to change the trajectory. Why? Because off-speed and breaking pitches vary from pitcher to pitcher.
Is that difficult to understand?I know they vary but all the pitches in this game break the way they’re suppose to break. Tell me what pitch you wish to break differently. Be specific.
Except for the 4 seam fastball... All of them need to be fixed
I go back to my previous statement. Find a retro store near you and buy a PS2 and MVP05. Good day.
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@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.
PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.
- Created players don't get quirks when you create them which is an imbalance that needs to be fixed
- I'll obviously disagree with your awful take
- You'll have to give a description of why my memory of the game isn't as good as the game itself
4.... That is, of course, if you have the precious time to be away from your more important matters
-
They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.
-
Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.
-
"they eventually have them." Which means that they currently don't have them.
Having $100 is NOT the same as eventually having $100 -
My focus is on TRAJECTORY and the "way" the pitches move.
Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.
Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.
-
Quirks should be added to the create-A-player menu
-
Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24
Disagree about quirks. Pitches have trajectory to them. The degree of the trajectory depends on your break value.
It's a free country. You can disagree. You're wrong but can still disagree.
It's obvious that pitches have trajectory. What they don't have is the option to change the trajectory. Why? Because off-speed and breaking pitches vary from pitcher to pitcher.
Is that difficult to understand?I know they vary but all the pitches in this game break the way they’re suppose to break. Tell me what pitch you wish to break differently. Be specific.
Except for the 4 seam fastball... All of them need to be fixed
I go back to my previous statement. Find a retro store near you and buy a PS2 and MVP05. Good day.
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Your reasoning is illogical. Make your argument more logical
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I already have a PS2 and MVP 2005
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His argument isn't illogical. You're just disagreeing in a debate about how break should be programmed in a video game. What wasn't brought up is that SDS accounts for different break trajectories by having more pitches -- curves, 12-6 curves, sliders, slurves, etc. Those all have different trajectories. Not an ideal solution, but it is what it is...
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@Crimson_Monk_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
isnt there a feature that shows trajectory of pitches? Im pretty sure i have used it before on meter pitching...i take it isnt an option on other pitching inputs?
It’s called pitch trail and is available on all pitching modes
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@SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
His argument isn't illogical. You're just disagreeing in a debate about how break should be programmed in a video game. What wasn't brought up is that SDS accounts for different break trajectories by having more pitches -- curves, 12-6 curves, sliders, slurves, etc. Those all have different trajectories. Not an ideal solution, but it is what it is...
So if you could figure that out why couldn't he?
My point stands -
@killerpresence4_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@Crimson_Monk_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
isnt there a feature that shows trajectory of pitches? Im pretty sure i have used it before on meter pitching...i take it isnt an option on other pitching inputs?
It’s called pitch trail and is available on all pitching modes
Close but no cigar
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NO. 3 = Tell me you've never pitched without telling me you've never pitched.
Pitches aren't supposed to have (or appear to have) the same amount of break on both sides of the strike zone, hence glove side and arm side pitches. Back door breaking balls are effective when executed because they are harder to pull off and freeze a batter. And usually get blasted if the batter swings, (much easier to hang) pitch spin and speed are much easier to pick up. Arm slot appears different at time of release. There is no tunneling off your other pitches this is what makes it so easy to pick up. The longer the ball is in your hand the easier it is to disguise the pitch. Not to mention the more centrifugal force you get allows for more RPM's which results in more break.
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@Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
@SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics :
His argument isn't illogical. You're just disagreeing in a debate about how break should be programmed in a video game. What wasn't brought up is that SDS accounts for different break trajectories by having more pitches -- curves, 12-6 curves, sliders, slurves, etc. Those all have different trajectories. Not an ideal solution, but it is what it is...
So if you could figure that out why couldn't he?
My point standsOk pal. Marinating in delusional message board victories can be your thing.