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It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘

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  • fubar2k7_PSNF Offline
    fubar2k7_PSNF Offline
    fubar2k7_PSN
    replied to Guest on last edited by
    #11

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.

    PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.

    1. Created players don't get quirks when you create them which is an imbalance that needs to be fixed
    2. I'll obviously disagree with your awful take 😏
    3. You'll have to give a description of why my memory of the game isn't as good as the game itself πŸ€”
      4.... That is, of course, if you have the precious time to be away from your more important matters πŸ˜‰
    1. They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.

    2. Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.

    1. "they eventually have them." Which means that they currently don't have them.
      Having $100 is NOT the same as eventually having $100 πŸ‘

    2. My focus is on TRAJECTORY and the "way" the pitches move.

    Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.

    Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.

    Swarai01_XBLS 1 Reply Last reply
    0
  • Swarai01_XBLS Offline
    Swarai01_XBLS Offline
    Swarai01_XBL
    replied to Guest on last edited by
    #12

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.

    PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.

    1. Created players don't get quirks when you create them which is an imbalance that needs to be fixed
    2. I'll obviously disagree with your awful take 😏
    3. You'll have to give a description of why my memory of the game isn't as good as the game itself πŸ€”
      4.... That is, of course, if you have the precious time to be away from your more important matters πŸ˜‰
    1. They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.

    2. Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.

    1. "they eventually have them." Which means that they currently don't have them.
      Having $100 is NOT the same as eventually having $100 πŸ‘

    2. My focus is on TRAJECTORY and the "way" the pitches move.

    Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.

    Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.

    1. Quirks should be added to the create-A-player menu

    2. Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
      TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24 πŸ‘

    fubar2k7_PSNF 1 Reply Last reply
    0
  • Swarai01_XBLS Offline
    Swarai01_XBLS Offline
    Swarai01_XBL
    replied to Guest on last edited by
    #13

    @Crimson_Monk_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    isnt there a feature that shows trajectory of pitches? Im pretty sure i have used it before on meter pitching...i take it isnt an option on other pitching inputs?

    When pitching, break-point will show you how a pitch will move.

    I'm referring to adding an option to being able to choose the way your pitches move.
    Ex. Clock face method 3 to 9 slider, 2 to 8 or 1 to 7 or 12 to 6 sliders would be (should be) possible πŸ™†

    1 Reply Last reply
    0
  • fubar2k7_PSNF Offline
    fubar2k7_PSNF Offline
    fubar2k7_PSN
    replied to Guest on last edited by
    #14

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.

    PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.

    1. Created players don't get quirks when you create them which is an imbalance that needs to be fixed
    2. I'll obviously disagree with your awful take 😏
    3. You'll have to give a description of why my memory of the game isn't as good as the game itself πŸ€”
      4.... That is, of course, if you have the precious time to be away from your more important matters πŸ˜‰
    1. They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.

    2. Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.

    1. "they eventually have them." Which means that they currently don't have them.
      Having $100 is NOT the same as eventually having $100 πŸ‘

    2. My focus is on TRAJECTORY and the "way" the pitches move.

    Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.

    Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.

    1. Quirks should be added to the create-A-player menu

    2. Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
      TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24 πŸ‘

    Disagree about quirks. Pitches have trajectory to them. The degree of the trajectory depends on your break value.

    Swarai01_XBLS 1 Reply Last reply
    0
  • Swarai01_XBLS Offline
    Swarai01_XBLS Offline
    Swarai01_XBL
    replied to Guest on last edited by
    #15

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.

    PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.

    1. Created players don't get quirks when you create them which is an imbalance that needs to be fixed
    2. I'll obviously disagree with your awful take 😏
    3. You'll have to give a description of why my memory of the game isn't as good as the game itself πŸ€”
      4.... That is, of course, if you have the precious time to be away from your more important matters πŸ˜‰
    1. They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.

    2. Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.

    1. "they eventually have them." Which means that they currently don't have them.
      Having $100 is NOT the same as eventually having $100 πŸ‘

    2. My focus is on TRAJECTORY and the "way" the pitches move.

    Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.

    Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.

    1. Quirks should be added to the create-A-player menu

    2. Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
      TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24 πŸ‘

    Disagree about quirks. Pitches have trajectory to them. The degree of the trajectory depends on your break value.

    It's a free country. You can disagree. You're wrong but can still disagree.

    It's obvious that pitches have trajectory. What they don't have is the option to change the trajectory. Why? Because off-speed and breaking pitches vary from pitcher to pitcher.
    Is that difficult to understand? πŸ€”

    fubar2k7_PSNF 1 Reply Last reply
    0
  • fubar2k7_PSNF Offline
    fubar2k7_PSNF Offline
    fubar2k7_PSN
    replied to Guest on last edited by
    #16

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.

    PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.

    1. Created players don't get quirks when you create them which is an imbalance that needs to be fixed
    2. I'll obviously disagree with your awful take 😏
    3. You'll have to give a description of why my memory of the game isn't as good as the game itself πŸ€”
      4.... That is, of course, if you have the precious time to be away from your more important matters πŸ˜‰
    1. They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.

    2. Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.

    1. "they eventually have them." Which means that they currently don't have them.
      Having $100 is NOT the same as eventually having $100 πŸ‘

    2. My focus is on TRAJECTORY and the "way" the pitches move.

    Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.

    Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.

    1. Quirks should be added to the create-A-player menu

    2. Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
      TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24 πŸ‘

    Disagree about quirks. Pitches have trajectory to them. The degree of the trajectory depends on your break value.

    It's a free country. You can disagree. You're wrong but can still disagree.

    It's obvious that pitches have trajectory. What they don't have is the option to change the trajectory. Why? Because off-speed and breaking pitches vary from pitcher to pitcher.
    Is that difficult to understand? πŸ€”

    I know they vary but all the pitches in this game break the way they’re suppose to break. Tell me what pitch you wish to break differently. Be specific.

    Swarai01_XBLS 1 Reply Last reply
    0
  • Swarai01_XBLS Offline
    Swarai01_XBLS Offline
    Swarai01_XBL
    replied to Guest on last edited by
    #17

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.

    PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.

    1. Created players don't get quirks when you create them which is an imbalance that needs to be fixed
    2. I'll obviously disagree with your awful take 😏
    3. You'll have to give a description of why my memory of the game isn't as good as the game itself πŸ€”
      4.... That is, of course, if you have the precious time to be away from your more important matters πŸ˜‰
    1. They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.

    2. Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.

    1. "they eventually have them." Which means that they currently don't have them.
      Having $100 is NOT the same as eventually having $100 πŸ‘

    2. My focus is on TRAJECTORY and the "way" the pitches move.

    Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.

    Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.

    1. Quirks should be added to the create-A-player menu

    2. Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
      TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24 πŸ‘

    Disagree about quirks. Pitches have trajectory to them. The degree of the trajectory depends on your break value.

    It's a free country. You can disagree. You're wrong but can still disagree.

    It's obvious that pitches have trajectory. What they don't have is the option to change the trajectory. Why? Because off-speed and breaking pitches vary from pitcher to pitcher.
    Is that difficult to understand? πŸ€”

    I know they vary but all the pitches in this game break the way they’re suppose to break. Tell me what pitch you wish to break differently. Be specific.

    Except for the 4 seam fastball... All of them need to be fixedπŸ‘

    fubar2k7_PSNF 1 Reply Last reply
    0
  • fubar2k7_PSNF Offline
    fubar2k7_PSNF Offline
    fubar2k7_PSN
    replied to Guest on last edited by
    #18

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.

    PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.

    1. Created players don't get quirks when you create them which is an imbalance that needs to be fixed
    2. I'll obviously disagree with your awful take 😏
    3. You'll have to give a description of why my memory of the game isn't as good as the game itself πŸ€”
      4.... That is, of course, if you have the precious time to be away from your more important matters πŸ˜‰
    1. They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.

    2. Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.

    1. "they eventually have them." Which means that they currently don't have them.
      Having $100 is NOT the same as eventually having $100 πŸ‘

    2. My focus is on TRAJECTORY and the "way" the pitches move.

    Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.

    Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.

    1. Quirks should be added to the create-A-player menu

    2. Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
      TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24 πŸ‘

    Disagree about quirks. Pitches have trajectory to them. The degree of the trajectory depends on your break value.

    It's a free country. You can disagree. You're wrong but can still disagree.

    It's obvious that pitches have trajectory. What they don't have is the option to change the trajectory. Why? Because off-speed and breaking pitches vary from pitcher to pitcher.
    Is that difficult to understand? πŸ€”

    I know they vary but all the pitches in this game break the way they’re suppose to break. Tell me what pitch you wish to break differently. Be specific.

    Except for the 4 seam fastball... All of them need to be fixedπŸ‘

    I go back to my previous statement. Find a retro store near you and buy a PS2 and MVP05. Good day.

    Swarai01_XBLS 1 Reply Last reply
    0
  • Swarai01_XBLS Offline
    Swarai01_XBLS Offline
    Swarai01_XBL
    replied to Guest on last edited by
    #19

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    This rant is mostly awful and I’m far busy to address it all. I will let you know created players do earn quirks but you have to play long enough for them to acquire them.

    PS: I fired up MVP05 in my backward compatible PS3 and your memory of the game isn’t as good as the game itself.

    1. Created players don't get quirks when you create them which is an imbalance that needs to be fixed
    2. I'll obviously disagree with your awful take 😏
    3. You'll have to give a description of why my memory of the game isn't as good as the game itself πŸ€”
      4.... That is, of course, if you have the precious time to be away from your more important matters πŸ˜‰
    1. They earn quirks hence they eventually have them. You state created players don’t get quirks but they do when they earn them.

    2. Pitches do not move better in MVP05. They move much worse in MVP05. The only thing I’d ever recommend you do with that game now is simulate games.

    1. "they eventually have them." Which means that they currently don't have them.
      Having $100 is NOT the same as eventually having $100 πŸ‘

    2. My focus is on TRAJECTORY and the "way" the pitches move.

    Basically you wanna add them and not earn them to hit a ton of bombs. Be warned the game resets your homerun count after 255 to 0.

    Fastballs don’t rise like in MVP05. It’s called physics. I’m sure you can snag a PS2 and copy of MVP05 at a retro gaming store near you.

    1. Quirks should be added to the create-A-player menu

    2. Why do you keep adding ideas that weren't previously mentioned? No one said anything about rising fastballs.
      TRAJECTORY... MVP BASEBALL 2005 player editor has the option to change the trajectory of pitches. I think it would be neat to have this feature in MLB THE SHOW 24 πŸ‘

    Disagree about quirks. Pitches have trajectory to them. The degree of the trajectory depends on your break value.

    It's a free country. You can disagree. You're wrong but can still disagree.

    It's obvious that pitches have trajectory. What they don't have is the option to change the trajectory. Why? Because off-speed and breaking pitches vary from pitcher to pitcher.
    Is that difficult to understand? πŸ€”

    I know they vary but all the pitches in this game break the way they’re suppose to break. Tell me what pitch you wish to break differently. Be specific.

    Except for the 4 seam fastball... All of them need to be fixedπŸ‘

    I go back to my previous statement. Find a retro store near you and buy a PS2 and MVP05. Good day.

    1. Your reasoning is illogical. Make your argument more logical

    2. I already have a PS2 and MVP 2005 πŸ‘

    1 Reply Last reply
    0
  • SuntLacrimae50_MLBTSS Offline
    SuntLacrimae50_MLBTSS Offline
    SuntLacrimae50_MLBTS
    wrote on last edited by
    #20

    His argument isn't illogical. You're just disagreeing in a debate about how break should be programmed in a video game. What wasn't brought up is that SDS accounts for different break trajectories by having more pitches -- curves, 12-6 curves, sliders, slurves, etc. Those all have different trajectories. Not an ideal solution, but it is what it is...

    Swarai01_XBLS 1 Reply Last reply
    0
  • killerpresence4_MLBTSK Offline
    killerpresence4_MLBTSK Offline
    killerpresence4_MLBTS
    replied to Guest on last edited by
    #21

    @Crimson_Monk_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    isnt there a feature that shows trajectory of pitches? Im pretty sure i have used it before on meter pitching...i take it isnt an option on other pitching inputs?

    It’s called pitch trail and is available on all pitching modes

    1 Reply Last reply
    1
  • Swarai01_XBLS Offline
    Swarai01_XBLS Offline
    Swarai01_XBL
    replied to Guest on last edited by
    #22

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    His argument isn't illogical. You're just disagreeing in a debate about how break should be programmed in a video game. What wasn't brought up is that SDS accounts for different break trajectories by having more pitches -- curves, 12-6 curves, sliders, slurves, etc. Those all have different trajectories. Not an ideal solution, but it is what it is...

    So if you could figure that out why couldn't he? πŸ€”
    My point stands

    SuntLacrimae50_MLBTSS 1 Reply Last reply
    0
  • Swarai01_XBLS Offline
    Swarai01_XBLS Offline
    Swarai01_XBL
    wrote on last edited by
    #23

    @killerpresence4_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Crimson_Monk_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    isnt there a feature that shows trajectory of pitches? Im pretty sure i have used it before on meter pitching...i take it isnt an option on other pitching inputs?

    It’s called pitch trail and is available on all pitching modes

    Close but no cigar

    killerpresence4_MLBTSK 1 Reply Last reply
    0
  • kush_Coder_PSNK Offline
    kush_Coder_PSNK Offline
    kush_Coder_PSN
    wrote on last edited by
    #24

    NO. 3 = Tell me you've never pitched without telling me you've never pitched.

    Pitches aren't supposed to have (or appear to have) the same amount of break on both sides of the strike zone, hence glove side and arm side pitches. Back door breaking balls are effective when executed because they are harder to pull off and freeze a batter. And usually get blasted if the batter swings, (much easier to hang) pitch spin and speed are much easier to pick up. Arm slot appears different at time of release. There is no tunneling off your other pitches this is what makes it so easy to pick up. The longer the ball is in your hand the easier it is to disguise the pitch. Not to mention the more centrifugal force you get allows for more RPM's which results in more break.

    Swarai01_XBLS 1 Reply Last reply
    3
  • SuntLacrimae50_MLBTSS Offline
    SuntLacrimae50_MLBTSS Offline
    SuntLacrimae50_MLBTS
    replied to Guest on last edited by
    #25

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    His argument isn't illogical. You're just disagreeing in a debate about how break should be programmed in a video game. What wasn't brought up is that SDS accounts for different break trajectories by having more pitches -- curves, 12-6 curves, sliders, slurves, etc. Those all have different trajectories. Not an ideal solution, but it is what it is...

    So if you could figure that out why couldn't he? πŸ€”
    My point stands

    Ok pal. Marinating in delusional message board victories can be your thing.

    fubar2k7_PSNF Swarai01_XBLS 2 Replies Last reply
    1
  • fubar2k7_PSNF Offline
    fubar2k7_PSNF Offline
    fubar2k7_PSN
    replied to Guest on last edited by
    #26

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    His argument isn't illogical. You're just disagreeing in a debate about how break should be programmed in a video game. What wasn't brought up is that SDS accounts for different break trajectories by having more pitches -- curves, 12-6 curves, sliders, slurves, etc. Those all have different trajectories. Not an ideal solution, but it is what it is...

    So if you could figure that out why couldn't he? πŸ€”
    My point stands

    Ok pal. Marinating in delusional message board victories can be your thing.

    I just got tired of talking to him. He didn’t win anything. I was going until I got the pitch out of him and I never will because the pitch he wanted was a rising fastball which MVP05 has and is not real. I didn’t mention different types of curveballs or change ups because they’re technically different pitches. Mark Prior for example throws a couple different curves.

    Swarai01_XBLS 1 Reply Last reply
    0
  • Swarai01_XBLS Offline
    Swarai01_XBLS Offline
    Swarai01_XBL
    replied to Guest on last edited by Swarai01_XBL
    #27

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    His argument isn't illogical. You're just disagreeing in a debate about how break should be programmed in a video game. What wasn't brought up is that SDS accounts for different break trajectories by having more pitches -- curves, 12-6 curves, sliders, slurves, etc. Those all have different trajectories. Not an ideal solution, but it is what it is...

    So if you could figure that out why couldn't he? πŸ€”
    My point stands

    Ok pal. Marinating in delusional message board victories can be your thing.

    It's only delusional when you don't have a sensible counter argument πŸ˜‰

    1 Reply Last reply
    0
  • Swarai01_XBLS Offline
    Swarai01_XBLS Offline
    Swarai01_XBL
    replied to Guest on last edited by
    #28

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    His argument isn't illogical. You're just disagreeing in a debate about how break should be programmed in a video game. What wasn't brought up is that SDS accounts for different break trajectories by having more pitches -- curves, 12-6 curves, sliders, slurves, etc. Those all have different trajectories. Not an ideal solution, but it is what it is...

    So if you could figure that out why couldn't he? πŸ€”
    My point stands

    Ok pal. Marinating in delusional message board victories can be your thing.

    I just got tired of talking to him. He didn’t win anything. I was going until I got the pitch out of him and I never will because the pitch he wanted was a rising fastball which MVP05 has and is not real. I didn’t mention different types of curveballs or change ups because they’re technically different pitches. Mark Prior for example throws a couple different curves.

    Actually, I got tired of of your nonsensical yammering. YOU (not me) create argument not previously mentioned. Now you're looking for allyship to support arguing to yourself in the mirror

    fubar2k7_PSNF 1 Reply Last reply
    0
  • Swarai01_XBLS Offline
    Swarai01_XBLS Offline
    Swarai01_XBL
    replied to Guest on last edited by
    #29

    @kush_Coder_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    NO. 3 = Tell me you've never pitched without telling me you've never pitched.

    Pitches aren't supposed to have (or appear to have) the same amount of break on both sides of the strike zone, hence glove side and arm side pitches. Back door breaking balls are effective when executed because they are harder to pull off and freeze a batter. And usually get blasted if the batter swings, (much easier to hang) pitch spin and speed are much easier to pick up. Arm slot appears different at time of release. There is no tunneling off your other pitches this is what makes it so easy to pick up. The longer the ball is in your hand the easier it is to disguise the pitch. Not to mention the more centrifugal force you get allows for more RPM's which results in more break.

    Because "backdoor" pitches are dependent on the batter...
    Does this theory apply to breaking balls, off-speed pitches, 2 seam fastballs/sinkers, and cut-fastballs?

    killerpresence4_MLBTSK 1 Reply Last reply
    0
  • fubar2k7_PSNF Offline
    fubar2k7_PSNF Offline
    fubar2k7_PSN
    replied to Guest on last edited by
    #30

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @fubar2k7_PSN said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @Swarai01_XBL said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    @SuntLacrimae50_MLBTS said in It's time to Revamp the pitching/hitting interface, visuals, and mechanics πŸ‘:

    His argument isn't illogical. You're just disagreeing in a debate about how break should be programmed in a video game. What wasn't brought up is that SDS accounts for different break trajectories by having more pitches -- curves, 12-6 curves, sliders, slurves, etc. Those all have different trajectories. Not an ideal solution, but it is what it is...

    So if you could figure that out why couldn't he? πŸ€”
    My point stands

    Ok pal. Marinating in delusional message board victories can be your thing.

    I just got tired of talking to him. He didn’t win anything. I was going until I got the pitch out of him and I never will because the pitch he wanted was a rising fastball which MVP05 has and is not real. I didn’t mention different types of curveballs or change ups because they’re technically different pitches. Mark Prior for example throws a couple different curves.

    Actually, I got tired of of your nonsensical yammering. YOU (not me) create argument not previously mentioned. Now you're looking for allyship to support arguing to yourself in the mirror

    fubar2k7_PSNF 1 Reply Last reply
    0

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