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What is/was the longer grind? Immortals or Superfractor?

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  • EvylShaun_PSNE Offline
    EvylShaun_PSNE Offline
    EvylShaun_PSN
    wrote on last edited by
    #1

    I skipped 18, and from everything I've ever read about that years game it sounds like that was a great time to take a break. However im curious; how long of a grind were the immortal cards?

    I don't really know too much about those programs, but know some of the memorabilia was crazy hard to get. Aside from that how long of a grind were those programs? Were they longer than superfractor grinds are in 21? How did they work exactly?

    Dolenz_PSND 1 Reply Last reply
    0
  • turtleopolis_PSNT Offline
    turtleopolis_PSNT Offline
    turtleopolis_PSN
    wrote on last edited by
    #2

    immortals cause there was a paywall too

    EvylShaun_PSNE QuinnyMcQuinnQ 2 Replies Last reply
    0
  • EvylShaun_PSNE Offline
    EvylShaun_PSNE Offline
    EvylShaun_PSN
    replied to Guest on last edited by
    #3

    @turtleopolis_psn said in What is/was the longer grind? Immortals or Superfractor?:

    immortals cause there was a paywall too

    I understand that. It was more the time spent aspect of the grind I was curious about. In today's game almost everyone who wants is sitting on (or could be sitting on) max stubs. Paywall is kind of irrelevant today.

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  • QuinnyMcQuinnQ Offline
    QuinnyMcQuinnQ Offline
    QuinnyMcQuinn
    replied to Guest on last edited by
    #4

    @turtleopolis_psn said in What is/was the longer grind? Immortals or Superfractor?:

    immortals cause there was a paywall too

    Not so much a paywall but there was a lot of bs that had to be collected and stubs werent as easy to come by. Also you couldn’t just complete the immortals. I forget the order but you could only complete up to a certain percentage of the program each month.

    The immortals grind was worse because the stat missions for certain player cards were nightmares. At least with the superfactors it’s all game play with the card. If I want to I could get p5 on most cards in a week. It’s a grind but nothing as server as immortals. I still get nightmares thinking about it. It gave me PTSD

    1 Reply Last reply
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  • JediEl1823_PSNJ Offline
    JediEl1823_PSNJ Offline
    JediEl1823_PSN
    wrote on last edited by
    #5

    Immortals because of the absolute nightmare that was the grinds to get Goose and Billy Wagner. Wouldn't have been as bad if those grinds were unlocked from the beginning of the game.

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  • SaveFarris_PSNS Away
    SaveFarris_PSNS Away
    SaveFarris_PSN
    wrote on last edited by
    #6

    Everything people have said in this thread was wrong:

    • There wasn’t a paywall.
    • There was no completing a percentage a month. (That was a separate, unrelated program.)
    • Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.
    Ericulous1_PSNE QuinnyMcQuinnQ the_dragon1912_PSNT jogger171717_PSNJ 4 Replies Last reply
    1
  • Ericulous1_PSNE Offline
    Ericulous1_PSNE Offline
    Ericulous1_PSN
    replied to Guest on last edited by
    #7

    @savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:

    Everything people have said in this thread was wrong:

    • There wasn’t a paywall.
    • There was no completing a percentage a month. (That was a separate, unrelated program.)
    • Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.

    Lawyered!

    DIRTY-SHAWNCHEZ_PSND 1 Reply Last reply
    1
  • poksey_MLBTSP Offline
    poksey_MLBTSP Offline
    poksey_MLBTS
    wrote on last edited by
    #8

    I think the innings pitched requirements of 18 was easily the worst part of any grind. 200 IP with Ruth as only a single part of unlocking him was excessive.

    RayLewisSB47_PSNR 1 Reply Last reply
    0
  • RayLewisSB47_PSNR Offline
    RayLewisSB47_PSNR Offline
    RayLewisSB47_PSN
    replied to Guest on last edited by
    #9

    @poksey_mlbts said in What is/was the longer grind? Immortals or Superfractor?:

    I think the innings pitched requirements of 18 was easily the worst part of any grind. 200 IP with Ruth as only a single part of unlocking him was excessive.

    Wasn’t there another one with complete game shut outs with Bob Gibson? I would get ticked off if I gave up a run in the 9th and have to start over.

    poksey_MLBTSP 1 Reply Last reply
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  • DIRTY-SHAWNCHEZ_PSND Offline
    DIRTY-SHAWNCHEZ_PSND Offline
    DIRTY-SHAWNCHEZ_PSN
    replied to Guest on last edited by DIRTY-SHAWNCHEZ_PSN
    #10

    @ericulous1_psn said in What is/was the longer grind? Immortals or Superfractor?:

    @savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:

    Everything people have said in this thread was wrong:

    • There wasn’t a paywall.
    • There was no completing a percentage a month. (That was a separate, unrelated program.)
    • Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.

    Lawyered!

    Lol. Please tell me you also did the hand gesture as you typed that response.

    1 Reply Last reply
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  • Dolenz_PSND Online
    Dolenz_PSND Online
    Dolenz_PSN
    replied to Guest on last edited by
    #11

    @evylshaun_psn said in What is/was the longer grind? Immortals or Superfractor?:

    I skipped 18, and from everything I've ever read about that years game it sounds like that was a great time to take a break. However im curious; how long of a grind were the immortal cards?

    I don't really know too much about those programs, but know some of the memorabilia was crazy hard to get. Aside from that how long of a grind were those programs? Were they longer than superfractor grinds are in 21? How did they work exactly?

    Were they longer? I do not know.
    Were they less fun. Absolutely.

    With Superfractor you are using a card that you want to use and getting stats with it. For immortals they started by making you get stats with bronze and silver players that you would not have placed your squad for any other reason. Add in the memorabilia collections and you have a version of the game that I put the fewest hours into out of all the versions that I have owned.

    I saw the writing on the wall and bailed with less than 60 hours played in total. I was finished with the game in like May.

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  • poksey_MLBTSP Offline
    poksey_MLBTSP Offline
    poksey_MLBTS
    replied to Guest on last edited by
    #12

    @raylewissb47_psn said in What is/was the longer grind? Immortals or Superfractor?:

    @poksey_mlbts said in What is/was the longer grind? Immortals or Superfractor?:

    I think the innings pitched requirements of 18 was easily the worst part of any grind. 200 IP with Ruth as only a single part of unlocking him was excessive.

    Wasn’t there another one with complete game shut outs with Bob Gibson? I would get ticked off if I gave up a run in the 9th and have to start over.

    I think there was, but I never had much issue with it so I dont really remember that too well. The Ruth IP mission did a number on my patience so that one is more burned into my memory.

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  • VK_Ratliff_PSNV Offline
    VK_Ratliff_PSNV Offline
    VK_Ratliff_PSN
    wrote on last edited by
    #13

    immortals and it's not even close. For P5, you load up a few games on rookie at Shippett and you score 40-90 runs in that game while listening to podcasts, and pretty soon you have 8 offensive players at P5.

    The immortals were another kind of grind. They had everything - exchanges? How about what was it, 2,000 items to exchange (souvenirs) for each immortal? So you needed 2,000 buy orders just to get the exchange handled. There is no exchange to P5 a card.

    The immortal grinds also had moments, and not moments like we have them now. These were moments like "get 2 hits and 2 RBI's, and one of those hits gotta be a double, with this 76 silver "impact veteran" card with 20 speed, and you must achieve this within an organic vCPU game. Moments didn't exist then.

    Then there were the counting stats you needed. I remember creating a lineup full of right fielders (even shortstops, out of position) and playing for about 3 weeks straight, extreme hours, just to get that 2% progress toward Ruth (which involved unlocking Albert Belle).

    How about throwing the equivalent of 7 (or was it 9 or more?) complete game shutouts with pitching Babe Ruths just to knock out one of his missions, giving you about 1% progress toward the immortal?

    It's like saying, which would be worst? Being a frontline soldier during WW1 or having a really strict PE teacher in your 11th grade phys-ed class?

    dbub_PSND 1 Reply Last reply
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  • Schwizzle_Nizzle_PSNS Offline
    Schwizzle_Nizzle_PSNS Offline
    Schwizzle_Nizzle_PSN
    wrote on last edited by
    #14

    Sounds like SDS has been a terrible company for years. Not just this year...

    ChuckCLC_PSNC 1 Reply Last reply
    0
  • LadySwampfox_XBLL Offline
    LadySwampfox_XBLL Offline
    LadySwampfox_XBL
    wrote on last edited by LadySwampfox_XBL
    #15

    Immortals because of the paywall and that stupid Montrero mission for Bench.

    I could never unlock ONE immortal because of how grind-heavy and expensive it was. Stubs weren’t as easy to earn then as they are now.

    1 Reply Last reply
    1
  • QuinnyMcQuinnQ Offline
    QuinnyMcQuinnQ Offline
    QuinnyMcQuinn
    replied to Guest on last edited by QuinnyMcQuinn
    #16

    @savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:

    Everything people have said in this thread was wrong:

    • There wasn’t a paywall.
    • There was no completing a percentage a month. (That was a separate, unrelated program.)
    • Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.

    😂 you’re correct sir.

    Immortals was so bad that I guess everyone that played through it tells their own fish stories

    1 Reply Last reply
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  • the_dragon1912_PSNT Offline
    the_dragon1912_PSNT Offline
    the_dragon1912_PSN
    replied to Guest on last edited by
    #17

    @savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:

    Everything people have said in this thread was wrong:

    • There wasn’t a paywall.
    • There was no completing a percentage a month. (That was a separate, unrelated program.)
    • Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.

    You are forgetting the very important detail that the last 30% took 4 times as long as the first 70% did

    1 Reply Last reply
    1
  • mjfc_363_PSNM Offline
    mjfc_363_PSNM Offline
    mjfc_363_PSN
    wrote on last edited by
    #18

    Immortals we’re stupid and there were only a handful!

    1 Reply Last reply
    0
  • dbub_PSND Offline
    dbub_PSND Offline
    dbub_PSN
    replied to Guest on last edited by
    #19

    @vk_ratliff_psn said in What is/was the longer grind? Immortals or Superfractor?:

    immortals and it's not even close. For P5, you load up a few games on rookie at Shippett and you score 40-90 runs in that game while listening to podcasts, and pretty soon you have 8 offensive players at P5.

    40-90 runs?!?!

    [censored] i set my personal best with 47 runs the other day, but I guess I suck. Lol.

    1 Reply Last reply
    0
  • jogger171717_PSNJ Offline
    jogger171717_PSNJ Offline
    jogger171717_PSN
    replied to Guest on last edited by
    #20

    @savefarris_psn said in What is/was the longer grind? Immortals or Superfractor?:

    Everything people have said in this thread was wrong:

    • There wasn’t a paywall.
    • There was no completing a percentage a month. (That was a separate, unrelated program.)
    • Immortal-specific grinds were unlocked from the beginning of the game. Card-specific grinds were only unlocked later, but you could make about 50-70% progress on each immortal before Career Arc II dropped mid-year.

    For the majority of normal players, the huge amounts of jerseys and collectibles that needed to be exchanged absolutely made a paywall.

    poksey_MLBTSP ChuckCLC_PSNC 2 Replies Last reply
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