You guys screwed up pitchers this year.
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They killed this game with 102 mph FB and OP sinkers
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@mrwonderful95 said in You guys screwed up pitchers this year.:
They killed this game with 102 mph FB and OP sinkers
That's all ranked is now.
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Yep. I've said it before it's been a sloppy year for SDS content wise. Just because the cards are good & the content is free doesn't mean it comes without flaws or criticism
There is no reason whatsoever, for Asa Lacy, to have a higher H/9 than Maddux, Pedro, milestone Scherzer, Seaver, among others..... There's no way around it, it's downright stupid. Takes 0 brainpower to understand that your playerbase is obsessed with H/9, so you don't do a disservice to these all-time greats by making their H/9 worse than players they should be considerably better than
They should own up to this mistake & buff some of the TA4 cards. They won't nerf the no hitter cards since they're on the open market, and could tank their value, screwing people over in the process
No 99 Pedro or Maddux should ever come with an H/9 lower than 110
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It helps me to accept the wonkiness of some of the ratings by thinking of these more as real life baseball cards then by focusing on the players they represent. Are any of the prospects in the game better than someone like Pedro Martinez? Of course not, but if you were a collector would you rather have an extremely rare mint condition version of an edward cabrera rookie card or a more common pedro card that's been stepped on and dropped in a mud puddle? In this case the weaker player would obviously be more valuable.
Building god squads isn't the only motivation for earning cards, and I feel like the current approach makes things interesting by adding some variety for collection junkies like me.
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@brainfreeze442 said in You guys screwed up pitchers this year.:
@eatyum_psn said in You guys screwed up pitchers this year.:
They are, but k/9 is outer pci, so the ability to foul off is affected. H/9 is inner pci.
I know I asked this in another thread, but I am not sure I got the correct answer. Does BB/9 still have any influence on a pitcher’s control like it did in the MLBTS20? The answer I did get was it made a difference on the outer PCI. Which is correct, if either is?
Thank you for clearing up the earlier question.BB/9 affects the difficulty of the input method. Like if you try it with pulse pitching the circle is much smaller with higher BB/9. Not sure how it affects pinpoint since it's brand new. Control affects the variance of the outcome regardless of user input.
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No one is asking for a 20-18 game. But what we are asking for is some enjoyment.
102s are not fun. Especially for me. I’m 36 on a big TV
Please SDS for next year
Make the 102 feel like a 99 on screen
Let’s get singles and doubles more often
Let’s make the 90-92 mph legends better to use on AS (as I assume that’s where most of the player base are) -
@whitejw98_psn said in You guys screwed up pitchers this year.:
It helps me to accept the wonkiness of some of the ratings by thinking of these more as real life baseball cards then by focusing on the players they represent. Are any of the prospects in the game better than someone like Pedro Martinez? Of course not, but if you were a collector would you rather have an extremely rare mint condition version of an edward cabrera rookie card or a more common pedro card that's been stepped on and dropped in a mud puddle? In this case the weaker player would obviously be more valuable.
Building god squads isn't the only motivation for earning cards, and I feel like the current approach makes things interesting by adding some variety for collection junkies like me.
95% of the Prospect Cards will never make the Majors.
Half of those will be mediocre and forgettable.
A handful will be Superstars.
Baseball is nearly impossible to gauge talent and how a player will develop -
The problem is PPP, not H/9 or 102 fastballs. It is amusing watching people praise PPP and then complain it is hard to hit.
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@vipersneak_mlbts said in You guys screwed up pitchers this year.:
The problem is PPP, not H/9 or 102 fastballs. It is amusing watching people praise PPP and then complain it is hard to hit.
It’s a combination of all three in my opinion. Early in the year they dropped way too many high h/9 pitchers for the hitters available. Now everyone has mastered ppp and dots all game
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@decimation92_psn said in You guys screwed up pitchers this year.:
Yep. I've said it before it's been a sloppy year for SDS content wise. Just because the cards are good & the content is free doesn't mean it comes without flaws or criticism
There is no reason whatsoever, for Asa Lacy, to have a higher H/9 than Maddux, Pedro, milestone Scherzer, Seaver, among others..... There's no way around it, it's downright stupid. Takes 0 brainpower to understand that your playerbase is obsessed with H/9, so you don't do a disservice to these all-time greats by making their H/9 worse than players they should be considerably better than
They should own up to this mistake & buff some of the TA4 cards. They won't nerf the no hitter cards since they're on the open market, and could tank their value, screwing people over in the process
No 99 Pedro or Maddux should ever come with an H/9 lower than 110
I don't think buffing the cards H/9 is the solution. I understand you can't nerf the other cards either but look at it this way. You buff Maddux's H/9 to 115 to combat the no hitter cards. You just going to move it back to low 100s next year? No. The problem is they stick to their formulas based on actual stats for signature, prime, awards, and milestone cards that aren't no hitter cards. No hitter cards, Topps now, and Future stars have higher H/9 than they should be. There was only 1 sig/prime/awards card last year to have over 110 H/9(Awards Scherzer). The rest were Topps now and finest. You didn't hear a peep about it then. Its a lost cause for this year. I'm afraid the community wanting MORE cards to have 120 H/9 will ruin the game for next year too at this rate
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@mrwonderful95 said in You guys screwed up pitchers this year.:
They killed this game with 102 mph FB and OP sinkers
Outlier is one of the worst additions to this game, its only surpassed by the magic floater for using a secondary pitch too much (always love being punished because my opponent can’t lay off a slider off the plate) and moments. It’s actually hilarious they say that they are trying to stay true to simulation style baseball, yet throw in kiddie arcade garbage like outlier.
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F the hits per 9, fix pitchers throwing 102 mph after throwing 100+ pitches
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@jeezy-e_psn said in You guys screwed up pitchers this year.:
@mrwonderful95 said in You guys screwed up pitchers this year.:
They killed this game with 102 mph FB and OP sinkers
Outlier is one of the worst additions to this game, its only surpassed by the magic floater for using a secondary pitch too much (always love being punished because my opponent can’t lay off a slider off the plate) and moments. It’s actually hilarious they say that they are trying to stay true to simulation style baseball, yet throw in kiddie arcade garbage like outlier.
The funny thing to me is that outlier should be exactly that- an outlier. I don’t care if you throw 102 a few times a game which is what an outlier would be. Not every single fastball. Not to mention, the peer to peer connections this game depends on are not good enough to support that type of speed. The timing windows are too erratic to be consistent.
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is it me or does the hitter's vision numbers seem lower this year? I haven't really checked out all the cards yet, but a lot of the good ones seem to be under 100. I assume it might be to compensate the lower h/9 for the lifetime greats? who knows though.
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@doihearbossmusic said in You guys screwed up pitchers this year.:
Agreed, I've always loathed inflated Topps Now cards. Hate seeing no name jobbers with better stats than Maddux, Gibby, Pedro, Waino, etc
Add in the Future Stars cards too.
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I would've been happy with the starting pitchers if the meta didn't influence card attributes so much. Like they started pushing out starting pitchers with near maxed-out H/9 way too early and tried to course-correct it by giving the SPs dropping now a H/9 in the range of 100-110, but that was a poor decision, in my opinion. Once the toothpaste is out of the tube, you can't get it back in -- at least, not efficiently, right? So, by making guys like Greg Maddux, Max Scherzer, and Clayton Kershaw with low H/9s, all they did was basically cut off their nose to spite their face and what I mean by that, SDS made themselves look bad on cards most of us were looking forward to try to mitigate a lot of the pitching-dominated games people were seeing and getting on Legend.
Honestly, I think they should've made a tweak to the hitting engine and not just lazily backtrack on dishing out high H/9s in hopes that it would satisfy those that were complaining. All it did was make these new cards less desirable and exciting while still keeping the issue present with the cards they dropped earlier in the year, so essentially, they tried solving a problem by creating a new issue. It's maddening.
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@bodamescapeplan said in You guys screwed up pitchers this year.:
I would've been happy with the starting pitchers if the meta didn't influence card attributes so much. Like they started pushing out starting pitchers with near maxed-out H/9 way too early and tried to course-correct it by giving the SPs dropping now a H/9 in the range of 100-110, but that was a poor decision, in my opinion. Once the toothpaste is out of the tube, you can't get it back in -- at least, not efficiently, right? So, by making guys like Greg Maddux, Max Scherzer, and Clayton Kershaw with low H/9s, all they did was basically cut off their nose to spite their face and what I mean by that, SDS made themselves look bad on cards most of us were looking forward to try to mitigate a lot of the pitching-dominated games people were seeing and getting on Legend.
Honestly, I think they should've made a tweak to the hitting engine and not just lazily backtrack on dishing out high H/9s in hopes that it would satisfy those that were complaining. All it did was make these new cards less desirable and exciting while still keeping the issue present with the cards they dropped earlier in the year, so essentially, they tried solving a problem by creating a new issue. It's maddening.
Yeah I would agree with this. I’m really not that hyped to try out some of these cards because everything is so pitching and connection dependent. Doesn’t really matter who’s hitting if you’re late on 102 constantly.
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