Number of questions about DD mechanics
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@pennstatefencer said in Number of questions about DD mechanics:
I can answer #6. HR/9 hasn't done anything for years. It's a useless attribute like durability now.
Is it though? They removed it halfway in the cycle of MLBTS 19, but they haven't made any remarks about is since. So for all we know they reworked it or even implemented it again?
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@cbpm72_psn said in Number of questions about DD mechanics:
Question 10 is the only question that really matters. All the other technical details are irrelevant when the game just doesn't play the same way from match to match.
I agree that it's the most important question, but the rest is of equal relevance to me.
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@t-rox_09_mlbts said in Number of questions about DD mechanics:
@pennstatefencer said in Number of questions about DD mechanics:
I can answer #6. HR/9 hasn't done anything for years. It's a useless attribute like durability now.
That's what we think but who knows what they do behind the scenes with tinkering with sliders and stuff. Why have an attribute that means absolutely nothing?
It can still be used as a sim attribute outside of online DD. It can also help to manipulate the overall rating of the card.
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@raesone_psn said in Number of questions about DD mechanics:
This thread is mostly directed to the moderators of this forum, @Collin_SDS_PSN @SDS_Jax_PSN and maybe other mods that I'm not aware of.
I've been around these forums for a few years now and I can't help but notice the lack of communication, help and/or explanations behind certain gameplay elements. All you guys seem to do is police this forum (inconsistently as well I may say), and even though I understand and agree that policing these forums is neccessary, I feel like you guys could (maybe even should) take on a larger role than just slamming the ban hammer around. This thread is not meant as a way of giving you guys a hard time, but this is genuinely how I feel and I'm fairly certain more people around here would agree with this sentiment.
So I have written down a number of questions that I have had for years surrounding DD and gameplay mechanics in general. It would be awesome if you guys took some time to answer them, as they are pretty straight forward questions in my opinion.
Note that I'm looking for numbers and metrics that we can apply, not for explanations about a mechanic or how it works/what it does. For example, in FPS games like COD they communicate the exact "time to kill" per weapon/attachment/perk and so on. They give you the exact numbers they work with. I'm looking for the same type of information here.
- How does pitcher stamina regeneration work in DD (how much % regains per X games rested)?
- Is there a difference in stamina regeneration between RP/CP and SP, and if so, how does it differ?
- Does the vision attribute only affect the size of the area of being able to foul off pitches, or does it also narrow/widen the timing windows, and if so, how is this calculated (For example having a vision attribute of 80+ gives you 5ms extra on the "good timing" window, or widen the green area on the swing feedback)?
- How exactly does the clutch attribute translate in Diamond Dynasty gameplay? I have heard it gives a "small boost" with RISP when the clutch rating is high, but exactly how large and what kind of a boost is given at exactly what rating threshold?
- Same goes for pitching clutch, how exacy does this translate for pitchers in DD gameplay? How much and what kind of a boost (or penalty) is given if the PCLT rating is at a certain threshold?
- How does HR/9 affect the hitting outcome and generated exit velocity?
- What exactly are the thresholds for pitcher confidence and what exact boosts/penalties are integrated with these thresholds?
- How exactly does yellow/red pitcher energy affect the outcome of the at bat? Does it only mean locating pitches becomes harder, or does it also mean that hitting input from your opponent is more forgiving, and if so, what are the numbers behind this?
- Does the baserunning aggressiveness attribute in DD affect how fast a player runs the bases, or is just a simulation attribute like some users have implied?
- How exactly is a PVP match set up from a networking perspective and what would be ideal to keep the latency as low as possible?
If anyone else comes up with additional questions that I might have forgotten, please add them in this thread so we can hopefully get some clarification on these topics. I think many, if not all of them, are very easy to answer if you have those numbers and if you're willing to share them (I wouldn't see why not?).
Thank you in advance for your efforts and I'm looking forward to your replies.
Added questions from other users:
- does warming up a pitcher make any difference? @lewisnadasurf1_PS
Well... Let me clarify this with all my knowledge and all my experience and my high IQ ( I don't eat soup with a fork ) ........ When I hit the ball lately I just feel it's pure luck and I don't give a simple "insert violent word of your choice" about what's going on anymore. That's trully how baseball supposed to be.... SDS can't do no wrong !!!!
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@pennstatefencer said in Number of questions about DD mechanics:
@t-rox_09_mlbts said in Number of questions about DD mechanics:
@pennstatefencer said in Number of questions about DD mechanics:
I can answer #6. HR/9 hasn't done anything for years. It's a useless attribute like durability now.
That's what we think but who knows what they do behind the scenes with tinkering with sliders and stuff. Why have an attribute that means absolutely nothing?
It can still be used as a sim attribute outside of online DD. It can also help to manipulate the overall rating of the card.
Doesn't it suck that we have no idea though?
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@pennstatefencer said in Number of questions about DD mechanics:
@t-rox_09_mlbts said in Number of questions about DD mechanics:
@pennstatefencer said in Number of questions about DD mechanics:
I can answer #6. HR/9 hasn't done anything for years. It's a useless attribute like durability now.
That's what we think but who knows what they do behind the scenes with tinkering with sliders and stuff. Why have an attribute that means absolutely nothing?
It can still be used as a sim attribute outside of online DD. It can also help to manipulate the overall rating of the card.
But again, these are just assumptions at this point, right? And if they're not, then please share the source where you found this information to still apply for MLBTS 21 coming directly from an SDS person so I can delete this question.
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@raesone_psn said in Number of questions about DD mechanics:
This thread is mostly directed to the moderators of this forum, @Collin_SDS_PSN @SDS_Jax_PSN and maybe other mods that I'm not aware of.
I've been around these forums for a few years now and I can't help but notice the lack of communication, help and/or explanations behind certain gameplay elements. All you guys seem to do is police this forum (inconsistently as well I may say), and even though I understand and agree that policing these forums is neccessary, I feel like you guys could (maybe even should) take on a larger role than just slamming the ban hammer around. This thread is not meant as a way of giving you guys a hard time, but this is genuinely how I feel and I'm fairly certain more people around here would agree with this sentiment.
So I have written down a number of questions that I have had for years surrounding DD and gameplay mechanics in general. It would be awesome if you guys took some time to answer them, as they are pretty straight forward questions in my opinion.
Note that I'm looking for numbers and metrics that we can apply, not for explanations about a mechanic or how it works/what it does. For example, in FPS games like COD they communicate the exact "time to kill" per weapon/attachment/perk and so on. They give you the exact numbers they work with. I'm looking for the same type of information here.
- How does pitcher stamina regeneration work in DD (how much % regains per X games rested)?
- Is there a difference in stamina regeneration between RP/CP and SP, and if so, how does it differ?
- Does the vision attribute only affect the size of the area of being able to foul off pitches, or does it also narrow/widen the timing windows, and if so, how is this calculated (For example having a vision attribute of 80+ gives you 5ms extra on the "good timing" window, or widen the green area on the swing feedback)?
- How exactly does the clutch attribute translate in Diamond Dynasty gameplay? I have heard it gives a "small boost" with RISP when the clutch rating is high, but exactly how large and what kind of a boost is given at exactly what rating threshold?
- Same goes for pitching clutch, how exacy does this translate for pitchers in DD gameplay? How much and what kind of a boost (or penalty) is given if the PCLT rating is at a certain threshold?
- How does HR/9 affect the hitting outcome and generated exit velocity?
- What exactly are the thresholds for pitcher confidence and what exact boosts/penalties are integrated with these thresholds?
- How exactly does yellow/red pitcher energy affect the outcome of the at bat? Does it only mean locating pitches becomes harder, or does it also mean that hitting input from your opponent is more forgiving, and if so, what are the numbers behind this?
- Does the baserunning aggressiveness attribute in DD affect how fast a player runs the bases, or is just a simulation attribute like some users have implied?
- How exactly is a PVP match set up from a networking perspective and what would be ideal to keep the latency as low as possible?
If anyone else comes up with additional questions that I might have forgotten, please add them in this thread so we can hopefully get some clarification on these topics. I think many, if not all of them, are very easy to answer if you have those numbers and if you're willing to share them (I wouldn't see why not?).
Thank you in advance for your efforts and I'm looking forward to your replies.
Added questions from other users:
- does warming up a pitcher make any difference? @lewisnadasurf1_PSN
Love many of these questions but number 3 is the one I really want to know. My guess is they may not even fully know but to me it does feel like timing windows are always changing and would love to know if this had something to do with it. Would actually explain a lot.
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@pfcorporate_psn said in Number of questions about DD mechanics:
@raesone_psn said in Number of questions about DD mechanics:
This thread is mostly directed to the moderators of this forum, @Collin_SDS_PSN @SDS_Jax_PSN and maybe other mods that I'm not aware of.
I've been around these forums for a few years now and I can't help but notice the lack of communication, help and/or explanations behind certain gameplay elements. All you guys seem to do is police this forum (inconsistently as well I may say), and even though I understand and agree that policing these forums is neccessary, I feel like you guys could (maybe even should) take on a larger role than just slamming the ban hammer around. This thread is not meant as a way of giving you guys a hard time, but this is genuinely how I feel and I'm fairly certain more people around here would agree with this sentiment.
So I have written down a number of questions that I have had for years surrounding DD and gameplay mechanics in general. It would be awesome if you guys took some time to answer them, as they are pretty straight forward questions in my opinion.
Note that I'm looking for numbers and metrics that we can apply, not for explanations about a mechanic or how it works/what it does. For example, in FPS games like COD they communicate the exact "time to kill" per weapon/attachment/perk and so on. They give you the exact numbers they work with. I'm looking for the same type of information here.
- How does pitcher stamina regeneration work in DD (how much % regains per X games rested)?
- Is there a difference in stamina regeneration between RP/CP and SP, and if so, how does it differ?
- Does the vision attribute only affect the size of the area of being able to foul off pitches, or does it also narrow/widen the timing windows, and if so, how is this calculated (For example having a vision attribute of 80+ gives you 5ms extra on the "good timing" window, or widen the green area on the swing feedback)?
- How exactly does the clutch attribute translate in Diamond Dynasty gameplay? I have heard it gives a "small boost" with RISP when the clutch rating is high, but exactly how large and what kind of a boost is given at exactly what rating threshold?
- Same goes for pitching clutch, how exacy does this translate for pitchers in DD gameplay? How much and what kind of a boost (or penalty) is given if the PCLT rating is at a certain threshold?
- How does HR/9 affect the hitting outcome and generated exit velocity?
- What exactly are the thresholds for pitcher confidence and what exact boosts/penalties are integrated with these thresholds?
- How exactly does yellow/red pitcher energy affect the outcome of the at bat? Does it only mean locating pitches becomes harder, or does it also mean that hitting input from your opponent is more forgiving, and if so, what are the numbers behind this?
- Does the baserunning aggressiveness attribute in DD affect how fast a player runs the bases, or is just a simulation attribute like some users have implied?
- How exactly is a PVP match set up from a networking perspective and what would be ideal to keep the latency as low as possible?
If anyone else comes up with additional questions that I might have forgotten, please add them in this thread so we can hopefully get some clarification on these topics. I think many, if not all of them, are very easy to answer if you have those numbers and if you're willing to share them (I wouldn't see why not?).
Thank you in advance for your efforts and I'm looking forward to your replies.
Added questions from other users:
- does warming up a pitcher make any difference? @lewisnadasurf1_PSN
Love many of these questions but number 3 is the one I really want to know. My guess is they may not even fully know but to me it does feel like timing windows are always changing and would love to know if this had something to do with it. Would actually explain a lot.
There is always someone who knows, this is coded by at least 1 person so that person 100% has to know.
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@pennstatefencer said in Number of questions about DD mechanics:
I can answer #6. HR/9 hasn't done anything for years. It's a useless attribute like durability now.
I recently smashed a line drive off of Rookie Whitey Ford's head in a BR game and they had to cart him off the field. His durability is 93. Maybe if it was 100 he could have toughed it out?
Probably not. I really clocked him.
And... my poor opponent had to bring in a "cold" pitcher... but does that matter? I don't know that either. It would be nice to know stuff.
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Another question too:
Does confidence effect pinpoint input and if so how?Maybe I'm just imagining it but I feel like when my pitchers have high confidence the game cuts me more slack with my motions. Sometimes I'll get a perfect and know that I did a bad job tracing everything and wonder if it has anything to do with confidence or me just being crazy.
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Interesting to see if something is said about clutch… wondered if all the "comeback logic" that people talk about is really more of a runaway clutch effect with so many hitters in a row batting in high leverage situations, but would be fantastic to hear how it really worked with our relying on speculation.
Great post to consolidate so many inquiries into the mysteries of this game…
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Great post, but SDS doesn't care, by you posting this means they have your money. Caring stops there.
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@kovz88_psn said in Number of questions about DD mechanics:
Another question too:
Does confidence effect pinpoint input and if so how?Maybe I'm just imagining it but I feel like when my pitchers have high confidence the game cuts me more slack with my motions. Sometimes I'll get a perfect and know that I did a bad job tracing everything and wonder if it has anything to do with confidence or me just being crazy.
Good question, I've added it to the post.
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@lord-oimak_xbl said in Number of questions about DD mechanics:
Great post, but SDS doesn't care, by you posting this means they have your money. Caring stops there.
You could be right, I sometimes feel this way too. But this would be a great opportunity for them to prove us wrong.
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@raesone_psn said in Number of questions about DD mechanics:
@lord-oimak_xbl said in Number of questions about DD mechanics:
Great post, but SDS doesn't care, by you posting this means they have your money. Caring stops there.
You could be right, I sometimes feel this way too. But this would be a great opportunity for them to prove us wrong.
And I’m not trying to be a [censored]. I’ve just seen it way too much. I submitted a ticket in may and haven’t heard a peep from them. They don’t care period
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Question: Why don’t you respond to your community?
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@bounceman75_psn said in Number of questions about DD mechanics:
Question: Why don’t you respond to your community?
Not really in line with the other questions, but I've added it to the post nonetheless lol.
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As a new player this year, I would like to know the answers to these questions as well. Other games release detailed descriptions of each attribute for everyone to see as it helps keep the competitive balance. As it stands now, the only players that know how these ratings work are probably the dudes who put in 10,000 hours on this game
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Collins busy preparing for his challenge game against Kieran who he spent while day going back and forth with. Nobody else garners a responce, just the guy who’s got banned more than anyone else.
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@earvgotti_xbl said in Number of questions about DD mechanics:
As a new player this year, I would like to know the answers to these questions as well. Other games release detailed descriptions of each attribute for everyone to see as it helps keep the competitive balance. As it stands now, the only players that know how these ratings work are probably the dudes who put in 10,000 hours on this game
I have put in 10,000 hours and I also don't know.