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MLB The Sinker 21

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  • njgrycel_PSNN Offline
    njgrycel_PSNN Offline
    njgrycel_PSN
    replied to Guest on last edited by
    #40

    @njgrycel_psn said in MLB The Sinker 21:

    @crimson_monk_psn said in MLB The Sinker 21:

    It’s physics are totally shot. It comes out like a breaking pitch and seems to speed up at the last second. It’s not unhittable but it is off and needs to be reworked

    Go watch Jordan Hicks throw his sinker. A sinker isn’t really off speed, it can be for sure, but it’s technically a fastball. Jordan Hicks’ sinker does everything you say “defies physics”. It shouldn’t flatten out because it’s like throwing a 2-seam or a cutter just with different spin. It’s not a looping or hanging breaking ball. It’s a moving fastball.

    Also, it seems to speed up because a sinker is thrown with the same arm action as a fastball and can have incredible spin rates for guys like Jordan Hicks, Edward Cabrera, Thor, etc. and because of that they will have late breaking action which can make it seem as if it speeds up. Think of a drag car taking off and how the wheels spin before it projected forward. Baseballs do with the air what those tires do with the drag strip.

    jacksonvance35J 1 Reply Last reply
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  • jacksonvance35J Offline
    jacksonvance35J Offline
    jacksonvance35
    replied to Guest on last edited by
    #41

    @njgrycel_psn said in MLB The Sinker 21:

    @njgrycel_psn said in MLB The Sinker 21:

    @crimson_monk_psn said in MLB The Sinker 21:

    It’s physics are totally shot. It comes out like a breaking pitch and seems to speed up at the last second. It’s not unhittable but it is off and needs to be reworked

    Go watch Jordan Hicks throw his sinker. A sinker isn’t really off speed, it can be for sure, but it’s technically a fastball. Jordan Hicks’ sinker does everything you say “defies physics”. It shouldn’t flatten out because it’s like throwing a 2-seam or a cutter just with different spin. It’s not a looping or hanging breaking ball. It’s a moving fastball.

    Also, it seems to speed up because a sinker is thrown with the same arm action as a fastball and can have incredible spin rates for guys like Jordan Hicks, Edward Cabrera, Thor, etc. and because of that they will have late breaking action which can make it seem as if it speeds up. Think of a drag car taking off and how the wheels spin before it projected forward. Baseballs do with the air what those tires do with the drag strip.

    Read about bauer units. By all accounts Hicks has one of the worst fastballs in the league based on anything aside from velo. The only thing incredible about his spin rate is that it’s so low

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  • Crimson_Monk_PSNC Offline
    Crimson_Monk_PSNC Offline
    Crimson_Monk_PSN
    replied to Guest on last edited by
    #42

    @njgrycel_psn said in MLB The Sinker 21:

    @crimson_monk_psn said in MLB The Sinker 21:

    It’s physics are totally shot. It comes out like a breaking pitch and seems to speed up at the last second. It’s not unhittable but it is off and needs to be reworked

    Go watch Jordan Hicks throw his sinker. A sinker isn’t really off speed, it can be for sure, but it’s technically a fastball. Jordan Hicks’ sinker does everything you say “defies physics”. It shouldn’t flatten out because it’s like throwing a 2-seam or a cutter just with different spin. It’s not a looping or hanging breaking ball. It’s a moving fastball.

    No. You’re wrong. It still comes out like a fastball and drops. It never rises out the pitchers hand and then sinks. It sinks off the fastball motion . And in this game if you miss your pitch input it should be flat and not “off” the mark

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  • sheyworth_XBLS Offline
    sheyworth_XBLS Offline
    sheyworth_XBL
    wrote on last edited by
    #43

    I agree this pitch is unnatural. But some are saying this has always been OP, but it wasn't. Start of 2020 all pitches did exactly this - at the top of the zone, they flattened out. I was having the time of my life - one game in league, before they added the mercy rule, I beat a friend of mine by 35 runs.

    What did that mean for the bottom of the zone? Every pitch was instantly readable, because you could only throw certain pitches on that bottom half without them being a BP flat straight ball.

    Gotta remember on All Star anyway, the PCI is way too big for pitches to have any less break than they currently do now. Ever try throwing a 50 break cutter in BR and live to tell the tale?

    What happened? People complained and this was their fix. Games were absolute blowouts sometimes. Literally softball scores. BR was basically BP for those of us with good stick skills.

    It's an absolutely unnatural movement and a very painful pitch to try to hit - but after seeing it the other way, the only solution would be to move everything PCI related to HOF size or smaller - aka closer to the bat's size, which would make the mode unplayable for a lot more people than the few of us who have mastered high sinker tunnelling.

    It was a lesser of two evils for SDS, and it's why it's stuck since. Unfortunately, complaining won't change anything, because the other way got wayyyyy more complaints on this forum than this ever will. At least with this, you can train your mind, look off speed, swing fastballs and with most pitchers it gives you a 1 and 5 chance. The old way gave a 0 in 100 chance that any pitcher's ERA would be under 9 by the end of the season.

    go4stros25_PSNG 1 Reply Last reply
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  • go4stros25_PSNG Offline
    go4stros25_PSNG Offline
    go4stros25_PSN
    replied to Guest on last edited by
    #44

    @sheyworth_xbl said in MLB The Sinker 21:

    which would make the mode unplayable for a lot more people than the few of us who have mastered high sinker tunnelling.

    Really guy? You're not some master of the sticks, youre not part of a "select few that have mastered tunneling" lol.

    You're spamming high sinkers like the rest of us. Simple as that. And just because is works doesn't make you special, it works for all of us, it makes sinkers broken.

    jacksonvance35J sheyworth_XBLS 2 Replies Last reply
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  • jacksonvance35J Offline
    jacksonvance35J Offline
    jacksonvance35
    replied to Guest on last edited by
    #45

    @go4stros25_psn said in MLB The Sinker 21:

    @sheyworth_xbl said in MLB The Sinker 21:

    which would make the mode unplayable for a lot more people than the few of us who have mastered high sinker tunnelling.

    Really guy? You're not some master of the sticks, youre not part of a "select few that have mastered tunneling" lol.

    You're spamming high sinkers like the rest of us. Simple as that. And just because is works doesn't make you special, it works for all of us, it makes sinkers broken.

    It’s not hard to be a great pitcher on this game.
    Step 1. Get into HOF game
    Step 2. Spam sinker high and sliders no where near the zone

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  • TexasGambler33_PSNT Offline
    TexasGambler33_PSNT Offline
    TexasGambler33_PSN
    replied to Guest on last edited by
    #46

    @grizzbear55_psn said in MLB The Sinker 21:

    @washednd_psn said in MLB The Sinker 21:

    @grizzbear55_psn said in MLB The Sinker 21:

    @mcgalamaad_psn said in MLB The Sinker 21:

    It baffles my mind that they can’t at least nerf this pitch a tad…at least make it flatten out if you throw it high in the zone. So OP it’s really annoying.

    Changeup and sliders high in zone are unrealistic, why not mention those? Easier to hit? If people are gonna use excuse of realism in arguement then don't half @ss it. Argue it 100% not just what benefits you. (when i say you i mean in general )

    IMO there's a big penalty when you actually hit one of these pitches in the game. I feel like any high slider is easy to read and I've hit so many HR's on these pitches. So personally I think they already punish guys who throw those pitches.

    Not the point, shouldn't have to look in that part of zone for that type of pitch at all. You aim any of those pitches there should be a massive accuracy penalty.

    It is I use high changes all the time... I also use pulse pitching... The pulse on a high change is much harder...

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  • Mereel13_PSNM Offline
    Mereel13_PSNM Offline
    Mereel13_PSN
    wrote on last edited by
    #47

    sorry u got shutout by edward cabrera earlier OP, that nearly happened to me but i was able to come back and win against the player's bullpen. ur a good player, u got this next game--i believe in u

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  • sheyworth_XBLS Offline
    sheyworth_XBLS Offline
    sheyworth_XBL
    replied to Guest on last edited by sheyworth_XBL
    #48

    @go4stros25_psn said in MLB The Sinker 21:

    @sheyworth_xbl said in MLB The Sinker 21:

    which would make the mode unplayable for a lot more people than the few of us who have mastered high sinker tunnelling.

    Really guy? You're not some master of the sticks, youre not part of a "select few that have mastered tunneling" lol.

    You're spamming high sinkers like the rest of us. Simple as that. And just because is works doesn't make you special, it works for all of us, it makes sinkers broken.

    I just went flawless. Care to redact that?

    Also nice job cherry picking a four paragraph, thoroughly detailed answer as to why they did this, and picking out the part that makes both of us look like assholes.

    Also I don't spam them - lol. I was defending those who do. I much prefer the middle inside sinker on the hands, especially when contact swing was broken for months. Anything high is easy to hit - the controller literally stops you at the home run swing so long you time it right.

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  • EatWithBadlands_PSNE Offline
    EatWithBadlands_PSNE Offline
    EatWithBadlands_PSN
    wrote on last edited by
    #49

    @KILLERPRESENCE4 i think you did miss his point. Yes, it is true that you have to learn to hit the pitches that are in the game but he was pointing out an area of the game that SDS needs to improve. The sinkers truly do defy physics in this game. In the mean time we should try to adjust and learn to hit them but we can still point out that they need to fix it so that the game can be more realistic. Imagine if in Call of Duty you had to shoot at the ground 10 feet in front of your enemy to kill them when they are standing still. You could say “you just gotta adapt to the game man”…or they could just fix the game to make it more fun and realistic

    1 Reply Last reply
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